@class tangible_object_template 0 // enum type CombatSkeleton: // CS_none (// all "body" or not attackable) // CS_humanoid (// head, body, 2 arms, 2 legs, standard human proportions/layout) // enum type SoundType: // ST_nothing (// 0) // ST_xwingFire // ST_xwingEngine // ST_xwingHit // ST_tieFire // ST_tieEngine // ST_tieHit // ST_sfoils // ST_r2_1 // ST_r2_2 // ST_r2_3 (// 10) // ST_r2_4 // ST_r2_5 // ST_bwingFire // ST_bwingEngine // ST_bwingHit // ST_shipHit1 // ST_shipHit2 // ST_shipHit3 // ST_beep1 // ST_beep2 (// 20) // ST_shipShip1 // ST_shipShip2 // ST_cycleTargets // ST_xwingFlyby // ST_bwingFlyby // ST_tieFlyby // ST_explosion1 // ST_explosion2 // ST_ionHit1 // ST_ionHit2 (// 30) // ST_incomingChat // ST_outgoingChat // ST_lightsaber_loop // ST_lightsaber_move // ST_lightsaber_back // ST_lightsaber_hit1 // ST_lightsaber_hit2 // ST_lightsaber_hit3 // ST_ambience_desert // ST_ambience_theed (// 40) // ST_vaporator // ST_building_exterior // ST_ambience_waterfall // ST_player_female_walk // ST_player_stormtrooper_walk // ST_creature_ronto_walk // ST_creature_ronto_idle // ST_bongoEngine // ST_bongoStartup // ST_ambience_swamp (// 50) // ST_bubbles // ST_kaadu_idle_headshake // ST_kaadu_walk // ST_kaadu_run // ST_pekopeko_swoopgobble // ST_kraytdragon_roar // ST_atat_walk // ST_gapingspider_hiss // ST_gapingspider_walk // ST_chuba_clicks (// 60) // ST_chuba_flop // ST_pekopeko_flycycle // ST_pekopeko_cry // ST_player_splash // ST_underwater_ambience // ST_windmill // ST_kraytdragon_walk // ST_dewback_walk // ST_dewback_growl // ST_dewback_happy // ST_r2d2_helpme // ST_r2d2_hey // ST_r2d2_scream // ST_r2d2_wie // ST_nuna_vocal // ST_nuna_walk // ST_nuna_walk_fast // ST_playerfootstep // ST_kaadu_drink // ST_kdragon_idle // ST_kdragon_growl // ST_jabba_01ask // ST_jabba_02forgetit // ST_jabba_03laugh // ST_jabba_idle // ST_jawa_01bargain // ST_jawa_02decline // ST_jawa_03concede // ST_jawa_04haggle // ST_jawa_getout // ST_jawa_hail // ST_jawa_nthou // ST_speeder_idle // ST_sd_engineloop // ST_player_runloop_all // ST_player_walkloop_male // ST_player_walkloop_female // struct Equipment: // slot // integer // object // template type tangible_object_template // enum type CombatSkeleton combatSkeleton = CS_none // list, of type struct Equipment equipment = [ [ slot = 0, object = "tangible_object_template"] ] // floating point weight = 0.0 // integer maxHitPoints = 0 // string id popupHelpId = "stringIdTable" 0 // boolean visible = false // floating point qualityRating = 0.0 // list, of type template type armor_template armor = [ "tangible_object_template" ] // string appearanceData = "" // string appearanceFilename = "" // boolean hasSound = false // enum type SoundType soundIndex = ST_nothing // floating point soundRange = 0.0 @class starwars_object_template 0