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318 lines
8.8 KiB
Plaintext
318 lines
8.8 KiB
Plaintext
// ======================================================================
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//
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// fence.script
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//
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//
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//
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// Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE!
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//
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// ======================================================================
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// ======================================================================
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// Library Includes
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// ======================================================================
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include library.ai_lib;
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include library.chat;
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include library.conversation;
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include library.groundquests;
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include library.static_item;
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include library.utils;
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// ======================================================================
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// Script Constants
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// ======================================================================
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string c_stringFile = "conversation/fence";
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// ======================================================================
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// Script Conditions
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// ======================================================================
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boolean fence_condition__defaultCondition (obj_id player, obj_id npc)
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{
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return true;
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}
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// ----------------------------------------------------------------------
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boolean fence_condition_hasContrabandToGive (obj_id player, obj_id npc)
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{
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faceTo(npc, player);
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string questName = getStringObjVar (npc, "quest_name");
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string taskName = getStringObjVar (npc, "task_name");
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string dataTableItemToGive = "ITEM_TO_GIVE";
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int questCrc = groundquests.getQuestIdFromString (questName);
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int taskId = groundquests.getTaskId (questCrc, taskName);
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if (!questIsTaskActive(questCrc, taskId, player))
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{
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// Need to check for alternate quest here
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if (hasObjVar(npc, "alternate_quest_name"))
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{
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questName = getStringObjVar (npc, "alternate_quest_name");
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}
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else
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{
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return false;
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}
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questCrc = groundquests.getQuestIdFromString (questName);
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if (!questIsTaskActive(questCrc, taskId, player))
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{
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return false;
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}
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}
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string itemToGive = groundquests.getTaskStringDataEntry(questCrc, taskId, dataTableItemToGive);
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obj_id[] contents = getInventoryAndEquipment(player);
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if (contents != null && contents.length > 0)
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{
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for(int i = 0;i < contents.length;i++)
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{
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if (static_item.isStaticItem(contents[i]))
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{
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string itemName = getStaticItemName(contents[i]);
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if (itemName == itemToGive)
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{
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if(!ai_lib.isInCombat(player))
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{
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dictionary webster = new dictionary();
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webster.put ("questName", questName);
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webster.put ("taskName", taskName);
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webster.put ("itemName", itemName);
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messageTo (player, "itemGivenToNpc", webster, 0, false);
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return true;
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}
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}
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}
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}
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}
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return false;
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}
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// ----------------------------------------------------------------------
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boolean fence_condition_inCombat (obj_id player, obj_id npc)
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{
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faceTo(npc, player);
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if (ai_lib.isInCombat(player))
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{
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return true;
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}
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return false;
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}
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// ----------------------------------------------------------------------
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boolean fence_condition_pvpTimer (obj_id player, obj_id npc)
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{
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faceTo(npc, player);
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string questName = getStringObjVar (npc, "quest_name");
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string taskName = getStringObjVar (npc, "task_name");
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string dataTableItemToGive = "ITEM_TO_GIVE";
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int questCrc = groundquests.getQuestIdFromString (questName);
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int taskId = groundquests.getTaskId (questCrc, taskName);
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if (!questIsTaskActive(questCrc, taskId, player))
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{
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// Need to check for alternate quest here
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if (hasObjVar(npc, "alternate_quest_name"))
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{
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questName = getStringObjVar (npc, "alternate_quest_name");
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}
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else
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{
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return false;
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}
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questCrc = groundquests.getQuestIdFromString (questName);
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if (!questIsTaskActive(questCrc, taskId, player))
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{
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return false;
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}
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}
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string itemToGive = groundquests.getTaskStringDataEntry(questCrc, taskId, dataTableItemToGive);
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obj_id[] contents = getInventoryAndEquipment(player);
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if (contents != null && contents.length > 0)
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{
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for(int i = 0;i < contents.length;i++)
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{
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if (static_item.isStaticItem(contents[i]))
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{
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string itemName = getStaticItemName(contents[i]);
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if (itemName == itemToGive)
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{
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if (groundquests.isTimeRemainingBeforeCompletion(player, questCrc, taskId))
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{
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return true;
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}
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}
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}
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}
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}
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return false;
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}
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// ----------------------------------------------------------------------
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boolean fence_condition_facePlayer (obj_id player, obj_id npc)
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{
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faceTo(npc, player);
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return true;
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}
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// ======================================================================
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// Script Actions
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// ======================================================================
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// ======================================================================
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// Script %TO Tokens
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// ======================================================================
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// ======================================================================
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// Script %DI Tokens
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// ======================================================================
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// ======================================================================
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// Script %DF Tokens
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// ======================================================================
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// ======================================================================
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// handleBranch<n> Functions
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// ======================================================================
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// ======================================================================
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// User Script Triggers
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// ======================================================================
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trigger OnInitialize ()
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{
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if ((!isTangible (self)) || (isPlayer (self)))
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detachScript(self, "conversation.fence");
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnAttach ()
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{
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
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{
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int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
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menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
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menuInfoData.setServerNotify (false);
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnIncapacitated (obj_id killer)
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{
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clearCondition (self, CONDITION_CONVERSABLE);
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detachScript (self, "conversation.fence");
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return SCRIPT_CONTINUE;
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}
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// ======================================================================
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// Script Triggers
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// ======================================================================
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//-- This function should move to base_class.java
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boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
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{
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Object[] objects = new Object[responses.length];
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System.arraycopy(responses, 0, objects, 0, responses.length);
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return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
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}
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// ----------------------------------------------------------------------
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trigger OnStartNpcConversation (obj_id player)
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{
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obj_id npc = self;
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if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
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return SCRIPT_OVERRIDE;
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//-- [NOTE]
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if (fence_condition_pvpTimer (player, npc))
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{
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//-- NPC: I cannot accept delivery yet! You need to wait until I am sure you haven't been followed.
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string_id message = new string_id (c_stringFile, "s_9");
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chat.chat (npc, player, message);
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (fence_condition_hasContrabandToGive (player, npc))
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{
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//-- NPC: Thanks! I have been expecting this. Business is good, tell our friend I am pleased.
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string_id message = new string_id (c_stringFile, "s_5");
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chat.chat (npc, player, message);
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (fence_condition_inCombat (player, npc))
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{
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//-- NPC: Come back to me when things aren't so hot. I see you have a fight on your hands at the moment.
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string_id message = new string_id (c_stringFile, "s_7");
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chat.chat (npc, player, message);
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (fence_condition_facePlayer (player, npc))
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{
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//-- NPC: If you don't mind, I am trying to keep a low profile. Now if you had something I was interested in, it might be a different story.
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string_id message = new string_id (c_stringFile, "s_10");
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chat.chat (npc, player, message);
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return SCRIPT_CONTINUE;
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}
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chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
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return SCRIPT_CONTINUE;
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}
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// ----------------------------------------------------------------------
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trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
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{
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if (conversationId != "fence")
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return SCRIPT_CONTINUE;
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obj_id npc = self;
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int branchId = utils.getIntScriptVar (player, "conversation.fence.branchId");
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chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
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utils.removeScriptVar (player, "conversation.fence.branchId");
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return SCRIPT_CONTINUE;
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}
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// ======================================================================
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