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https://bitbucket.org/seefoe/dsrc.git
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659 lines
18 KiB
Plaintext
659 lines
18 KiB
Plaintext
// ======================================================================
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//
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// barada.script
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//
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//
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//
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// Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE!
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//
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// ======================================================================
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// ======================================================================
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// Library Includes
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// ======================================================================
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include library.ai_lib;
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include library.chat;
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include library.groundquests;
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include library.utils;
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// ======================================================================
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// Script Constants
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// ======================================================================
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string c_stringFile = "conversation/barada";
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// ======================================================================
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// Script Conditions
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// ======================================================================
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boolean barada_condition__defaultCondition (obj_id player, obj_id npc)
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{
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return true;
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}
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// ----------------------------------------------------------------------
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boolean barada_condition_completedBarada (obj_id player, obj_id npc)
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{
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if (groundquests.hasCompletedQuest(player, "quest/jabba_barada_v2"))
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{
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return true;
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}
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return false;
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}
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// ----------------------------------------------------------------------
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boolean barada_condition_completedPorcellus (obj_id player, obj_id npc)
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{
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if (groundquests.hasCompletedQuest(player, "quest/jabba_porcellus"))
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{
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return true;
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}
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return false;
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}
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// ----------------------------------------------------------------------
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boolean barada_condition_findingParts (obj_id player, obj_id npc)
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{
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if (groundquests.isTaskActive(player, "quest/jabba_barada_v2", "suspiciousParts"))
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{
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return true;
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}
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return false;
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}
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// ----------------------------------------------------------------------
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boolean barada_condition_killingCompetition (obj_id player, obj_id npc)
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{
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if (groundquests.isTaskActive(player, "quest/jabba_barada_v2", "PodRaceVillainy"))
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{
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return true;
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}
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return false;
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}
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// ----------------------------------------------------------------------
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boolean barada_condition_readyToReturn (obj_id player, obj_id npc)
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{
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if (groundquests.isTaskActive(player, "quest/jabba_barada_v2", "readyToReturn"))
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{
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return true;
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}
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return false;
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}
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// ======================================================================
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// Script Actions
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// ======================================================================
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void barada_action_grantBaradaQuest (obj_id player, obj_id npc)
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{
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groundquests.requestGrantQuest (player, "quest/jabba_barada_v2");
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}
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// ----------------------------------------------------------------------
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void barada_action_sendBaradaDoneSignal (obj_id player, obj_id npc)
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{
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faceTo(npc, player);
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groundquests.sendSignal (player, "doneWithBarada");
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groundquests.grantQuest(player, "pointer_bib_fortuna");
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}
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// ----------------------------------------------------------------------
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void barada_action_clearPointer (obj_id player, obj_id npc)
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{
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faceTo(npc, player);
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groundquests.sendSignal(player, "found_barada");
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}
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// ----------------------------------------------------------------------
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void barada_action_facePlayer (obj_id player, obj_id npc)
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{
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faceTo(npc, player);
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}
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// ======================================================================
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// Script %TO Tokens
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// ======================================================================
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// ======================================================================
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// Script %DI Tokens
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// ======================================================================
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// ======================================================================
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// Script %DF Tokens
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// ======================================================================
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// ======================================================================
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// handleBranch<n> Functions
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// ======================================================================
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int barada_handleBranch5 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Porcellus says you're good. He told you I needed help? I do. Someone with a steady hand and steady nerves. Is that you?
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//-- [RESPONSE NOTE]
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//-- PLAYER: Yeah, that's me.
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if (response == "s_13")
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{
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//-- [NOTE]
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if (barada_condition__defaultCondition (player, npc))
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{
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//-- NPC: Good, good. Let's get started then. Valarian's racers are cheating. There's no way they're building better vehicles than me. Find out what they're doing.
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string_id message = new string_id (c_stringFile, "s_15");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Isn't pod racing illegal?
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boolean hasResponse0 = false;
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if (barada_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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//-- PLAYER: What do you need me to do?
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boolean hasResponse1 = false;
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if (barada_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse1 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_17");
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if (hasResponse1)
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responses [responseIndex++] = new string_id (c_stringFile, "s_36");
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utils.setScriptVar (player, "conversation.barada.branchId", 6);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.barada.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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//-- [RESPONSE NOTE]
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//-- PLAYER: No. That's not me at all.
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if (response == "s_40")
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{
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//-- [NOTE]
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if (barada_condition__defaultCondition (player, npc))
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{
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//-- NPC: Then what are you standing around here for? It's dangerous here. I mean look at us. You might wanna find an exit.
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string_id message = new string_id (c_stringFile, "s_42");
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utils.removeScriptVar (player, "conversation.barada.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int barada_handleBranch6 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Good, good. Let's get started then. Valarian's racers are cheating. There's no way they're building better vehicles than me. Find out what they're doing.
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//-- [RESPONSE NOTE]
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//-- PLAYER: Isn't pod racing illegal?
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if (response == "s_17")
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{
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//-- [NOTE]
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if (barada_condition__defaultCondition (player, npc))
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{
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//-- NPC: What are you, some kind of Imperial spy? Everything we do around here is illegal. Unless you really are an Imperial spy, in which case I was kidding. No, wait, Jabba's paid off the Imperials, so it doesn't matter. What were we talking about?
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string_id message = new string_id (c_stringFile, "s_24");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Where do you hold these pod races?
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boolean hasResponse0 = false;
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if (barada_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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//-- PLAYER: I just need to know what to do.
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boolean hasResponse1 = false;
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if (barada_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse1 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_26");
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if (hasResponse1)
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responses [responseIndex++] = new string_id (c_stringFile, "s_34");
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utils.setScriptVar (player, "conversation.barada.branchId", 7);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.barada.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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//-- [RESPONSE NOTE]
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//-- PLAYER: What do you need me to do?
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if (response == "s_36")
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{
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//-- [NOTE]
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if (barada_condition__defaultCondition (player, npc))
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{
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barada_action_grantBaradaQuest (player, npc);
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//-- NPC: Find some of Valarian's pod racers and see what they have.
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string_id message = new string_id (c_stringFile, "s_38");
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utils.removeScriptVar (player, "conversation.barada.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int barada_handleBranch7 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: What are you, some kind of Imperial spy? Everything we do around here is illegal. Unless you really are an Imperial spy, in which case I was kidding. No, wait, Jabba's paid off the Imperials, so it doesn't matter. What were we talking about?
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//-- [RESPONSE NOTE]
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//-- PLAYER: Where do you hold these pod races?
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if (response == "s_26")
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{
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//-- [NOTE]
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if (barada_condition__defaultCondition (player, npc))
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{
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//-- NPC: Don't concern yourself with everything at once. All you need to know is what I want you to do, and then I just need you to do it.
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string_id message = new string_id (c_stringFile, "s_28");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: What should I do?
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boolean hasResponse0 = false;
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if (barada_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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//-- PLAYER: I don't like this. I'm leaving.
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boolean hasResponse1 = false;
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if (barada_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse1 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_30");
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if (hasResponse1)
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responses [responseIndex++] = new string_id (c_stringFile, "s_32");
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utils.setScriptVar (player, "conversation.barada.branchId", 8);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.barada.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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//-- [RESPONSE NOTE]
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//-- PLAYER: I just need to know what to do.
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if (response == "s_34")
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{
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//-- [NOTE]
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if (barada_condition__defaultCondition (player, npc))
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{
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barada_action_grantBaradaQuest (player, npc);
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//-- NPC: Find some of Valarian's pod racers and see what they have.
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string_id message = new string_id (c_stringFile, "s_38");
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utils.removeScriptVar (player, "conversation.barada.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int barada_handleBranch8 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Don't concern yourself with everything at once. All you need to know is what I want you to do, and then I just need you to do it.
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//-- [RESPONSE NOTE]
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//-- PLAYER: What should I do?
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if (response == "s_30")
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{
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//-- [NOTE]
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if (barada_condition__defaultCondition (player, npc))
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{
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barada_action_grantBaradaQuest (player, npc);
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//-- NPC: Find some of Valarian's pod racers and see what they have.
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string_id message = new string_id (c_stringFile, "s_38");
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utils.removeScriptVar (player, "conversation.barada.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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//-- [RESPONSE NOTE]
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//-- PLAYER: I don't like this. I'm leaving.
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if (response == "s_32")
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{
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//-- [NOTE]
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if (barada_condition__defaultCondition (player, npc))
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{
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//-- NPC: Then what are you standing around here for? It's dangerous here. I mean look at us. You might wanna find an exit.
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string_id message = new string_id (c_stringFile, "s_42");
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utils.removeScriptVar (player, "conversation.barada.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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// ======================================================================
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// User Script Triggers
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// ======================================================================
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trigger OnInitialize ()
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{
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if ((!isMob (self)) || (isPlayer (self)))
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detachScript(self, "conversation.barada");
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setCondition (self, CONDITION_CONVERSABLE);
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setCondition (self, CONDITION_INTERESTING);
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return SCRIPT_CONTINUE;
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}
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trigger OnAttach ()
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{
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setCondition (self, CONDITION_CONVERSABLE);
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setCondition (self, CONDITION_INTERESTING);
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return SCRIPT_CONTINUE;
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}
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trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
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{
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int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
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menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
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menuInfoData.setServerNotify (false);
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnIncapacitated (obj_id killer)
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{
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clearCondition (self, CONDITION_CONVERSABLE);
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detachScript (self, "conversation.barada");
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return SCRIPT_CONTINUE;
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}
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// ======================================================================
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// Script Triggers
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// ======================================================================
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//-- This function should move to base_class.java
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boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
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{
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Object[] objects = new Object[responses.length];
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System.arraycopy(responses, 0, objects, 0, responses.length);
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return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
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}
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// ----------------------------------------------------------------------
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trigger OnStartNpcConversation (obj_id player)
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{
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obj_id npc = self;
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if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
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return SCRIPT_OVERRIDE;
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//-- [NOTE]
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if (barada_condition_completedBarada (player, npc))
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{
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barada_action_facePlayer (player, npc);
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//-- NPC: I heard through the grapevine that Lady Valarian is really mad at the loss of her pod racer champion. Well done!
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string_id message = new string_id (c_stringFile, "s_4");
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chat.chat (npc, player, message);
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (barada_condition_readyToReturn (player, npc))
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{
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barada_action_sendBaradaDoneSignal (player, npc);
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//-- NPC: This is fantastic. I'm going to give you this. It's a customization kit for your vehicle. We have hundreds of them lying around, so I don't really feel bad about giving you one. Oh, I should have kept that last part to myself, shouldn't I? Oh well. Hey, go see Bib Fortuna. He's got something to talk to you about.
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string_id message = new string_id (c_stringFile, "s_23");
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chat.chat (npc, player, message);
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (barada_condition_killingCompetition (player, npc))
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{
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barada_action_facePlayer (player, npc);
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//-- NPC: I thought I sent you out to take care of our competition. You know, 'take care'...do I have to spell it out for you?
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string_id message = new string_id (c_stringFile, "s_20");
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chat.chat (npc, player, message);
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (barada_condition_findingParts (player, npc))
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{
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barada_action_facePlayer (player, npc);
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//-- NPC: Have you found any more of those suspicious engine parts Valarian's been using?
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string_id message = new string_id (c_stringFile, "s_19");
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chat.chat (npc, player, message);
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return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [NOTE]
|
|
if (barada_condition_completedPorcellus (player, npc))
|
|
{
|
|
barada_action_clearPointer (player, npc);
|
|
|
|
//-- NPC: Porcellus says you're good. He told you I needed help? I do. Someone with a steady hand and steady nerves. Is that you?
|
|
string_id message = new string_id (c_stringFile, "s_11");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: Yeah, that's me.
|
|
boolean hasResponse0 = false;
|
|
if (barada_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
//-- PLAYER: No. That's not me at all.
|
|
boolean hasResponse1 = false;
|
|
if (barada_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse1 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_13");
|
|
|
|
if (hasResponse1)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_40");
|
|
|
|
utils.setScriptVar (player, "conversation.barada.branchId", 5);
|
|
|
|
npcStartConversation (player, npc, "barada", message, responses);
|
|
}
|
|
else
|
|
{
|
|
chat.chat (npc, player, message);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [NOTE]
|
|
if (barada_condition__defaultCondition (player, npc))
|
|
{
|
|
//-- NPC: I'm not sure what you're doing in my garage, but you better go do it somewhere else.
|
|
string_id message = new string_id (c_stringFile, "s_44");
|
|
chat.chat (npc, player, message);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
|
|
{
|
|
if (conversationId != "barada")
|
|
return SCRIPT_CONTINUE;
|
|
|
|
obj_id npc = self;
|
|
|
|
int branchId = utils.getIntScriptVar (player, "conversation.barada.branchId");
|
|
|
|
if (branchId == 5 && barada_handleBranch5 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 6 && barada_handleBranch6 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 7 && barada_handleBranch7 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 8 && barada_handleBranch8 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
|
|
|
|
utils.removeScriptVar (player, "conversation.barada.branchId");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ======================================================================
|
|
|