// TEMPLATE GENERATED BY WEAPON EXPORTER, DO NOT EDIT @base object/draft_schematic/weapon/base_weapon_schematic.iff @class draft_schematic_object_template 7 category = CT_weapon itemsPerContainer = 25 craftedObjectTemplate = "object/weapon/melee/2h_sword/2h_sword_battleaxe.iff" slots = [ [ optional=false, name = "craft_weapon_ingredients_n" "axe_head", options = [ [ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "axe_head", ingredient="iron", count=45]], complexity = 0, skillCommand = "unskilled"]], optionalSkillCommand = "", complexity = 0, appearance = "" ], [ optional=false, name = "craft_weapon_ingredients_n" "shaft", options = [ [ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "shaft", ingredient="wood", count=35]], complexity = 0, skillCommand = "unskilled"]], optionalSkillCommand = "", complexity = 0, appearance = "" ], [ optional=false, name = "craft_weapon_ingredients_n" "axe_head_fastener", options = [ [ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "axe_head_fastener", ingredient="steel", count=8]], complexity = 0, skillCommand = "unskilled"]], optionalSkillCommand = "", complexity = 0, appearance = "" ], [ optional=false, name = "craft_weapon_ingredients_n" "reinforcement_core", options = [ [ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "reinforcement_core", ingredient="object/tangible/component/weapon/reinforcement_core.iff", count=1]], complexity = 0, skillCommand = "unskilled"]], optionalSkillCommand = "", complexity = 0, appearance = "" ]] skillCommands = ["unskilled"] manufactureScripts = ["systems.crafting.weapon.crafting_melee_standard_weapon"] @class intangible_object_template 1 @class object_template 8 complexity = 8 volume = 4 sharedTemplate = "object/draft_schematic/weapon/shared_battleaxe.iff" xpPoints = [[type = XP_craftingWeapons, level = 0, value = 0]]