mirror of
https://bitbucket.org/seefoe/dsrc.git
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982 lines
28 KiB
Plaintext
982 lines
28 KiB
Plaintext
// ======================================================================
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//
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// lf_killmite.script
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//
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//
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//
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// Created with SwgConversationEditor 1.29 - DO NOT EDIT THIS AUTO-GENERATED FILE!
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//
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// ======================================================================
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// ======================================================================
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// Library Includes
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// ======================================================================
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include library.ai_lib;
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include library.chat;
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include library.groundquests;
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include library.utils;
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// ======================================================================
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// Script Constants
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// ======================================================================
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string c_stringFile = "conversation/lf_killmite";
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// ======================================================================
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// Script Conditions
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// ======================================================================
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boolean lf_killmite_condition__defaultCondition (obj_id player, obj_id npc)
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{
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return true;
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}
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// ----------------------------------------------------------------------
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boolean lf_killmite_condition_ifquestiscompleted (obj_id player, obj_id npc)
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{
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int questId = questGetQuestId("quest/lf_deadmite");
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boolean tasksCompleted = true;
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tasksCompleted &= questIsTaskComplete(questId, 0, player);
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tasksCompleted &= questIsTaskComplete(questId, 1, player);
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tasksCompleted &= questIsTaskComplete(questId, 2, player);
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tasksCompleted &= questIsTaskComplete(questId, 3, player);
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tasksCompleted &= questIsTaskComplete(questId, 4, player);
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tasksCompleted &= questIsTaskComplete(questId, 5, player);
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return tasksCompleted;
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}
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// ----------------------------------------------------------------------
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boolean lf_killmite_condition_ifquestinprogress (obj_id player, obj_id npc)
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{
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int questId = questGetQuestId("quest/lf_deadmite");
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return questIsQuestActive(questId, player);
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}
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// ----------------------------------------------------------------------
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boolean lf_killmite_condition_questtaken (obj_id player, obj_id npc)
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{
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int questId = questGetQuestId("quest/lf_deadmite");
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return questIsQuestActive(questId, player) || questIsQuestComplete(questId, player);
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}
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// ----------------------------------------------------------------------
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boolean lf_killmite_condition_questrewarded (obj_id player, obj_id npc)
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{
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int questId = questGetQuestId("quest/lf_deadmite");
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return questIsQuestComplete(questId, player);
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}
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// ======================================================================
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// Script Actions
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// ======================================================================
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void lf_killmite_action_givequest (obj_id player, obj_id npc)
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{
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int questId = questGetQuestId("quest/lf_deadmite");
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groundquests.grantQuest(questId, player, npc, true);
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obj_id top=getTopMostContainer(player);
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location loc = getLocation(top);
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loc.x = 3572;
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loc.y = 91;
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loc.z = 5424;
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obj_id waypoint = createWaypointInDatapad(player, loc);
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setObjVar(player, "quest.general.quest/lf_deadmite.waypoint", waypoint);
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setWaypointName(waypoint, "Giant Mite Cave");
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setWaypointActive(waypoint, true);
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obj_id top1=getTopMostContainer(player);
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location loc1 = getLocation(top1);
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loc1.x = 5335;
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loc1.y = 80;
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loc1.z = 5637;
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obj_id waypoint1 = createWaypointInDatapad(player, loc1);
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setObjVar(player, "quest.general.quest/lf_deadmite.questgiver", waypoint1);
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setWaypointName(waypoint1, "Risha Sinan");
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}
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// ----------------------------------------------------------------------
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void lf_killmite_action_faceplayer (obj_id player, obj_id npc)
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{
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faceTo(npc, player);
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}
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// ----------------------------------------------------------------------
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void lf_killmite_action_giverewardcraft (obj_id player, obj_id npc)
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{
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obj_id waypoint = getObjIdObjVar(player, "quest.general.quest/lf_deadmite.waypoint");
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if (waypoint != null)
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{
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destroyWaypointInDatapad(waypoint, player);
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}
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removeObjVar(player, "quest.general.quest/lf_deadmite.waypoint");
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obj_id waypoint1 = getObjIdObjVar(player, "quest.general.quest/lf_deadmite.questgiver");
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if (waypoint1 != null)
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{
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destroyWaypointInDatapad(waypoint1, player);
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}
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removeObjVar(player, "quest.general.quest/lf_deadmite.questgiver");
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int questId = questGetQuestId("quest/lf_deadmite");
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questCompleteTask(questId, 6, player);
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obj_id playerInventory = utils.getInventoryContainer( player );
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string templateName = "object/tangible/loot/loot_schematic/bubble_tank_schematic.iff";
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createObject( templateName, playerInventory, "" );
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}
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// ----------------------------------------------------------------------
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void lf_killmite_action_giverewardcombat (obj_id player, obj_id npc)
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{
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obj_id waypoint = getObjIdObjVar(player, "quest.general.quest/lf_deadmite.waypoint");
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if (waypoint != null)
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{
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destroyWaypointInDatapad(waypoint, player);
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}
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removeObjVar(player, "quest.general.quest/lf_deadmite.waypoint");
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obj_id waypoint1 = getObjIdObjVar(player, "quest.general.quest/lf_deadmite.questgiver");
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if (waypoint1 != null)
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{
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destroyWaypointInDatapad(waypoint1, player);
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}
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removeObjVar(player, "quest.general.quest/lf_deadmite.questgiver");
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int questId = questGetQuestId("quest/lf_deadmite");
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questCompleteTask(questId, 6, player);
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obj_id playerInventory = utils.getInventoryContainer( player );
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string templateName = "object/tangible/skill_buff/skill_buff_pistol_accuracy.iff";
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createObject( templateName, playerInventory, "" );
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}
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// ----------------------------------------------------------------------
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void lf_killmite_action_givewaypoint (obj_id player, obj_id npc)
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{
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obj_id waypoint = getObjIdObjVar(player, "quest.general.quest/lf_deadmite.waypoint");
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if (waypoint != null)
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{
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destroyWaypointInDatapad(waypoint, player); // Always use this function. Unless something has changed.
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}
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obj_id top=getTopMostContainer(player);
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location loc = getLocation(top);
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loc.x = 3572;
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loc.y = 91;
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loc.z = 5424;
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waypoint = createWaypointInDatapad(player, loc);
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setObjVar(player, "quest.general.quest/lf_deadmite.waypoint", waypoint);
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setWaypointName(waypoint, "Giant Mite Cave");
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setWaypointActive(waypoint, true);
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}
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// ======================================================================
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// Script %TO Tokens
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// ======================================================================
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// ======================================================================
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// Script %DI Tokens
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// ======================================================================
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// ======================================================================
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// Script %DF Tokens
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// ======================================================================
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// ======================================================================
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// handleBranch<n> Functions
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// ======================================================================
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int lf_killmite_handleBranch1 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Hello! Sorry to bother you, but do you have some time to check out a mite nest?
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//-- [RESPONSE NOTE]
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//-- PLAYER: I suppose I have the time.
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if (response == "s_161")
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{
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//-- [NOTE]
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if (lf_killmite_condition__defaultCondition (player, npc))
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{
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//-- NPC: Thank you. To the west is a giant bark mite cave. I can show you where. I need specimens. Once you get there, I'll transmit the specimens that I need and how many of each.
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string_id message = new string_id (c_stringFile, "s_164");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: I would be happy to help you out.
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boolean hasResponse0 = false;
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if (lf_killmite_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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//-- PLAYER: And I'll get paid for this, I assume?
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boolean hasResponse1 = false;
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if (lf_killmite_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse1 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_167");
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if (hasResponse1)
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responses [responseIndex++] = new string_id (c_stringFile, "s_172");
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utils.setScriptVar (player, "conversation.lf_killmite.branchId", 2);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.lf_killmite.branchId");
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chat.chat (npc, player, message);
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npcEndConversation (player);
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}
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return SCRIPT_CONTINUE;
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}
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}
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//-- [RESPONSE NOTE]
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//-- PLAYER: Not right now.
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if (response == "s_177")
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{
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//-- [NOTE]
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if (lf_killmite_condition__defaultCondition (player, npc))
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{
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//-- NPC: That's a shame. Come back to me if you change your mind.
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string_id message = new string_id (c_stringFile, "s_180");
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utils.removeScriptVar (player, "conversation.lf_killmite.branchId");
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chat.chat (npc, player, message);
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npcEndConversation (player);
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return SCRIPT_CONTINUE;
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}
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}
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//-- [RESPONSE NOTE]
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//-- PLAYER: Maybe. Would you tell me more about it?
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if (response == "s_183")
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{
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//-- [NOTE]
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if (lf_killmite_condition__defaultCondition (player, npc))
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{
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//-- NPC: Bark mites! Fascinating little creatures, but they absolutely destroy the greenery! I recently found a mutant variant that may yield information that may lead to a chemical that will repel these insects.
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string_id message = new string_id (c_stringFile, "s_185");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: I suppose I have the time.
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boolean hasResponse0 = false;
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if (lf_killmite_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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//-- PLAYER: Not right now.
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boolean hasResponse1 = false;
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if (lf_killmite_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse1 = true;
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}
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//-- PLAYER: Maybe. Would you tell me more about it?
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boolean hasResponse2 = false;
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if (lf_killmite_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse2 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_161");
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if (hasResponse1)
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responses [responseIndex++] = new string_id (c_stringFile, "s_177");
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if (hasResponse2)
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responses [responseIndex++] = new string_id (c_stringFile, "s_183");
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utils.setScriptVar (player, "conversation.lf_killmite.branchId", 1);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.lf_killmite.branchId");
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chat.chat (npc, player, message);
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npcEndConversation (player);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int lf_killmite_handleBranch2 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Thank you. To the west is a giant bark mite cave. I can show you where. I need specimens. Once you get there, I'll transmit the specimens that I need and how many of each.
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//-- [RESPONSE NOTE]
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//-- PLAYER: I would be happy to help you out.
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if (response == "s_167")
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{
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//-- [NOTE]
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if (lf_killmite_condition__defaultCondition (player, npc))
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{
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lf_killmite_action_givequest (player, npc);
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//-- NPC: Excellent. I am glad to see that someone supports science around here. I'll transfer credits into your bank account as I get usable readings. Hopefully I can get my hands on something extra special by the time you get back.
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string_id message = new string_id (c_stringFile, "s_169");
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utils.removeScriptVar (player, "conversation.lf_killmite.branchId");
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chat.chat (npc, player, message);
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npcEndConversation (player);
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return SCRIPT_CONTINUE;
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}
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}
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//-- [RESPONSE NOTE]
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//-- PLAYER: And I'll get paid for this, I assume?
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if (response == "s_172")
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{
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//-- [NOTE]
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if (lf_killmite_condition__defaultCondition (player, npc))
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{
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lf_killmite_action_givequest (player, npc);
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//-- NPC: Of course. I cannot expect others to love science the way I do. I'll transfer credits into your bank account as I get usable readings. Perhaps I will get my hands on something extra special by the time you get back.
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string_id message = new string_id (c_stringFile, "s_175");
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utils.removeScriptVar (player, "conversation.lf_killmite.branchId");
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chat.chat (npc, player, message);
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npcEndConversation (player);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int lf_killmite_handleBranch6 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Bark mites! Fascinating little creatures, but they absolutely destroy the greenery! I recently found a mutant variant that may yield information that may lead to a chemical that will repel these insects.
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//-- [RESPONSE NOTE]
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//-- PLAYER: I suppose I have the time.
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if (response == "s_161")
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{
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//-- [NOTE]
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if (lf_killmite_condition__defaultCondition (player, npc))
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{
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//-- NPC: Thank you. To the west is a giant bark mite cave. I can show you where. I need specimens. Once you get there, I'll transmit the specimens that I need and how many of each.
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string_id message = new string_id (c_stringFile, "s_164");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: I would be happy to help you out.
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boolean hasResponse0 = false;
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if (lf_killmite_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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//-- PLAYER: And I'll get paid for this, I assume?
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boolean hasResponse1 = false;
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if (lf_killmite_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse1 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_167");
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if (hasResponse1)
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responses [responseIndex++] = new string_id (c_stringFile, "s_172");
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utils.setScriptVar (player, "conversation.lf_killmite.branchId", 2);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.lf_killmite.branchId");
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chat.chat (npc, player, message);
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npcEndConversation (player);
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}
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return SCRIPT_CONTINUE;
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}
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}
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//-- [RESPONSE NOTE]
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//-- PLAYER: Not right now.
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if (response == "s_177")
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{
|
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//-- [NOTE]
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if (lf_killmite_condition__defaultCondition (player, npc))
|
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{
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//-- NPC: That's a shame. Come back to me if you change your mind.
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string_id message = new string_id (c_stringFile, "s_180");
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utils.removeScriptVar (player, "conversation.lf_killmite.branchId");
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chat.chat (npc, player, message);
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npcEndConversation (player);
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return SCRIPT_CONTINUE;
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}
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}
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|
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//-- [RESPONSE NOTE]
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//-- PLAYER: Maybe. Would you tell me more about it?
|
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if (response == "s_183")
|
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{
|
|
//-- [NOTE]
|
|
if (lf_killmite_condition__defaultCondition (player, npc))
|
|
{
|
|
//-- NPC: Bark mites! Fascinating little creatures, but they absolutely destroy the greenery! I recently found a mutant variant that may yield information that may lead to a chemical that will repel these insects.
|
|
string_id message = new string_id (c_stringFile, "s_185");
|
|
int numberOfResponses = 0;
|
|
|
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boolean hasResponse = false;
|
|
|
|
//-- PLAYER: I suppose I have the time.
|
|
boolean hasResponse0 = false;
|
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if (lf_killmite_condition__defaultCondition (player, npc))
|
|
{
|
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++numberOfResponses;
|
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hasResponse = true;
|
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hasResponse0 = true;
|
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}
|
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|
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//-- PLAYER: Not right now.
|
|
boolean hasResponse1 = false;
|
|
if (lf_killmite_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse1 = true;
|
|
}
|
|
|
|
//-- PLAYER: Maybe. Would you tell me more about it?
|
|
boolean hasResponse2 = false;
|
|
if (lf_killmite_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse2 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_161");
|
|
|
|
if (hasResponse1)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_177");
|
|
|
|
if (hasResponse2)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_183");
|
|
|
|
utils.setScriptVar (player, "conversation.lf_killmite.branchId", 1);
|
|
|
|
npcSpeak (player, message);
|
|
npcSetConversationResponses (player, responses);
|
|
}
|
|
else
|
|
{
|
|
utils.removeScriptVar (player, "conversation.lf_killmite.branchId");
|
|
|
|
chat.chat (npc, player, message);
|
|
npcEndConversation (player);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
}
|
|
|
|
return SCRIPT_DEFAULT;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
int lf_killmite_handleBranch7 (obj_id player, obj_id npc, string_id response)
|
|
{
|
|
//-- [BRANCH NOTE]
|
|
//-- NPC: How did you fare?
|
|
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: I got all the samples that you wanted. Didn't you get my data transfers?
|
|
if (response == "s_191")
|
|
{
|
|
//-- [NOTE]
|
|
if (lf_killmite_condition__defaultCondition (player, npc))
|
|
{
|
|
//-- NPC: Oh goodness. Of course I did. I'm a little scatterbrained these days. Fantastic work. Are you interested in science and engineering?
|
|
string_id message = new string_id (c_stringFile, "s_193");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: Yes! I love creating things.
|
|
boolean hasResponse0 = false;
|
|
if (lf_killmite_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
//-- PLAYER: Actually, I prefer hunting.
|
|
boolean hasResponse1 = false;
|
|
if (lf_killmite_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse1 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_196");
|
|
|
|
if (hasResponse1)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_201");
|
|
|
|
utils.setScriptVar (player, "conversation.lf_killmite.branchId", 8);
|
|
|
|
npcSpeak (player, message);
|
|
npcSetConversationResponses (player, responses);
|
|
}
|
|
else
|
|
{
|
|
utils.removeScriptVar (player, "conversation.lf_killmite.branchId");
|
|
|
|
chat.chat (npc, player, message);
|
|
npcEndConversation (player);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
}
|
|
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: I'm not done yet.
|
|
if (response == "s_207")
|
|
{
|
|
//-- [NOTE]
|
|
if (lf_killmite_condition__defaultCondition (player, npc))
|
|
{
|
|
//-- NPC: Of course not. I should know that by my notes. Good luck with the rest of your hunting!
|
|
string_id message = new string_id (c_stringFile, "s_209");
|
|
utils.removeScriptVar (player, "conversation.lf_killmite.branchId");
|
|
|
|
chat.chat (npc, player, message);
|
|
npcEndConversation (player);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
}
|
|
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: I got lost. Do you have the location of the cave?
|
|
if (response == "s_212")
|
|
{
|
|
//-- [NOTE]
|
|
if (lf_killmite_condition__defaultCondition (player, npc))
|
|
{
|
|
//-- NPC: Certainly! I know what you mean. If I don't keep things perfectly organized, I can't find a darn thing.
|
|
string_id message = new string_id (c_stringFile, "s_215");
|
|
utils.removeScriptVar (player, "conversation.lf_killmite.branchId");
|
|
|
|
chat.chat (npc, player, message);
|
|
npcEndConversation (player);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
}
|
|
|
|
return SCRIPT_DEFAULT;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
int lf_killmite_handleBranch8 (obj_id player, obj_id npc, string_id response)
|
|
{
|
|
//-- [BRANCH NOTE]
|
|
//-- NPC: Oh goodness. Of course I did. I'm a little scatterbrained these days. Fantastic work. Are you interested in science and engineering?
|
|
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: Yes! I love creating things.
|
|
if (response == "s_196")
|
|
{
|
|
//-- [NOTE]
|
|
if (lf_killmite_condition__defaultCondition (player, npc))
|
|
{
|
|
lf_killmite_action_giverewardcraft (player, npc);
|
|
|
|
//-- NPC: Wonderful! I have this schematic for you then. I'm not sure if it's your particular field, but it should be worth something.
|
|
string_id message = new string_id (c_stringFile, "s_199");
|
|
utils.removeScriptVar (player, "conversation.lf_killmite.branchId");
|
|
|
|
chat.chat (npc, player, message);
|
|
npcEndConversation (player);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
}
|
|
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: Actually, I prefer hunting.
|
|
if (response == "s_201")
|
|
{
|
|
//-- [NOTE]
|
|
if (lf_killmite_condition__defaultCondition (player, npc))
|
|
{
|
|
lf_killmite_action_giverewardcombat (player, npc);
|
|
|
|
//-- NPC: Well, we all have our paths to walk, don't we? This should help you out while you hunt!
|
|
string_id message = new string_id (c_stringFile, "s_204");
|
|
utils.removeScriptVar (player, "conversation.lf_killmite.branchId");
|
|
|
|
chat.chat (npc, player, message);
|
|
npcEndConversation (player);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
}
|
|
|
|
return SCRIPT_DEFAULT;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
// ======================================================================
|
|
// User Script Triggers
|
|
// ======================================================================
|
|
|
|
trigger OnInitialize ()
|
|
{
|
|
if ((!isMob (self)) || (isPlayer (self)))
|
|
detachScript(self, "conversation.lf_killmite");
|
|
|
|
setCondition (self, CONDITION_CONVERSABLE);
|
|
setCondition (self, CONDITION_INTERESTING);
|
|
setInvulnerable (self, true);
|
|
setName (self, "Risha Sinan");
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
trigger OnAttach ()
|
|
{
|
|
setCondition (self, CONDITION_CONVERSABLE);
|
|
setCondition (self, CONDITION_INTERESTING);
|
|
setInvulnerable (self, true);
|
|
setName (self, "Risha Sinan");
|
|
ai_lib.setDefaultCalmBehavior( self, ai_lib.BEHAVIOR_SENTINEL );
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
|
|
{
|
|
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
|
|
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
|
|
menuInfoData.setServerNotify (false);
|
|
setCondition (self, CONDITION_CONVERSABLE);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
trigger OnIncapacitated (obj_id killer)
|
|
{
|
|
clearCondition (self, CONDITION_CONVERSABLE);
|
|
detachScript (self, "conversation.lf_killmite");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ======================================================================
|
|
// Script Triggers
|
|
// ======================================================================
|
|
|
|
//-- This function should move to base_class.java
|
|
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
|
|
{
|
|
Object[] objects = new Object[responses.length];
|
|
System.arraycopy(responses, 0, objects, 0, responses.length);
|
|
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
trigger OnStartNpcConversation (obj_id player)
|
|
{
|
|
obj_id npc = self;
|
|
|
|
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
|
|
return SCRIPT_OVERRIDE;
|
|
|
|
//-- [NOTE]
|
|
if (!lf_killmite_condition_questtaken (player, npc))
|
|
{
|
|
lf_killmite_action_faceplayer (player, npc);
|
|
|
|
//-- NPC: Hello! Sorry to bother you, but do you have some time to check out a mite nest?
|
|
string_id message = new string_id (c_stringFile, "s_159");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: I suppose I have the time.
|
|
boolean hasResponse0 = false;
|
|
if (lf_killmite_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
//-- PLAYER: Not right now.
|
|
boolean hasResponse1 = false;
|
|
if (lf_killmite_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse1 = true;
|
|
}
|
|
|
|
//-- PLAYER: Maybe. Would you tell me more about it?
|
|
boolean hasResponse2 = false;
|
|
if (lf_killmite_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse2 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_161");
|
|
|
|
if (hasResponse1)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_177");
|
|
|
|
if (hasResponse2)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_183");
|
|
|
|
utils.setScriptVar (player, "conversation.lf_killmite.branchId", 1);
|
|
|
|
npcStartConversation (player, npc, "lf_killmite", message, responses);
|
|
}
|
|
else
|
|
{
|
|
chat.chat (npc, player, message);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [NOTE]
|
|
if (lf_killmite_condition_ifquestinprogress (player, npc))
|
|
{
|
|
lf_killmite_action_faceplayer (player, npc);
|
|
|
|
//-- NPC: How did you fare?
|
|
string_id message = new string_id (c_stringFile, "s_188");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: I got all the samples that you wanted. Didn't you get my data transfers?
|
|
boolean hasResponse0 = false;
|
|
if (lf_killmite_condition_ifquestiscompleted (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
//-- PLAYER: I'm not done yet.
|
|
boolean hasResponse1 = false;
|
|
if (lf_killmite_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse1 = true;
|
|
}
|
|
|
|
//-- PLAYER: I got lost. Do you have the location of the cave?
|
|
boolean hasResponse2 = false;
|
|
if (lf_killmite_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse2 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_191");
|
|
|
|
if (hasResponse1)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_207");
|
|
|
|
if (hasResponse2)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_212");
|
|
|
|
utils.setScriptVar (player, "conversation.lf_killmite.branchId", 7);
|
|
|
|
npcStartConversation (player, npc, "lf_killmite", message, responses);
|
|
}
|
|
else
|
|
{
|
|
chat.chat (npc, player, message);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [NOTE]
|
|
if (lf_killmite_condition_questrewarded (player, npc))
|
|
{
|
|
lf_killmite_action_faceplayer (player, npc);
|
|
|
|
//-- NPC: Hello! It's good to see you again.
|
|
string_id message = new string_id (c_stringFile, "s_217");
|
|
chat.chat (npc, player, message);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
|
|
{
|
|
if (conversationId != "lf_killmite")
|
|
return SCRIPT_CONTINUE;
|
|
|
|
obj_id npc = self;
|
|
|
|
int branchId = utils.getIntScriptVar (player, "conversation.lf_killmite.branchId");
|
|
|
|
if (branchId == 1 && lf_killmite_handleBranch1 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 2 && lf_killmite_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 6 && lf_killmite_handleBranch6 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 7 && lf_killmite_handleBranch7 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 8 && lf_killmite_handleBranch8 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
|
|
|
|
utils.removeScriptVar (player, "conversation.lf_killmite.branchId");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ======================================================================
|
|
|