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dsrc/sku.0/sys.server/compiled/game/script/conversation/huffs_guard.script
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// ======================================================================
//
// huffs_guard.script
//
//
//
// Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE!
//
// ======================================================================
// ======================================================================
// Library Includes
// ======================================================================
include library.ai_lib;
include library.chat;
include library.groundquests;
include library.utils;
// ======================================================================
// Script Constants
// ======================================================================
string c_stringFile = "conversation/huffs_guard";
// ======================================================================
// Script Conditions
// ======================================================================
boolean huffs_guard_condition__defaultCondition (obj_id player, obj_id npc)
{
return true;
}
// ----------------------------------------------------------------------
boolean huffs_guard_condition_lookingForRifle (obj_id player, obj_id npc)
{
if (groundquests.isQuestActive (player, "quest/huffs_guard_rifle"))
{
return true;
}
return false;
}
// ----------------------------------------------------------------------
boolean huffs_guard_condition_alreadyBroughtRifle (obj_id player, obj_id npc)
{
if (groundquests.hasCompletedQuest (player, "quest/huffs_guard_rifle"))
{
return true;
}
return false;
}
// ======================================================================
// Script Actions
// ======================================================================
void huffs_guard_action_grantHuffQuest (obj_id player, obj_id npc)
{
groundquests.grantQuest (player, "quest/huffs_guard_rifle");
}
// ======================================================================
// Script %TO Tokens
// ======================================================================
// ======================================================================
// Script %DI Tokens
// ======================================================================
// ======================================================================
// Script %DF Tokens
// ======================================================================
// ======================================================================
// handleBranch<n> Functions
// ======================================================================
int huffs_guard_handleBranch3 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Sorry, no one gets in to see Mr. Darklighter.
//-- [RESPONSE NOTE]
//-- PLAYER: How come no one gets in?
if (response == "s_10")
{
//-- [NOTE]
if (huffs_guard_condition__defaultCondition (player, npc))
{
//-- NPC: He's very upset about a Tusken Rifle. It was an antique, and someone's taken it off the planet. He wants to get it back, but isn't sure how to go about it.
string_id message = new string_id (c_stringFile, "s_12");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Where have you looked for the rifle?
boolean hasResponse0 = false;
if (huffs_guard_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_14");
utils.setScriptVar (player, "conversation.huffs_guard.branchId", 4);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.huffs_guard.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: Who is Mr. Darklighter?
if (response == "s_26")
{
//-- [NOTE]
if (huffs_guard_condition__defaultCondition (player, npc))
{
//-- NPC: Huff Darklighter? The head of the Darklighter estate? He's only the biggest business magnate on Tatooine. Where have you been?
string_id message = new string_id (c_stringFile, "s_28");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Never heard of him.
boolean hasResponse0 = false;
if (huffs_guard_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_30");
utils.setScriptVar (player, "conversation.huffs_guard.branchId", 8);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.huffs_guard.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int huffs_guard_handleBranch4 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: He's very upset about a Tusken Rifle. It was an antique, and someone's taken it off the planet. He wants to get it back, but isn't sure how to go about it.
//-- [RESPONSE NOTE]
//-- PLAYER: Where have you looked for the rifle?
if (response == "s_14")
{
//-- [NOTE]
if (huffs_guard_condition__defaultCondition (player, npc))
{
//-- NPC: We've checked everywhere on Tatooine. Huff tried some of his contacts on Corellia but they were no help. Personally I think it's on Naboo.
string_id message = new string_id (c_stringFile, "s_16");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: What do you know about the rifle?
boolean hasResponse0 = false;
if (huffs_guard_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_18");
utils.setScriptVar (player, "conversation.huffs_guard.branchId", 5);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.huffs_guard.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int huffs_guard_handleBranch5 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: We've checked everywhere on Tatooine. Huff tried some of his contacts on Corellia but they were no help. Personally I think it's on Naboo.
//-- [RESPONSE NOTE]
//-- PLAYER: What do you know about the rifle?
if (response == "s_18")
{
//-- [NOTE]
if (huffs_guard_condition__defaultCondition (player, npc))
{
//-- NPC: I hear some criminals got hold of it. The criminal element has lots to do with these things, when stuff disappears you know?
string_id message = new string_id (c_stringFile, "s_20");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Maybe I can find it for you.
boolean hasResponse0 = false;
if (huffs_guard_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_23");
utils.setScriptVar (player, "conversation.huffs_guard.branchId", 6);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.huffs_guard.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int huffs_guard_handleBranch6 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: I hear some criminals got hold of it. The criminal element has lots to do with these things, when stuff disappears you know?
//-- [RESPONSE NOTE]
//-- PLAYER: Maybe I can find it for you.
if (response == "s_23")
{
//-- [NOTE]
if (huffs_guard_condition__defaultCondition (player, npc))
{
huffs_guard_action_grantHuffQuest (player, npc);
//-- NPC: That would be fantastic. If I were you I'd start with Borvo the Hutt, on Naboo. He's sort of like Jabba, but not nearly as mean. He may know where it is.
string_id message = new string_id (c_stringFile, "s_24");
utils.removeScriptVar (player, "conversation.huffs_guard.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int huffs_guard_handleBranch8 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Huff Darklighter? The head of the Darklighter estate? He's only the biggest business magnate on Tatooine. Where have you been?
//-- [RESPONSE NOTE]
//-- PLAYER: Never heard of him.
if (response == "s_30")
{
//-- [NOTE]
if (huffs_guard_condition__defaultCondition (player, npc))
{
//-- NPC: Well, I suggest you take your head out of the sand and look around you.
string_id message = new string_id (c_stringFile, "s_32");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: So, what's he so upset about?
boolean hasResponse0 = false;
if (huffs_guard_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_34");
utils.setScriptVar (player, "conversation.huffs_guard.branchId", 9);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.huffs_guard.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int huffs_guard_handleBranch9 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Well, I suggest you take your head out of the sand and look around you.
//-- [RESPONSE NOTE]
//-- PLAYER: So, what's he so upset about?
if (response == "s_34")
{
//-- [NOTE]
if (huffs_guard_condition__defaultCondition (player, npc))
{
//-- NPC: He's very upset about a Tusken Rifle. It was an antique, and someone's taken it off the planet. He wants to get it back, but isn't sure how to go about it.
string_id message = new string_id (c_stringFile, "s_12");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Where have you looked for the rifle?
boolean hasResponse0 = false;
if (huffs_guard_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_14");
utils.setScriptVar (player, "conversation.huffs_guard.branchId", 4);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.huffs_guard.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
// ======================================================================
// User Script Triggers
// ======================================================================
trigger OnInitialize ()
{
if ((!isMob (self)) || (isPlayer (self)))
detachScript(self, "conversation.huffs_guard");
setCondition (self, CONDITION_CONVERSABLE);
setCondition(self, CONDITION_SPACE_INTERESTING);
return SCRIPT_CONTINUE;
}
trigger OnAttach ()
{
setCondition (self, CONDITION_CONVERSABLE);
setCondition(self, CONDITION_SPACE_INTERESTING);
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
{
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
menuInfoData.setServerNotify (false);
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnIncapacitated (obj_id killer)
{
clearCondition (self, CONDITION_CONVERSABLE);
detachScript (self, "conversation.huffs_guard");
return SCRIPT_CONTINUE;
}
// ======================================================================
// Script Triggers
// ======================================================================
//-- This function should move to base_class.java
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
{
Object[] objects = new Object[responses.length];
System.arraycopy(responses, 0, objects, 0, responses.length);
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
}
// ----------------------------------------------------------------------
trigger OnStartNpcConversation (obj_id player)
{
obj_id npc = self;
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
return SCRIPT_OVERRIDE;
//-- [NOTE]
if (huffs_guard_condition_alreadyBroughtRifle (player, npc))
{
//-- NPC: Hello, friend. Good work on finding Huff's rifle. You can go talk to Huff now.
string_id message = new string_id (c_stringFile, "s_4");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (huffs_guard_condition_lookingForRifle (player, npc))
{
//-- NPC: I've told you already, you can't get in to see Huff until you bring me his grandfather's rifle. Just hand it to me when you have it.
string_id message = new string_id (c_stringFile, "s_6");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (huffs_guard_condition__defaultCondition (player, npc))
{
//-- NPC: Sorry, no one gets in to see Mr. Darklighter.
string_id message = new string_id (c_stringFile, "s_8");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: How come no one gets in?
boolean hasResponse0 = false;
if (huffs_guard_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: Who is Mr. Darklighter?
boolean hasResponse1 = false;
if (huffs_guard_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_10");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_26");
utils.setScriptVar (player, "conversation.huffs_guard.branchId", 3);
npcStartConversation (player, npc, "huffs_guard", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
{
if (conversationId != "huffs_guard")
return SCRIPT_CONTINUE;
obj_id npc = self;
int branchId = utils.getIntScriptVar (player, "conversation.huffs_guard.branchId");
if (branchId == 3 && huffs_guard_handleBranch3 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 4 && huffs_guard_handleBranch4 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 5 && huffs_guard_handleBranch5 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 6 && huffs_guard_handleBranch6 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 8 && huffs_guard_handleBranch8 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 9 && huffs_guard_handleBranch9 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
utils.removeScriptVar (player, "conversation.huffs_guard.branchId");
return SCRIPT_CONTINUE;
}
// ======================================================================