// TEMPLATE GENERATED BY WEAPON EXPORTER, DO NOT EDIT @base object/draft_schematic/weapon/base_weapon_schematic.iff @class draft_schematic_object_template 7 category = CT_weapon itemsPerContainer = 25 craftedObjectTemplate = "object/weapon/melee/2h_sword/2h_sword_maul.iff" slots = [ [ optional=false, name = "craft_weapon_ingredients_n" "grip_unit", options = [ [ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "grip_unit", ingredient="metal", count=40]], complexity = 0, skillCommand = "unskilled"]], optionalSkillCommand = "", complexity = 0, appearance = "" ], [ optional=false, name = "craft_weapon_ingredients_n" "reactive_striking_surface", options = [ [ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "reactive_striking_surface", ingredient="iron_kammris", count=75]], complexity = 0, skillCommand = "unskilled"]], optionalSkillCommand = "", complexity = 0, appearance = "" ], [ optional=false, name = "craft_weapon_ingredients_n" "power_cell_brackets", options = [ [ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "power_cell_brackets", ingredient="copper", count=24]], complexity = 0, skillCommand = "unskilled"]], optionalSkillCommand = "", complexity = 0, appearance = "" ], [ optional=false, name = "craft_weapon_ingredients_n" "reinforcement_core_advanced", options = [ [ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "reinforcement_core_advanced", ingredient="object/tangible/component/weapon/reinforcement_core_advanced.iff", count=1]], complexity = 0, skillCommand = "unskilled"]], optionalSkillCommand = "", complexity = 0, appearance = "" ]] skillCommands = ["unskilled"] manufactureScripts = ["systems.crafting.weapon.crafting_melee_standard_weapon"] @class intangible_object_template 1 @class object_template 8 complexity = 34 volume = 4 sharedTemplate = "object/draft_schematic/weapon/shared_maul.iff" xpPoints = [[type = XP_craftingWeapons, level = 0, value = 0]]