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463 lines
14 KiB
Plaintext
463 lines
14 KiB
Plaintext
// ======================================================================
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//
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// huff_darklighter.script
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//
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//
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//
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// Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE!
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//
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// ======================================================================
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// ======================================================================
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// Library Includes
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// ======================================================================
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include library.ai_lib;
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include library.chat;
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include library.groundquests;
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include library.utils;
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// ======================================================================
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// Script Constants
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// ======================================================================
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string c_stringFile = "conversation/huff_darklighter";
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// ======================================================================
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// Script Conditions
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// ======================================================================
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boolean huff_darklighter_condition__defaultCondition (obj_id player, obj_id npc)
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{
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return true;
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}
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// ----------------------------------------------------------------------
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boolean huff_darklighter_condition_startWithHuff (obj_id player, obj_id npc)
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{
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return groundquests.hasCompletedQuest(player, "huffs_guard_rifle");
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}
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// ----------------------------------------------------------------------
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boolean huff_darklighter_condition_workingOnHuffDera (obj_id player, obj_id npc)
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{
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return groundquests.isQuestActive(player, "huff_darklighter_dera");
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}
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// ----------------------------------------------------------------------
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boolean huff_darklighter_condition_returningFromDera (obj_id player, obj_id npc)
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{
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return ( groundquests.isTaskActive(player, "huff_darklighter_dera", "finishedDera") ||
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groundquests.hasCompletedQuest(player, "huff_darklighter_dera") );
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}
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// ----------------------------------------------------------------------
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boolean huff_darklighter_condition_workingOnHuffSennex (obj_id player, obj_id npc)
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{
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return groundquests.isQuestActive(player, "huff_darklighter_sennex");
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}
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// ----------------------------------------------------------------------
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boolean huff_darklighter_condition_returningFromSennex (obj_id player, obj_id npc)
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{
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return ( groundquests.isTaskActive(player, "huff_darklighter_sennex", "finishedSennex") ||
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groundquests.hasCompletedQuest(player, "huff_darklighter_sennex") );
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}
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// ======================================================================
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// Script Actions
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// ======================================================================
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void huff_darklighter_action_quest_HuffDera (obj_id player, obj_id npc)
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{
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groundquests.requestGrantQuest(player, "huff_darklighter_dera");
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}
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// ----------------------------------------------------------------------
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void huff_darklighter_action_signal_endHuffDera (obj_id player, obj_id npc)
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{
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groundquests.sendSignal(player, "finishedDera");
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}
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// ----------------------------------------------------------------------
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void huff_darklighter_action_grant_HuffSennex (obj_id player, obj_id npc)
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{
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groundquests.requestGrantQuest(player, "huff_darklighter_sennex");
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}
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// ----------------------------------------------------------------------
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void huff_darklighter_action_signal_endHuffSennex (obj_id player, obj_id npc)
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{
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groundquests.sendSignal(player, "finishedSennex");
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}
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// ======================================================================
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// Script %TO Tokens
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// ======================================================================
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// ======================================================================
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// Script %DI Tokens
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// ======================================================================
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// ======================================================================
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// Script %DF Tokens
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// ======================================================================
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// ======================================================================
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// handleBranch<n> Functions
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// ======================================================================
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int huff_darklighter_handleBranch3 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Thank you for aiding my daughter. Perhaps she is correct about the threat posed by those Sandpeople. It is good that steps have been taken to neutralize them. I have another request of you, should you be interested?
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//-- [RESPONSE NOTE]
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//-- PLAYER: How can I help?
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if (response == "s_15")
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{
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//-- [NOTE]
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if (huff_darklighter_condition__defaultCondition (player, npc))
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{
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doAnimationAction (npc, "explain");
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huff_darklighter_action_grant_HuffSennex (player, npc);
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//-- NPC: The Sennex pirates have established a slave trade in the area. I will not stand for this. I know that they are using a bunker near Anchorhead that poses as a research facility. I ask your help to go there and end their slave trade.
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string_id message = new string_id (c_stringFile, "s_17");
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utils.removeScriptVar (player, "conversation.huff_darklighter.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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//-- [RESPONSE NOTE]
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//-- PLAYER: No thank you. I think I'm done with you people.
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if (response == "s_16")
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{
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//-- [NOTE]
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if (huff_darklighter_condition__defaultCondition (player, npc))
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{
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//-- NPC: Very well. Again, I thank you for the assistance you've given. Please travel safely.
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string_id message = new string_id (c_stringFile, "s_18");
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utils.removeScriptVar (player, "conversation.huff_darklighter.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int huff_darklighter_handleBranch7 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: So you are the one who found my rifle, eh? I thank you. Perhaps I could convince you to aid me once again?
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//-- [RESPONSE NOTE]
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//-- PLAYER: What is it you would like me to do?
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if (response == "s_37")
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{
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//-- [NOTE]
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if (huff_darklighter_condition__defaultCondition (player, npc))
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{
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huff_darklighter_action_quest_HuffDera (player, npc);
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//-- NPC: My daughter, Dera, has become obsessed with some Tusken Raiders that recently took up residence in a nearby cave. Please do me the favor of checking on her and ensuring that she is okay.
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string_id message = new string_id (c_stringFile, "s_38");
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utils.removeScriptVar (player, "conversation.huff_darklighter.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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//-- [RESPONSE NOTE]
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//-- PLAYER: No thanks. I'm not interested.
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if (response == "s_39")
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{
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//-- [NOTE]
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if (huff_darklighter_condition__defaultCondition (player, npc))
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{
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//-- NPC: I see. Well, I cannot fault you. You've done more than most.
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string_id message = new string_id (c_stringFile, "s_40");
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utils.removeScriptVar (player, "conversation.huff_darklighter.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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// ======================================================================
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// User Script Triggers
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// ======================================================================
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trigger OnInitialize ()
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{
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if ((!isMob (self)) || (isPlayer (self)))
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detachScript(self, "conversation.huff_darklighter");
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnAttach ()
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{
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
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{
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int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
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menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
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menuInfoData.setServerNotify (false);
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnIncapacitated (obj_id killer)
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{
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clearCondition (self, CONDITION_CONVERSABLE);
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detachScript (self, "conversation.huff_darklighter");
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return SCRIPT_CONTINUE;
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}
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// ======================================================================
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// Script Triggers
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// ======================================================================
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//-- This function should move to base_class.java
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boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
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{
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Object[] objects = new Object[responses.length];
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System.arraycopy(responses, 0, objects, 0, responses.length);
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return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
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}
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// ----------------------------------------------------------------------
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trigger OnStartNpcConversation (obj_id player)
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{
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obj_id npc = self;
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if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
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return SCRIPT_OVERRIDE;
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//-- [NOTE]
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if (huff_darklighter_condition_returningFromSennex (player, npc))
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{
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doAnimationAction (npc, "udaman");
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huff_darklighter_action_signal_endHuffSennex (player, npc);
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//-- NPC: Nicely done. Your work should set the Sennex pirates back quite a bit in this area. You have my thanks.
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string_id message = new string_id (c_stringFile, "s_20");
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chat.chat (npc, player, message);
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (huff_darklighter_condition_workingOnHuffSennex (player, npc))
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{
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doAnimationAction (npc, "stamp_feet");
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//-- NPC: Slave trade is an abomination, and I will not stand for it.
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string_id message = new string_id (c_stringFile, "s_35");
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chat.chat (npc, player, message);
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (huff_darklighter_condition_returningFromDera (player, npc))
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{
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doAnimationAction (npc, "bow");
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huff_darklighter_action_signal_endHuffDera (player, npc);
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//-- NPC: Thank you for aiding my daughter. Perhaps she is correct about the threat posed by those Sandpeople. It is good that steps have been taken to neutralize them. I have another request of you, should you be interested?
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string_id message = new string_id (c_stringFile, "s_36");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: How can I help?
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boolean hasResponse0 = false;
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if (huff_darklighter_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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//-- PLAYER: No thank you. I think I'm done with you people.
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boolean hasResponse1 = false;
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if (huff_darklighter_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse1 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_15");
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if (hasResponse1)
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responses [responseIndex++] = new string_id (c_stringFile, "s_16");
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utils.setScriptVar (player, "conversation.huff_darklighter.branchId", 3);
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npcStartConversation (player, npc, "huff_darklighter", message, responses);
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}
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else
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{
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chat.chat (npc, player, message);
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}
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (huff_darklighter_condition_workingOnHuffDera (player, npc))
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{
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doAnimationAction (npc, "implore");
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//-- NPC: If you would, please check on my daughter, Dera, for me. And perhaps aid her as well.
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string_id message = new string_id (c_stringFile, "s_11");
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chat.chat (npc, player, message);
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (huff_darklighter_condition_startWithHuff (player, npc))
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{
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doAnimationAction (npc, "offer_affection");
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//-- NPC: So you are the one who found my rifle, eh? I thank you. Perhaps I could convince you to aid me once again?
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string_id message = new string_id (c_stringFile, "s_13");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: What is it you would like me to do?
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boolean hasResponse0 = false;
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if (huff_darklighter_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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//-- PLAYER: No thanks. I'm not interested.
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boolean hasResponse1 = false;
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if (huff_darklighter_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse1 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_37");
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if (hasResponse1)
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responses [responseIndex++] = new string_id (c_stringFile, "s_39");
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utils.setScriptVar (player, "conversation.huff_darklighter.branchId", 7);
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npcStartConversation (player, npc, "huff_darklighter", message, responses);
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}
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else
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{
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chat.chat (npc, player, message);
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}
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (huff_darklighter_condition__defaultCondition (player, npc))
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{
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doAnimationAction (npc, "wave_on_dismissing");
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//-- NPC: Please, I am preoccupied at the moment. I must ask your indulgence. My guard outside will see to you if need be.
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string_id message = new string_id (c_stringFile, "s_24");
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chat.chat (npc, player, message);
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return SCRIPT_CONTINUE;
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}
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chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
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return SCRIPT_CONTINUE;
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}
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// ----------------------------------------------------------------------
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trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
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{
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if (conversationId != "huff_darklighter")
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return SCRIPT_CONTINUE;
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obj_id npc = self;
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int branchId = utils.getIntScriptVar (player, "conversation.huff_darklighter.branchId");
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if (branchId == 3 && huff_darklighter_handleBranch3 (player, npc, response) == SCRIPT_CONTINUE)
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return SCRIPT_CONTINUE;
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if (branchId == 7 && huff_darklighter_handleBranch7 (player, npc, response) == SCRIPT_CONTINUE)
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return SCRIPT_CONTINUE;
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chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
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utils.removeScriptVar (player, "conversation.huff_darklighter.branchId");
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return SCRIPT_CONTINUE;
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}
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// ======================================================================
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