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64 lines
1.7 KiB
Plaintext
64 lines
1.7 KiB
Plaintext
/**
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* Title: medicine_damage.script
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* Description: Testing script that makes a random damage medicine
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*/
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/***** INCLUDES ********************************************************/
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include library.utils;
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include library.healing;
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include library.consumable;
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include library.player_stomach;
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/***** TRIGGERS ********************************************************/
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trigger OnAttach()
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{
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int power = rand(50,300);
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int charges = rand(1,10);
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// Ranged medicines only have 1 charge.
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if (healing.isRangedMedicine(self))
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charges = 1;
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attrib_mod[] am = createHealDamageMedicineMod(power);
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setObjVar(self, consumable.VAR_CONSUMABLE_MODS, am);
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setObjVar(self, consumable.VAR_CONSUMABLE_MEDICINE, true);
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setCount(self, charges);
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//setObjVar(self, consumable.VAR_CONSUMABLE_CHARGES, charges);
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// Set all stomachs to zero since we aren't currently using the stomach for medicine
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int[] stomach = {0, 0, 0};
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setObjVar(self, consumable.VAR_CONSUMABLE_STOMACH_VALUES, stomach);
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// Add in skill mod required data
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string[] skill_mod = {"healing_ability"};
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setObjVar(self, consumable.VAR_SKILL_MOD_REQUIRED, skill_mod);
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// Add in min mod value data
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int skill_req = rand(10, 50);
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int[] skill_value = {skill_req};
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setObjVar(self, consumable.VAR_SKILL_MOD_MIN, skill_value);
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LOG("LOG_CHANNEL", "Medicine created!");
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return SCRIPT_CONTINUE;
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}
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/***** FUNCTIONS *************************************************/
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attrib_mod[] createHealDamageMedicineMod(int power)
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{
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attrib_mod[] am = new attrib_mod[3];
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//create attribute mods for HEALTH 0, ACTION 3, and MIND 6
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for (int i = 0; i < 3; i++)
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{
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am[i] = utils.createHealDamageAttribMod(i * 3, power);
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}
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return am;
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}
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