mirror of
https://bitbucket.org/seefoe/dsrc.git
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985 lines
27 KiB
Plaintext
985 lines
27 KiB
Plaintext
// ======================================================================
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//
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// ig88_slicer.script
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//
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//
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//
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// Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE!
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//
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// ======================================================================
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// ======================================================================
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// Library Includes
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// ======================================================================
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include library.ai_lib;
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include library.chat;
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include library.factions;
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include library.groundquests;
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include library.instance;
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include library.utils;
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// ======================================================================
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// Script Constants
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// ======================================================================
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string c_stringFile = "conversation/ig88_slicer";
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// ======================================================================
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// Script Conditions
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// ======================================================================
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boolean ig88_slicer_condition__defaultCondition (obj_id player, obj_id npc)
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{
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return true;
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}
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// ----------------------------------------------------------------------
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boolean ig88_slicer_condition_isImp (obj_id player, obj_id npc)
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{
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return factions.isImperial(player);
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}
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// ----------------------------------------------------------------------
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boolean ig88_slicer_condition_isReb (obj_id player, obj_id npc)
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{
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return factions.isRebel(player);
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}
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// ----------------------------------------------------------------------
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boolean ig88_slicer_condition_isNeutral (obj_id player, obj_id npc)
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{
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return (!factions.isRebel(player) && !factions.isImperial(player));
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}
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// ----------------------------------------------------------------------
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boolean ig88_slicer_condition_hasQuest (obj_id player, obj_id npc)
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{
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return groundquests.isQuestActive(player, "feeder_ig88_01");
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}
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// ----------------------------------------------------------------------
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boolean ig88_slicer_condition_onQuest (obj_id player, obj_id npc)
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{
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return (groundquests.isTaskActive(player, "feeder_ig88_01", "feeder_ig88_wait_01") ||
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groundquests.isTaskActive(player, "feeder_ig88_01", "feeder_ig88_wait_02"));
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}
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// ----------------------------------------------------------------------
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boolean ig88_slicer_condition_lastLeg (obj_id player, obj_id npc)
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{
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return (groundquests.isTaskActive(player, "feeder_ig88_01", "feeder_ig88_signal_02") ||
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groundquests.hasCompletedQuest(player, "feeder_ig88_01"));
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}
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// ----------------------------------------------------------------------
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boolean ig88_slicer_condition_lostQuest (obj_id player, obj_id npc)
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{
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return (!groundquests.isQuestActiveOrComplete(player, "feeder_ig88_01") &&
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(groundquests.isQuestActiveOrComplete(player, "feeder_ig88_02") ||
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groundquests.isQuestActiveOrComplete(player, "feeder_ig88_03")));
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}
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// ----------------------------------------------------------------------
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boolean ig88_slicer_condition_allDone (obj_id player, obj_id npc)
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{
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return groundquests.isQuestActiveOrComplete(player, "found_ig88_encounter");
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}
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// ======================================================================
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// Script Actions
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// ======================================================================
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void ig88_slicer_action_updateQuest (obj_id player, obj_id npc)
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{
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groundquests.sendSignal(player, "feeder_signal_ig88_01_01");
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}
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// ----------------------------------------------------------------------
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void ig88_slicer_action_grantLostQuest (obj_id player, obj_id npc)
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{
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groundquests.grantQuest(player, "feeder_ig88_01");
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groundquests.sendSignal(player, "feeder_signal_ig88_01_01");
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if(groundquests.isQuestActiveOrComplete(player, "feeder_ig88_02"))
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groundquests.sendSignal(player, "feeder_signal_ig88_01_04");
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if(groundquests.isQuestActiveOrComplete(player, "feeder_ig88_03"))
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groundquests.sendSignal(player, "feeder_signal_ig88_01_03");
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}
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// ----------------------------------------------------------------------
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void ig88_slicer_action_completeQuest (obj_id player, obj_id npc)
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{
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groundquests.sendSignal(player, "feeder_signal_ig88_01_02");
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}
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// ----------------------------------------------------------------------
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void ig88_slicer_action_grantGoToQuest (obj_id player, obj_id npc)
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{
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groundquests.grantQuest(player, "found_ig88_encounter");
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instance.flagPlayerForInstance(player, "heroic_ig88");
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}
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// ======================================================================
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// Script %TO Tokens
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// ======================================================================
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// ======================================================================
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// Script %DI Tokens
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// ======================================================================
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// ======================================================================
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// Script %DF Tokens
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// ======================================================================
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// ======================================================================
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// handleBranch<n> Functions
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// ======================================================================
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int ig88_slicer_handleBranch2 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Yes, you have all the data?
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//-- [RESPONSE NOTE]
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//-- PLAYER: Yes, here. Those Bothans are.... strange.
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if (response == "s_23")
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{
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//-- [NOTE]
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if (ig88_slicer_condition__defaultCondition (player, npc))
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{
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ig88_slicer_action_completeQuest (player, npc);
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//-- NPC: Strange, but effective. Let's see what we have here...
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string_id message = new string_id (c_stringFile, "s_24");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: ... and?
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boolean hasResponse0 = false;
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if (ig88_slicer_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_25");
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utils.setScriptVar (player, "conversation.ig88_slicer.branchId", 3);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.ig88_slicer.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int ig88_slicer_handleBranch3 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Strange, but effective. Let's see what we have here...
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//-- [RESPONSE NOTE]
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//-- PLAYER: ... and?
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if (response == "s_25")
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{
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//-- [NOTE]
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if (ig88_slicer_condition__defaultCondition (player, npc))
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{
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//-- NPC: Patience, patience. I am remotely hacking into the security clearance levels...
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string_id message = new string_id (c_stringFile, "s_26");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Done? Now what?
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boolean hasResponse0 = false;
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if (ig88_slicer_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_29");
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utils.setScriptVar (player, "conversation.ig88_slicer.branchId", 4);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.ig88_slicer.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int ig88_slicer_handleBranch4 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Patience, patience. I am remotely hacking into the security clearance levels...
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//-- [RESPONSE NOTE]
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//-- PLAYER: Done? Now what?
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if (response == "s_29")
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{
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//-- [NOTE]
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if (ig88_slicer_condition__defaultCondition (player, npc))
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{
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ig88_slicer_action_grantGoToQuest (player, npc);
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//-- NPC: Now you just go to the factory, use the retinal scanner, and you will be allowed entry.
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string_id message = new string_id (c_stringFile, "s_31");
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utils.removeScriptVar (player, "conversation.ig88_slicer.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int ig88_slicer_handleBranch6 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Did you get the data from Galody and Tupit?
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//-- [RESPONSE NOTE]
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//-- PLAYER: No, I forgot what data I need.
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if (response == "s_21")
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{
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//-- [NOTE]
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if (ig88_slicer_condition__defaultCondition (player, npc))
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{
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ig88_slicer_action_grantLostQuest (player, npc);
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//-- NPC: Fine, here it is. I have reloaded it for you.
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string_id message = new string_id (c_stringFile, "s_22");
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utils.removeScriptVar (player, "conversation.ig88_slicer.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int ig88_slicer_handleBranch9 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Are you a bird lover? Tell me the sound a Peko Peko makes.
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//-- [RESPONSE NOTE]
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//-- PLAYER: Whoof! Whoof!
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if (response == "s_27")
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{
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//-- [NOTE]
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if (ig88_slicer_condition__defaultCondition (player, npc))
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{
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doAnimationAction (npc, "laugh");
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//-- NPC: Good ol'e Nym. He sent you to find me, didn't he. What can I do for you?
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string_id message = new string_id (c_stringFile, "s_30");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Nym needs your expertise to allow me access to a certain factory.
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boolean hasResponse0 = false;
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if (ig88_slicer_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_33");
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utils.setScriptVar (player, "conversation.ig88_slicer.branchId", 10);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.ig88_slicer.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int ig88_slicer_handleBranch10 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Good ol'e Nym. He sent you to find me, didn't he. What can I do for you?
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//-- [RESPONSE NOTE]
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//-- PLAYER: Nym needs your expertise to allow me access to a certain factory.
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if (response == "s_33")
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{
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//-- [NOTE]
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if (ig88_slicer_condition_isImp (player, npc))
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{
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//-- NPC: So Nym has enlisted the aid of an Imperial, eh? No matter, I have been expecting you. If I am to get you past that security checkpoint, I am going to need a few things.
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string_id message = new string_id (c_stringFile, "s_35");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: What things, and where?
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boolean hasResponse0 = false;
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if (ig88_slicer_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_37");
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utils.setScriptVar (player, "conversation.ig88_slicer.branchId", 11);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.ig88_slicer.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (ig88_slicer_condition_isReb (player, npc))
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{
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//-- NPC: So Nym has tossed his lot in with the Alliance, eh? No matter, I have been expecting you. If I am to get you past that security checkpoint, I am going to need a few things.
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string_id message = new string_id (c_stringFile, "s_45");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: What things, and where?
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boolean hasResponse0 = false;
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if (ig88_slicer_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_37");
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utils.setScriptVar (player, "conversation.ig88_slicer.branchId", 11);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.ig88_slicer.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (ig88_slicer_condition_isNeutral (player, npc))
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{
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//-- NPC: That's the Nym I know, playing both sides of this war. No matter, I have been expecting you. If I am to get you past that security checkpoint, I am going to need a few things.
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string_id message = new string_id (c_stringFile, "s_47");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: What things, and where?
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boolean hasResponse0 = false;
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if (ig88_slicer_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_37");
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utils.setScriptVar (player, "conversation.ig88_slicer.branchId", 11);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.ig88_slicer.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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|
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// ----------------------------------------------------------------------
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int ig88_slicer_handleBranch11 (obj_id player, obj_id npc, string_id response)
|
|
{
|
|
//-- [BRANCH NOTE]
|
|
//-- NPC: So Nym has enlisted the aid of an Imperial, eh? No matter, I have been expecting you. If I am to get you past that security checkpoint, I am going to need a few things.
|
|
|
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//-- [RESPONSE NOTE]
|
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//-- PLAYER: What things, and where?
|
|
if (response == "s_37")
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{
|
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//-- [NOTE]
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if (ig88_slicer_condition__defaultCondition (player, npc))
|
|
{
|
|
//-- NPC: Straight to the point, I like that. I need you to meet with a Bothan brother and sister team. They have already scouted out the parts I require. They can tell you how to get them. You will find them on Endor.
|
|
string_id message = new string_id (c_stringFile, "s_39");
|
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int numberOfResponses = 0;
|
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|
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boolean hasResponse = false;
|
|
|
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//-- PLAYER: I'll be back.
|
|
boolean hasResponse0 = false;
|
|
if (ig88_slicer_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_41");
|
|
|
|
utils.setScriptVar (player, "conversation.ig88_slicer.branchId", 12);
|
|
|
|
npcSpeak (player, message);
|
|
npcSetConversationResponses (player, responses);
|
|
}
|
|
else
|
|
{
|
|
utils.removeScriptVar (player, "conversation.ig88_slicer.branchId");
|
|
|
|
npcEndConversationWithMessage (player, message);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
}
|
|
|
|
return SCRIPT_DEFAULT;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
int ig88_slicer_handleBranch12 (obj_id player, obj_id npc, string_id response)
|
|
{
|
|
//-- [BRANCH NOTE]
|
|
//-- NPC: Straight to the point, I like that. I need you to meet with a Bothan brother and sister team. They have already scouted out the parts I require. They can tell you how to get them. You will find them on Endor.
|
|
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: I'll be back.
|
|
if (response == "s_41")
|
|
{
|
|
//-- [NOTE]
|
|
if (ig88_slicer_condition__defaultCondition (player, npc))
|
|
{
|
|
ig88_slicer_action_updateQuest (player, npc);
|
|
|
|
//-- NPC: What is that, some kind of hokey one-liner? Just come back with my supplies.
|
|
string_id message = new string_id (c_stringFile, "s_43");
|
|
utils.removeScriptVar (player, "conversation.ig88_slicer.branchId");
|
|
|
|
npcEndConversationWithMessage (player, message);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
}
|
|
|
|
return SCRIPT_DEFAULT;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
int ig88_slicer_handleBranch14 (obj_id player, obj_id npc, string_id response)
|
|
{
|
|
//-- [BRANCH NOTE]
|
|
//-- NPC: So Nym has tossed his lot in with the Alliance, eh? No matter, I have been expecting you. If I am to get you past that security checkpoint, I am going to need a few things.
|
|
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: What things, and where?
|
|
if (response == "s_37")
|
|
{
|
|
//-- [NOTE]
|
|
if (ig88_slicer_condition__defaultCondition (player, npc))
|
|
{
|
|
//-- NPC: Straight to the point, I like that. I need you to meet with a Bothan brother and sister team. They have already scouted out the parts I require. They can tell you how to get them. You will find them on Endor.
|
|
string_id message = new string_id (c_stringFile, "s_39");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: I'll be back.
|
|
boolean hasResponse0 = false;
|
|
if (ig88_slicer_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_41");
|
|
|
|
utils.setScriptVar (player, "conversation.ig88_slicer.branchId", 12);
|
|
|
|
npcSpeak (player, message);
|
|
npcSetConversationResponses (player, responses);
|
|
}
|
|
else
|
|
{
|
|
utils.removeScriptVar (player, "conversation.ig88_slicer.branchId");
|
|
|
|
npcEndConversationWithMessage (player, message);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
}
|
|
|
|
return SCRIPT_DEFAULT;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
int ig88_slicer_handleBranch15 (obj_id player, obj_id npc, string_id response)
|
|
{
|
|
//-- [BRANCH NOTE]
|
|
//-- NPC: That's the Nym I know, playing both sides of this war. No matter, I have been expecting you. If I am to get you past that security checkpoint, I am going to need a few things.
|
|
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: What things, and where?
|
|
if (response == "s_37")
|
|
{
|
|
//-- [NOTE]
|
|
if (ig88_slicer_condition__defaultCondition (player, npc))
|
|
{
|
|
//-- NPC: Straight to the point, I like that. I need you to meet with a Bothan brother and sister team. They have already scouted out the parts I require. They can tell you how to get them. You will find them on Endor.
|
|
string_id message = new string_id (c_stringFile, "s_39");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: I'll be back.
|
|
boolean hasResponse0 = false;
|
|
if (ig88_slicer_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_41");
|
|
|
|
utils.setScriptVar (player, "conversation.ig88_slicer.branchId", 12);
|
|
|
|
npcSpeak (player, message);
|
|
npcSetConversationResponses (player, responses);
|
|
}
|
|
else
|
|
{
|
|
utils.removeScriptVar (player, "conversation.ig88_slicer.branchId");
|
|
|
|
npcEndConversationWithMessage (player, message);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
}
|
|
|
|
return SCRIPT_DEFAULT;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
// ======================================================================
|
|
// User Script Triggers
|
|
// ======================================================================
|
|
|
|
trigger OnInitialize ()
|
|
{
|
|
if ((!isTangible (self)) || (isPlayer (self)))
|
|
detachScript(self, "conversation.ig88_slicer");
|
|
|
|
setCondition (self, CONDITION_CONVERSABLE);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
trigger OnAttach ()
|
|
{
|
|
setCondition (self, CONDITION_CONVERSABLE);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
|
|
{
|
|
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
|
|
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
|
|
menuInfoData.setServerNotify (false);
|
|
setCondition (self, CONDITION_CONVERSABLE);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
trigger OnIncapacitated (obj_id killer)
|
|
{
|
|
clearCondition (self, CONDITION_CONVERSABLE);
|
|
detachScript (self, "conversation.ig88_slicer");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ======================================================================
|
|
// Script Triggers
|
|
// ======================================================================
|
|
|
|
//-- This function should move to base_class.java
|
|
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
|
|
{
|
|
Object[] objects = new Object[responses.length];
|
|
System.arraycopy(responses, 0, objects, 0, responses.length);
|
|
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
trigger OnStartNpcConversation (obj_id player)
|
|
{
|
|
obj_id npc = self;
|
|
|
|
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
|
|
return SCRIPT_OVERRIDE;
|
|
|
|
//-- [NOTE]
|
|
if (ig88_slicer_condition_allDone (player, npc))
|
|
{
|
|
//-- NPC: Shouldn't you be at the factory?
|
|
string_id message = new string_id (c_stringFile, "s_49");
|
|
chat.chat (npc, player, message);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [NOTE]
|
|
if (ig88_slicer_condition_lastLeg (player, npc))
|
|
{
|
|
//-- NPC: Yes, you have all the data?
|
|
string_id message = new string_id (c_stringFile, "s_18");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: Yes, here. Those Bothans are.... strange.
|
|
boolean hasResponse0 = false;
|
|
if (ig88_slicer_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_23");
|
|
|
|
utils.setScriptVar (player, "conversation.ig88_slicer.branchId", 2);
|
|
|
|
npcStartConversation (player, npc, "ig88_slicer", message, responses);
|
|
}
|
|
else
|
|
{
|
|
chat.chat (npc, player, message);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [NOTE]
|
|
if (ig88_slicer_condition_lostQuest (player, npc))
|
|
{
|
|
//-- NPC: Did you get the data from Galody and Tupit?
|
|
string_id message = new string_id (c_stringFile, "s_20");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: No, I forgot what data I need.
|
|
boolean hasResponse0 = false;
|
|
if (ig88_slicer_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_21");
|
|
|
|
utils.setScriptVar (player, "conversation.ig88_slicer.branchId", 6);
|
|
|
|
npcStartConversation (player, npc, "ig88_slicer", message, responses);
|
|
}
|
|
else
|
|
{
|
|
chat.chat (npc, player, message);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [NOTE]
|
|
if (ig88_slicer_condition_onQuest (player, npc))
|
|
{
|
|
//-- NPC: What are you doing back here? I need you to get the data from Galody and Tupit.
|
|
string_id message = new string_id (c_stringFile, "s_19");
|
|
chat.chat (npc, player, message);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [NOTE]
|
|
if (ig88_slicer_condition_hasQuest (player, npc))
|
|
{
|
|
//-- NPC: Are you a bird lover? Tell me the sound a Peko Peko makes.
|
|
string_id message = new string_id (c_stringFile, "s_16");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: Whoof! Whoof!
|
|
boolean hasResponse0 = false;
|
|
if (ig88_slicer_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_27");
|
|
|
|
utils.setScriptVar (player, "conversation.ig88_slicer.branchId", 9);
|
|
|
|
npcStartConversation (player, npc, "ig88_slicer", message, responses);
|
|
}
|
|
else
|
|
{
|
|
chat.chat (npc, player, message);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [NOTE]
|
|
if (ig88_slicer_condition__defaultCondition (player, npc))
|
|
{
|
|
//-- NPC: I don't know you and you don't know me. Good day.
|
|
string_id message = new string_id (c_stringFile, "s_50");
|
|
chat.chat (npc, player, message);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
|
|
{
|
|
if (conversationId != "ig88_slicer")
|
|
return SCRIPT_CONTINUE;
|
|
|
|
obj_id npc = self;
|
|
|
|
int branchId = utils.getIntScriptVar (player, "conversation.ig88_slicer.branchId");
|
|
|
|
if (branchId == 2 && ig88_slicer_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 3 && ig88_slicer_handleBranch3 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 4 && ig88_slicer_handleBranch4 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 6 && ig88_slicer_handleBranch6 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 9 && ig88_slicer_handleBranch9 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 10 && ig88_slicer_handleBranch10 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 11 && ig88_slicer_handleBranch11 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 12 && ig88_slicer_handleBranch12 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 14 && ig88_slicer_handleBranch14 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 15 && ig88_slicer_handleBranch15 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
|
|
|
|
utils.removeScriptVar (player, "conversation.ig88_slicer.branchId");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ======================================================================
|
|
|