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https://bitbucket.org/seefoe/dsrc.git
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467 lines
13 KiB
Plaintext
467 lines
13 KiB
Plaintext
// ======================================================================
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//
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// c_newbie_associate.script
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//
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//
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//
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// Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE!
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//
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// ======================================================================
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// ======================================================================
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// Library Includes
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// ======================================================================
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include library.ai_lib;
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include library.chat;
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include library.groundquests;
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include library.utils;
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// ======================================================================
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// Script Constants
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// ======================================================================
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string c_stringFile = "conversation/c_newbie_associate";
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// ======================================================================
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// Script Conditions
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// ======================================================================
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boolean c_newbie_associate_condition__defaultCondition (obj_id player, obj_id npc)
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{
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return true;
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}
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// ----------------------------------------------------------------------
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boolean c_newbie_associate_condition_onAssociateStep (obj_id player, obj_id npc)
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{
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int questId1 = questGetQuestId("quest/c_newbie_quest5");
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int surveystep = groundquests.getTaskId(questId1, "associatestep");
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return questIsTaskActive(questId1, surveystep, player);
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}
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// ======================================================================
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// Script Actions
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// ======================================================================
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void c_newbie_associate_action_faceplayer (obj_id player, obj_id npc)
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{
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faceTo(npc, player);
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}
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// ----------------------------------------------------------------------
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void c_newbie_associate_action_forwardquest (obj_id player, obj_id npc)
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{
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groundquests.sendSignal(player, "c_newbie_associatestep");
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}
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// ======================================================================
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// Script %TO Tokens
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// ======================================================================
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// ======================================================================
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// Script %DI Tokens
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// ======================================================================
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// ======================================================================
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// Script %DF Tokens
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// ======================================================================
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// ======================================================================
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// handleBranch<n> Functions
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// ======================================================================
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int c_newbie_associate_handleBranch1 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Are you looking for someone?
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//-- [RESPONSE NOTE]
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//-- PLAYER: Yes I am. I am looking for you, actually.
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if (response == "s_764")
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{
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//-- [NOTE]
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if (c_newbie_associate_condition__defaultCondition (player, npc))
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{
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//-- NPC: Are you now? What can I do for you?
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string_id message = new string_id (c_stringFile, "s_765");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Trehla sent me to you. She is concerned about Tuskens attacking near Mos Eisley.
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boolean hasResponse0 = false;
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if (c_newbie_associate_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_766");
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utils.setScriptVar (player, "conversation.c_newbie_associate.branchId", 2);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.c_newbie_associate.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int c_newbie_associate_handleBranch2 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Are you now? What can I do for you?
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//-- [RESPONSE NOTE]
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//-- PLAYER: Trehla sent me to you. She is concerned about Tuskens attacking near Mos Eisley.
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if (response == "s_766")
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{
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//-- [NOTE]
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if (c_newbie_associate_condition__defaultCondition (player, npc))
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{
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//-- NPC: That's odd. They don't like being that close to cities in general. Where are they attacking?
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string_id message = new string_id (c_stringFile, "s_767");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: They have been attacking poor areas outside of town.
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boolean hasResponse0 = false;
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if (c_newbie_associate_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_768");
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utils.setScriptVar (player, "conversation.c_newbie_associate.branchId", 3);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.c_newbie_associate.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int c_newbie_associate_handleBranch3 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: That's odd. They don't like being that close to cities in general. Where are they attacking?
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//-- [RESPONSE NOTE]
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//-- PLAYER: They have been attacking poor areas outside of town.
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if (response == "s_768")
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{
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//-- [NOTE]
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if (c_newbie_associate_condition__defaultCondition (player, npc))
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{
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c_newbie_associate_action_forwardquest (player, npc);
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//-- NPC: Interesting. I'll have to look into this. If my hunch is right, there's a storm brewing. Here are 500 credits for the story.
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string_id message = new string_id (c_stringFile, "s_769");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Thanks!
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boolean hasResponse0 = false;
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if (c_newbie_associate_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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//-- PLAYER: Credits for a story? I don't understand.
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boolean hasResponse1 = false;
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if (c_newbie_associate_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse1 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_770");
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if (hasResponse1)
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responses [responseIndex++] = new string_id (c_stringFile, "s_771");
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utils.setScriptVar (player, "conversation.c_newbie_associate.branchId", 4);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.c_newbie_associate.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int c_newbie_associate_handleBranch4 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Interesting. I'll have to look into this. If my hunch is right, there's a storm brewing. Here are 500 credits for the story.
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//-- [RESPONSE NOTE]
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//-- PLAYER: Thanks!
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if (response == "s_770")
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{
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//-- [NOTE]
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if (c_newbie_associate_condition__defaultCondition (player, npc))
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{
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c_newbie_associate_action_forwardquest (player, npc);
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//-- NPC: You're welcome. Please give Trehla my best.
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string_id message = new string_id (c_stringFile, "s_773");
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utils.removeScriptVar (player, "conversation.c_newbie_associate.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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//-- [RESPONSE NOTE]
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//-- PLAYER: Credits for a story? I don't understand.
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if (response == "s_771")
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{
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//-- [NOTE]
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if (c_newbie_associate_condition__defaultCondition (player, npc))
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{
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c_newbie_associate_action_forwardquest (player, npc);
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//-- NPC: I'm a journalist for the holonews, among other things. I'm happy to pay for stories like this.
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string_id message = new string_id (c_stringFile, "s_772");
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utils.removeScriptVar (player, "conversation.c_newbie_associate.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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// ======================================================================
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// User Script Triggers
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// ======================================================================
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trigger OnInitialize ()
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{
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if ((!isMob (self)) || (isPlayer (self)))
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detachScript(self, "conversation.c_newbie_associate");
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setCondition (self, CONDITION_CONVERSABLE);
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setCondition (self, CONDITION_INTERESTING);
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setInvulnerable (self, true);
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setName (self, "Trace Lyson");
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ai_lib.setDefaultCalmBehavior( self, ai_lib.BEHAVIOR_SENTINEL );
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return SCRIPT_CONTINUE;
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}
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trigger OnAttach ()
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{
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setCondition (self, CONDITION_CONVERSABLE);
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setCondition (self, CONDITION_INTERESTING);
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setInvulnerable (self, true);
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setName (self, "Trace Lyson");
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ai_lib.setDefaultCalmBehavior( self, ai_lib.BEHAVIOR_SENTINEL );
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return SCRIPT_CONTINUE;
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}
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trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
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{
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int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
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menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
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menuInfoData.setServerNotify (false);
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnIncapacitated (obj_id killer)
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{
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clearCondition (self, CONDITION_CONVERSABLE);
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detachScript (self, "conversation.c_newbie_associate");
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return SCRIPT_CONTINUE;
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}
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// ======================================================================
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// Script Triggers
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// ======================================================================
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//-- This function should move to base_class.java
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boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
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{
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Object[] objects = new Object[responses.length];
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System.arraycopy(responses, 0, objects, 0, responses.length);
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return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
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}
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// ----------------------------------------------------------------------
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trigger OnStartNpcConversation (obj_id player)
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{
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obj_id npc = self;
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if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
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return SCRIPT_OVERRIDE;
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//-- [NOTE]
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if (c_newbie_associate_condition_onAssociateStep (player, npc))
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{
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c_newbie_associate_action_faceplayer (player, npc);
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//-- NPC: Are you looking for someone?
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string_id message = new string_id (c_stringFile, "s_427");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Yes I am. I am looking for you, actually.
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boolean hasResponse0 = false;
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if (c_newbie_associate_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_764");
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utils.setScriptVar (player, "conversation.c_newbie_associate.branchId", 1);
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npcStartConversation (player, npc, "c_newbie_associate", message, responses);
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}
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else
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{
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chat.chat (npc, player, message);
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}
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (c_newbie_associate_condition__defaultCondition (player, npc))
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{
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//-- NPC: I'm sorry, but I can't talk right now. Big things brewing!
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string_id message = new string_id (c_stringFile, "s_201");
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chat.chat (npc, player, message);
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return SCRIPT_CONTINUE;
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}
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chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
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return SCRIPT_CONTINUE;
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}
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// ----------------------------------------------------------------------
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trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
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{
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if (conversationId != "c_newbie_associate")
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return SCRIPT_CONTINUE;
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obj_id npc = self;
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int branchId = utils.getIntScriptVar (player, "conversation.c_newbie_associate.branchId");
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if (branchId == 1 && c_newbie_associate_handleBranch1 (player, npc, response) == SCRIPT_CONTINUE)
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return SCRIPT_CONTINUE;
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if (branchId == 2 && c_newbie_associate_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE)
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return SCRIPT_CONTINUE;
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if (branchId == 3 && c_newbie_associate_handleBranch3 (player, npc, response) == SCRIPT_CONTINUE)
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return SCRIPT_CONTINUE;
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if (branchId == 4 && c_newbie_associate_handleBranch4 (player, npc, response) == SCRIPT_CONTINUE)
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return SCRIPT_CONTINUE;
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chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
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utils.removeScriptVar (player, "conversation.c_newbie_associate.branchId");
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return SCRIPT_CONTINUE;
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}
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// ======================================================================
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