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dsrc/sku.0/sys.server/compiled/game/script/conversation/rtp_wedge_main.script
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// ======================================================================
//
// rtp_wedge_main.script
//
//
//
// Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE!
//
// ======================================================================
// ======================================================================
// Library Includes
// ======================================================================
include library.ai_lib;
include library.chat;
include library.factions;
include library.groundquests;
include library.space_quest;
include library.utils;
// ======================================================================
// Script Constants
// ======================================================================
string c_stringFile = "conversation/rtp_wedge_main";
// ======================================================================
// Script Conditions
// ======================================================================
boolean rtp_wedge_main_condition__defaultCondition (obj_id player, obj_id npc)
{
return true;
}
// ----------------------------------------------------------------------
boolean rtp_wedge_main_condition_rtp_wedge_01_active (obj_id player, obj_id npc)
{
return groundquests.isQuestActive(player, "rtp_wedge_01");
}
// ----------------------------------------------------------------------
boolean rtp_wedge_main_condition_rtp_wedge_01_complete (obj_id player, obj_id npc)
{
return groundquests.isTaskActive(player, "rtp_wedge_01", "rtp_wedge_01_03") ||
groundquests.hasCompletedQuest(player, "rtp_wedge_01");
}
// ----------------------------------------------------------------------
boolean rtp_wedge_main_condition_completedQualdo (obj_id player, obj_id npc)
{
return groundquests.hasCompletedQuest(player, "rtp_qualdo_01");
}
// ----------------------------------------------------------------------
boolean rtp_wedge_main_condition_notRebel (obj_id player, obj_id npc)
{
string playerFaction = factions.getFaction(player);
if ( playerFaction == null || !playerFaction.equals("Rebel") )
{
return true;
}
return false;
}
// ----------------------------------------------------------------------
boolean rtp_wedge_main_condition_rebel_isOnLeave (obj_id player, obj_id npc)
{
return factions.isOnLeave(player);
}
// ======================================================================
// Script Actions
// ======================================================================
void rtp_wedge_main_action_rtp_wedge_01_granted (obj_id player, obj_id npc)
{
groundquests.grantQuest(player, "rtp_wedge_01");
}
// ----------------------------------------------------------------------
void rtp_wedge_main_action_rtp_wedge_01_signal (obj_id player, obj_id npc)
{
groundquests.sendSignal(player, "rtp_wedge_01_03");
}
// ======================================================================
// Script %TO Tokens
// ======================================================================
// ======================================================================
// Script %DI Tokens
// ======================================================================
// ======================================================================
// Script %DF Tokens
// ======================================================================
// ======================================================================
// handleBranch<n> Functions
// ======================================================================
int rtp_wedge_main_handleBranch6 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Good, you're here. Call me Wedge. Your orders are to go to Bela Vistal and listen in on a meeting of Imperial officers. With luck, they'll let slip the location of some starships the Empire has taken from us. We need to get those back.
//-- [RESPONSE NOTE]
//-- PLAYER: I'm on my way.
if (response == "s_36")
{
//-- [NOTE]
if (rtp_wedge_main_condition__defaultCondition (player, npc))
{
rtp_wedge_main_action_rtp_wedge_01_granted (player, npc);
//-- NPC: Right. To Bela Vistal then.
string_id message = new string_id (c_stringFile, "s_38");
utils.removeScriptVar (player, "conversation.rtp_wedge_main.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: No thank you.
if (response == "s_40")
{
//-- [NOTE]
if (rtp_wedge_main_condition__defaultCondition (player, npc))
{
//-- NPC: Very well.
string_id message = new string_id (c_stringFile, "s_42");
utils.removeScriptVar (player, "conversation.rtp_wedge_main.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
// ======================================================================
// User Script Triggers
// ======================================================================
trigger OnInitialize ()
{
if ((!isMob (self)) || (isPlayer (self)))
detachScript(self, "conversation.rtp_wedge_main");
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnAttach ()
{
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
{
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
menuInfoData.setServerNotify (false);
faceTo( self, player );
return SCRIPT_CONTINUE;
}
trigger OnIncapacitated (obj_id killer)
{
clearCondition (self, CONDITION_CONVERSABLE);
detachScript (self, "conversation.rtp_wedge_main");
return SCRIPT_CONTINUE;
}
// ======================================================================
// Script Triggers
// ======================================================================
//-- This function should move to base_class.java
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
{
Object[] objects = new Object[responses.length];
System.arraycopy(responses, 0, objects, 0, responses.length);
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
}
// ----------------------------------------------------------------------
trigger OnStartNpcConversation (obj_id player)
{
obj_id npc = self;
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
return SCRIPT_OVERRIDE;
//-- [NOTE]
if (rtp_wedge_main_condition_notRebel (player, npc))
{
//-- NPC: Stand back. This is no place for your kind. Move it.
string_id message = new string_id (c_stringFile, "s_44");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (!rtp_wedge_main_condition_completedQualdo (player, npc))
{
//-- NPC: Greetings trooper. I'm working on locating some starships take by Imperial forces. I may need your help on this later, but for now I have it under control. Check with others on the base for your assignments.
string_id message = new string_id (c_stringFile, "s_13");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (rtp_wedge_main_condition_rebel_isOnLeave (player, npc))
{
//-- NPC: This is active duty stuff, trooper. Come back when you're serious.
string_id message = new string_id (c_stringFile, "s_43");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (rtp_wedge_main_condition_rtp_wedge_01_complete (player, npc))
{
rtp_wedge_main_action_rtp_wedge_01_signal (player, npc);
//-- NPC: I'm receiving word that we managed to recover almost 85% of the starships and even some starship parts. Good work. I'm off duty in a few, but Princess Leia was looking for an operative of your skills. Report to her.
string_id message = new string_id (c_stringFile, "s_20");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (rtp_wedge_main_condition_rtp_wedge_01_active (player, npc))
{
//-- NPC: Listen in on a meeting of Imperial officers. With luck, they'll let slip the location of some starships the Empire has taken from us. We need to get those back.
string_id message = new string_id (c_stringFile, "s_32");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (rtp_wedge_main_condition__defaultCondition (player, npc))
{
//-- NPC: Good, you're here. Call me Wedge. Your orders are to go to Bela Vistal and listen in on a meeting of Imperial officers. With luck, they'll let slip the location of some starships the Empire has taken from us. We need to get those back.
string_id message = new string_id (c_stringFile, "s_34");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: I'm on my way.
boolean hasResponse0 = false;
if (rtp_wedge_main_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: No thank you.
boolean hasResponse1 = false;
if (rtp_wedge_main_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_36");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_40");
utils.setScriptVar (player, "conversation.rtp_wedge_main.branchId", 6);
npcStartConversation (player, npc, "rtp_wedge_main", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
{
if (conversationId != "rtp_wedge_main")
return SCRIPT_CONTINUE;
obj_id npc = self;
int branchId = utils.getIntScriptVar (player, "conversation.rtp_wedge_main.branchId");
if (branchId == 6 && rtp_wedge_main_handleBranch6 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
utils.removeScriptVar (player, "conversation.rtp_wedge_main.branchId");
return SCRIPT_CONTINUE;
}
// ======================================================================