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580 lines
17 KiB
Plaintext
580 lines
17 KiB
Plaintext
// ======================================================================
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//
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// happer_mos_eisley.script
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//
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//
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//
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// Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE!
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//
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// ======================================================================
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// ======================================================================
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// Library Includes
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// ======================================================================
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include library.ai_lib;
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include library.chat;
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include library.conversation;
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include library.groundquests;
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include library.utils;
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// ======================================================================
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// Script Constants
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// ======================================================================
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string c_stringFile = "conversation/happer_mos_eisley";
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// ======================================================================
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// Script Conditions
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// ======================================================================
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boolean happer_mos_eisley_condition__defaultCondition (obj_id player, obj_id npc)
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{
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return true;
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}
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// ----------------------------------------------------------------------
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boolean happer_mos_eisley_condition_hasInvestigateQuest (obj_id player, obj_id npc)
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{
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faceTo(npc, player);
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return groundquests.isQuestActive(player, "quest_02_investigate_murder");
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}
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// ----------------------------------------------------------------------
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boolean happer_mos_eisley_condition_hasCompletedInvestigate (obj_id player, obj_id npc)
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{
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faceTo(npc, player);
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return groundquests.hasCompletedQuest(player, "quest_02_investigate_murder");
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}
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// ----------------------------------------------------------------------
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boolean happer_mos_eisley_condition_hasGatheredTheClue (obj_id player, obj_id npc)
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{
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faceTo(npc, player);
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return groundquests.hasCompletedTask(player, "quest_02_investigate_murder", "getClues")
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|| happer_mos_eisley_condition_hasCompletedInvestigate(player, npc);
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}
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// ======================================================================
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// Script Actions
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// ======================================================================
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void happer_mos_eisley_action_sendSignalClueUpdate (obj_id player, obj_id npc)
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{
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groundquests.sendSignal(player, "getCluesHapper");
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}
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// ----------------------------------------------------------------------
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void happer_mos_eisley_action_sendSignalIdentifyBody (obj_id player, obj_id npc)
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{
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groundquests.sendSignal(player, "happerIdentifyBody");
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}
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// ----------------------------------------------------------------------
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void happer_mos_eisley_action_sendSignalTalkHapper (obj_id player, obj_id npc)
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{
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groundquests.sendSignal(player, "speakWithHapper");
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}
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// ======================================================================
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// Script %TO Tokens
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// ======================================================================
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// ======================================================================
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// Script %DI Tokens
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// ======================================================================
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// ======================================================================
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// Script %DF Tokens
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// ======================================================================
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// ======================================================================
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// handleBranch<n> Functions
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// ======================================================================
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int happer_mos_eisley_handleBranch2 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Sorry citizen, I have to attend to this murder scene.
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//-- [RESPONSE NOTE]
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//-- PLAYER: Is that Bera Jeza? Oh no!
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if (response == "s_9")
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{
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//-- [NOTE]
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if (happer_mos_eisley_condition__defaultCondition (player, npc))
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{
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happer_mos_eisley_action_sendSignalIdentifyBody (player, npc);
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//-- NPC: You know the deceased? Perhaps you could shed some light on what could have happened.
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string_id message = new string_id (c_stringFile, "s_10");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: I don't know if I can help, but I am more than willing to assist the Mos Eisley Police if possible.
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boolean hasResponse0 = false;
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if (happer_mos_eisley_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_11");
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utils.setScriptVar (player, "conversation.happer_mos_eisley.branchId", 3);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.happer_mos_eisley.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int happer_mos_eisley_handleBranch3 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: You know the deceased? Perhaps you could shed some light on what could have happened.
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//-- [RESPONSE NOTE]
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//-- PLAYER: I don't know if I can help, but I am more than willing to assist the Mos Eisley Police if possible.
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if (response == "s_11")
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{
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//-- [NOTE]
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if (happer_mos_eisley_condition__defaultCondition (player, npc))
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{
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//-- NPC: When did you last see, uh, Bera Jeza?
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string_id message = new string_id (c_stringFile, "s_12");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: It's been a while. Perhaps a week or so.
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boolean hasResponse0 = false;
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if (happer_mos_eisley_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_14");
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utils.setScriptVar (player, "conversation.happer_mos_eisley.branchId", 4);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.happer_mos_eisley.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int happer_mos_eisley_handleBranch4 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: When did you last see, uh, Bera Jeza?
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//-- [RESPONSE NOTE]
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//-- PLAYER: It's been a while. Perhaps a week or so.
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if (response == "s_14")
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{
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//-- [NOTE]
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if (happer_mos_eisley_condition__defaultCondition (player, npc))
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{
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//-- NPC: I see. Well, Ms. Jeza seems to have met her fate an hour or more ago. Probably an organized crime related death.
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string_id message = new string_id (c_stringFile, "s_16");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: What do you mean organized?
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boolean hasResponse0 = false;
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if (happer_mos_eisley_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_18");
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utils.setScriptVar (player, "conversation.happer_mos_eisley.branchId", 5);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.happer_mos_eisley.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int happer_mos_eisley_handleBranch5 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: I see. Well, Ms. Jeza seems to have met her fate an hour or more ago. Probably an organized crime related death.
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//-- [RESPONSE NOTE]
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//-- PLAYER: What do you mean organized?
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if (response == "s_18")
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{
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//-- [NOTE]
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if (happer_mos_eisley_condition__defaultCondition (player, npc))
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{
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//-- NPC: Your friend had a large sum of spice on her. If I was a betting man, I'd say she was involved in the manufacture.
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string_id message = new string_id (c_stringFile, "s_20");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Don't you need a lab for that sort of thing?
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boolean hasResponse0 = false;
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if (happer_mos_eisley_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_22");
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utils.setScriptVar (player, "conversation.happer_mos_eisley.branchId", 6);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.happer_mos_eisley.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int happer_mos_eisley_handleBranch6 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Your friend had a large sum of spice on her. If I was a betting man, I'd say she was involved in the manufacture.
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//-- [RESPONSE NOTE]
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//-- PLAYER: Don't you need a lab for that sort of thing?
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if (response == "s_22")
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{
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//-- [NOTE]
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if (happer_mos_eisley_condition__defaultCondition (player, npc))
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{
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//-- NPC: Once we are done here I'll be interviewing her employer at the Mos Eisley Biolab. I have a feeling they are doing a little bit of moon lighting there.
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string_id message = new string_id (c_stringFile, "s_24");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Is that the lab to the south?
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boolean hasResponse0 = false;
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if (happer_mos_eisley_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_26");
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utils.setScriptVar (player, "conversation.happer_mos_eisley.branchId", 7);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.happer_mos_eisley.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int happer_mos_eisley_handleBranch7 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Once we are done here I'll be interviewing her employer at the Mos Eisley Biolab. I have a feeling they are doing a little bit of moon lighting there.
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//-- [RESPONSE NOTE]
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//-- PLAYER: Is that the lab to the south?
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if (response == "s_26")
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{
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//-- [NOTE]
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if (happer_mos_eisley_condition__defaultCondition (player, npc))
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{
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happer_mos_eisley_action_sendSignalClueUpdate (player, npc);
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//-- NPC: I don't know exactly. You shouldn't worry about police matters. Now excuse me.
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string_id message = new string_id (c_stringFile, "s_28");
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utils.removeScriptVar (player, "conversation.happer_mos_eisley.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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// ======================================================================
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// User Script Triggers
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// ======================================================================
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trigger OnInitialize ()
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{
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if ((!isTangible (self)) || (isPlayer (self)))
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detachScript(self, "conversation.happer_mos_eisley");
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnAttach ()
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{
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
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{
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int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
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menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
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menuInfoData.setServerNotify (false);
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnIncapacitated (obj_id killer)
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{
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clearCondition (self, CONDITION_CONVERSABLE);
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detachScript (self, "conversation.happer_mos_eisley");
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return SCRIPT_CONTINUE;
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}
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// ======================================================================
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// Script Triggers
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// ======================================================================
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//-- This function should move to base_class.java
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boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
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{
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Object[] objects = new Object[responses.length];
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System.arraycopy(responses, 0, objects, 0, responses.length);
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return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
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}
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// ----------------------------------------------------------------------
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trigger OnStartNpcConversation (obj_id player)
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{
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obj_id npc = self;
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if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
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return SCRIPT_OVERRIDE;
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//-- [NOTE]
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if (happer_mos_eisley_condition_hasGatheredTheClue (player, npc))
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{
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//-- NPC: There really isn't anything else you can do here. We'll let you know if we find anything new.
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string_id message = new string_id (c_stringFile, "s_30");
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chat.chat (npc, player, message);
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (happer_mos_eisley_condition_hasInvestigateQuest (player, npc))
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{
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happer_mos_eisley_action_sendSignalTalkHapper (player, npc);
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//-- NPC: Sorry citizen, I have to attend to this murder scene.
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string_id message = new string_id (c_stringFile, "s_4");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Is that Bera Jeza? Oh no!
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boolean hasResponse0 = false;
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if (happer_mos_eisley_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_9");
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utils.setScriptVar (player, "conversation.happer_mos_eisley.branchId", 2);
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npcStartConversation (player, npc, "happer_mos_eisley", message, responses);
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}
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else
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{
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chat.chat (npc, player, message);
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}
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (happer_mos_eisley_condition__defaultCondition (player, npc))
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{
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//-- NPC: Sorry citizen, I have a murder scene to attend to.
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string_id message = new string_id (c_stringFile, "s_32");
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chat.chat (npc, player, message);
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return SCRIPT_CONTINUE;
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}
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chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
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return SCRIPT_CONTINUE;
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}
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// ----------------------------------------------------------------------
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trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
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{
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if (conversationId != "happer_mos_eisley")
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return SCRIPT_CONTINUE;
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obj_id npc = self;
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int branchId = utils.getIntScriptVar (player, "conversation.happer_mos_eisley.branchId");
|
|
|
|
if (branchId == 2 && happer_mos_eisley_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 3 && happer_mos_eisley_handleBranch3 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 4 && happer_mos_eisley_handleBranch4 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 5 && happer_mos_eisley_handleBranch5 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 6 && happer_mos_eisley_handleBranch6 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 7 && happer_mos_eisley_handleBranch7 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
|
|
|
|
utils.removeScriptVar (player, "conversation.happer_mos_eisley.branchId");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ======================================================================
|
|
|