@base object/mobile/shared_mobile.iff @class creature_object_template 12 species = SP_human acceleration[MT_walk] = 4 acceleration[MT_run] = 12 turnRate[MT_walk] = 300 turnRate[MT_run] = 300 animationMapFilename = "all_male.map" stepHeight = 0.5 collisionLength = 1.5 slopeModAngle = 15 slopeModPercent = 0.1 waterModPercent = 0.5 @class tangible_object_template 3 @class object_template 4 containerType = CT_slotted tintPalette = "0" slotDescriptorFilename = "abstract/slot/descriptor/player.iff" gameObjectType = GOT_creature_character