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659 lines
19 KiB
Plaintext
659 lines
19 KiB
Plaintext
// ======================================================================
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//
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// delivery_sickle.script
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//
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//
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//
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// Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE!
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//
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// ======================================================================
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// ======================================================================
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// Library Includes
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// ======================================================================
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include library.ai_lib;
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include library.chat;
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include library.conversation;
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include library.groundquests;
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include library.utils;
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// ======================================================================
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// Script Constants
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// ======================================================================
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string c_stringFile = "conversation/delivery_sickle";
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// ======================================================================
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// Script Conditions
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// ======================================================================
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boolean delivery_sickle_condition__defaultCondition (obj_id player, obj_id npc)
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{
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return true;
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}
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// ----------------------------------------------------------------------
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boolean delivery_sickle_condition_noAntivirus (obj_id player, obj_id npc)
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{
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faceTo(npc, player);
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return (!groundquests.hasCompletedQuest(player, "outbreak_quest_01_imperial")
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&& !groundquests.hasCompletedQuest(player, "outbreak_quest_01_rebel")
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&& !groundquests.hasCompletedQuest(player, "outbreak_quest_01_neutral"));
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}
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// ----------------------------------------------------------------------
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boolean delivery_sickle_condition_hasNotFoundBeta (obj_id player, obj_id npc)
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{
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return !hasCompletedCollectionSlot(player, "exp_icon_deathtroopers_camp_delta");
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}
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// ----------------------------------------------------------------------
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boolean delivery_sickle_condition_neverDelivered (obj_id player, obj_id npc)
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{
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faceTo(npc, player);
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return (!groundquests.isQuestActiveOrComplete(player, "camp_gamma_delivery_01"));
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}
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// ----------------------------------------------------------------------
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boolean delivery_sickle_condition_hasMeetingTask (obj_id player, obj_id npc)
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{
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return groundquests.isTaskActive(player, "camp_gamma_delivery_01", "getBeastGamma");
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}
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// ----------------------------------------------------------------------
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boolean delivery_sickle_condition_hasEscortTask (obj_id player, obj_id npc)
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{
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return groundquests.isTaskActive(player, "camp_gamma_delivery_01", "escortTaskGamma");
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}
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// ----------------------------------------------------------------------
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boolean delivery_sickle_condition_hasDeliveredBefore (obj_id player, obj_id npc)
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{
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return groundquests.isQuestActiveOrComplete(player, "camp_gamma_delivery_01");
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}
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// ----------------------------------------------------------------------
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boolean delivery_sickle_condition_tooLowLevel (obj_id player, obj_id npc)
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{
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return getLevel(player) < 40;
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}
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// ======================================================================
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// Script Actions
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// ======================================================================
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void delivery_sickle_action_giveQuest (obj_id player, obj_id npc)
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{
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faceTo(npc, player);
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if(groundquests.hasCompletedQuest(player, "camp_gamma_delivery_01"))
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{
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delivery_sickle_action_clearDeliveryQuest(player, npc);
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}
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groundquests.grantQuest(player, "camp_gamma_delivery_01");
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}
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// ----------------------------------------------------------------------
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void delivery_sickle_action_clearDeliveryQuest (obj_id player, obj_id npc)
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{
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groundquests.clearQuest(player, "camp_gamma_delivery_01");
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}
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// ======================================================================
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// Script %TO Tokens
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// ======================================================================
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// ======================================================================
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// Script %DI Tokens
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// ======================================================================
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// ======================================================================
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// Script %DF Tokens
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// ======================================================================
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// ======================================================================
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// handleBranch<n> Functions
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// ======================================================================
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int delivery_sickle_handleBranch6 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: I need someone good with combat and you look like you want some extra credits!
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//-- [RESPONSE NOTE]
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//-- PLAYER: Depends on what you need.
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if (response == "s_96")
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{
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//-- [NOTE]
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if (delivery_sickle_condition__defaultCondition (player, npc))
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{
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doAnimationAction (npc, "explain");
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//-- NPC: I need someone to escort my delivery volunteer to camp beta. I already know you have been there, word gets around. The volunteer knows the way as well so between the two of you no one should get lost.
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string_id message = new string_id (c_stringFile, "s_97");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: What are we delivering?
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boolean hasResponse0 = false;
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if (delivery_sickle_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_13");
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utils.setScriptVar (player, "conversation.delivery_sickle.branchId", 7);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.delivery_sickle.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int delivery_sickle_handleBranch7 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: I need someone to escort my delivery volunteer to camp beta. I already know you have been there, word gets around. The volunteer knows the way as well so between the two of you no one should get lost.
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//-- [RESPONSE NOTE]
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//-- PLAYER: What are we delivering?
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if (response == "s_13")
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{
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//-- [NOTE]
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if (delivery_sickle_condition__defaultCondition (player, npc))
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{
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//-- NPC: Medical supplies, food, water, ammunition. What do you think we are delivering? Imperial recruitment posters? Are you interested in helping out?
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string_id message = new string_id (c_stringFile, "s_17");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Sure. I'll help.
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boolean hasResponse0 = false;
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if (delivery_sickle_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_19");
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utils.setScriptVar (player, "conversation.delivery_sickle.branchId", 8);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.delivery_sickle.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int delivery_sickle_handleBranch8 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Medical supplies, food, water, ammunition. What do you think we are delivering? Imperial recruitment posters? Are you interested in helping out?
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//-- [RESPONSE NOTE]
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//-- PLAYER: Sure. I'll help.
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if (response == "s_19")
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{
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//-- [NOTE]
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if (delivery_sickle_condition__defaultCondition (player, npc))
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{
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//-- NPC: Oh I almost forgot. You should know that the delivery volunteer is armed with more than weapons. If the volunteer thinks he is about to succomb to the undead he will hit a panic switch and detonate explosives he is carrying.
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string_id message = new string_id (c_stringFile, "s_21");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Uh....why?
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boolean hasResponse0 = false;
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if (delivery_sickle_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_23");
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utils.setScriptVar (player, "conversation.delivery_sickle.branchId", 9);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.delivery_sickle.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int delivery_sickle_handleBranch9 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Oh I almost forgot. You should know that the delivery volunteer is armed with more than weapons. If the volunteer thinks he is about to succomb to the undead he will hit a panic switch and detonate explosives he is carrying.
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//-- [RESPONSE NOTE]
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//-- PLAYER: Uh....why?
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if (response == "s_23")
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{
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//-- [NOTE]
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if (delivery_sickle_condition__defaultCondition (player, npc))
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{
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//-- NPC: Why? Because no one wants to come back as one of those things.
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string_id message = new string_id (c_stringFile, "s_25");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Okay...I guess.
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boolean hasResponse0 = false;
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if (delivery_sickle_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_27");
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utils.setScriptVar (player, "conversation.delivery_sickle.branchId", 10);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.delivery_sickle.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int delivery_sickle_handleBranch10 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Why? Because no one wants to come back as one of those things.
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//-- [RESPONSE NOTE]
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//-- PLAYER: Okay...I guess.
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if (response == "s_27")
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{
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//-- [NOTE]
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if (delivery_sickle_condition__defaultCondition (player, npc))
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{
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delivery_sickle_action_giveQuest (player, npc);
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//-- NPC: Go to the waypoint in your datapad. I'll send the delivery volunteer as soon as you are there.
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string_id message = new string_id (c_stringFile, "s_29");
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utils.removeScriptVar (player, "conversation.delivery_sickle.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int delivery_sickle_handleBranch12 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: You want to help out with another delivery? Same credit amount if you are interested.
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//-- [RESPONSE NOTE]
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//-- PLAYER: Sure.
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if (response == "s_33")
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{
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//-- [NOTE]
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if (delivery_sickle_condition__defaultCondition (player, npc))
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{
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//-- NPC: Go to the waypoint in your datapad. I'll send the delivery volunteer as soon as you are there.
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string_id message = new string_id (c_stringFile, "s_35");
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utils.removeScriptVar (player, "conversation.delivery_sickle.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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// ======================================================================
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// User Script Triggers
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// ======================================================================
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trigger OnInitialize ()
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{
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if ((!isTangible (self)) || (isPlayer (self)))
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detachScript(self, "conversation.delivery_sickle");
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setCondition (self, CONDITION_CONVERSABLE);
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setCondition (self, CONDITION_INTERESTING);
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return SCRIPT_CONTINUE;
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}
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trigger OnAttach ()
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{
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setCondition (self, CONDITION_CONVERSABLE);
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setCondition (self, CONDITION_INTERESTING);
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return SCRIPT_CONTINUE;
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}
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trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
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{
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int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
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menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
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menuInfoData.setServerNotify (false);
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnIncapacitated (obj_id killer)
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{
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clearCondition (self, CONDITION_CONVERSABLE);
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detachScript (self, "conversation.delivery_sickle");
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return SCRIPT_CONTINUE;
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}
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// ======================================================================
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// Script Triggers
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// ======================================================================
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//-- This function should move to base_class.java
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boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
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{
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Object[] objects = new Object[responses.length];
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System.arraycopy(responses, 0, objects, 0, responses.length);
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return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
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}
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// ----------------------------------------------------------------------
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trigger OnStartNpcConversation (obj_id player)
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{
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obj_id npc = self;
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if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
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return SCRIPT_OVERRIDE;
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//-- [NOTE]
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if (delivery_sickle_condition_noAntivirus (player, npc))
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{
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//-- NPC: You don't have the anti-virus yet?? Get away from me...go see Doctor Cody. She can help you out.
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string_id message = new string_id (c_stringFile, "s_7");
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chat.chat (npc, player, message);
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (delivery_sickle_condition_tooLowLevel (player, npc))
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{
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//-- NPC: I'd ask you to help out but you are a little green behind the ears for anything I have.
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string_id message = new string_id (c_stringFile, "s_37");
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chat.chat (npc, player, message);
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (delivery_sickle_condition_hasNotFoundBeta (player, npc))
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{
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//-- NPC: I hear there is another camp not far from here. If you find it, come back. I have a job you might want.
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string_id message = new string_id (c_stringFile, "s_10");
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chat.chat (npc, player, message);
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (delivery_sickle_condition_hasEscortTask (player, npc))
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{
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delivery_sickle_action_clearDeliveryQuest (player, npc);
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//-- NPC: I don't know what happened but you managed to lose the delivery volunteer. Come back when you want to try again.
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string_id message = new string_id (c_stringFile, "s_16");
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chat.chat (npc, player, message);
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (delivery_sickle_condition_hasMeetingTask (player, npc))
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{
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//-- NPC: You need to complete the delivery. Go to the waypoint I provided.
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string_id message = new string_id (c_stringFile, "s_15");
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chat.chat (npc, player, message);
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (delivery_sickle_condition_neverDelivered (player, npc))
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{
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doAnimationAction (npc, "thumb_up");
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//-- NPC: I need someone good with combat and you look like you want some extra credits!
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string_id message = new string_id (c_stringFile, "s_73");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Depends on what you need.
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boolean hasResponse0 = false;
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if (delivery_sickle_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_96");
|
|
|
|
utils.setScriptVar (player, "conversation.delivery_sickle.branchId", 6);
|
|
|
|
npcStartConversation (player, npc, "delivery_sickle", message, responses);
|
|
}
|
|
else
|
|
{
|
|
chat.chat (npc, player, message);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [NOTE]
|
|
if (delivery_sickle_condition__defaultCondition (player, npc))
|
|
{
|
|
//-- NPC: You want to help out with another delivery? Same credit amount if you are interested.
|
|
string_id message = new string_id (c_stringFile, "s_31");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: Sure.
|
|
boolean hasResponse0 = false;
|
|
if (delivery_sickle_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_33");
|
|
|
|
utils.setScriptVar (player, "conversation.delivery_sickle.branchId", 12);
|
|
|
|
npcStartConversation (player, npc, "delivery_sickle", message, responses);
|
|
}
|
|
else
|
|
{
|
|
chat.chat (npc, player, message);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [NOTE]
|
|
if (delivery_sickle_condition__defaultCondition (player, npc))
|
|
{
|
|
//-- NPC: If you are hungry let me know. We have plenty of rations. If you want them hot, you can always leave them out in the sun a while.
|
|
string_id message = new string_id (c_stringFile, "s_60");
|
|
chat.chat (npc, player, message);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
|
|
{
|
|
if (conversationId != "delivery_sickle")
|
|
return SCRIPT_CONTINUE;
|
|
|
|
obj_id npc = self;
|
|
|
|
int branchId = utils.getIntScriptVar (player, "conversation.delivery_sickle.branchId");
|
|
|
|
if (branchId == 6 && delivery_sickle_handleBranch6 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 7 && delivery_sickle_handleBranch7 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 8 && delivery_sickle_handleBranch8 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 9 && delivery_sickle_handleBranch9 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 10 && delivery_sickle_handleBranch10 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 12 && delivery_sickle_handleBranch12 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
|
|
|
|
utils.removeScriptVar (player, "conversation.delivery_sickle.branchId");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ======================================================================
|
|
|