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804 lines
23 KiB
Plaintext
804 lines
23 KiB
Plaintext
// ======================================================================
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//
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// echo_base_launch.script
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// Copyright 2004, Sony Online Entertainment
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// All Rights Reserved.
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//
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// Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE!
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//
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// ======================================================================
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// ======================================================================
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// Library Includes
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// ======================================================================
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include library.ai_lib;
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include library.buff;
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include library.chat;
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include library.conversation;
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include library.factions;
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include library.group;
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include library.instance;
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include library.township;
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include library.utils;
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// ======================================================================
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// Script Constants
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// ======================================================================
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string c_stringFile = "conversation/echo_base_launch";
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// ======================================================================
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// Script Conditions
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// ======================================================================
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boolean echo_base_launch_condition__defaultCondition (obj_id player, obj_id npc)
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{
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return true;
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}
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// ----------------------------------------------------------------------
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boolean echo_base_launch_condition_bothRebel (obj_id player, obj_id npc)
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{
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return ( factions.isRebel(npc) && factions.isRebel(player) );
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}
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// ----------------------------------------------------------------------
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boolean echo_base_launch_condition_bothImperial (obj_id player, obj_id npc)
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{
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return ( factions.isImperial(npc) && factions.isImperial(player) );
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}
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// ----------------------------------------------------------------------
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boolean echo_base_launch_condition_npcRebelPlayerImperial (obj_id player, obj_id npc)
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{
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return ( factions.isRebel(npc) && factions.isImperial(player) );
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}
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// ----------------------------------------------------------------------
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boolean echo_base_launch_condition_npcImperialPlayerRebel (obj_id player, obj_id npc)
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{
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return ( factions.isImperial(npc) && factions.isRebel(player) );
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}
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// ----------------------------------------------------------------------
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boolean echo_base_launch_condition_disableRebel (obj_id player, obj_id npc)
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{
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return false;
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// return !isGod(player) && !hasObjVar(player, "testingHoth");
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}
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// ----------------------------------------------------------------------
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boolean echo_base_launch_condition_disableImperial (obj_id player, obj_id npc)
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{
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return false;
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// return !isGod(player) && !hasObjVar(player, "testingHoth");
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}
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// ----------------------------------------------------------------------
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boolean echo_base_launch_condition_Rebel_awaitingInstance (obj_id player, obj_id npc)
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{
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return buff.hasBuff(player, "instance_launching") && factions.isRebel(npc) && factions.isRebel(player);
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}
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// ----------------------------------------------------------------------
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boolean echo_base_launch_condition_Imperial_awaitingInstance (obj_id player, obj_id npc)
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{
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return buff.hasBuff(player, "instance_launching") && factions.isImperial(npc) && factions.isImperial(player);
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}
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// ----------------------------------------------------------------------
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boolean echo_base_launch_condition_tooSmallGroup (obj_id player, obj_id npc)
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{
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if ( isGod(player) || hasObjVar(player, "testingHoth") )
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{
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return false;
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}
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if ( group.isGrouped(player) )
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{
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obj_id groupObj = getGroupObject(player);
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if ( isIdValid(groupObj) )
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{
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int numGroupMembers = getGroupSize(groupObj);
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if ( numGroupMembers >= 4 )
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{
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obj_id[] groupies = getGroupMemberIds(groupObj);
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if ( groupies != null && groupies.length > 0 )
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{
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int playerCount = 0;
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for( int i = 0; i < groupies.length; i++ )
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{
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if ( isPlayer(groupies[i]) )
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{
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playerCount = playerCount + 1;
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}
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}
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if ( playerCount >= 4 )
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{
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return false;
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}
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}
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}
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}
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}
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return true;
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}
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// ----------------------------------------------------------------------
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boolean echo_base_launch_condition_isNotCorrectLevel (obj_id player, obj_id npc)
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{
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return getLevel(player) < township.MIN_LEVEL;
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}
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// ======================================================================
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// Script Actions
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// ======================================================================
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void echo_base_launch_action_launchRebel (obj_id player, obj_id npc)
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{
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// sendSystemMessage(player, "Launching Rebel Battle of Hoth...", "");
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if ( !instance.isFlaggedForInstance(player, "echo_base") )
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{
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instance.flagPlayerForInstance(player, "echo_base");
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}
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boolean sentToHoth = instance.requestInstanceMovement(player, "echo_base", 1, "rebel");
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if ( sentToHoth )
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{
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buff.applyBuff(player, "instance_launching");
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}
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}
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// ----------------------------------------------------------------------
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void echo_base_launch_action_launchImperial (obj_id player, obj_id npc)
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{
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// sendSystemMessage(player, "Launching Imperial Battle of Hoth...", "");
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if ( !instance.isFlaggedForInstance(player, "echo_base") )
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{
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instance.flagPlayerForInstance(player, "echo_base");
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}
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boolean sentToHoth = instance.requestInstanceMovement(player, "echo_base", 2, "imperial");
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if ( sentToHoth )
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{
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buff.applyBuff(player, "instance_launching");
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}
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}
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// ----------------------------------------------------------------------
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void echo_base_launch_action_showEchoBaseVendorSui (obj_id player, obj_id npc)
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{
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dictionary d = new dictionary();
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d.put("player", player);
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messageTo(npc, "showInventorySUI", d, 0, false);
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return;
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}
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// ======================================================================
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// Script %TO Tokens
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// ======================================================================
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// ======================================================================
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// Script %DI Tokens
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// ======================================================================
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// ======================================================================
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// Script %DF Tokens
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// ======================================================================
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// ======================================================================
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// handleBranch<n> Functions
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// ======================================================================
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int echo_base_launch_handleBranch4 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: What can I do for you, soldier? Are you here to requisition supplies or reporting for duty?
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//-- [RESPONSE NOTE]
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//-- PLAYER: I'm reporting for duty.
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if (response == "s_9")
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{
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//-- [NOTE]
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if (echo_base_launch_condition_disableRebel (player, npc))
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{
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//-- NPC: While that is excellent news, I have no assignments for you at this time.
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string_id message = new string_id (c_stringFile, "s_45");
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utils.removeScriptVar (player, "conversation.echo_base_launch.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (echo_base_launch_condition_tooSmallGroup (player, npc))
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{
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//-- NPC: Ah, yes. You see, there is a small problem. This particular mission requires a combat group of at least 4...which is greater than you have in yours. If you can find more soldiers for your group, I'll be here.
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string_id message = new string_id (c_stringFile, "s_53");
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utils.removeScriptVar (player, "conversation.echo_base_launch.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (!echo_base_launch_condition_disableRebel (player, npc))
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{
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//-- NPC: Very good soldier, though I cannot reveal too much at this juncture. I don't fully trust this place...too many unsavory elements nearby. Nevertheless, I have a top secret off-world mission of high importance for you. Are you ready?
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string_id message = new string_id (c_stringFile, "s_13");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: I am.
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boolean hasResponse0 = false;
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if (echo_base_launch_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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//-- PLAYER: Perhaps not.
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boolean hasResponse1 = false;
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if (echo_base_launch_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse1 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_23");
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if (hasResponse1)
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responses [responseIndex++] = new string_id (c_stringFile, "s_25");
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utils.setScriptVar (player, "conversation.echo_base_launch.branchId", 7);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.echo_base_launch.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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//-- [RESPONSE NOTE]
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//-- PLAYER: I would like to see what supplies you have to offer.
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if (response == "s_20")
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{
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//-- [NOTE]
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if (echo_base_launch_condition__defaultCondition (player, npc))
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{
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echo_base_launch_action_showEchoBaseVendorSui (player, npc);
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//-- NPC: Of course. Let me know if you would like to requisition something.
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string_id message = new string_id (c_stringFile, "s_22");
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utils.removeScriptVar (player, "conversation.echo_base_launch.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int echo_base_launch_handleBranch7 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Very good soldier, though I cannot reveal too much at this juncture. I don't fully trust this place...too many unsavory elements nearby. Nevertheless, I have a top secret off-world mission of high importance for you. Are you ready?
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//-- [RESPONSE NOTE]
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//-- PLAYER: I am.
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if (response == "s_23")
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{
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//-- [NOTE]
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if (echo_base_launch_condition__defaultCondition (player, npc))
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{
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doAnimationAction (npc, "salute1");
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echo_base_launch_action_launchRebel (player, npc);
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//-- NPC: Excellent. You'll be briefed after you arrive. May the Force be with you.
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string_id message = new string_id (c_stringFile, "s_24");
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utils.removeScriptVar (player, "conversation.echo_base_launch.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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//-- [RESPONSE NOTE]
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//-- PLAYER: Perhaps not.
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if (response == "s_25")
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{
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//-- [NOTE]
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if (echo_base_launch_condition__defaultCondition (player, npc))
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{
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doAnimationAction (npc, "shake_head_disgust");
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//-- NPC: I see. If you find some courage, return to me. Our cause can use all of the able-bodied soldiers that we can muster.
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string_id message = new string_id (c_stringFile, "s_26");
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utils.removeScriptVar (player, "conversation.echo_base_launch.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int echo_base_launch_handleBranch13 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Stand at attention, soldier. You represent the Empire! Even in this forsaken place. I do not understand why we tolerate its existence.
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//-- [RESPONSE NOTE]
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//-- PLAYER: I am reporting for duty, Sir.
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if (response == "s_32")
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{
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//-- [NOTE]
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if (echo_base_launch_condition_disableImperial (player, npc))
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{
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//-- NPC: I applaud your yearning to serve your Empire but regret to say that I have nothing available at this time.
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string_id message = new string_id (c_stringFile, "s_46");
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utils.removeScriptVar (player, "conversation.echo_base_launch.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (echo_base_launch_condition_tooSmallGroup (player, npc))
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{
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//-- NPC: As much as I might like to do so, I cannot send you into battle without at least 3 other soldiers to accompany you. My hands are tied on this...official orders...no squads of less than 4.
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string_id message = new string_id (c_stringFile, "s_55");
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utils.removeScriptVar (player, "conversation.echo_base_launch.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (!echo_base_launch_condition_disableImperial (player, npc))
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{
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//-- NPC: Do not call me 'Sir', cadet, I work for a living. I am sending you off-world on a critical mission. Are you ready to disembark?
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string_id message = new string_id (c_stringFile, "s_36");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: I am, Si...er...I am. Yes.
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boolean hasResponse0 = false;
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if (echo_base_launch_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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//-- PLAYER: Not yet.
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boolean hasResponse1 = false;
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if (echo_base_launch_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse1 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_38");
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if (hasResponse1)
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responses [responseIndex++] = new string_id (c_stringFile, "s_42");
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utils.setScriptVar (player, "conversation.echo_base_launch.branchId", 16);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.echo_base_launch.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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//-- [RESPONSE NOTE]
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//-- PLAYER: I would like to see what supplies you have to offer.
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if (response == "s_51")
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{
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//-- [NOTE]
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if (echo_base_launch_condition__defaultCondition (player, npc))
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{
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echo_base_launch_action_showEchoBaseVendorSui (player, npc);
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//-- NPC: If you wish to requisition something, please do so. I have pressing matters to attend to.
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string_id message = new string_id (c_stringFile, "s_54");
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utils.removeScriptVar (player, "conversation.echo_base_launch.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int echo_base_launch_handleBranch16 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Do not call me 'Sir', cadet, I work for a living. I am sending you off-world on a critical mission. Are you ready to disembark?
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//-- [RESPONSE NOTE]
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//-- PLAYER: I am, Si...er...I am. Yes.
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if (response == "s_38")
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{
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//-- [NOTE]
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if (echo_base_launch_condition__defaultCondition (player, npc))
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{
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doAnimationAction (npc, "salute2");
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echo_base_launch_action_launchImperial (player, npc);
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//-- NPC: Good. You'll receive further orders upon arrival. Do not fail your Empire, soldier. Now go to it! Hup, hup, hup...
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string_id message = new string_id (c_stringFile, "s_40");
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utils.removeScriptVar (player, "conversation.echo_base_launch.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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//-- [RESPONSE NOTE]
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//-- PLAYER: Not yet.
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if (response == "s_42")
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{
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//-- [NOTE]
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if (echo_base_launch_condition__defaultCondition (player, npc))
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{
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doAnimationAction (npc, "dismiss");
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//-- NPC: Then why are you wasting my time, soldier?
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string_id message = new string_id (c_stringFile, "s_44");
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utils.removeScriptVar (player, "conversation.echo_base_launch.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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// ======================================================================
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// User Script Triggers
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// ======================================================================
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trigger OnInitialize ()
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{
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if ((!isTangible (self)) || (isPlayer (self)))
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detachScript(self, "conversation.echo_base_launch");
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|
setCondition (self, CONDITION_CONVERSABLE);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
trigger OnAttach ()
|
|
{
|
|
setCondition (self, CONDITION_CONVERSABLE);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
|
|
{
|
|
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
|
|
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
|
|
menuInfoData.setServerNotify (false);
|
|
setCondition (self, CONDITION_CONVERSABLE);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
trigger OnIncapacitated (obj_id killer)
|
|
{
|
|
clearCondition (self, CONDITION_CONVERSABLE);
|
|
detachScript (self, "conversation.echo_base_launch");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ======================================================================
|
|
// Script Triggers
|
|
// ======================================================================
|
|
|
|
//-- This function should move to base_class.java
|
|
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
|
|
{
|
|
Object[] objects = new Object[responses.length];
|
|
System.arraycopy(responses, 0, objects, 0, responses.length);
|
|
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
trigger OnStartNpcConversation (obj_id player)
|
|
{
|
|
obj_id npc = self;
|
|
|
|
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
|
|
return SCRIPT_OVERRIDE;
|
|
|
|
//-- [NOTE]
|
|
if (echo_base_launch_condition_isNotCorrectLevel (player, npc))
|
|
{
|
|
//-- NPC: While I appreciate your enthusiasm soldier, the mission I offer requires someone with more seasoning and experience.
|
|
string_id message = new string_id (c_stringFile, "s_57");
|
|
chat.chat (npc, player, message);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [NOTE]
|
|
if (echo_base_launch_condition_Rebel_awaitingInstance (player, npc))
|
|
{
|
|
//-- NPC: You'll be briefed when you arrive. Have patience, soldier.
|
|
string_id message = new string_id (c_stringFile, "s_50");
|
|
chat.chat (npc, player, message);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [NOTE]
|
|
if (echo_base_launch_condition_npcRebelPlayerImperial (player, npc))
|
|
{
|
|
doAnimationAction (npc, "wave_on_dismissing");
|
|
|
|
//-- NPC: I have nothing to say to you.
|
|
string_id message = new string_id (c_stringFile, "s_18");
|
|
chat.chat (npc, player, message);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [NOTE]
|
|
if (echo_base_launch_condition_bothRebel (player, npc))
|
|
{
|
|
//-- NPC: What can I do for you, soldier? Are you here to requisition supplies or reporting for duty?
|
|
string_id message = new string_id (c_stringFile, "s_7");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: I'm reporting for duty.
|
|
boolean hasResponse0 = false;
|
|
if (echo_base_launch_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
//-- PLAYER: I would like to see what supplies you have to offer.
|
|
boolean hasResponse1 = false;
|
|
if (echo_base_launch_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse1 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_9");
|
|
|
|
if (hasResponse1)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_20");
|
|
|
|
utils.setScriptVar (player, "conversation.echo_base_launch.branchId", 4);
|
|
|
|
npcStartConversation (player, npc, "echo_base_launch", message, responses);
|
|
}
|
|
else
|
|
{
|
|
chat.chat (npc, player, message);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [NOTE]
|
|
if (echo_base_launch_condition_Imperial_awaitingInstance (player, npc))
|
|
{
|
|
//-- NPC: Your orders await you at your destination. I cannot say more at this time...this location is not secure.
|
|
string_id message = new string_id (c_stringFile, "s_49");
|
|
chat.chat (npc, player, message);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [NOTE]
|
|
if (echo_base_launch_condition_npcImperialPlayerRebel (player, npc))
|
|
{
|
|
doAnimationAction (npc, "threaten");
|
|
|
|
//-- NPC: You're fortunate I've been ordered to tolerate your kind in this township. For now. But I'd advise you to leave. Quickly.
|
|
string_id message = new string_id (c_stringFile, "s_48");
|
|
chat.chat (npc, player, message);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [NOTE]
|
|
if (echo_base_launch_condition_bothImperial (player, npc))
|
|
{
|
|
//-- NPC: Stand at attention, soldier. You represent the Empire! Even in this forsaken place. I do not understand why we tolerate its existence.
|
|
string_id message = new string_id (c_stringFile, "s_30");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: I am reporting for duty, Sir.
|
|
boolean hasResponse0 = false;
|
|
if (echo_base_launch_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
//-- PLAYER: I would like to see what supplies you have to offer.
|
|
boolean hasResponse1 = false;
|
|
if (echo_base_launch_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse1 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_32");
|
|
|
|
if (hasResponse1)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_51");
|
|
|
|
utils.setScriptVar (player, "conversation.echo_base_launch.branchId", 13);
|
|
|
|
npcStartConversation (player, npc, "echo_base_launch", message, responses);
|
|
}
|
|
else
|
|
{
|
|
chat.chat (npc, player, message);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [NOTE] Player is Neutral.
|
|
if (echo_base_launch_condition__defaultCondition (player, npc))
|
|
{
|
|
doAnimationAction (npc, "wave_finger_warning");
|
|
|
|
//-- NPC: I'm here on official business, citizen. Sign up and join the War or step aside for those who do not fear to choose a side.
|
|
string_id message = new string_id (c_stringFile, "s_58");
|
|
chat.chat (npc, player, message);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
|
|
{
|
|
if (conversationId != "echo_base_launch")
|
|
return SCRIPT_CONTINUE;
|
|
|
|
obj_id npc = self;
|
|
|
|
int branchId = utils.getIntScriptVar (player, "conversation.echo_base_launch.branchId");
|
|
|
|
if (branchId == 4 && echo_base_launch_handleBranch4 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 7 && echo_base_launch_handleBranch7 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 13 && echo_base_launch_handleBranch13 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 16 && echo_base_launch_handleBranch16 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
|
|
|
|
utils.removeScriptVar (player, "conversation.echo_base_launch.branchId");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ======================================================================
|
|
|