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https://bitbucket.org/seefoe/dsrc.git
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676 lines
19 KiB
Plaintext
676 lines
19 KiB
Plaintext
// ======================================================================
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//
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// npe_side_jolka.script
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//
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//
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//
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// Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE!
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//
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// ======================================================================
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// ======================================================================
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// Library Includes
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// ======================================================================
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include library.ai_lib;
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include library.chat;
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include library.groundquests;
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include library.npe;
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include library.utils;
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// ======================================================================
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// Script Constants
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// ======================================================================
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string c_stringFile = "conversation/npe_side_jolka";
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// ======================================================================
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// Script Conditions
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// ======================================================================
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boolean npe_side_jolka_condition__defaultCondition (obj_id player, obj_id npc)
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{
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return true;
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}
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// ----------------------------------------------------------------------
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boolean npe_side_jolka_condition_hasFinishedTemplate (obj_id player, obj_id npc)
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{
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return hasObjVar(player, "npe.finishedTemplate");
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}
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// ----------------------------------------------------------------------
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boolean npe_side_jolka_condition_finishedQuest (obj_id player, obj_id npc)
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{
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return groundquests.hasCompletedQuest(player, "npe_side_jolka");
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}
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// ----------------------------------------------------------------------
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boolean npe_side_jolka_condition_stillOnQuest (obj_id player, obj_id npc)
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{
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return groundquests.isTaskActive(player, "npe_side_jolka", "gathering");
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}
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// ----------------------------------------------------------------------
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boolean npe_side_jolka_condition_hasFinishedTask (obj_id player, obj_id npc)
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{
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return groundquests.isTaskActive(player, "npe_side_jolka", "return");
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}
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// ======================================================================
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// Script Actions
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// ======================================================================
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void npe_side_jolka_action_giveJolkaQuest (obj_id player, obj_id npc)
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{
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groundquests.requestGrantQuest(player, "npe_side_jolka");
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}
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// ----------------------------------------------------------------------
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void npe_side_jolka_action_signalEndQuest (obj_id player, obj_id npc)
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{
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groundquests.sendSignal(player, "npe_jolka_signal");
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npe.sendDelayed3poPopup(player, 3, 11, "sound/c3po_29.snd", "npe", "pop_credits", "npe.credits");
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}
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// ======================================================================
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// Script %TO Tokens
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// ======================================================================
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// ======================================================================
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// Script %DI Tokens
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// ======================================================================
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// ======================================================================
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// Script %DF Tokens
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// ======================================================================
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// ======================================================================
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// handleBranch<n> Functions
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// ======================================================================
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int npe_side_jolka_handleBranch2 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Do you have the power converter?
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//-- [RESPONSE NOTE]
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//-- PLAYER: Yes, here it is.
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if (response == "s_40")
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{
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doAnimationAction (player, "feed_creature_medium");
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//-- [NOTE]
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if (npe_side_jolka_condition__defaultCondition (player, npc))
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{
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npe_side_jolka_action_signalEndQuest (player, npc);
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//-- NPC: Perfect! Thank you. Here, take these credits. The Wookiee was getting impatient.
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string_id message = new string_id (c_stringFile, "s_42");
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utils.removeScriptVar (player, "conversation.npe_side_jolka.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int npe_side_jolka_handleBranch4 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Have you gotten that power converter yet?
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//-- [RESPONSE NOTE]
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//-- PLAYER: No, I will get it right away.
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if (response == "s_28")
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{
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//-- [NOTE]
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if (npe_side_jolka_condition__defaultCondition (player, npc))
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{
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//-- NPC: Please hurry.
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string_id message = new string_id (c_stringFile, "s_30");
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utils.removeScriptVar (player, "conversation.npe_side_jolka.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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//-- [RESPONSE NOTE]
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//-- PLAYER: Where would I find it again?
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if (response == "s_32")
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{
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//-- [NOTE]
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if (npe_side_jolka_condition__defaultCondition (player, npc))
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{
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//-- NPC: Take it from one of the malfunctioning droids on the lower level.
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string_id message = new string_id (c_stringFile, "s_34");
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utils.removeScriptVar (player, "conversation.npe_side_jolka.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int npe_side_jolka_handleBranch7 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: I wish you could help me, but you seem to be without a profession. Come back later. I could use your help.
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//-- [RESPONSE NOTE]
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//-- PLAYER: Okay, I will.
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if (response == "s_15")
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{
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//-- [NOTE]
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if (npe_side_jolka_condition__defaultCondition (player, npc))
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{
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//-- NPC: See you then.
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string_id message = new string_id (c_stringFile, "s_17");
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utils.removeScriptVar (player, "conversation.npe_side_jolka.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int npe_side_jolka_handleBranch9 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Don't worry, little R2 unit. I'll get you all fixed up. Oh, I didn't see you there. But I am glad you are here.
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//-- [RESPONSE NOTE]
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//-- PLAYER: You are?
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if (response == "s_21")
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{
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//-- [NOTE]
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if (npe_side_jolka_condition__defaultCondition (player, npc))
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{
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//-- NPC: Yes, this R2 unit was damaged by blaster fire and is in desperate need of a new power converter.
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string_id message = new string_id (c_stringFile, "s_23");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: You can count on me!
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boolean hasResponse0 = false;
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if (npe_side_jolka_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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//-- PLAYER: Where would I find one of those?
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boolean hasResponse1 = false;
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if (npe_side_jolka_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse1 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_25");
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if (hasResponse1)
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responses [responseIndex++] = new string_id (c_stringFile, "s_33");
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utils.setScriptVar (player, "conversation.npe_side_jolka.branchId", 10);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.npe_side_jolka.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int npe_side_jolka_handleBranch10 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Yes, this R2 unit was damaged by blaster fire and is in desperate need of a new power converter.
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//-- [RESPONSE NOTE]
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//-- PLAYER: You can count on me!
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if (response == "s_25")
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{
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doAnimationAction (player, "point_to_self");
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//-- [NOTE]
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if (npe_side_jolka_condition__defaultCondition (player, npc))
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{
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npe_side_jolka_action_giveJolkaQuest (player, npc);
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//-- NPC: Good. Try to bring one back that isn't damaged.
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string_id message = new string_id (c_stringFile, "s_29");
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utils.removeScriptVar (player, "conversation.npe_side_jolka.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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//-- [RESPONSE NOTE]
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//-- PLAYER: Where would I find one of those?
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if (response == "s_33")
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{
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//-- [NOTE]
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if (npe_side_jolka_condition__defaultCondition (player, npc))
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{
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//-- NPC: I hear there are some malfunctioning droids in the lower level. I am sure no one would mind if you borrowed one from them. Make sure to bring me one that is still intact and functional.
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string_id message = new string_id (c_stringFile, "s_36");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: I will go there at once.
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boolean hasResponse0 = false;
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if (npe_side_jolka_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_39");
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utils.setScriptVar (player, "conversation.npe_side_jolka.branchId", 12);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.npe_side_jolka.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int npe_side_jolka_handleBranch12 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: I hear there are some malfunctioning droids in the lower level. I am sure no one would mind if you borrowed one from them. Make sure to bring me one that is still intact and functional.
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//-- [RESPONSE NOTE]
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//-- PLAYER: I will go there at once.
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if (response == "s_39")
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{
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//-- [NOTE]
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if (npe_side_jolka_condition__defaultCondition (player, npc))
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{
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npe_side_jolka_action_giveJolkaQuest (player, npc);
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//-- NPC: Thanks. The large Wookiee out there seems to like this droid. I'd hate for him to do something to me if I couldn't get it fixed.
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string_id message = new string_id (c_stringFile, "s_43");
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utils.removeScriptVar (player, "conversation.npe_side_jolka.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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// ======================================================================
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// User Script Triggers
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// ======================================================================
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trigger OnInitialize ()
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{
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if ((!isMob (self)) || (isPlayer (self)))
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detachScript(self, "conversation.npe_side_jolka");
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setCondition (self, CONDITION_CONVERSABLE);
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setPosture(self, POSTURE_CROUCHED);
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setName( self, "Jolka");
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setInvulnerable(self, true );
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return SCRIPT_CONTINUE;
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}
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trigger OnAttach ()
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{
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setCondition (self, CONDITION_CONVERSABLE);
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setPosture(self, POSTURE_CROUCHED);
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setName( self, "Jolka");
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setInvulnerable(self, true );
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return SCRIPT_CONTINUE;
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}
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trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
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{
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int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
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menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
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menuInfoData.setServerNotify (false);
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnIncapacitated (obj_id killer)
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{
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clearCondition (self, CONDITION_CONVERSABLE);
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detachScript (self, "conversation.npe_side_jolka");
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return SCRIPT_CONTINUE;
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}
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// ======================================================================
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// Script Triggers
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// ======================================================================
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//-- This function should move to base_class.java
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boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
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{
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Object[] objects = new Object[responses.length];
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System.arraycopy(responses, 0, objects, 0, responses.length);
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return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
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}
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// ----------------------------------------------------------------------
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trigger OnStartNpcConversation (obj_id player)
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{
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obj_id npc = self;
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if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
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return SCRIPT_OVERRIDE;
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//-- [NOTE]
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if (npe_side_jolka_condition_finishedQuest (player, npc))
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{
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//-- NPC: Thanks for all your help, %TU.
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string_id message = new string_id (c_stringFile, "s_45");
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prose_package pp = new prose_package ();
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pp.stringId = message;
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pp.actor.set (player);
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pp.target.set (npc);
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chat.chat (npc, player, null, null, pp);
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (npe_side_jolka_condition_hasFinishedTask (player, npc))
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{
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//-- NPC: Do you have the power converter?
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string_id message = new string_id (c_stringFile, "s_38");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Yes, here it is.
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boolean hasResponse0 = false;
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if (npe_side_jolka_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_40");
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utils.setScriptVar (player, "conversation.npe_side_jolka.branchId", 2);
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npcStartConversation (player, npc, "npe_side_jolka", message, responses);
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}
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else
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{
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chat.chat (npc, player, message);
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}
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (npe_side_jolka_condition_stillOnQuest (player, npc))
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{
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//-- NPC: Have you gotten that power converter yet?
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string_id message = new string_id (c_stringFile, "s_26");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: No, I will get it right away.
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boolean hasResponse0 = false;
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if (npe_side_jolka_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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//-- PLAYER: Where would I find it again?
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boolean hasResponse1 = false;
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if (npe_side_jolka_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse1 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_28");
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if (hasResponse1)
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responses [responseIndex++] = new string_id (c_stringFile, "s_32");
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utils.setScriptVar (player, "conversation.npe_side_jolka.branchId", 4);
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npcStartConversation (player, npc, "npe_side_jolka", message, responses);
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}
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else
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{
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chat.chat (npc, player, message);
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}
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (!npe_side_jolka_condition_hasFinishedTemplate (player, npc))
|
|
{
|
|
//-- NPC: I wish you could help me, but you seem to be without a profession. Come back later. I could use your help.
|
|
string_id message = new string_id (c_stringFile, "s_13");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: Okay, I will.
|
|
boolean hasResponse0 = false;
|
|
if (npe_side_jolka_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_15");
|
|
|
|
utils.setScriptVar (player, "conversation.npe_side_jolka.branchId", 7);
|
|
|
|
npcStartConversation (player, npc, "npe_side_jolka", message, responses);
|
|
}
|
|
else
|
|
{
|
|
chat.chat (npc, player, message);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [NOTE]
|
|
if (npe_side_jolka_condition_hasFinishedTemplate (player, npc))
|
|
{
|
|
//-- NPC: Don't worry, little R2 unit. I'll get you all fixed up. Oh, I didn't see you there. But I am glad you are here.
|
|
string_id message = new string_id (c_stringFile, "s_19");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: You are?
|
|
boolean hasResponse0 = false;
|
|
if (npe_side_jolka_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_21");
|
|
|
|
utils.setScriptVar (player, "conversation.npe_side_jolka.branchId", 9);
|
|
|
|
npcStartConversation (player, npc, "npe_side_jolka", message, responses);
|
|
}
|
|
else
|
|
{
|
|
chat.chat (npc, player, message);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [NOTE]
|
|
if (npe_side_jolka_condition__defaultCondition (player, npc))
|
|
{
|
|
//-- NPC: I am busy right now.
|
|
string_id message = new string_id (c_stringFile, "s_46");
|
|
chat.chat (npc, player, message);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
|
|
{
|
|
if (conversationId != "npe_side_jolka")
|
|
return SCRIPT_CONTINUE;
|
|
|
|
obj_id npc = self;
|
|
|
|
int branchId = utils.getIntScriptVar (player, "conversation.npe_side_jolka.branchId");
|
|
|
|
if (branchId == 2 && npe_side_jolka_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 4 && npe_side_jolka_handleBranch4 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 7 && npe_side_jolka_handleBranch7 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 9 && npe_side_jolka_handleBranch9 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 10 && npe_side_jolka_handleBranch10 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 12 && npe_side_jolka_handleBranch12 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
|
|
|
|
utils.removeScriptVar (player, "conversation.npe_side_jolka.branchId");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ======================================================================
|
|
|