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https://bitbucket.org/seefoe/dsrc.git
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907 lines
25 KiB
Plaintext
907 lines
25 KiB
Plaintext
// ======================================================================
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//
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// legacy_button_damar.script
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//
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//
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//
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// Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE!
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//
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// ======================================================================
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// ======================================================================
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// Library Includes
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// ======================================================================
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include library.ai_lib;
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include library.chat;
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include library.features;
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include library.groundquests;
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include library.space_quest;
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include library.utils;
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// ======================================================================
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// Script Constants
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// ======================================================================
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string c_stringFile = "conversation/legacy_button_damar";
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// ======================================================================
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// Script Conditions
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// ======================================================================
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boolean legacy_button_damar_condition__defaultCondition (obj_id player, obj_id npc)
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{
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return true;
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}
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// ----------------------------------------------------------------------
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boolean legacy_button_damar_condition_onButtonImp (obj_id player, obj_id npc)
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{
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int questId1 = questGetQuestId("quest/legacy_button_imp_pt2");
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int onBody = groundquests.getTaskId(questId1, "legacy_button_imp_e3");
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boolean onTask = questIsTaskActive(questId1, onBody, player);
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return onTask;
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}
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// ----------------------------------------------------------------------
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boolean legacy_button_damar_condition_onButtonReb (obj_id player, obj_id npc)
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{
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int questId1 = questGetQuestId("quest/legacy_button_reb_pt2");
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int onBody = groundquests.getTaskId(questId1, "legacy_button_reb_e3");
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boolean onTask = questIsTaskActive(questId1, onBody, player);
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return onTask;
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}
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// ----------------------------------------------------------------------
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boolean legacy_button_damar_condition_questButtonComplete (obj_id player, obj_id npc)
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{
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int questId1 = questGetQuestId("quest/legacy_button_imp_pt2");
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int questId2 = questGetQuestId("quest/legacy_button_reb_pt2");
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boolean OnTask = questIsQuestComplete(questId1, player)||
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questIsQuestComplete(questId2, player);
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return OnTask;
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}
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// ======================================================================
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// Script Actions
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// ======================================================================
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void legacy_button_damar_action_signalRebComplete (obj_id player, obj_id npc)
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{
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groundquests.sendSignal(player, "legacy_button_reb_launch_e4");
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}
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// ----------------------------------------------------------------------
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void legacy_button_damar_action_signalImpComplete (obj_id player, obj_id npc)
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{
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groundquests.sendSignal(player, "legacy_button_imp_launch_e4");
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groundquests.sendSignal(player, "legacy_button_reb_launch_e4");
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}
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// ----------------------------------------------------------------------
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void legacy_button_damar_action_facePlayer (obj_id player, obj_id npc)
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{
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faceTo(npc, player);
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}
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// ======================================================================
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// Script %TO Tokens
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// ======================================================================
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// ======================================================================
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// Script %DI Tokens
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// ======================================================================
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// ======================================================================
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// Script %DF Tokens
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// ======================================================================
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// ======================================================================
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// handleBranch<n> Functions
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// ======================================================================
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int legacy_button_damar_handleBranch2 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: I don't know how you did it, but Barrezz will be happy that you got me out of here.
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//-- [RESPONSE NOTE]
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//-- PLAYER: No problem. I need you to process this fast though.
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if (response == "s_48")
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{
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//-- [NOTE]
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if (legacy_button_damar_condition__defaultCondition (player, npc))
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{
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legacy_button_damar_action_facePlayer (player, npc);
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//-- NPC: Yes Barrezz said something about this before my ...job offer... from these gun runners. Ok give it to me.
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string_id message = new string_id (c_stringFile, "s_49");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Here you go.
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boolean hasResponse0 = false;
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if (legacy_button_damar_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_50");
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utils.setScriptVar (player, "conversation.legacy_button_damar.branchId", 3);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.legacy_button_damar.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int legacy_button_damar_handleBranch3 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Yes Barrezz said something about this before my ...job offer... from these gun runners. Ok give it to me.
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//-- [RESPONSE NOTE]
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//-- PLAYER: Here you go.
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if (response == "s_50")
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{
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//-- [NOTE]
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if (legacy_button_damar_condition__defaultCondition (player, npc))
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{
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doAnimationAction (npc, "paper");
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legacy_button_damar_action_facePlayer (player, npc);
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//-- NPC: OK, lets try some filters ....durables..ownership history ... and droids.
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string_id message = new string_id (c_stringFile, "s_51");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Who has it?
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boolean hasResponse0 = false;
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if (legacy_button_damar_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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//-- PLAYER: They are looking for a droid?
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boolean hasResponse1 = false;
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if (legacy_button_damar_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse1 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_52");
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if (hasResponse1)
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responses [responseIndex++] = new string_id (c_stringFile, "s_21");
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utils.setScriptVar (player, "conversation.legacy_button_damar.branchId", 4);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.legacy_button_damar.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int legacy_button_damar_handleBranch4 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: OK, lets try some filters ....durables..ownership history ... and droids.
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//-- [RESPONSE NOTE]
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//-- PLAYER: Who has it?
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if (response == "s_52")
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{
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//-- [NOTE]
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if (legacy_button_damar_condition__defaultCondition (player, npc))
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{
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legacy_button_damar_action_signalImpComplete (player, npc);
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//-- NPC: A junk dealer named Watto. I'll upload all the info into your datapad and send a copy off to your handler. Now its time for me to leave.
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string_id message = new string_id (c_stringFile, "s_53");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Thanks.
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boolean hasResponse0 = false;
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if (legacy_button_damar_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_24");
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utils.setScriptVar (player, "conversation.legacy_button_damar.branchId", 5);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.legacy_button_damar.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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//-- [RESPONSE NOTE]
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//-- PLAYER: They are looking for a droid?
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if (response == "s_21")
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{
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//-- [NOTE]
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if (legacy_button_damar_condition__defaultCondition (player, npc))
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{
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//-- NPC: Yes. Didn't you know? Hmmm they must not have fully trusted you if they didn't tell you what they were actually looking for. Apparently this droid is carrying something extremely important.
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string_id message = new string_id (c_stringFile, "s_22");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: So who has it?
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boolean hasResponse0 = false;
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if (legacy_button_damar_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_23");
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utils.setScriptVar (player, "conversation.legacy_button_damar.branchId", 7);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.legacy_button_damar.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int legacy_button_damar_handleBranch5 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: A junk dealer named Watto. I'll upload all the info into your datapad and send a copy off to your handler. Now its time for me to leave.
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//-- [RESPONSE NOTE]
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//-- PLAYER: Thanks.
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if (response == "s_24")
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{
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//-- [NOTE]
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if (legacy_button_damar_condition__defaultCondition (player, npc))
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{
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//-- NPC: You are welcome.
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string_id message = new string_id (c_stringFile, "s_25");
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utils.removeScriptVar (player, "conversation.legacy_button_damar.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int legacy_button_damar_handleBranch7 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Yes. Didn't you know? Hmmm they must not have fully trusted you if they didn't tell you what they were actually looking for. Apparently this droid is carrying something extremely important.
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//-- [RESPONSE NOTE]
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//-- PLAYER: So who has it?
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if (response == "s_23")
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{
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//-- [NOTE]
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if (legacy_button_damar_condition__defaultCondition (player, npc))
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{
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legacy_button_damar_action_signalImpComplete (player, npc);
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//-- NPC: A junk dealer named Watto. I'll upload all the info into your datapad and send a copy off to your handler. Now its time for me to leave.
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string_id message = new string_id (c_stringFile, "s_53");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Thanks.
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boolean hasResponse0 = false;
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if (legacy_button_damar_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_24");
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utils.setScriptVar (player, "conversation.legacy_button_damar.branchId", 5);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.legacy_button_damar.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int legacy_button_damar_handleBranch8 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: I don't know how you did it, but Bastra will be happy that you got me out of here.
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//-- [RESPONSE NOTE]
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//-- PLAYER: No problem. I need you to process this fast though.
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if (response == "s_38")
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{
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//-- [NOTE]
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if (legacy_button_damar_condition__defaultCondition (player, npc))
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{
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//-- NPC: Yes Bastra said something about this before my...job offer... from these gun runners. Ok give it to me.
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string_id message = new string_id (c_stringFile, "s_39");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Here you go.
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boolean hasResponse0 = false;
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if (legacy_button_damar_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_40");
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utils.setScriptVar (player, "conversation.legacy_button_damar.branchId", 9);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.legacy_button_damar.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int legacy_button_damar_handleBranch9 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Yes Bastra said something about this before my...job offer... from these gun runners. Ok give it to me.
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//-- [RESPONSE NOTE]
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//-- PLAYER: Here you go.
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if (response == "s_40")
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{
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//-- [NOTE]
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if (legacy_button_damar_condition__defaultCondition (player, npc))
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{
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doAnimationAction (npc, "paper");
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//-- NPC: OK, lets try some filters ....durables..ownership history ... and droids.
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string_id message = new string_id (c_stringFile, "s_41");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Who has it?
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boolean hasResponse0 = false;
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if (legacy_button_damar_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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//-- PLAYER: They are looking for a droid?
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boolean hasResponse1 = false;
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if (legacy_button_damar_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse1 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_26");
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if (hasResponse1)
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responses [responseIndex++] = new string_id (c_stringFile, "s_28");
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utils.setScriptVar (player, "conversation.legacy_button_damar.branchId", 10);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.legacy_button_damar.branchId");
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|
|
|
npcEndConversationWithMessage (player, message);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
}
|
|
|
|
return SCRIPT_DEFAULT;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
int legacy_button_damar_handleBranch10 (obj_id player, obj_id npc, string_id response)
|
|
{
|
|
//-- [BRANCH NOTE]
|
|
//-- NPC: OK, lets try some filters ....durables..ownership history ... and droids.
|
|
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: Who has it?
|
|
if (response == "s_26")
|
|
{
|
|
//-- [NOTE]
|
|
if (legacy_button_damar_condition__defaultCondition (player, npc))
|
|
{
|
|
legacy_button_damar_action_signalImpComplete (player, npc);
|
|
|
|
//-- NPC: A junk dealer named Watto. I'll upload all the info into your datapad and send a copy off to your handler. Now its time for me to leave.
|
|
string_id message = new string_id (c_stringFile, "s_53");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: Thanks.
|
|
boolean hasResponse0 = false;
|
|
if (legacy_button_damar_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_24");
|
|
|
|
utils.setScriptVar (player, "conversation.legacy_button_damar.branchId", 5);
|
|
|
|
npcSpeak (player, message);
|
|
npcSetConversationResponses (player, responses);
|
|
}
|
|
else
|
|
{
|
|
utils.removeScriptVar (player, "conversation.legacy_button_damar.branchId");
|
|
|
|
npcEndConversationWithMessage (player, message);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
}
|
|
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: They are looking for a droid?
|
|
if (response == "s_28")
|
|
{
|
|
//-- [NOTE]
|
|
if (legacy_button_damar_condition__defaultCondition (player, npc))
|
|
{
|
|
//-- NPC: Yes. Didn't you know? Hmmm they must not have fully trusted you if they didn't tell you what they were actually looking for. Apparently this droid is carrying something extremely important.
|
|
string_id message = new string_id (c_stringFile, "s_22");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: So who has it?
|
|
boolean hasResponse0 = false;
|
|
if (legacy_button_damar_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_23");
|
|
|
|
utils.setScriptVar (player, "conversation.legacy_button_damar.branchId", 7);
|
|
|
|
npcSpeak (player, message);
|
|
npcSetConversationResponses (player, responses);
|
|
}
|
|
else
|
|
{
|
|
utils.removeScriptVar (player, "conversation.legacy_button_damar.branchId");
|
|
|
|
npcEndConversationWithMessage (player, message);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
}
|
|
|
|
return SCRIPT_DEFAULT;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
// ======================================================================
|
|
// User Script Triggers
|
|
// ======================================================================
|
|
|
|
trigger OnInitialize ()
|
|
{
|
|
if ((!isMob (self)) || (isPlayer (self)))
|
|
detachScript(self, "conversation.legacy_button_damar");
|
|
|
|
setCondition (self, CONDITION_CONVERSABLE);
|
|
setCondition (self, CONDITION_INTERESTING);
|
|
setInvulnerable (self, true);
|
|
setName (self, "Jem Lavar");
|
|
ai_lib.setDefaultCalmBehavior( self, ai_lib.BEHAVIOR_SENTINEL );
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
trigger OnAttach ()
|
|
{
|
|
setCondition (self, CONDITION_CONVERSABLE);
|
|
setCondition (self, CONDITION_INTERESTING);
|
|
setInvulnerable (self, true);
|
|
setName (self, "Jem Lavar");
|
|
ai_lib.setDefaultCalmBehavior( self, ai_lib.BEHAVIOR_SENTINEL );
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
|
|
{
|
|
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
|
|
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
|
|
menuInfoData.setServerNotify (false);
|
|
setCondition (self, CONDITION_CONVERSABLE);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
trigger OnIncapacitated (obj_id killer)
|
|
{
|
|
clearCondition (self, CONDITION_CONVERSABLE);
|
|
detachScript (self, "conversation.legacy_button_damar");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ======================================================================
|
|
// Script Triggers
|
|
// ======================================================================
|
|
|
|
//-- This function should move to base_class.java
|
|
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
|
|
{
|
|
Object[] objects = new Object[responses.length];
|
|
System.arraycopy(responses, 0, objects, 0, responses.length);
|
|
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
trigger OnStartNpcConversation (obj_id player)
|
|
{
|
|
obj_id npc = self;
|
|
|
|
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
|
|
return SCRIPT_OVERRIDE;
|
|
|
|
//-- [NOTE]
|
|
if (legacy_button_damar_condition_questButtonComplete (player, npc))
|
|
{
|
|
doAnimationAction (npc, "threaten");
|
|
|
|
legacy_button_damar_action_facePlayer (player, npc);
|
|
|
|
//-- NPC: I have been hearing good things about you from our mutual friend.
|
|
string_id message = new string_id (c_stringFile, "s_101");
|
|
chat.chat (npc, player, message);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [NOTE]
|
|
if (legacy_button_damar_condition_onButtonImp (player, npc))
|
|
{
|
|
doAnimationAction (npc, "thank");
|
|
|
|
legacy_button_damar_action_facePlayer (player, npc);
|
|
|
|
//-- NPC: I don't know how you did it, but Barrezz will be happy that you got me out of here.
|
|
string_id message = new string_id (c_stringFile, "s_145");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: No problem. I need you to process this fast though.
|
|
boolean hasResponse0 = false;
|
|
if (legacy_button_damar_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_48");
|
|
|
|
utils.setScriptVar (player, "conversation.legacy_button_damar.branchId", 2);
|
|
|
|
npcStartConversation (player, npc, "legacy_button_damar", message, responses);
|
|
}
|
|
else
|
|
{
|
|
chat.chat (npc, player, message);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [NOTE]
|
|
if (legacy_button_damar_condition_onButtonReb (player, npc))
|
|
{
|
|
doAnimationAction (npc, "thank");
|
|
|
|
legacy_button_damar_action_facePlayer (player, npc);
|
|
|
|
//-- NPC: I don't know how you did it, but Bastra will be happy that you got me out of here.
|
|
string_id message = new string_id (c_stringFile, "s_144");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: No problem. I need you to process this fast though.
|
|
boolean hasResponse0 = false;
|
|
if (legacy_button_damar_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_38");
|
|
|
|
utils.setScriptVar (player, "conversation.legacy_button_damar.branchId", 8);
|
|
|
|
npcStartConversation (player, npc, "legacy_button_damar", message, responses);
|
|
}
|
|
else
|
|
{
|
|
chat.chat (npc, player, message);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [NOTE] D1
|
|
if (legacy_button_damar_condition__defaultCondition (player, npc))
|
|
{
|
|
doAnimationAction (npc, "cough_polite");
|
|
|
|
legacy_button_damar_action_facePlayer (player, npc);
|
|
|
|
//-- NPC: I don't know how you got here but please leave before anyone sees me with you. Its worth my life if I am caught talking with anyone.
|
|
string_id message = new string_id (c_stringFile, "s_805");
|
|
chat.chat (npc, player, message);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
|
|
{
|
|
if (conversationId != "legacy_button_damar")
|
|
return SCRIPT_CONTINUE;
|
|
|
|
obj_id npc = self;
|
|
|
|
int branchId = utils.getIntScriptVar (player, "conversation.legacy_button_damar.branchId");
|
|
|
|
if (branchId == 2 && legacy_button_damar_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 3 && legacy_button_damar_handleBranch3 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 4 && legacy_button_damar_handleBranch4 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 5 && legacy_button_damar_handleBranch5 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 7 && legacy_button_damar_handleBranch7 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 8 && legacy_button_damar_handleBranch8 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 9 && legacy_button_damar_handleBranch9 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 10 && legacy_button_damar_handleBranch10 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
|
|
|
|
utils.removeScriptVar (player, "conversation.legacy_button_damar.branchId");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ======================================================================
|
|
|