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dsrc/sku.0/sys.server/compiled/game/script/conversation/murmur_side_brother.script
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// ======================================================================
//
// murmur_side_brother.script
//
//
//
// Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE!
//
// ======================================================================
// ======================================================================
// Library Includes
// ======================================================================
include library.ai_lib;
include library.chat;
include library.groundquests;
include library.utils;
// ======================================================================
// Script Constants
// ======================================================================
string c_stringFile = "conversation/murmur_side_brother";
// ======================================================================
// Script Conditions
// ======================================================================
boolean murmur_side_brother_condition__defaultCondition (obj_id player, obj_id npc)
{
return true;
}
// ----------------------------------------------------------------------
boolean murmur_side_brother_condition_notFoundRemains (obj_id player, obj_id npc)
{
return groundquests.isTaskActive(player, "coronet_murmurs_side_4", "murmur_side_missing_brother");
}
// ----------------------------------------------------------------------
boolean murmur_side_brother_condition_avengedJenson (obj_id player, obj_id npc)
{
return groundquests.isTaskActive(player, "coronet_murmurs_side_4", "murmur_side_return_jeridel");
}
// ----------------------------------------------------------------------
boolean murmur_side_brother_condition_finishedQuest (obj_id player, obj_id npc)
{
return groundquests.hasCompletedQuest(player, "coronet_murmurs_side_4");
}
// ----------------------------------------------------------------------
boolean murmur_side_brother_condition_foundRemains (obj_id player, obj_id npc)
{
return groundquests.hasCompletedTask(player, "coronet_murmurs_side_4", "murmur_side_missing_brother");
}
// ======================================================================
// Script Actions
// ======================================================================
void murmur_side_brother_action_grantSideQuest (obj_id player, obj_id npc)
{
groundquests.grantQuest(player, "coronet_murmurs_side_4");
}
// ----------------------------------------------------------------------
void murmur_side_brother_action_completeSideQuest (obj_id player, obj_id npc)
{
groundquests.sendSignal(player, "murmur_side_return");
}
// ----------------------------------------------------------------------
void murmur_side_brother_action_facePlayer (obj_id player, obj_id npc)
{
faceTo(npc, player);
}
// ======================================================================
// Script %TO Tokens
// ======================================================================
// ======================================================================
// Script %DI Tokens
// ======================================================================
// ======================================================================
// Script %DF Tokens
// ======================================================================
// ======================================================================
// handleBranch<n> Functions
// ======================================================================
int murmur_side_brother_handleBranch2 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: You have destroyed the monster that killed Jenson?
//-- [RESPONSE NOTE]
//-- PLAYER: Yes, it is dead. Where are my credits?
if (response == "s_14")
{
//-- [NOTE]
if (murmur_side_brother_condition__defaultCondition (player, npc))
{
murmur_side_brother_action_completeSideQuest (player, npc);
//-- NPC: Here. Take them. I hate this place. I am glad you came to destroy it.
string_id message = new string_id (c_stringFile, "s_15");
utils.removeScriptVar (player, "conversation.murmur_side_brother.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int murmur_side_brother_handleBranch4 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Did you find him?
//-- [RESPONSE NOTE]
//-- PLAYER: Yes, but he is dead. I did find out what killed him.
if (response == "s_11")
{
//-- [NOTE]
if (murmur_side_brother_condition__defaultCondition (player, npc))
{
//-- NPC: Dead! What killed him! Kill it, and you will still get your money!
string_id message = new string_id (c_stringFile, "s_12");
utils.removeScriptVar (player, "conversation.murmur_side_brother.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int murmur_side_brother_handleBranch6 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Did you find him yet?
//-- [RESPONSE NOTE]
//-- PLAYER: No, I am still looking. Have patience.
if (response == "s_20")
{
//-- [NOTE]
if (murmur_side_brother_condition__defaultCondition (player, npc))
{
//-- NPC: I am sorry, I am just worried.
string_id message = new string_id (c_stringFile, "s_22");
utils.removeScriptVar (player, "conversation.murmur_side_brother.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int murmur_side_brother_handleBranch8 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: WAIT!! Please don't hurt me!
//-- [RESPONSE NOTE]
//-- PLAYER: What's in it for me?
if (response == "s_26")
{
//-- [NOTE]
if (murmur_side_brother_condition__defaultCondition (player, npc))
{
//-- NPC: I...I can pay you. In fact, if you find my brother as well, I will give you all I have in savings.
string_id message = new string_id (c_stringFile, "s_28");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: That's more like it. Where can I find this brother of yours?
boolean hasResponse0 = false;
if (murmur_side_brother_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_30");
utils.setScriptVar (player, "conversation.murmur_side_brother.branchId", 9);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.murmur_side_brother.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int murmur_side_brother_handleBranch9 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: I...I can pay you. In fact, if you find my brother as well, I will give you all I have in savings.
//-- [RESPONSE NOTE]
//-- PLAYER: That's more like it. Where can I find this brother of yours?
if (response == "s_30")
{
//-- [NOTE]
if (murmur_side_brother_condition__defaultCondition (player, npc))
{
//-- NPC: I don't know exactly. He was promoted to lead creature handler three days ago. That was the last time I saw him. He must be stuck in the third level.
string_id message = new string_id (c_stringFile, "s_32");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: It so happens I am going that way. I will look for him. Stay here.
boolean hasResponse0 = false;
if (murmur_side_brother_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_34");
utils.setScriptVar (player, "conversation.murmur_side_brother.branchId", 10);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.murmur_side_brother.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int murmur_side_brother_handleBranch10 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: I don't know exactly. He was promoted to lead creature handler three days ago. That was the last time I saw him. He must be stuck in the third level.
//-- [RESPONSE NOTE]
//-- PLAYER: It so happens I am going that way. I will look for him. Stay here.
if (response == "s_34")
{
//-- [NOTE]
if (murmur_side_brother_condition__defaultCondition (player, npc))
{
murmur_side_brother_action_grantSideQuest (player, npc);
//-- NPC: Of course, I will start the bank transfer while you are gone.
string_id message = new string_id (c_stringFile, "s_36");
utils.removeScriptVar (player, "conversation.murmur_side_brother.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
// ======================================================================
// User Script Triggers
// ======================================================================
trigger OnInitialize ()
{
if ((!isTangible (self)) || (isPlayer (self)))
detachScript(self, "conversation.murmur_side_brother");
setCondition (self, CONDITION_CONVERSABLE);
setCondition (self, CONDITION_INTERESTING);
return SCRIPT_CONTINUE;
}
trigger OnAttach ()
{
setCondition (self, CONDITION_CONVERSABLE);
setCondition (self, CONDITION_INTERESTING);
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
{
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
menuInfoData.setServerNotify (false);
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnIncapacitated (obj_id killer)
{
clearCondition (self, CONDITION_CONVERSABLE);
detachScript (self, "conversation.murmur_side_brother");
return SCRIPT_CONTINUE;
}
// ======================================================================
// Script Triggers
// ======================================================================
//-- This function should move to base_class.java
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
{
Object[] objects = new Object[responses.length];
System.arraycopy(responses, 0, objects, 0, responses.length);
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
}
// ----------------------------------------------------------------------
trigger OnStartNpcConversation (obj_id player)
{
obj_id npc = self;
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
return SCRIPT_OVERRIDE;
//-- [NOTE]
if (murmur_side_brother_condition_finishedQuest (player, npc))
{
murmur_side_brother_action_facePlayer (player, npc);
//-- NPC: What? I payed you already, leave me to my grief.
string_id message = new string_id (c_stringFile, "s_16");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (murmur_side_brother_condition_avengedJenson (player, npc))
{
murmur_side_brother_action_facePlayer (player, npc);
//-- NPC: You have destroyed the monster that killed Jenson?
string_id message = new string_id (c_stringFile, "s_13");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Yes, it is dead. Where are my credits?
boolean hasResponse0 = false;
if (murmur_side_brother_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_14");
utils.setScriptVar (player, "conversation.murmur_side_brother.branchId", 2);
npcStartConversation (player, npc, "murmur_side_brother", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (murmur_side_brother_condition_foundRemains (player, npc))
{
murmur_side_brother_action_facePlayer (player, npc);
//-- NPC: Did you find him?
string_id message = new string_id (c_stringFile, "s_10");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Yes, but he is dead. I did find out what killed him.
boolean hasResponse0 = false;
if (murmur_side_brother_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_11");
utils.setScriptVar (player, "conversation.murmur_side_brother.branchId", 4);
npcStartConversation (player, npc, "murmur_side_brother", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (murmur_side_brother_condition_notFoundRemains (player, npc))
{
//-- NPC: Did you find him yet?
string_id message = new string_id (c_stringFile, "s_18");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: No, I am still looking. Have patience.
boolean hasResponse0 = false;
if (murmur_side_brother_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_20");
utils.setScriptVar (player, "conversation.murmur_side_brother.branchId", 6);
npcStartConversation (player, npc, "murmur_side_brother", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (murmur_side_brother_condition__defaultCondition (player, npc))
{
doAnimationAction (npc, "implore");
murmur_side_brother_action_facePlayer (player, npc);
//-- NPC: WAIT!! Please don't hurt me!
string_id message = new string_id (c_stringFile, "s_24");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: What's in it for me?
boolean hasResponse0 = false;
if (murmur_side_brother_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_26");
utils.setScriptVar (player, "conversation.murmur_side_brother.branchId", 8);
npcStartConversation (player, npc, "murmur_side_brother", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
{
if (conversationId != "murmur_side_brother")
return SCRIPT_CONTINUE;
obj_id npc = self;
int branchId = utils.getIntScriptVar (player, "conversation.murmur_side_brother.branchId");
if (branchId == 2 && murmur_side_brother_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 4 && murmur_side_brother_handleBranch4 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 6 && murmur_side_brother_handleBranch6 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 8 && murmur_side_brother_handleBranch8 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 9 && murmur_side_brother_handleBranch9 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 10 && murmur_side_brother_handleBranch10 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
utils.removeScriptVar (player, "conversation.murmur_side_brother.branchId");
return SCRIPT_CONTINUE;
}
// ======================================================================