mirror of
https://bitbucket.org/seefoe/dsrc.git
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836 lines
23 KiB
Plaintext
836 lines
23 KiB
Plaintext
// ======================================================================
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//
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// ig88_bothan_02.script
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//
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//
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//
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// Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE!
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//
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// ======================================================================
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// ======================================================================
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// Library Includes
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// ======================================================================
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include library.ai_lib;
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include library.chat;
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include library.conversation;
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include library.groundquests;
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include library.utils;
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// ======================================================================
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// Script Constants
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// ======================================================================
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string c_stringFile = "conversation/ig88_bothan_02";
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// ======================================================================
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// Script Conditions
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// ======================================================================
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boolean ig88_bothan_02_condition__defaultCondition (obj_id player, obj_id npc)
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{
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return true;
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}
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// ----------------------------------------------------------------------
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boolean ig88_bothan_02_condition_finishedQuest (obj_id player, obj_id npc)
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{
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return groundquests.hasCompletedQuest(player, "feeder_ig88_02");
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}
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// ----------------------------------------------------------------------
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boolean ig88_bothan_02_condition_onQuest (obj_id player, obj_id npc)
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{
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return groundquests.isTaskActive(player, "feeder_ig88_01", "feeder_ig88_wait_02");
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}
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// ----------------------------------------------------------------------
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boolean ig88_bothan_02_condition_needsQuest (obj_id player, obj_id npc)
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{
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return groundquests.isTaskActive(player, "feeder_ig88_01", "feeder_singal_ig88_04");
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}
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// ----------------------------------------------------------------------
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boolean ig88_bothan_02_condition_endQuest (obj_id player, obj_id npc)
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{
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return groundquests.isTaskActive(player, "feeder_ig88_02", "feeder_ig88_02_signal_02");
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}
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// ----------------------------------------------------------------------
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boolean ig88_bothan_02_condition_onTask (obj_id player, obj_id npc)
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{
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return groundquests.isTaskActive(player, "feeder_ig88_02", "feeder_ig88_02_wait_01");
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}
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// ======================================================================
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// Script Actions
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// ======================================================================
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void ig88_bothan_02_action_grantQuest02 (obj_id player, obj_id npc)
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{
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groundquests.grantQuest(player, "feeder_ig88_02");
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groundquests.sendSignal(player, "feeder_signal_ig88_01_04");
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}
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// ----------------------------------------------------------------------
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void ig88_bothan_02_action_completeQuest (obj_id player, obj_id npc)
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{
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groundquests.sendSignal(player, "feeder_signal_ig88_02_02");
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}
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// ======================================================================
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// Script %TO Tokens
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// ======================================================================
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// ======================================================================
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// Script %DI Tokens
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// ======================================================================
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// ======================================================================
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// Script %DF Tokens
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// ======================================================================
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// ======================================================================
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// handleBranch<n> Functions
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// ======================================================================
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int ig88_bothan_02_handleBranch2 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Welcome back %TU. I see you have the items I need. This will just be a moment. Was it difficult?
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//-- [RESPONSE NOTE]
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//-- PLAYER: Yes very.
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if (response == "s_21")
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{
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//-- [NOTE]
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if (ig88_bothan_02_condition__defaultCondition (player, npc))
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{
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//-- NPC: That's nice (distracted)...
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string_id message = new string_id (c_stringFile, "s_23");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Um, sister?
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boolean hasResponse0 = false;
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if (ig88_bothan_02_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_24");
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utils.setScriptVar (player, "conversation.ig88_bothan_02.branchId", 3);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.ig88_bothan_02.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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//-- [RESPONSE NOTE]
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//-- PLAYER: No, not at all.
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if (response == "s_22")
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{
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//-- [NOTE]
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if (ig88_bothan_02_condition__defaultCondition (player, npc))
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{
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//-- NPC: That's nice (distracted)...
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string_id message = new string_id (c_stringFile, "s_23");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Um, sister?
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boolean hasResponse0 = false;
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if (ig88_bothan_02_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_24");
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utils.setScriptVar (player, "conversation.ig88_bothan_02.branchId", 3);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.ig88_bothan_02.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int ig88_bothan_02_handleBranch3 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: That's nice (distracted)...
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//-- [RESPONSE NOTE]
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//-- PLAYER: Um, sister?
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if (response == "s_24")
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{
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//-- [NOTE]
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if (ig88_bothan_02_condition__defaultCondition (player, npc))
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{
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ig88_bothan_02_action_completeQuest (player, npc);
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//-- NPC: Yes, I was seeing someone who works for Tao-Ni Security. That's why I wanted the personnel files. Now get going, Kaibe needs that data.
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string_id message = new string_id (c_stringFile, "s_25");
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utils.removeScriptVar (player, "conversation.ig88_bothan_02.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int ig88_bothan_02_handleBranch5 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: What are you doing back here? Have you got my parts yet?
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//-- [RESPONSE NOTE]
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//-- PLAYER: No, I was just checking in.
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if (response == "s_17")
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{
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//-- [NOTE]
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if (ig88_bothan_02_condition__defaultCondition (player, npc))
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{
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//-- NPC: Well get back in there, Kaibe needs this data.
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string_id message = new string_id (c_stringFile, "s_20");
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utils.removeScriptVar (player, "conversation.ig88_bothan_02.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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//-- [RESPONSE NOTE]
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//-- PLAYER: I, um, forgot what I needed to get.
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if (response == "s_18")
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{
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doAnimationAction (player, "shrug_shoulders");
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//-- [NOTE]
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if (ig88_bothan_02_condition__defaultCondition (player, npc))
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{
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ig88_bothan_02_action_grantQuest02 (player, npc);
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//-- NPC: Here, I will upload it to your datapad.
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string_id message = new string_id (c_stringFile, "s_26");
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utils.removeScriptVar (player, "conversation.ig88_bothan_02.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int ig88_bothan_02_handleBranch8 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Hello you must be %TU. Kaibe said you would be paying me a visit. He also told you that I would help you get the parts he needs, right?
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//-- [RESPONSE NOTE]
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//-- PLAYER: Yes, he did.
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if (response == "s_30")
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{
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doAnimationAction (player, "nod");
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//-- [NOTE]
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if (ig88_bothan_02_condition__defaultCondition (player, npc))
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{
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//-- NPC: What he didn't tell you was, I will not be accompanying you. I only do reconnaissance. Do you understand?
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string_id message = new string_id (c_stringFile, "s_32");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Yes.
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boolean hasResponse0 = false;
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if (ig88_bothan_02_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_34");
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utils.setScriptVar (player, "conversation.ig88_bothan_02.branchId", 9);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.ig88_bothan_02.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int ig88_bothan_02_handleBranch9 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: What he didn't tell you was, I will not be accompanying you. I only do reconnaissance. Do you understand?
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//-- [RESPONSE NOTE]
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//-- PLAYER: Yes.
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if (response == "s_34")
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{
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doAnimationAction (player, "nod");
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//-- [NOTE]
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if (ig88_bothan_02_condition__defaultCondition (player, npc))
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{
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//-- NPC: Good, lets get down to business. Unlike my brother, I do things the old fashioned way. I snuck into the facility, and took notes for the items we will need. I will need you to collect three items for me.
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string_id message = new string_id (c_stringFile, "s_36");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Where are they?
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boolean hasResponse0 = false;
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if (ig88_bothan_02_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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//-- PLAYER: No problem, what do you need?
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boolean hasResponse1 = false;
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if (ig88_bothan_02_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse1 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_38");
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if (hasResponse1)
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responses [responseIndex++] = new string_id (c_stringFile, "s_46");
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utils.setScriptVar (player, "conversation.ig88_bothan_02.branchId", 10);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.ig88_bothan_02.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int ig88_bothan_02_handleBranch10 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Good, lets get down to business. Unlike my brother, I do things the old fashioned way. I snuck into the facility, and took notes for the items we will need. I will need you to collect three items for me.
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//-- [RESPONSE NOTE]
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//-- PLAYER: Where are they?
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if (response == "s_38")
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{
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//-- [NOTE]
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if (ig88_bothan_02_condition__defaultCondition (player, npc))
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{
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//-- NPC: I don't know where they are now, but I am sure you can find them easily enough. I need an electronic key, a copy of personnel files, and a handheld retinal scanner. Bring those to me and I will get the data Kaibe needs.
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string_id message = new string_id (c_stringFile, "s_40");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: No problem, I am on my way.
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boolean hasResponse0 = false;
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if (ig88_bothan_02_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_42");
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utils.setScriptVar (player, "conversation.ig88_bothan_02.branchId", 11);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.ig88_bothan_02.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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//-- [RESPONSE NOTE]
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//-- PLAYER: No problem, what do you need?
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if (response == "s_46")
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{
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//-- [NOTE]
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if (ig88_bothan_02_condition__defaultCondition (player, npc))
|
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{
|
|
//-- NPC: I don't know where they are now, but I am sure you can find them easily enough. I need an electronic key, a copy of personnel files, and a handheld retinal scanner. Bring those to me and I will get the data Kaibe needs.
|
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string_id message = new string_id (c_stringFile, "s_40");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: No problem, I am on my way.
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boolean hasResponse0 = false;
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if (ig88_bothan_02_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_42");
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utils.setScriptVar (player, "conversation.ig88_bothan_02.branchId", 11);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.ig88_bothan_02.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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|
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// ----------------------------------------------------------------------
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|
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int ig88_bothan_02_handleBranch11 (obj_id player, obj_id npc, string_id response)
|
|
{
|
|
//-- [BRANCH NOTE]
|
|
//-- NPC: I don't know where they are now, but I am sure you can find them easily enough. I need an electronic key, a copy of personnel files, and a handheld retinal scanner. Bring those to me and I will get the data Kaibe needs.
|
|
|
|
//-- [RESPONSE NOTE]
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//-- PLAYER: No problem, I am on my way.
|
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if (response == "s_42")
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{
|
|
//-- [NOTE]
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if (ig88_bothan_02_condition__defaultCondition (player, npc))
|
|
{
|
|
ig88_bothan_02_action_grantQuest02 (player, npc);
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|
|
|
//-- NPC: If you haven't yet, don't forget to pay a visit to my eccentric brother. He has a task for you as well.
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string_id message = new string_id (c_stringFile, "s_44");
|
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utils.removeScriptVar (player, "conversation.ig88_bothan_02.branchId");
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|
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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// ======================================================================
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// User Script Triggers
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// ======================================================================
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trigger OnInitialize ()
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{
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if ((!isTangible (self)) || (isPlayer (self)))
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detachScript(self, "conversation.ig88_bothan_02");
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnAttach ()
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{
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
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{
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int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
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menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
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menuInfoData.setServerNotify (false);
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnIncapacitated (obj_id killer)
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{
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clearCondition (self, CONDITION_CONVERSABLE);
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detachScript (self, "conversation.ig88_bothan_02");
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return SCRIPT_CONTINUE;
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}
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// ======================================================================
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// Script Triggers
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// ======================================================================
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//-- This function should move to base_class.java
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boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
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{
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Object[] objects = new Object[responses.length];
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System.arraycopy(responses, 0, objects, 0, responses.length);
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return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
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}
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// ----------------------------------------------------------------------
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trigger OnStartNpcConversation (obj_id player)
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{
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obj_id npc = self;
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if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
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return SCRIPT_OVERRIDE;
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//-- [NOTE]
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if (ig88_bothan_02_condition_finishedQuest (player, npc))
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{
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//-- NPC: What are you doing here, our business is concluded.
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string_id message = new string_id (c_stringFile, "s_4");
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chat.chat (npc, player, message);
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (ig88_bothan_02_condition_endQuest (player, npc))
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{
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//-- NPC: Welcome back %TU. I see you have the items I need. This will just be a moment. Was it difficult?
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string_id message = new string_id (c_stringFile, "s_6");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Yes very.
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boolean hasResponse0 = false;
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if (ig88_bothan_02_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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//-- PLAYER: No, not at all.
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boolean hasResponse1 = false;
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if (ig88_bothan_02_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse1 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_21");
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if (hasResponse1)
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responses [responseIndex++] = new string_id (c_stringFile, "s_22");
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utils.setScriptVar (player, "conversation.ig88_bothan_02.branchId", 2);
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prose_package pp = new prose_package ();
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pp.stringId = message;
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pp.actor.set (player);
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pp.target.set (npc);
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npcStartConversation (player, npc, "ig88_bothan_02", null, pp, responses);
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}
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else
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{
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prose_package pp = new prose_package ();
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pp.stringId = message;
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pp.actor.set (player);
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pp.target.set (npc);
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chat.chat (npc, player, null, null, pp);
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}
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (ig88_bothan_02_condition_onQuest (player, npc))
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{
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//-- NPC: What are you doing back here? Have you got my parts yet?
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string_id message = new string_id (c_stringFile, "s_13");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: No, I was just checking in.
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boolean hasResponse0 = false;
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if (ig88_bothan_02_condition_onTask (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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//-- PLAYER: I, um, forgot what I needed to get.
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boolean hasResponse1 = false;
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if (!ig88_bothan_02_condition_onTask (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse1 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_17");
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if (hasResponse1)
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responses [responseIndex++] = new string_id (c_stringFile, "s_18");
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utils.setScriptVar (player, "conversation.ig88_bothan_02.branchId", 5);
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npcStartConversation (player, npc, "ig88_bothan_02", message, responses);
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}
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else
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{
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chat.chat (npc, player, message);
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}
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (ig88_bothan_02_condition_needsQuest (player, npc))
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{
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//-- NPC: Hello you must be %TU. Kaibe said you would be paying me a visit. He also told you that I would help you get the parts he needs, right?
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string_id message = new string_id (c_stringFile, "s_28");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Yes, he did.
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boolean hasResponse0 = false;
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if (ig88_bothan_02_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_30");
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utils.setScriptVar (player, "conversation.ig88_bothan_02.branchId", 8);
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prose_package pp = new prose_package ();
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pp.stringId = message;
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pp.actor.set (player);
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pp.target.set (npc);
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npcStartConversation (player, npc, "ig88_bothan_02", null, pp, responses);
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}
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else
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{
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prose_package pp = new prose_package ();
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pp.stringId = message;
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pp.actor.set (player);
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pp.target.set (npc);
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chat.chat (npc, player, null, null, pp);
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}
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (ig88_bothan_02_condition__defaultCondition (player, npc))
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{
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//-- NPC: Excuse me, is there a reason you are in my home?
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string_id message = new string_id (c_stringFile, "s_48");
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chat.chat (npc, player, message);
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return SCRIPT_CONTINUE;
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}
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chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
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return SCRIPT_CONTINUE;
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}
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// ----------------------------------------------------------------------
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trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
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{
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if (conversationId != "ig88_bothan_02")
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return SCRIPT_CONTINUE;
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obj_id npc = self;
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int branchId = utils.getIntScriptVar (player, "conversation.ig88_bothan_02.branchId");
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if (branchId == 2 && ig88_bothan_02_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE)
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return SCRIPT_CONTINUE;
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if (branchId == 3 && ig88_bothan_02_handleBranch3 (player, npc, response) == SCRIPT_CONTINUE)
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return SCRIPT_CONTINUE;
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if (branchId == 5 && ig88_bothan_02_handleBranch5 (player, npc, response) == SCRIPT_CONTINUE)
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return SCRIPT_CONTINUE;
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if (branchId == 8 && ig88_bothan_02_handleBranch8 (player, npc, response) == SCRIPT_CONTINUE)
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return SCRIPT_CONTINUE;
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if (branchId == 9 && ig88_bothan_02_handleBranch9 (player, npc, response) == SCRIPT_CONTINUE)
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return SCRIPT_CONTINUE;
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if (branchId == 10 && ig88_bothan_02_handleBranch10 (player, npc, response) == SCRIPT_CONTINUE)
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return SCRIPT_CONTINUE;
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if (branchId == 11 && ig88_bothan_02_handleBranch11 (player, npc, response) == SCRIPT_CONTINUE)
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return SCRIPT_CONTINUE;
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chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
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utils.removeScriptVar (player, "conversation.ig88_bothan_02.branchId");
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return SCRIPT_CONTINUE;
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}
|
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// ======================================================================
|
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