@base object/object/base/base_object.iff @class tangible_object_template 3 wantSawAttackTriggers=false triggerVolumes = [ ] combatSkeleton = CS_none maxHitPoints = 100 armor = "" interestRadius = 0 count = 0 condition = 0 wantSawAttackTriggers = false @class object_template 8 updateRanges[UR_near] = 5 updateRanges[UR_normal] = 20 updateRanges[UR_far] = 50 volume=1 invulnerable = true moveFlags = [ MF_player ]