@base object/tangible/base/tangible_base.iff @class weapon_object_template 11 weaponType = WT_unarmed attackType = AT_melee damageType = DT_kinetic elementalType = DT_none elementalValue = 0 minDamageAmount = 1 maxDamageAmount = 2 attackSpeed = 1 audibleRange = 0 minRange = 0 maxRange = 5 damageRadius = 0 woundChance = 0 attackCost = 100 accuracy = 0 @class tangible_object_template 3 triggerVolumes = [ ] combatSkeleton = CS_none maxHitPoints = 1000 @class object_template 10 sharedTemplate = "" scripts = [ ] objvars = [] volume = 1 visibleFlags = [VF_player, VF_gm ] deleteFlags = [DF_gm ] invulnerable = false complexity = 0.0 tintIndex = 0 updateRanges[UR_near] = 2 updateRanges[UR_normal] = 10 updateRanges[UR_far] = 20 contents = [ ] xpPoints = [ ] scripts = ["systems.combat.combat_weapon"] moveFlags = [ MF_player ]