mirror of
https://bitbucket.org/seefoe/dsrc.git
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3413 lines
89 KiB
Plaintext
3413 lines
89 KiB
Plaintext
// ======================================================================
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//
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// sample_links.script
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// Copyright 2003, Sony Online Entertainment
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//
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//
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// DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR!
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//
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// ======================================================================
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// ======================================================================
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// Library Includes
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// ======================================================================
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include library.ai_lib;
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include library.chat;
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// ======================================================================
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// Script Constants
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// ======================================================================
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string c_stringFile = "conversation/sample_links";
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// ======================================================================
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// Script Conditions
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// ======================================================================
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boolean sample_links_condition__defaultCondition (obj_id player, obj_id npc)
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{
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return true;
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}
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// ----------------------------------------------------------------------
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boolean sample_links_condition_condition0001 (obj_id player, obj_id npc)
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{
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return true;
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}
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// ----------------------------------------------------------------------
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boolean sample_links_condition_condition0002 (obj_id player, obj_id npc)
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{
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return true;
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}
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// ======================================================================
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// Script Actions
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// ======================================================================
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void sample_links_action__defaultAction (obj_id player, obj_id npc)
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{
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}
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// ----------------------------------------------------------------------
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void sample_links_action_action0001 (obj_id player, obj_id npc)
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{
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}
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// ======================================================================
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// Script Triggers
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// ======================================================================
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trigger OnInitialize ()
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{
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if ((!isMob (self)) || (isPlayer (self)))
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detachScript(self, "npc.conversation.sample_links");
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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// ----------------------------------------------------------------------
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trigger OnAttach ()
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{
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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// ----------------------------------------------------------------------
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trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
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{
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int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
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menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
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menuInfoData.setServerNotify (false);
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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// ----------------------------------------------------------------------
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trigger OnIncapacitated (obj_id killer)
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{
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clearCondition (self, CONDITION_CONVERSABLE);
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detachScript (self, "npc.conversation.sample_links");
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return SCRIPT_CONTINUE;
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}
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// ----------------------------------------------------------------------
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trigger OnStartNpcConversation (obj_id player)
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{
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if (ai_lib.isInCombat (self) || ai_lib.isInCombat (player))
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return SCRIPT_OVERRIDE;
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//-- [NOTE]
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if (sample_links_condition__defaultCondition (player, self))
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{
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//-- NPC: B1 - Hi there. I've got some magic tricks to show you. Which one do you want to see?
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string_id message = new string_id (c_stringFile, "s_f8d0c9d2");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: R1 - Trick 1
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boolean hasResponse0 = false;
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if (sample_links_condition__defaultCondition (player, self))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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//-- PLAYER: R2 - Trick 2
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boolean hasResponse1 = false;
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if (sample_links_condition__defaultCondition (player, self))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse1 = true;
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}
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//-- PLAYER: R3 - Trick 3
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boolean hasResponse2 = false;
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if (sample_links_condition__defaultCondition (player, self))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse2 = true;
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}
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//-- PLAYER: Do you have any more tricks?
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boolean hasResponse3 = false;
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if (sample_links_condition__defaultCondition (player, self))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse3 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_79345378");
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if (hasResponse1)
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responses [responseIndex++] = new string_id (c_stringFile, "s_7a43e024");
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if (hasResponse2)
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responses [responseIndex++] = new string_id (c_stringFile, "s_872e7a7d");
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if (hasResponse3)
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responses [responseIndex++] = new string_id (c_stringFile, "s_9ede25b7");
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setObjVar (player, "conversation.sample_links.branchId", 1);
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npcStartConversation (player, self, "sample_links", message, responses);
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}
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else
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{
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chat.chat (self, message);
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}
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return SCRIPT_CONTINUE;
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}
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chat.chat (self, "Error: All conditions for OnStartNpcConversation were false.");
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return SCRIPT_CONTINUE;
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}
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// ----------------------------------------------------------------------
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trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
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{
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if (conversationId != "sample_links")
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return SCRIPT_CONTINUE;
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int branchId = getIntObjVar (player, "conversation.sample_links.branchId");
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//-- [BRANCH NOTE]
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//-- NPC: B1 - Hi there. I've got some magic tricks to show you. Which one do you want to see?
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//-- [RESPONSE NOTE]
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//-- PLAYER: R1 - Trick 1
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if (branchId == 1 && response == "s_79345378")
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{
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//-- [NOTE]
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if (sample_links_condition__defaultCondition (player, self))
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{
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//-- NPC: So, you've seen trick 1. Which trick do you want to see now?
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string_id message = new string_id (c_stringFile, "s_3c59e302");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: R1 - Trick 1
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boolean hasResponse0 = false;
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if (sample_links_condition__defaultCondition (player, self))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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//-- PLAYER: R2 - Trick 2
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boolean hasResponse1 = false;
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if (sample_links_condition__defaultCondition (player, self))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse1 = true;
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}
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//-- PLAYER: R3 - Trick 3
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boolean hasResponse2 = false;
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if (sample_links_condition__defaultCondition (player, self))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse2 = true;
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}
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//-- PLAYER: Do you have any more tricks?
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boolean hasResponse3 = false;
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if (sample_links_condition__defaultCondition (player, self))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse3 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_79345378");
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if (hasResponse1)
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responses [responseIndex++] = new string_id (c_stringFile, "s_7a43e024");
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if (hasResponse2)
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responses [responseIndex++] = new string_id (c_stringFile, "s_872e7a7d");
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if (hasResponse3)
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responses [responseIndex++] = new string_id (c_stringFile, "s_9ede25b7");
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setObjVar (player, "conversation.sample_links.branchId", 1);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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removeObjVar (player, "conversation.sample_links.branchId");
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npcSpeak (player, message);
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npcEndConversation (player);
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}
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return SCRIPT_CONTINUE;
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}
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chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'B1 - Hi there. I've got some magic tricks to show you. Which one do you want to see?' were false.");
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return SCRIPT_CONTINUE;
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}
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//-- [BRANCH NOTE]
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//-- NPC: B1 - Hi there. I've got some magic tricks to show you. Which one do you want to see?
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//-- [RESPONSE NOTE]
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//-- PLAYER: R2 - Trick 2
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if (branchId == 1 && response == "s_7a43e024")
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{
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//-- [NOTE]
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if (sample_links_condition__defaultCondition (player, self))
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{
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//-- NPC: So, you've seen trick 2. Which trick do you want to see now?
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string_id message = new string_id (c_stringFile, "s_a91a9b13");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: R1 - Trick 1
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boolean hasResponse0 = false;
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if (sample_links_condition__defaultCondition (player, self))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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//-- PLAYER: R2 - Trick 2
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boolean hasResponse1 = false;
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if (sample_links_condition__defaultCondition (player, self))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse1 = true;
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}
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//-- PLAYER: R3 - Trick 3
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boolean hasResponse2 = false;
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if (sample_links_condition__defaultCondition (player, self))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse2 = true;
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}
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//-- PLAYER: Do you have any more tricks?
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boolean hasResponse3 = false;
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if (sample_links_condition__defaultCondition (player, self))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse3 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_79345378");
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if (hasResponse1)
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responses [responseIndex++] = new string_id (c_stringFile, "s_7a43e024");
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if (hasResponse2)
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responses [responseIndex++] = new string_id (c_stringFile, "s_872e7a7d");
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if (hasResponse3)
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responses [responseIndex++] = new string_id (c_stringFile, "s_9ede25b7");
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setObjVar (player, "conversation.sample_links.branchId", 1);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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removeObjVar (player, "conversation.sample_links.branchId");
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npcSpeak (player, message);
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npcEndConversation (player);
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}
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return SCRIPT_CONTINUE;
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}
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chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'B1 - Hi there. I've got some magic tricks to show you. Which one do you want to see?' were false.");
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return SCRIPT_CONTINUE;
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}
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//-- [BRANCH NOTE]
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//-- NPC: B1 - Hi there. I've got some magic tricks to show you. Which one do you want to see?
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//-- [RESPONSE NOTE]
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//-- PLAYER: R3 - Trick 3
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if (branchId == 1 && response == "s_872e7a7d")
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{
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//-- [NOTE]
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if (sample_links_condition__defaultCondition (player, self))
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{
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//-- NPC: So, you've seen trick 3. Which trick do you want to see now?
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string_id message = new string_id (c_stringFile, "s_2664b871");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: R1 - Trick 1
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boolean hasResponse0 = false;
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if (sample_links_condition__defaultCondition (player, self))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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//-- PLAYER: R2 - Trick 2
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boolean hasResponse1 = false;
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if (sample_links_condition__defaultCondition (player, self))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse1 = true;
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}
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//-- PLAYER: R3 - Trick 3
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boolean hasResponse2 = false;
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if (sample_links_condition__defaultCondition (player, self))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse2 = true;
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}
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//-- PLAYER: Do you have any more tricks?
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boolean hasResponse3 = false;
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if (sample_links_condition__defaultCondition (player, self))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse3 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_79345378");
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if (hasResponse1)
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responses [responseIndex++] = new string_id (c_stringFile, "s_7a43e024");
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if (hasResponse2)
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responses [responseIndex++] = new string_id (c_stringFile, "s_872e7a7d");
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if (hasResponse3)
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responses [responseIndex++] = new string_id (c_stringFile, "s_9ede25b7");
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setObjVar (player, "conversation.sample_links.branchId", 1);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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removeObjVar (player, "conversation.sample_links.branchId");
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npcSpeak (player, message);
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npcEndConversation (player);
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}
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return SCRIPT_CONTINUE;
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}
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chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'B1 - Hi there. I've got some magic tricks to show you. Which one do you want to see?' were false.");
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return SCRIPT_CONTINUE;
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}
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//-- [BRANCH NOTE]
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//-- NPC: B1 - Hi there. I've got some magic tricks to show you. Which one do you want to see?
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//-- [RESPONSE NOTE]
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//-- PLAYER: Do you have any more tricks?
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if (branchId == 1 && response == "s_9ede25b7")
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{
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//-- [NOTE]
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if (sample_links_condition__defaultCondition (player, self))
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{
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//-- NPC: I think so. What do you want to see?
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string_id message = new string_id (c_stringFile, "s_cde8ebfe");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: R4 - Trick 4
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boolean hasResponse0 = false;
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if (sample_links_condition__defaultCondition (player, self))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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//-- PLAYER: R5 - Trick 5
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boolean hasResponse1 = false;
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if (sample_links_condition__defaultCondition (player, self))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse1 = true;
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}
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//-- PLAYER: R6 - Trick 6
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boolean hasResponse2 = false;
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if (sample_links_condition__defaultCondition (player, self))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse2 = true;
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}
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//-- PLAYER: I want to see the first 3.
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boolean hasResponse3 = false;
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if (sample_links_condition__defaultCondition (player, self))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse3 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_7cac869c");
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if (hasResponse1)
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responses [responseIndex++] = new string_id (c_stringFile, "s_81c11cc5");
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if (hasResponse2)
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responses [responseIndex++] = new string_id (c_stringFile, "s_82b6af99");
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if (hasResponse3)
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responses [responseIndex++] = new string_id (c_stringFile, "s_d3ff6fc9");
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setObjVar (player, "conversation.sample_links.branchId", 5);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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removeObjVar (player, "conversation.sample_links.branchId");
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npcSpeak (player, message);
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npcEndConversation (player);
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}
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return SCRIPT_CONTINUE;
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}
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chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'B1 - Hi there. I've got some magic tricks to show you. Which one do you want to see?' were false.");
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|
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return SCRIPT_CONTINUE;
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}
|
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|
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//-- [BRANCH NOTE]
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|
//-- NPC: So, you've seen trick 1. Which trick do you want to see now?
|
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//-- [RESPONSE NOTE]
|
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//-- PLAYER: R1 - Trick 1
|
|
if (branchId == 2 && response == "s_79345378")
|
|
{
|
|
//-- [NOTE]
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
//-- NPC: So, you've seen trick 1. Which trick do you want to see now?
|
|
string_id message = new string_id (c_stringFile, "s_3c59e302");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: R1 - Trick 1
|
|
boolean hasResponse0 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
//-- PLAYER: R2 - Trick 2
|
|
boolean hasResponse1 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse1 = true;
|
|
}
|
|
|
|
//-- PLAYER: R3 - Trick 3
|
|
boolean hasResponse2 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse2 = true;
|
|
}
|
|
|
|
//-- PLAYER: Do you have any more tricks?
|
|
boolean hasResponse3 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse3 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_79345378");
|
|
|
|
if (hasResponse1)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_7a43e024");
|
|
|
|
if (hasResponse2)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_872e7a7d");
|
|
|
|
if (hasResponse3)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_9ede25b7");
|
|
|
|
setObjVar (player, "conversation.sample_links.branchId", 1);
|
|
|
|
npcSpeak (player, message);
|
|
npcSetConversationResponses (player, responses);
|
|
}
|
|
else
|
|
{
|
|
removeObjVar (player, "conversation.sample_links.branchId");
|
|
|
|
npcSpeak (player, message);
|
|
npcEndConversation (player);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'So, you've seen trick 1. Which trick do you want to see now?' were false.");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [BRANCH NOTE]
|
|
//-- NPC: So, you've seen trick 1. Which trick do you want to see now?
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: R2 - Trick 2
|
|
if (branchId == 2 && response == "s_7a43e024")
|
|
{
|
|
//-- [NOTE]
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
//-- NPC: So, you've seen trick 2. Which trick do you want to see now?
|
|
string_id message = new string_id (c_stringFile, "s_a91a9b13");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: R1 - Trick 1
|
|
boolean hasResponse0 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
//-- PLAYER: R2 - Trick 2
|
|
boolean hasResponse1 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse1 = true;
|
|
}
|
|
|
|
//-- PLAYER: R3 - Trick 3
|
|
boolean hasResponse2 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse2 = true;
|
|
}
|
|
|
|
//-- PLAYER: Do you have any more tricks?
|
|
boolean hasResponse3 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse3 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_79345378");
|
|
|
|
if (hasResponse1)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_7a43e024");
|
|
|
|
if (hasResponse2)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_872e7a7d");
|
|
|
|
if (hasResponse3)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_9ede25b7");
|
|
|
|
setObjVar (player, "conversation.sample_links.branchId", 1);
|
|
|
|
npcSpeak (player, message);
|
|
npcSetConversationResponses (player, responses);
|
|
}
|
|
else
|
|
{
|
|
removeObjVar (player, "conversation.sample_links.branchId");
|
|
|
|
npcSpeak (player, message);
|
|
npcEndConversation (player);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'So, you've seen trick 1. Which trick do you want to see now?' were false.");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [BRANCH NOTE]
|
|
//-- NPC: So, you've seen trick 1. Which trick do you want to see now?
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: R3 - Trick 3
|
|
if (branchId == 2 && response == "s_872e7a7d")
|
|
{
|
|
//-- [NOTE]
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
//-- NPC: So, you've seen trick 3. Which trick do you want to see now?
|
|
string_id message = new string_id (c_stringFile, "s_2664b871");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: R1 - Trick 1
|
|
boolean hasResponse0 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
//-- PLAYER: R2 - Trick 2
|
|
boolean hasResponse1 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse1 = true;
|
|
}
|
|
|
|
//-- PLAYER: R3 - Trick 3
|
|
boolean hasResponse2 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse2 = true;
|
|
}
|
|
|
|
//-- PLAYER: Do you have any more tricks?
|
|
boolean hasResponse3 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse3 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_79345378");
|
|
|
|
if (hasResponse1)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_7a43e024");
|
|
|
|
if (hasResponse2)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_872e7a7d");
|
|
|
|
if (hasResponse3)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_9ede25b7");
|
|
|
|
setObjVar (player, "conversation.sample_links.branchId", 1);
|
|
|
|
npcSpeak (player, message);
|
|
npcSetConversationResponses (player, responses);
|
|
}
|
|
else
|
|
{
|
|
removeObjVar (player, "conversation.sample_links.branchId");
|
|
|
|
npcSpeak (player, message);
|
|
npcEndConversation (player);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'So, you've seen trick 1. Which trick do you want to see now?' were false.");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [BRANCH NOTE]
|
|
//-- NPC: So, you've seen trick 1. Which trick do you want to see now?
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: Do you have any more tricks?
|
|
if (branchId == 2 && response == "s_9ede25b7")
|
|
{
|
|
//-- [NOTE]
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
//-- NPC: I think so. What do you want to see?
|
|
string_id message = new string_id (c_stringFile, "s_cde8ebfe");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: R4 - Trick 4
|
|
boolean hasResponse0 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
//-- PLAYER: R5 - Trick 5
|
|
boolean hasResponse1 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse1 = true;
|
|
}
|
|
|
|
//-- PLAYER: R6 - Trick 6
|
|
boolean hasResponse2 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse2 = true;
|
|
}
|
|
|
|
//-- PLAYER: I want to see the first 3.
|
|
boolean hasResponse3 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse3 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_7cac869c");
|
|
|
|
if (hasResponse1)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_81c11cc5");
|
|
|
|
if (hasResponse2)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_82b6af99");
|
|
|
|
if (hasResponse3)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_d3ff6fc9");
|
|
|
|
setObjVar (player, "conversation.sample_links.branchId", 5);
|
|
|
|
npcSpeak (player, message);
|
|
npcSetConversationResponses (player, responses);
|
|
}
|
|
else
|
|
{
|
|
removeObjVar (player, "conversation.sample_links.branchId");
|
|
|
|
npcSpeak (player, message);
|
|
npcEndConversation (player);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'So, you've seen trick 1. Which trick do you want to see now?' were false.");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [BRANCH NOTE]
|
|
//-- NPC: So, you've seen trick 2. Which trick do you want to see now?
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: R1 - Trick 1
|
|
if (branchId == 3 && response == "s_79345378")
|
|
{
|
|
//-- [NOTE]
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
//-- NPC: So, you've seen trick 1. Which trick do you want to see now?
|
|
string_id message = new string_id (c_stringFile, "s_3c59e302");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: R1 - Trick 1
|
|
boolean hasResponse0 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
//-- PLAYER: R2 - Trick 2
|
|
boolean hasResponse1 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse1 = true;
|
|
}
|
|
|
|
//-- PLAYER: R3 - Trick 3
|
|
boolean hasResponse2 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse2 = true;
|
|
}
|
|
|
|
//-- PLAYER: Do you have any more tricks?
|
|
boolean hasResponse3 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse3 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_79345378");
|
|
|
|
if (hasResponse1)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_7a43e024");
|
|
|
|
if (hasResponse2)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_872e7a7d");
|
|
|
|
if (hasResponse3)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_9ede25b7");
|
|
|
|
setObjVar (player, "conversation.sample_links.branchId", 1);
|
|
|
|
npcSpeak (player, message);
|
|
npcSetConversationResponses (player, responses);
|
|
}
|
|
else
|
|
{
|
|
removeObjVar (player, "conversation.sample_links.branchId");
|
|
|
|
npcSpeak (player, message);
|
|
npcEndConversation (player);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'So, you've seen trick 2. Which trick do you want to see now?' were false.");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [BRANCH NOTE]
|
|
//-- NPC: So, you've seen trick 2. Which trick do you want to see now?
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: R2 - Trick 2
|
|
if (branchId == 3 && response == "s_7a43e024")
|
|
{
|
|
//-- [NOTE]
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
//-- NPC: So, you've seen trick 2. Which trick do you want to see now?
|
|
string_id message = new string_id (c_stringFile, "s_a91a9b13");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: R1 - Trick 1
|
|
boolean hasResponse0 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
//-- PLAYER: R2 - Trick 2
|
|
boolean hasResponse1 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse1 = true;
|
|
}
|
|
|
|
//-- PLAYER: R3 - Trick 3
|
|
boolean hasResponse2 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse2 = true;
|
|
}
|
|
|
|
//-- PLAYER: Do you have any more tricks?
|
|
boolean hasResponse3 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse3 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_79345378");
|
|
|
|
if (hasResponse1)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_7a43e024");
|
|
|
|
if (hasResponse2)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_872e7a7d");
|
|
|
|
if (hasResponse3)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_9ede25b7");
|
|
|
|
setObjVar (player, "conversation.sample_links.branchId", 1);
|
|
|
|
npcSpeak (player, message);
|
|
npcSetConversationResponses (player, responses);
|
|
}
|
|
else
|
|
{
|
|
removeObjVar (player, "conversation.sample_links.branchId");
|
|
|
|
npcSpeak (player, message);
|
|
npcEndConversation (player);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'So, you've seen trick 2. Which trick do you want to see now?' were false.");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [BRANCH NOTE]
|
|
//-- NPC: So, you've seen trick 2. Which trick do you want to see now?
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: R3 - Trick 3
|
|
if (branchId == 3 && response == "s_872e7a7d")
|
|
{
|
|
//-- [NOTE]
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
//-- NPC: So, you've seen trick 3. Which trick do you want to see now?
|
|
string_id message = new string_id (c_stringFile, "s_2664b871");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: R1 - Trick 1
|
|
boolean hasResponse0 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
//-- PLAYER: R2 - Trick 2
|
|
boolean hasResponse1 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse1 = true;
|
|
}
|
|
|
|
//-- PLAYER: R3 - Trick 3
|
|
boolean hasResponse2 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse2 = true;
|
|
}
|
|
|
|
//-- PLAYER: Do you have any more tricks?
|
|
boolean hasResponse3 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse3 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_79345378");
|
|
|
|
if (hasResponse1)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_7a43e024");
|
|
|
|
if (hasResponse2)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_872e7a7d");
|
|
|
|
if (hasResponse3)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_9ede25b7");
|
|
|
|
setObjVar (player, "conversation.sample_links.branchId", 1);
|
|
|
|
npcSpeak (player, message);
|
|
npcSetConversationResponses (player, responses);
|
|
}
|
|
else
|
|
{
|
|
removeObjVar (player, "conversation.sample_links.branchId");
|
|
|
|
npcSpeak (player, message);
|
|
npcEndConversation (player);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'So, you've seen trick 2. Which trick do you want to see now?' were false.");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [BRANCH NOTE]
|
|
//-- NPC: So, you've seen trick 2. Which trick do you want to see now?
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: Do you have any more tricks?
|
|
if (branchId == 3 && response == "s_9ede25b7")
|
|
{
|
|
//-- [NOTE]
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
//-- NPC: I think so. What do you want to see?
|
|
string_id message = new string_id (c_stringFile, "s_cde8ebfe");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: R4 - Trick 4
|
|
boolean hasResponse0 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
//-- PLAYER: R5 - Trick 5
|
|
boolean hasResponse1 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse1 = true;
|
|
}
|
|
|
|
//-- PLAYER: R6 - Trick 6
|
|
boolean hasResponse2 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse2 = true;
|
|
}
|
|
|
|
//-- PLAYER: I want to see the first 3.
|
|
boolean hasResponse3 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse3 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_7cac869c");
|
|
|
|
if (hasResponse1)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_81c11cc5");
|
|
|
|
if (hasResponse2)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_82b6af99");
|
|
|
|
if (hasResponse3)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_d3ff6fc9");
|
|
|
|
setObjVar (player, "conversation.sample_links.branchId", 5);
|
|
|
|
npcSpeak (player, message);
|
|
npcSetConversationResponses (player, responses);
|
|
}
|
|
else
|
|
{
|
|
removeObjVar (player, "conversation.sample_links.branchId");
|
|
|
|
npcSpeak (player, message);
|
|
npcEndConversation (player);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'So, you've seen trick 2. Which trick do you want to see now?' were false.");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [BRANCH NOTE]
|
|
//-- NPC: So, you've seen trick 3. Which trick do you want to see now?
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: R1 - Trick 1
|
|
if (branchId == 4 && response == "s_79345378")
|
|
{
|
|
//-- [NOTE]
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
//-- NPC: So, you've seen trick 1. Which trick do you want to see now?
|
|
string_id message = new string_id (c_stringFile, "s_3c59e302");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: R1 - Trick 1
|
|
boolean hasResponse0 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
//-- PLAYER: R2 - Trick 2
|
|
boolean hasResponse1 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse1 = true;
|
|
}
|
|
|
|
//-- PLAYER: R3 - Trick 3
|
|
boolean hasResponse2 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse2 = true;
|
|
}
|
|
|
|
//-- PLAYER: Do you have any more tricks?
|
|
boolean hasResponse3 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse3 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_79345378");
|
|
|
|
if (hasResponse1)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_7a43e024");
|
|
|
|
if (hasResponse2)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_872e7a7d");
|
|
|
|
if (hasResponse3)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_9ede25b7");
|
|
|
|
setObjVar (player, "conversation.sample_links.branchId", 1);
|
|
|
|
npcSpeak (player, message);
|
|
npcSetConversationResponses (player, responses);
|
|
}
|
|
else
|
|
{
|
|
removeObjVar (player, "conversation.sample_links.branchId");
|
|
|
|
npcSpeak (player, message);
|
|
npcEndConversation (player);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'So, you've seen trick 3. Which trick do you want to see now?' were false.");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [BRANCH NOTE]
|
|
//-- NPC: So, you've seen trick 3. Which trick do you want to see now?
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: R2 - Trick 2
|
|
if (branchId == 4 && response == "s_7a43e024")
|
|
{
|
|
//-- [NOTE]
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
//-- NPC: So, you've seen trick 2. Which trick do you want to see now?
|
|
string_id message = new string_id (c_stringFile, "s_a91a9b13");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: R1 - Trick 1
|
|
boolean hasResponse0 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
//-- PLAYER: R2 - Trick 2
|
|
boolean hasResponse1 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse1 = true;
|
|
}
|
|
|
|
//-- PLAYER: R3 - Trick 3
|
|
boolean hasResponse2 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse2 = true;
|
|
}
|
|
|
|
//-- PLAYER: Do you have any more tricks?
|
|
boolean hasResponse3 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse3 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_79345378");
|
|
|
|
if (hasResponse1)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_7a43e024");
|
|
|
|
if (hasResponse2)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_872e7a7d");
|
|
|
|
if (hasResponse3)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_9ede25b7");
|
|
|
|
setObjVar (player, "conversation.sample_links.branchId", 1);
|
|
|
|
npcSpeak (player, message);
|
|
npcSetConversationResponses (player, responses);
|
|
}
|
|
else
|
|
{
|
|
removeObjVar (player, "conversation.sample_links.branchId");
|
|
|
|
npcSpeak (player, message);
|
|
npcEndConversation (player);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'So, you've seen trick 3. Which trick do you want to see now?' were false.");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [BRANCH NOTE]
|
|
//-- NPC: So, you've seen trick 3. Which trick do you want to see now?
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: R3 - Trick 3
|
|
if (branchId == 4 && response == "s_872e7a7d")
|
|
{
|
|
//-- [NOTE]
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
//-- NPC: So, you've seen trick 3. Which trick do you want to see now?
|
|
string_id message = new string_id (c_stringFile, "s_2664b871");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: R1 - Trick 1
|
|
boolean hasResponse0 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
//-- PLAYER: R2 - Trick 2
|
|
boolean hasResponse1 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse1 = true;
|
|
}
|
|
|
|
//-- PLAYER: R3 - Trick 3
|
|
boolean hasResponse2 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse2 = true;
|
|
}
|
|
|
|
//-- PLAYER: Do you have any more tricks?
|
|
boolean hasResponse3 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse3 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_79345378");
|
|
|
|
if (hasResponse1)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_7a43e024");
|
|
|
|
if (hasResponse2)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_872e7a7d");
|
|
|
|
if (hasResponse3)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_9ede25b7");
|
|
|
|
setObjVar (player, "conversation.sample_links.branchId", 1);
|
|
|
|
npcSpeak (player, message);
|
|
npcSetConversationResponses (player, responses);
|
|
}
|
|
else
|
|
{
|
|
removeObjVar (player, "conversation.sample_links.branchId");
|
|
|
|
npcSpeak (player, message);
|
|
npcEndConversation (player);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'So, you've seen trick 3. Which trick do you want to see now?' were false.");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [BRANCH NOTE]
|
|
//-- NPC: So, you've seen trick 3. Which trick do you want to see now?
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: Do you have any more tricks?
|
|
if (branchId == 4 && response == "s_9ede25b7")
|
|
{
|
|
//-- [NOTE]
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
//-- NPC: I think so. What do you want to see?
|
|
string_id message = new string_id (c_stringFile, "s_cde8ebfe");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: R4 - Trick 4
|
|
boolean hasResponse0 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
//-- PLAYER: R5 - Trick 5
|
|
boolean hasResponse1 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse1 = true;
|
|
}
|
|
|
|
//-- PLAYER: R6 - Trick 6
|
|
boolean hasResponse2 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse2 = true;
|
|
}
|
|
|
|
//-- PLAYER: I want to see the first 3.
|
|
boolean hasResponse3 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse3 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_7cac869c");
|
|
|
|
if (hasResponse1)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_81c11cc5");
|
|
|
|
if (hasResponse2)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_82b6af99");
|
|
|
|
if (hasResponse3)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_d3ff6fc9");
|
|
|
|
setObjVar (player, "conversation.sample_links.branchId", 5);
|
|
|
|
npcSpeak (player, message);
|
|
npcSetConversationResponses (player, responses);
|
|
}
|
|
else
|
|
{
|
|
removeObjVar (player, "conversation.sample_links.branchId");
|
|
|
|
npcSpeak (player, message);
|
|
npcEndConversation (player);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'So, you've seen trick 3. Which trick do you want to see now?' were false.");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [BRANCH NOTE]
|
|
//-- NPC: I think so. What do you want to see?
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: R4 - Trick 4
|
|
if (branchId == 5 && response == "s_7cac869c")
|
|
{
|
|
//-- [NOTE]
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
//-- NPC: So, you've seen trick 4. Which trick do you want to see now?
|
|
string_id message = new string_id (c_stringFile, "s_875d7686");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: R4 - Trick 4
|
|
boolean hasResponse0 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
//-- PLAYER: R5 - Trick 5
|
|
boolean hasResponse1 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse1 = true;
|
|
}
|
|
|
|
//-- PLAYER: R6 - Trick 6
|
|
boolean hasResponse2 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse2 = true;
|
|
}
|
|
|
|
//-- PLAYER: I want to see the first 3.
|
|
boolean hasResponse3 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse3 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_7cac869c");
|
|
|
|
if (hasResponse1)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_81c11cc5");
|
|
|
|
if (hasResponse2)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_82b6af99");
|
|
|
|
if (hasResponse3)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_d3ff6fc9");
|
|
|
|
setObjVar (player, "conversation.sample_links.branchId", 5);
|
|
|
|
npcSpeak (player, message);
|
|
npcSetConversationResponses (player, responses);
|
|
}
|
|
else
|
|
{
|
|
removeObjVar (player, "conversation.sample_links.branchId");
|
|
|
|
npcSpeak (player, message);
|
|
npcEndConversation (player);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'I think so. What do you want to see?' were false.");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [BRANCH NOTE]
|
|
//-- NPC: I think so. What do you want to see?
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: R5 - Trick 5
|
|
if (branchId == 5 && response == "s_81c11cc5")
|
|
{
|
|
//-- [NOTE]
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
//-- NPC: So, you've seen trick 5. Which trick do you want to see now?
|
|
string_id message = new string_id (c_stringFile, "s_82355e4");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: R4 - Trick 4
|
|
boolean hasResponse0 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
//-- PLAYER: R5 - Trick 5
|
|
boolean hasResponse1 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse1 = true;
|
|
}
|
|
|
|
//-- PLAYER: R6 - Trick 6
|
|
boolean hasResponse2 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse2 = true;
|
|
}
|
|
|
|
//-- PLAYER: I want to see the first 3.
|
|
boolean hasResponse3 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse3 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_7cac869c");
|
|
|
|
if (hasResponse1)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_81c11cc5");
|
|
|
|
if (hasResponse2)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_82b6af99");
|
|
|
|
if (hasResponse3)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_d3ff6fc9");
|
|
|
|
setObjVar (player, "conversation.sample_links.branchId", 5);
|
|
|
|
npcSpeak (player, message);
|
|
npcSetConversationResponses (player, responses);
|
|
}
|
|
else
|
|
{
|
|
removeObjVar (player, "conversation.sample_links.branchId");
|
|
|
|
npcSpeak (player, message);
|
|
npcEndConversation (player);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'I think so. What do you want to see?' were false.");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [BRANCH NOTE]
|
|
//-- NPC: I think so. What do you want to see?
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: R6 - Trick 6
|
|
if (branchId == 5 && response == "s_82b6af99")
|
|
{
|
|
//-- [NOTE]
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
//-- NPC: So, you've seen trick 6. Which trick do you want to see now?
|
|
string_id message = new string_id (c_stringFile, "s_9d602df5");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: R4 - Trick 4
|
|
boolean hasResponse0 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
//-- PLAYER: R5 - Trick 5
|
|
boolean hasResponse1 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse1 = true;
|
|
}
|
|
|
|
//-- PLAYER: R6 - Trick 6
|
|
boolean hasResponse2 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse2 = true;
|
|
}
|
|
|
|
//-- PLAYER: I want to see the first 3.
|
|
boolean hasResponse3 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse3 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_7cac869c");
|
|
|
|
if (hasResponse1)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_81c11cc5");
|
|
|
|
if (hasResponse2)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_82b6af99");
|
|
|
|
if (hasResponse3)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_d3ff6fc9");
|
|
|
|
setObjVar (player, "conversation.sample_links.branchId", 5);
|
|
|
|
npcSpeak (player, message);
|
|
npcSetConversationResponses (player, responses);
|
|
}
|
|
else
|
|
{
|
|
removeObjVar (player, "conversation.sample_links.branchId");
|
|
|
|
npcSpeak (player, message);
|
|
npcEndConversation (player);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'I think so. What do you want to see?' were false.");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [BRANCH NOTE]
|
|
//-- NPC: I think so. What do you want to see?
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: I want to see the first 3.
|
|
if (branchId == 5 && response == "s_d3ff6fc9")
|
|
{
|
|
//-- [NOTE]
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
//-- NPC: No problem.
|
|
string_id message = new string_id (c_stringFile, "s_c261cfae");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: R1 - Trick 1
|
|
boolean hasResponse0 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
//-- PLAYER: R2 - Trick 2
|
|
boolean hasResponse1 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse1 = true;
|
|
}
|
|
|
|
//-- PLAYER: R3 - Trick 3
|
|
boolean hasResponse2 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse2 = true;
|
|
}
|
|
|
|
//-- PLAYER: Do you have any more tricks?
|
|
boolean hasResponse3 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse3 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_79345378");
|
|
|
|
if (hasResponse1)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_7a43e024");
|
|
|
|
if (hasResponse2)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_872e7a7d");
|
|
|
|
if (hasResponse3)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_9ede25b7");
|
|
|
|
setObjVar (player, "conversation.sample_links.branchId", 1);
|
|
|
|
npcSpeak (player, message);
|
|
npcSetConversationResponses (player, responses);
|
|
}
|
|
else
|
|
{
|
|
removeObjVar (player, "conversation.sample_links.branchId");
|
|
|
|
npcSpeak (player, message);
|
|
npcEndConversation (player);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'I think so. What do you want to see?' were false.");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [BRANCH NOTE]
|
|
//-- NPC: So, you've seen trick 4. Which trick do you want to see now?
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: R4 - Trick 4
|
|
if (branchId == 6 && response == "s_7cac869c")
|
|
{
|
|
//-- [NOTE]
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
//-- NPC: So, you've seen trick 4. Which trick do you want to see now?
|
|
string_id message = new string_id (c_stringFile, "s_875d7686");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: R4 - Trick 4
|
|
boolean hasResponse0 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
//-- PLAYER: R5 - Trick 5
|
|
boolean hasResponse1 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse1 = true;
|
|
}
|
|
|
|
//-- PLAYER: R6 - Trick 6
|
|
boolean hasResponse2 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse2 = true;
|
|
}
|
|
|
|
//-- PLAYER: I want to see the first 3.
|
|
boolean hasResponse3 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse3 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_7cac869c");
|
|
|
|
if (hasResponse1)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_81c11cc5");
|
|
|
|
if (hasResponse2)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_82b6af99");
|
|
|
|
if (hasResponse3)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_d3ff6fc9");
|
|
|
|
setObjVar (player, "conversation.sample_links.branchId", 5);
|
|
|
|
npcSpeak (player, message);
|
|
npcSetConversationResponses (player, responses);
|
|
}
|
|
else
|
|
{
|
|
removeObjVar (player, "conversation.sample_links.branchId");
|
|
|
|
npcSpeak (player, message);
|
|
npcEndConversation (player);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'So, you've seen trick 4. Which trick do you want to see now?' were false.");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [BRANCH NOTE]
|
|
//-- NPC: So, you've seen trick 4. Which trick do you want to see now?
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: R5 - Trick 5
|
|
if (branchId == 6 && response == "s_81c11cc5")
|
|
{
|
|
//-- [NOTE]
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
//-- NPC: So, you've seen trick 5. Which trick do you want to see now?
|
|
string_id message = new string_id (c_stringFile, "s_82355e4");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: R4 - Trick 4
|
|
boolean hasResponse0 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
//-- PLAYER: R5 - Trick 5
|
|
boolean hasResponse1 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse1 = true;
|
|
}
|
|
|
|
//-- PLAYER: R6 - Trick 6
|
|
boolean hasResponse2 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse2 = true;
|
|
}
|
|
|
|
//-- PLAYER: I want to see the first 3.
|
|
boolean hasResponse3 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse3 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_7cac869c");
|
|
|
|
if (hasResponse1)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_81c11cc5");
|
|
|
|
if (hasResponse2)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_82b6af99");
|
|
|
|
if (hasResponse3)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_d3ff6fc9");
|
|
|
|
setObjVar (player, "conversation.sample_links.branchId", 5);
|
|
|
|
npcSpeak (player, message);
|
|
npcSetConversationResponses (player, responses);
|
|
}
|
|
else
|
|
{
|
|
removeObjVar (player, "conversation.sample_links.branchId");
|
|
|
|
npcSpeak (player, message);
|
|
npcEndConversation (player);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'So, you've seen trick 4. Which trick do you want to see now?' were false.");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [BRANCH NOTE]
|
|
//-- NPC: So, you've seen trick 4. Which trick do you want to see now?
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: R6 - Trick 6
|
|
if (branchId == 6 && response == "s_82b6af99")
|
|
{
|
|
//-- [NOTE]
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
//-- NPC: So, you've seen trick 6. Which trick do you want to see now?
|
|
string_id message = new string_id (c_stringFile, "s_9d602df5");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: R4 - Trick 4
|
|
boolean hasResponse0 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
//-- PLAYER: R5 - Trick 5
|
|
boolean hasResponse1 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse1 = true;
|
|
}
|
|
|
|
//-- PLAYER: R6 - Trick 6
|
|
boolean hasResponse2 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse2 = true;
|
|
}
|
|
|
|
//-- PLAYER: I want to see the first 3.
|
|
boolean hasResponse3 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse3 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_7cac869c");
|
|
|
|
if (hasResponse1)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_81c11cc5");
|
|
|
|
if (hasResponse2)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_82b6af99");
|
|
|
|
if (hasResponse3)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_d3ff6fc9");
|
|
|
|
setObjVar (player, "conversation.sample_links.branchId", 5);
|
|
|
|
npcSpeak (player, message);
|
|
npcSetConversationResponses (player, responses);
|
|
}
|
|
else
|
|
{
|
|
removeObjVar (player, "conversation.sample_links.branchId");
|
|
|
|
npcSpeak (player, message);
|
|
npcEndConversation (player);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'So, you've seen trick 4. Which trick do you want to see now?' were false.");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [BRANCH NOTE]
|
|
//-- NPC: So, you've seen trick 4. Which trick do you want to see now?
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: I want to see the first 3.
|
|
if (branchId == 6 && response == "s_d3ff6fc9")
|
|
{
|
|
//-- [NOTE]
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
//-- NPC: No problem.
|
|
string_id message = new string_id (c_stringFile, "s_c261cfae");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: R1 - Trick 1
|
|
boolean hasResponse0 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
//-- PLAYER: R2 - Trick 2
|
|
boolean hasResponse1 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse1 = true;
|
|
}
|
|
|
|
//-- PLAYER: R3 - Trick 3
|
|
boolean hasResponse2 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse2 = true;
|
|
}
|
|
|
|
//-- PLAYER: Do you have any more tricks?
|
|
boolean hasResponse3 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse3 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_79345378");
|
|
|
|
if (hasResponse1)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_7a43e024");
|
|
|
|
if (hasResponse2)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_872e7a7d");
|
|
|
|
if (hasResponse3)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_9ede25b7");
|
|
|
|
setObjVar (player, "conversation.sample_links.branchId", 1);
|
|
|
|
npcSpeak (player, message);
|
|
npcSetConversationResponses (player, responses);
|
|
}
|
|
else
|
|
{
|
|
removeObjVar (player, "conversation.sample_links.branchId");
|
|
|
|
npcSpeak (player, message);
|
|
npcEndConversation (player);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'So, you've seen trick 4. Which trick do you want to see now?' were false.");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [BRANCH NOTE]
|
|
//-- NPC: So, you've seen trick 5. Which trick do you want to see now?
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: R4 - Trick 4
|
|
if (branchId == 7 && response == "s_7cac869c")
|
|
{
|
|
//-- [NOTE]
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
//-- NPC: So, you've seen trick 4. Which trick do you want to see now?
|
|
string_id message = new string_id (c_stringFile, "s_875d7686");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: R4 - Trick 4
|
|
boolean hasResponse0 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
//-- PLAYER: R5 - Trick 5
|
|
boolean hasResponse1 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse1 = true;
|
|
}
|
|
|
|
//-- PLAYER: R6 - Trick 6
|
|
boolean hasResponse2 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse2 = true;
|
|
}
|
|
|
|
//-- PLAYER: I want to see the first 3.
|
|
boolean hasResponse3 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse3 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_7cac869c");
|
|
|
|
if (hasResponse1)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_81c11cc5");
|
|
|
|
if (hasResponse2)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_82b6af99");
|
|
|
|
if (hasResponse3)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_d3ff6fc9");
|
|
|
|
setObjVar (player, "conversation.sample_links.branchId", 5);
|
|
|
|
npcSpeak (player, message);
|
|
npcSetConversationResponses (player, responses);
|
|
}
|
|
else
|
|
{
|
|
removeObjVar (player, "conversation.sample_links.branchId");
|
|
|
|
npcSpeak (player, message);
|
|
npcEndConversation (player);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'So, you've seen trick 5. Which trick do you want to see now?' were false.");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [BRANCH NOTE]
|
|
//-- NPC: So, you've seen trick 5. Which trick do you want to see now?
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: R5 - Trick 5
|
|
if (branchId == 7 && response == "s_81c11cc5")
|
|
{
|
|
//-- [NOTE]
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
//-- NPC: So, you've seen trick 5. Which trick do you want to see now?
|
|
string_id message = new string_id (c_stringFile, "s_82355e4");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: R4 - Trick 4
|
|
boolean hasResponse0 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
//-- PLAYER: R5 - Trick 5
|
|
boolean hasResponse1 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse1 = true;
|
|
}
|
|
|
|
//-- PLAYER: R6 - Trick 6
|
|
boolean hasResponse2 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse2 = true;
|
|
}
|
|
|
|
//-- PLAYER: I want to see the first 3.
|
|
boolean hasResponse3 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse3 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_7cac869c");
|
|
|
|
if (hasResponse1)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_81c11cc5");
|
|
|
|
if (hasResponse2)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_82b6af99");
|
|
|
|
if (hasResponse3)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_d3ff6fc9");
|
|
|
|
setObjVar (player, "conversation.sample_links.branchId", 5);
|
|
|
|
npcSpeak (player, message);
|
|
npcSetConversationResponses (player, responses);
|
|
}
|
|
else
|
|
{
|
|
removeObjVar (player, "conversation.sample_links.branchId");
|
|
|
|
npcSpeak (player, message);
|
|
npcEndConversation (player);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'So, you've seen trick 5. Which trick do you want to see now?' were false.");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [BRANCH NOTE]
|
|
//-- NPC: So, you've seen trick 5. Which trick do you want to see now?
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: R6 - Trick 6
|
|
if (branchId == 7 && response == "s_82b6af99")
|
|
{
|
|
//-- [NOTE]
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
//-- NPC: So, you've seen trick 6. Which trick do you want to see now?
|
|
string_id message = new string_id (c_stringFile, "s_9d602df5");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: R4 - Trick 4
|
|
boolean hasResponse0 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
//-- PLAYER: R5 - Trick 5
|
|
boolean hasResponse1 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse1 = true;
|
|
}
|
|
|
|
//-- PLAYER: R6 - Trick 6
|
|
boolean hasResponse2 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse2 = true;
|
|
}
|
|
|
|
//-- PLAYER: I want to see the first 3.
|
|
boolean hasResponse3 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse3 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_7cac869c");
|
|
|
|
if (hasResponse1)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_81c11cc5");
|
|
|
|
if (hasResponse2)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_82b6af99");
|
|
|
|
if (hasResponse3)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_d3ff6fc9");
|
|
|
|
setObjVar (player, "conversation.sample_links.branchId", 5);
|
|
|
|
npcSpeak (player, message);
|
|
npcSetConversationResponses (player, responses);
|
|
}
|
|
else
|
|
{
|
|
removeObjVar (player, "conversation.sample_links.branchId");
|
|
|
|
npcSpeak (player, message);
|
|
npcEndConversation (player);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'So, you've seen trick 5. Which trick do you want to see now?' were false.");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [BRANCH NOTE]
|
|
//-- NPC: So, you've seen trick 5. Which trick do you want to see now?
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: I want to see the first 3.
|
|
if (branchId == 7 && response == "s_d3ff6fc9")
|
|
{
|
|
//-- [NOTE]
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
//-- NPC: No problem.
|
|
string_id message = new string_id (c_stringFile, "s_c261cfae");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: R1 - Trick 1
|
|
boolean hasResponse0 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
//-- PLAYER: R2 - Trick 2
|
|
boolean hasResponse1 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse1 = true;
|
|
}
|
|
|
|
//-- PLAYER: R3 - Trick 3
|
|
boolean hasResponse2 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse2 = true;
|
|
}
|
|
|
|
//-- PLAYER: Do you have any more tricks?
|
|
boolean hasResponse3 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse3 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_79345378");
|
|
|
|
if (hasResponse1)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_7a43e024");
|
|
|
|
if (hasResponse2)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_872e7a7d");
|
|
|
|
if (hasResponse3)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_9ede25b7");
|
|
|
|
setObjVar (player, "conversation.sample_links.branchId", 1);
|
|
|
|
npcSpeak (player, message);
|
|
npcSetConversationResponses (player, responses);
|
|
}
|
|
else
|
|
{
|
|
removeObjVar (player, "conversation.sample_links.branchId");
|
|
|
|
npcSpeak (player, message);
|
|
npcEndConversation (player);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'So, you've seen trick 5. Which trick do you want to see now?' were false.");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [BRANCH NOTE]
|
|
//-- NPC: So, you've seen trick 6. Which trick do you want to see now?
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: R4 - Trick 4
|
|
if (branchId == 8 && response == "s_7cac869c")
|
|
{
|
|
//-- [NOTE]
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
//-- NPC: So, you've seen trick 4. Which trick do you want to see now?
|
|
string_id message = new string_id (c_stringFile, "s_875d7686");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: R4 - Trick 4
|
|
boolean hasResponse0 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
//-- PLAYER: R5 - Trick 5
|
|
boolean hasResponse1 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse1 = true;
|
|
}
|
|
|
|
//-- PLAYER: R6 - Trick 6
|
|
boolean hasResponse2 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse2 = true;
|
|
}
|
|
|
|
//-- PLAYER: I want to see the first 3.
|
|
boolean hasResponse3 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse3 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_7cac869c");
|
|
|
|
if (hasResponse1)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_81c11cc5");
|
|
|
|
if (hasResponse2)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_82b6af99");
|
|
|
|
if (hasResponse3)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_d3ff6fc9");
|
|
|
|
setObjVar (player, "conversation.sample_links.branchId", 5);
|
|
|
|
npcSpeak (player, message);
|
|
npcSetConversationResponses (player, responses);
|
|
}
|
|
else
|
|
{
|
|
removeObjVar (player, "conversation.sample_links.branchId");
|
|
|
|
npcSpeak (player, message);
|
|
npcEndConversation (player);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'So, you've seen trick 6. Which trick do you want to see now?' were false.");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [BRANCH NOTE]
|
|
//-- NPC: So, you've seen trick 6. Which trick do you want to see now?
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: R5 - Trick 5
|
|
if (branchId == 8 && response == "s_81c11cc5")
|
|
{
|
|
//-- [NOTE]
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
//-- NPC: So, you've seen trick 5. Which trick do you want to see now?
|
|
string_id message = new string_id (c_stringFile, "s_82355e4");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: R4 - Trick 4
|
|
boolean hasResponse0 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
//-- PLAYER: R5 - Trick 5
|
|
boolean hasResponse1 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse1 = true;
|
|
}
|
|
|
|
//-- PLAYER: R6 - Trick 6
|
|
boolean hasResponse2 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse2 = true;
|
|
}
|
|
|
|
//-- PLAYER: I want to see the first 3.
|
|
boolean hasResponse3 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse3 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_7cac869c");
|
|
|
|
if (hasResponse1)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_81c11cc5");
|
|
|
|
if (hasResponse2)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_82b6af99");
|
|
|
|
if (hasResponse3)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_d3ff6fc9");
|
|
|
|
setObjVar (player, "conversation.sample_links.branchId", 5);
|
|
|
|
npcSpeak (player, message);
|
|
npcSetConversationResponses (player, responses);
|
|
}
|
|
else
|
|
{
|
|
removeObjVar (player, "conversation.sample_links.branchId");
|
|
|
|
npcSpeak (player, message);
|
|
npcEndConversation (player);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'So, you've seen trick 6. Which trick do you want to see now?' were false.");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [BRANCH NOTE]
|
|
//-- NPC: So, you've seen trick 6. Which trick do you want to see now?
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: R6 - Trick 6
|
|
if (branchId == 8 && response == "s_82b6af99")
|
|
{
|
|
//-- [NOTE]
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
//-- NPC: So, you've seen trick 6. Which trick do you want to see now?
|
|
string_id message = new string_id (c_stringFile, "s_9d602df5");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: R4 - Trick 4
|
|
boolean hasResponse0 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
//-- PLAYER: R5 - Trick 5
|
|
boolean hasResponse1 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse1 = true;
|
|
}
|
|
|
|
//-- PLAYER: R6 - Trick 6
|
|
boolean hasResponse2 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse2 = true;
|
|
}
|
|
|
|
//-- PLAYER: I want to see the first 3.
|
|
boolean hasResponse3 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse3 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_7cac869c");
|
|
|
|
if (hasResponse1)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_81c11cc5");
|
|
|
|
if (hasResponse2)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_82b6af99");
|
|
|
|
if (hasResponse3)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_d3ff6fc9");
|
|
|
|
setObjVar (player, "conversation.sample_links.branchId", 5);
|
|
|
|
npcSpeak (player, message);
|
|
npcSetConversationResponses (player, responses);
|
|
}
|
|
else
|
|
{
|
|
removeObjVar (player, "conversation.sample_links.branchId");
|
|
|
|
npcSpeak (player, message);
|
|
npcEndConversation (player);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'So, you've seen trick 6. Which trick do you want to see now?' were false.");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [BRANCH NOTE]
|
|
//-- NPC: So, you've seen trick 6. Which trick do you want to see now?
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: I want to see the first 3.
|
|
if (branchId == 8 && response == "s_d3ff6fc9")
|
|
{
|
|
//-- [NOTE]
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
//-- NPC: No problem.
|
|
string_id message = new string_id (c_stringFile, "s_c261cfae");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: R1 - Trick 1
|
|
boolean hasResponse0 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
//-- PLAYER: R2 - Trick 2
|
|
boolean hasResponse1 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse1 = true;
|
|
}
|
|
|
|
//-- PLAYER: R3 - Trick 3
|
|
boolean hasResponse2 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse2 = true;
|
|
}
|
|
|
|
//-- PLAYER: Do you have any more tricks?
|
|
boolean hasResponse3 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse3 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_79345378");
|
|
|
|
if (hasResponse1)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_7a43e024");
|
|
|
|
if (hasResponse2)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_872e7a7d");
|
|
|
|
if (hasResponse3)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_9ede25b7");
|
|
|
|
setObjVar (player, "conversation.sample_links.branchId", 1);
|
|
|
|
npcSpeak (player, message);
|
|
npcSetConversationResponses (player, responses);
|
|
}
|
|
else
|
|
{
|
|
removeObjVar (player, "conversation.sample_links.branchId");
|
|
|
|
npcSpeak (player, message);
|
|
npcEndConversation (player);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'So, you've seen trick 6. Which trick do you want to see now?' were false.");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [BRANCH NOTE]
|
|
//-- NPC: No problem.
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: R1 - Trick 1
|
|
if (branchId == 9 && response == "s_79345378")
|
|
{
|
|
//-- [NOTE]
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
//-- NPC: So, you've seen trick 1. Which trick do you want to see now?
|
|
string_id message = new string_id (c_stringFile, "s_3c59e302");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: R1 - Trick 1
|
|
boolean hasResponse0 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
//-- PLAYER: R2 - Trick 2
|
|
boolean hasResponse1 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse1 = true;
|
|
}
|
|
|
|
//-- PLAYER: R3 - Trick 3
|
|
boolean hasResponse2 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse2 = true;
|
|
}
|
|
|
|
//-- PLAYER: Do you have any more tricks?
|
|
boolean hasResponse3 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse3 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_79345378");
|
|
|
|
if (hasResponse1)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_7a43e024");
|
|
|
|
if (hasResponse2)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_872e7a7d");
|
|
|
|
if (hasResponse3)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_9ede25b7");
|
|
|
|
setObjVar (player, "conversation.sample_links.branchId", 1);
|
|
|
|
npcSpeak (player, message);
|
|
npcSetConversationResponses (player, responses);
|
|
}
|
|
else
|
|
{
|
|
removeObjVar (player, "conversation.sample_links.branchId");
|
|
|
|
npcSpeak (player, message);
|
|
npcEndConversation (player);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'No problem.' were false.");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [BRANCH NOTE]
|
|
//-- NPC: No problem.
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: R2 - Trick 2
|
|
if (branchId == 9 && response == "s_7a43e024")
|
|
{
|
|
//-- [NOTE]
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
//-- NPC: So, you've seen trick 2. Which trick do you want to see now?
|
|
string_id message = new string_id (c_stringFile, "s_a91a9b13");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: R1 - Trick 1
|
|
boolean hasResponse0 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
//-- PLAYER: R2 - Trick 2
|
|
boolean hasResponse1 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse1 = true;
|
|
}
|
|
|
|
//-- PLAYER: R3 - Trick 3
|
|
boolean hasResponse2 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse2 = true;
|
|
}
|
|
|
|
//-- PLAYER: Do you have any more tricks?
|
|
boolean hasResponse3 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse3 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_79345378");
|
|
|
|
if (hasResponse1)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_7a43e024");
|
|
|
|
if (hasResponse2)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_872e7a7d");
|
|
|
|
if (hasResponse3)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_9ede25b7");
|
|
|
|
setObjVar (player, "conversation.sample_links.branchId", 1);
|
|
|
|
npcSpeak (player, message);
|
|
npcSetConversationResponses (player, responses);
|
|
}
|
|
else
|
|
{
|
|
removeObjVar (player, "conversation.sample_links.branchId");
|
|
|
|
npcSpeak (player, message);
|
|
npcEndConversation (player);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'No problem.' were false.");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [BRANCH NOTE]
|
|
//-- NPC: No problem.
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: R3 - Trick 3
|
|
if (branchId == 9 && response == "s_872e7a7d")
|
|
{
|
|
//-- [NOTE]
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
//-- NPC: So, you've seen trick 3. Which trick do you want to see now?
|
|
string_id message = new string_id (c_stringFile, "s_2664b871");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: R1 - Trick 1
|
|
boolean hasResponse0 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
//-- PLAYER: R2 - Trick 2
|
|
boolean hasResponse1 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse1 = true;
|
|
}
|
|
|
|
//-- PLAYER: R3 - Trick 3
|
|
boolean hasResponse2 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse2 = true;
|
|
}
|
|
|
|
//-- PLAYER: Do you have any more tricks?
|
|
boolean hasResponse3 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse3 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_79345378");
|
|
|
|
if (hasResponse1)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_7a43e024");
|
|
|
|
if (hasResponse2)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_872e7a7d");
|
|
|
|
if (hasResponse3)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_9ede25b7");
|
|
|
|
setObjVar (player, "conversation.sample_links.branchId", 1);
|
|
|
|
npcSpeak (player, message);
|
|
npcSetConversationResponses (player, responses);
|
|
}
|
|
else
|
|
{
|
|
removeObjVar (player, "conversation.sample_links.branchId");
|
|
|
|
npcSpeak (player, message);
|
|
npcEndConversation (player);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'No problem.' were false.");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [BRANCH NOTE]
|
|
//-- NPC: No problem.
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: Do you have any more tricks?
|
|
if (branchId == 9 && response == "s_9ede25b7")
|
|
{
|
|
//-- [NOTE]
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
//-- NPC: I think so. What do you want to see?
|
|
string_id message = new string_id (c_stringFile, "s_cde8ebfe");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: R4 - Trick 4
|
|
boolean hasResponse0 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
//-- PLAYER: R5 - Trick 5
|
|
boolean hasResponse1 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse1 = true;
|
|
}
|
|
|
|
//-- PLAYER: R6 - Trick 6
|
|
boolean hasResponse2 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse2 = true;
|
|
}
|
|
|
|
//-- PLAYER: I want to see the first 3.
|
|
boolean hasResponse3 = false;
|
|
if (sample_links_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse3 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_7cac869c");
|
|
|
|
if (hasResponse1)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_81c11cc5");
|
|
|
|
if (hasResponse2)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_82b6af99");
|
|
|
|
if (hasResponse3)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_d3ff6fc9");
|
|
|
|
setObjVar (player, "conversation.sample_links.branchId", 5);
|
|
|
|
npcSpeak (player, message);
|
|
npcSetConversationResponses (player, responses);
|
|
}
|
|
else
|
|
{
|
|
removeObjVar (player, "conversation.sample_links.branchId");
|
|
|
|
npcSpeak (player, message);
|
|
npcEndConversation (player);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'No problem.' were false.");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
chat.chat (self, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
|
|
|
|
removeObjVar (player, "conversation.sample_links.branchId");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ======================================================================
|
|
|