include library.space_crafting; include library.space_utils; include library.utils; trigger OnInitialize() { return SCRIPT_CONTINUE; } trigger OnGetAttributes( obj_id player, string[] names, string[] attribs ) { int idx = utils.getValidAttributeIndex(names); if (idx == -1) return SCRIPT_CONTINUE; // check to see if the component has any values that need displaying if (hasObjVar(self, "fltMinDamage")) { float value = getFloatObjVar(self, "fltMinDamage"); names[idx] = "damage_min"; attribs[idx] = Float.toString(value); idx++; } if (hasObjVar(self, "fltMaxDamage")) { float value = getFloatObjVar(self, "fltMaxDamage"); names[idx] = "damage_max"; attribs[idx] = Float.toString(value); idx++; } if (hasObjVar(self, "fltRefireRate")) { float value = getFloatObjVar(self, "fltRefireRate"); names[idx] = "refire_rate"; attribs[idx] = Float.toString(value); idx++; } if (hasObjVar(self, "fltShieldEffectiveness")) { float value = getFloatObjVar(self, "fltShieldEffectiveness"); names[idx] = "effective_shields"; attribs[idx] = Float.toString(value); idx++; } if (hasObjVar(self, "fltArmorEffectiveness")) { float value = getFloatObjVar(self, "fltArmorEffectiveness"); names[idx] = "effective_armor"; attribs[idx] = Float.toString(value); idx++; } if (getCount(self) > 0) { int ammo = getCount(self); names[idx] = "ammo"; attribs[idx] = Integer.toString(ammo); idx++; } return SCRIPT_CONTINUE; }