// TEMPLATE GENERATED BY WEAPON EXPORTER, DO NOT EDIT @base object/draft_schematic/weapon/base_weapon_schematic.iff @class draft_schematic_object_template 7 category = CT_weapon itemsPerContainer = 25 craftedObjectTemplate = "object/weapon/melee/special/blasterfist.iff" slots = [ [ optional=false, name = "craft_weapon_ingredients_n" "grip_unit", options = [ [ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "grip_unit", ingredient="metal_ferrous", count=12]], complexity = 0, skillCommand = "unskilled"]], optionalSkillCommand = "", complexity = 0, appearance = "" ], [ optional=false, name = "craft_weapon_ingredients_n" "strike_face", options = [ [ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "strike_face", ingredient="steel", count=8]], complexity = 0, skillCommand = "unskilled"]], optionalSkillCommand = "", complexity = 0, appearance = "" ], [ optional=false, name = "craft_weapon_ingredients_n" "powerhandler_advanced", options = [ [ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "powerhandler_advanced", ingredient="object/tangible/component/weapon/blaster_power_handler_advanced.iff", count=3]], complexity = 0, skillCommand = "unskilled"]], optionalSkillCommand = "", complexity = 0, appearance = "" ], [ optional=false, name = "craft_weapon_ingredients_n" "power_cell_socket", options = [ [ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "power_cell_socket", ingredient="copper", count=4]], complexity = 0, skillCommand = "unskilled"]], optionalSkillCommand = "", complexity = 0, appearance = "" ], [ optional=false, name = "craft_weapon_ingredients_n" "vibration_generator_advanced", options = [ [ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "vibration_generator_advanced", ingredient="object/tangible/component/weapon/vibro_unit_advanced.iff", count=1]], complexity = 0, skillCommand = "unskilled"]], optionalSkillCommand = "", complexity = 0, appearance = "" ]] skillCommands = ["unskilled"] manufactureScripts = ["systems.crafting.weapon.crafting_melee_standard_weapon"] @class intangible_object_template 1 @class object_template 8 complexity = 32 volume = 3 sharedTemplate = "object/draft_schematic/weapon/shared_blasterfist.iff" xpPoints = [[type = XP_craftingWeapons, level = 0, value = 0]]