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dsrc/sku.0/sys.server/compiled/game/script/conversation/elder_robe_exchange.script
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// ======================================================================
//
// elder_robe_exchange.script
//
//
//
// Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE!
//
// ======================================================================
// ======================================================================
// Library Includes
// ======================================================================
include library.ai_lib;
include library.chat;
include library.groundquests;
include library.utils;
// ======================================================================
// Script Constants
// ======================================================================
string c_stringFile = "conversation/elder_robe_exchange";
// ======================================================================
// Script Conditions
// ======================================================================
boolean elder_robe_exchange_condition__defaultCondition (obj_id player, obj_id npc)
{
return true;
}
// ----------------------------------------------------------------------
boolean elder_robe_exchange_condition_hasElderRobe (obj_id player, obj_id npc)
{
return (utils.playerHasStaticItemInBankOrInventory(player, "item_jedi_robe_dark_04_04") ||
utils.playerHasStaticItemInBankOrInventory(player, "item_jedi_robe_light_04_04"));
}
// ----------------------------------------------------------------------
boolean elder_robe_exchange_condition_isOnRobeQuest (obj_id player, obj_id npc)
{
return groundquests.isQuestActive(player, "jedi_gift_exchange");
}
// ----------------------------------------------------------------------
boolean elder_robe_exchange_condition_turnInRobeQuest (obj_id player, obj_id npc)
{
return groundquests.hasCompletedTask(player, "jedi_gift_exchange", "GatherRelics");
}
// ----------------------------------------------------------------------
boolean elder_robe_exchange_condition_completeRobeQuest (obj_id player, obj_id npc)
{
return groundquests.hasCompletedQuest(player, "jedi_gift_exchange");
}
// ----------------------------------------------------------------------
boolean elder_robe_exchange_condition_hasGivenRobe (obj_id player, obj_id npc)
{
return (groundquests.isTaskActive(player, "jedi_gift_exchange", "TalkAgainLight") );
}
// ======================================================================
// Script Actions
// ======================================================================
void elder_robe_exchange_action_grantRobeQuest (obj_id player, obj_id npc)
{
groundquests.grantQuest(player,"jedi_gift_exchange");
}
// ----------------------------------------------------------------------
void elder_robe_exchange_action_sendSignalComplete (obj_id player, obj_id npc)
{
groundquests.sendSignal(player, "elder_robe_exchange_signal");
}
// ======================================================================
// Script %TO Tokens
// ======================================================================
string elder_robe_exchange_tokenTO_tokenTO0001 (obj_id player, obj_id npc)
{
return getPlayerName(player);
}
// ======================================================================
// Script %DI Tokens
// ======================================================================
// ======================================================================
// Script %DF Tokens
// ======================================================================
// ======================================================================
// handleBranch<n> Functions
// ======================================================================
int elder_robe_exchange_handleBranch1 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Welcome back %TU, your robe is looking ratty again.
//-- [RESPONSE NOTE]
//-- PLAYER: It is very special to me.
if (response == "s_14")
{
//-- [NOTE]
if (elder_robe_exchange_condition__defaultCondition (player, npc))
{
//-- NPC: I may just be able to get you a replacement, of course you would have to do me a favor in return.
string_id message = new string_id (c_stringFile, "s_18");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: I am listening.
boolean hasResponse0 = false;
if (elder_robe_exchange_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: No thank you.
boolean hasResponse1 = false;
if (elder_robe_exchange_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_19");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_34");
utils.setScriptVar (player, "conversation.elder_robe_exchange.branchId", 7);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.elder_robe_exchange.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: Again, how is this any concern of yours?
if (response == "s_38")
{
//-- [NOTE]
if (elder_robe_exchange_condition__defaultCondition (player, npc))
{
//-- NPC: I may just be able to get you a replacement, of course you would have to do me a favor in return.
string_id message = new string_id (c_stringFile, "s_18");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: I am listening.
boolean hasResponse0 = false;
if (elder_robe_exchange_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: No thank you.
boolean hasResponse1 = false;
if (elder_robe_exchange_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_19");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_34");
utils.setScriptVar (player, "conversation.elder_robe_exchange.branchId", 7);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.elder_robe_exchange.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int elder_robe_exchange_handleBranch5 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: That is an interesting robe, if I may say so myself.
//-- [RESPONSE NOTE]
//-- PLAYER: How is that any concern of yours?
if (response == "s_10")
{
//-- [NOTE]
if (elder_robe_exchange_condition__defaultCondition (player, npc))
{
//-- NPC: Yours is looking a bit ratty...
string_id message = new string_id (c_stringFile, "s_12");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: It is very special to me.
boolean hasResponse0 = false;
if (elder_robe_exchange_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: Again, how is this any concern of yours?
boolean hasResponse1 = false;
if (elder_robe_exchange_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_14");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_38");
utils.setScriptVar (player, "conversation.elder_robe_exchange.branchId", 6);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.elder_robe_exchange.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: I don't know what you are talking about.
if (response == "s_40")
{
//-- [NOTE]
if (elder_robe_exchange_condition__defaultCondition (player, npc))
{
//-- NPC: Well that is too bad, isn't it?
string_id message = new string_id (c_stringFile, "s_42");
utils.removeScriptVar (player, "conversation.elder_robe_exchange.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int elder_robe_exchange_handleBranch6 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Yours is looking a bit ratty...
//-- [RESPONSE NOTE]
//-- PLAYER: It is very special to me.
if (response == "s_14")
{
//-- [NOTE]
if (elder_robe_exchange_condition__defaultCondition (player, npc))
{
//-- NPC: I may just be able to get you a replacement, of course you would have to do me a favor in return.
string_id message = new string_id (c_stringFile, "s_18");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: I am listening.
boolean hasResponse0 = false;
if (elder_robe_exchange_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: No thank you.
boolean hasResponse1 = false;
if (elder_robe_exchange_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_19");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_34");
utils.setScriptVar (player, "conversation.elder_robe_exchange.branchId", 7);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.elder_robe_exchange.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: Again, how is this any concern of yours?
if (response == "s_38")
{
//-- [NOTE]
if (elder_robe_exchange_condition__defaultCondition (player, npc))
{
//-- NPC: I may just be able to get you a replacement, of course you would have to do me a favor in return.
string_id message = new string_id (c_stringFile, "s_18");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: I am listening.
boolean hasResponse0 = false;
if (elder_robe_exchange_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: No thank you.
boolean hasResponse1 = false;
if (elder_robe_exchange_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_19");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_34");
utils.setScriptVar (player, "conversation.elder_robe_exchange.branchId", 7);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.elder_robe_exchange.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int elder_robe_exchange_handleBranch7 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: I may just be able to get you a replacement, of course you would have to do me a favor in return.
//-- [RESPONSE NOTE]
//-- PLAYER: I am listening.
if (response == "s_19")
{
//-- [NOTE]
if (elder_robe_exchange_condition__defaultCondition (player, npc))
{
//-- NPC: There are some...pieces I need collected. You will need to travel quite a bit to retrieve them all for me.
string_id message = new string_id (c_stringFile, "s_21");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Alright, I'm in.
boolean hasResponse0 = false;
if (elder_robe_exchange_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: Sounds like too much work to me.
boolean hasResponse1 = false;
if (elder_robe_exchange_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_22");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_26");
utils.setScriptVar (player, "conversation.elder_robe_exchange.branchId", 8);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.elder_robe_exchange.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: No thank you.
if (response == "s_34")
{
//-- [NOTE]
if (elder_robe_exchange_condition__defaultCondition (player, npc))
{
//-- NPC: Suit yourself.
string_id message = new string_id (c_stringFile, "s_36");
utils.removeScriptVar (player, "conversation.elder_robe_exchange.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int elder_robe_exchange_handleBranch8 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: There are some...pieces I need collected. You will need to travel quite a bit to retrieve them all for me.
//-- [RESPONSE NOTE]
//-- PLAYER: Alright, I'm in.
if (response == "s_22")
{
//-- [NOTE]
if (elder_robe_exchange_condition__defaultCondition (player, npc))
{
elder_robe_exchange_action_grantRobeQuest (player, npc);
//-- NPC: I'll upload all of the relevant information to your datapad.
string_id message = new string_id (c_stringFile, "s_24");
utils.removeScriptVar (player, "conversation.elder_robe_exchange.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: Sounds like too much work to me.
if (response == "s_26")
{
//-- [NOTE]
if (elder_robe_exchange_condition__defaultCondition (player, npc))
{
//-- NPC: Suit yourself.
string_id message = new string_id (c_stringFile, "s_32");
utils.removeScriptVar (player, "conversation.elder_robe_exchange.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
// ======================================================================
// User Script Triggers
// ======================================================================
trigger OnInitialize ()
{
if ((!isTangible (self)) || (isPlayer (self)))
detachScript(self, "conversation.elder_robe_exchange");
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnAttach ()
{
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
{
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
menuInfoData.setServerNotify (false);
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnIncapacitated (obj_id killer)
{
clearCondition (self, CONDITION_CONVERSABLE);
detachScript (self, "conversation.elder_robe_exchange");
return SCRIPT_CONTINUE;
}
// ======================================================================
// Script Triggers
// ======================================================================
//-- This function should move to base_class.java
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
{
Object[] objects = new Object[responses.length];
System.arraycopy(responses, 0, objects, 0, responses.length);
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
}
// ----------------------------------------------------------------------
trigger OnStartNpcConversation (obj_id player)
{
obj_id npc = self;
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
return SCRIPT_OVERRIDE;
//-- [NOTE]
if (elder_robe_exchange_condition_completeRobeQuest (player, npc))
{
//-- NPC: Welcome back %TU, your robe is looking ratty again.
string_id message = new string_id (c_stringFile, "s_28");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: It is very special to me.
boolean hasResponse0 = false;
if (elder_robe_exchange_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: Again, how is this any concern of yours?
boolean hasResponse1 = false;
if (elder_robe_exchange_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_14");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_38");
utils.setScriptVar (player, "conversation.elder_robe_exchange.branchId", 6);
prose_package pp = new prose_package ();
pp.stringId = message;
pp.actor.set (player);
pp.target.set (npc);
npcStartConversation (player, npc, "elder_robe_exchange", null, pp, responses);
}
else
{
prose_package pp = new prose_package ();
pp.stringId = message;
pp.actor.set (player);
pp.target.set (npc);
chat.chat (npc, player, null, null, pp);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (elder_robe_exchange_condition_hasGivenRobe (player, npc))
{
elder_robe_exchange_action_sendSignalComplete (player, npc);
//-- NPC: Here you go %TU, I hope you enjoy your new robe!
string_id message = new string_id (c_stringFile, "s_31");
prose_package pp = new prose_package ();
pp.stringId = message;
pp.actor.set (player);
pp.target.set (npc);
chat.chat (npc, player, null, null, pp);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (elder_robe_exchange_condition_turnInRobeQuest (player, npc))
{
//-- NPC: It is good to see that you have returned safe, %TU. I see that you have brought what I asked for. Now just give me your robe and I will have a new one for you momentarily.
string_id message = new string_id (c_stringFile, "s_27");
prose_package pp = new prose_package ();
pp.stringId = message;
pp.actor.set (player);
pp.target.set (npc);
chat.chat (npc, player, null, null, pp);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (elder_robe_exchange_condition_isOnRobeQuest (player, npc))
{
//-- NPC: You need to bring me those items I asked for, before I will help you.
string_id message = new string_id (c_stringFile, "s_29");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (elder_robe_exchange_condition_hasElderRobe (player, npc))
{
doAnimationAction (npc, "beckon");
//-- NPC: That is an interesting robe, if I may say so myself.
string_id message = new string_id (c_stringFile, "s_8");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: How is that any concern of yours?
boolean hasResponse0 = false;
if (elder_robe_exchange_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: I don't know what you are talking about.
boolean hasResponse1 = false;
if (elder_robe_exchange_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_10");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_40");
utils.setScriptVar (player, "conversation.elder_robe_exchange.branchId", 5);
npcStartConversation (player, npc, "elder_robe_exchange", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (elder_robe_exchange_condition__defaultCondition (player, npc))
{
//-- NPC: Greetings.
string_id message = new string_id (c_stringFile, "s_44");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
{
if (conversationId != "elder_robe_exchange")
return SCRIPT_CONTINUE;
obj_id npc = self;
int branchId = utils.getIntScriptVar (player, "conversation.elder_robe_exchange.branchId");
if (branchId == 1 && elder_robe_exchange_handleBranch1 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 5 && elder_robe_exchange_handleBranch5 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 6 && elder_robe_exchange_handleBranch6 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 7 && elder_robe_exchange_handleBranch7 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 8 && elder_robe_exchange_handleBranch8 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
utils.removeScriptVar (player, "conversation.elder_robe_exchange.branchId");
return SCRIPT_CONTINUE;
}
// ======================================================================