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https://bitbucket.org/seefoe/dsrc.git
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444 lines
13 KiB
Plaintext
444 lines
13 KiB
Plaintext
// ======================================================================
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//
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// sd_chief_olum.script
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//
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//
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//
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// Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE!
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//
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// ======================================================================
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// ======================================================================
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// Library Includes
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// ======================================================================
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include library.ai_lib;
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include library.chat;
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include library.trial;
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include library.utils;
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// ======================================================================
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// Script Constants
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// ======================================================================
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string c_stringFile = "conversation/sd_chief_olum";
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// ======================================================================
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// Script Conditions
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// ======================================================================
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boolean sd_chief_olum_condition__defaultCondition (obj_id player, obj_id npc)
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{
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return true;
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}
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// ----------------------------------------------------------------------
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boolean sd_chief_olum_condition_hasTalked (obj_id player, obj_id npc)
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{
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return hasObjVar(npc, "talked");
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}
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// ======================================================================
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// Script Actions
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// ======================================================================
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void sd_chief_olum_action_setFaceToPlayer (obj_id player, obj_id npc)
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{
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obj_id[] players = trial.getPlayersInDungeon(trial.getTop(npc));
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prose_package pp = new prose_package();
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pp.target.set(player);
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pp.stringId = new string_id("spam", "olum_greeting");
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utils.sendSystemMessageProse(players, pp);
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faceTo(npc, player);
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}
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// ----------------------------------------------------------------------
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void sd_chief_olum_action_kickoffSdEvent (obj_id player, obj_id npc)
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{
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dictionary dict = trial.getSessionDict(trial.getTop(npc));
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dict.put("triggerType", "triggerId");
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dict.put("triggerName", "olum_path");
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messageTo(trial.getTop(npc), "triggerFired", dict, 0.0f, false);
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setObjVar(npc, "talked", 1);
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detachScript(npc, "conversation.sd_chief_olum");
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obj_id[] players = trial.getPlayersInDungeon(trial.getTop(npc));
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prose_package pp = new prose_package();
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pp.target.set(player);
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pp.stringId = new string_id("spam", "olum_follow_me");
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utils.sendSystemMessageProse(players, pp);
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}
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// ----------------------------------------------------------------------
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void sd_chief_olum_action_playerPosition (obj_id player, obj_id npc)
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{
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obj_id[] players = trial.getPlayersInDungeon(trial.getTop(npc));
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prose_package pp = new prose_package();
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pp.target.set(player);
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pp.stringId = new string_id("spam", "olum_player_position");
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utils.sendSystemMessageProse(players, pp);
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}
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// ----------------------------------------------------------------------
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void sd_chief_olum_action_olumQuiteRight (obj_id player, obj_id npc)
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{
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obj_id[] players = trial.getPlayersInDungeon(trial.getTop(npc));
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prose_package pp = new prose_package();
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pp.target.set(player);
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pp.stringId = new string_id("spam", "olum_quite_right");
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utils.sendSystemMessageProse(players, pp);
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}
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// ----------------------------------------------------------------------
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void sd_chief_olum_action_playerTurnAgainst (obj_id player, obj_id npc)
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{
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obj_id[] players = trial.getPlayersInDungeon(trial.getTop(npc));
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prose_package pp = new prose_package();
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pp.target.set(player);
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pp.stringId = new string_id("spam", "olum_player_turn_against");
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utils.sendSystemMessageProse(players, pp);
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}
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// ----------------------------------------------------------------------
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void sd_chief_olum_action_olumNotProblem (obj_id player, obj_id npc)
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{
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obj_id[] players = trial.getPlayersInDungeon(trial.getTop(npc));
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prose_package pp = new prose_package();
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pp.target.set(player);
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pp.stringId = new string_id("spam", "olum_not_problem");
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utils.sendSystemMessageProse(players, pp);
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}
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// ----------------------------------------------------------------------
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void sd_chief_olum_action_playerLeadWay (obj_id player, obj_id npc)
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{
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obj_id[] players = trial.getPlayersInDungeon(trial.getTop(npc));
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prose_package pp = new prose_package();
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pp.target.set(player);
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pp.stringId = new string_id("spam", "olum_player_lead_way");
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utils.sendSystemMessageProse(players, pp);
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}
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// ======================================================================
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// Script %TO Tokens
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// ======================================================================
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// ======================================================================
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// Script %DI Tokens
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// ======================================================================
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// ======================================================================
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// Script %DF Tokens
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// ======================================================================
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// ======================================================================
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// handleBranch<n> Functions
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// ======================================================================
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int sd_chief_olum_handleBranch1 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Who are you?
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//-- [RESPONSE NOTE]
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//-- PLAYER: One would think that I were in the position to ask questions.
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if (response == "s_6")
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{
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sd_chief_olum_action_playerPosition (player, npc);
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//-- [NOTE]
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if (sd_chief_olum_condition__defaultCondition (player, npc))
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{
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sd_chief_olum_action_olumQuiteRight (player, npc);
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//-- NPC: Quite right. I am Chief Engineer Olum. I ran the engineering team until Captain, excuse me, Grand Admiral Sait decided the Empire wasn't the place for him. I am the only one of the dissenting officers that wasn't thrown out an air lock. I guess they figured they might need me some day.
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string_id message = new string_id (c_stringFile, "s_8");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: We can turn that against them. Kenkirk is sitting behind a wall that we can't bring down.
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boolean hasResponse0 = false;
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if (sd_chief_olum_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_11");
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utils.setScriptVar (player, "conversation.sd_chief_olum.branchId", 2);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.sd_chief_olum.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int sd_chief_olum_handleBranch2 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Quite right. I am Chief Engineer Olum. I ran the engineering team until Captain, excuse me, Grand Admiral Sait decided the Empire wasn't the place for him. I am the only one of the dissenting officers that wasn't thrown out an air lock. I guess they figured they might need me some day.
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//-- [RESPONSE NOTE]
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//-- PLAYER: We can turn that against them. Kenkirk is sitting behind a wall that we can't bring down.
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if (response == "s_11")
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{
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sd_chief_olum_action_playerTurnAgainst (player, npc);
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//-- [NOTE]
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if (sd_chief_olum_condition__defaultCondition (player, npc))
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{
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sd_chief_olum_action_olumNotProblem (player, npc);
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//-- NPC: Not a problem. I can introduce a short in the thrusters that would temporarily shunt power away from non-essential systems such as those gates. That deck is sealed off, but I can get you up there.
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string_id message = new string_id (c_stringFile, "s_12");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Lead the way.
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boolean hasResponse0 = false;
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if (sd_chief_olum_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_14");
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utils.setScriptVar (player, "conversation.sd_chief_olum.branchId", 3);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.sd_chief_olum.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int sd_chief_olum_handleBranch3 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Not a problem. I can introduce a short in the thrusters that would temporarily shunt power away from non-essential systems such as those gates. That deck is sealed off, but I can get you up there.
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//-- [RESPONSE NOTE]
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//-- PLAYER: Lead the way.
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if (response == "s_14")
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{
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sd_chief_olum_action_playerLeadWay (player, npc);
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//-- [NOTE]
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if (sd_chief_olum_condition__defaultCondition (player, npc))
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{
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sd_chief_olum_action_kickoffSdEvent (player, npc);
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//-- NPC: Follow me to the engineering lift.
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string_id message = new string_id (c_stringFile, "s_16");
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utils.removeScriptVar (player, "conversation.sd_chief_olum.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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// ======================================================================
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// User Script Triggers
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// ======================================================================
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trigger OnInitialize ()
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{
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if ((!isTangible (self)) || (isPlayer (self)))
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detachScript(self, "conversation.sd_chief_olum");
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnAttach ()
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{
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
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{
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int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
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menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
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menuInfoData.setServerNotify (false);
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnIncapacitated (obj_id killer)
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{
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clearCondition (self, CONDITION_CONVERSABLE);
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detachScript (self, "conversation.sd_chief_olum");
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return SCRIPT_CONTINUE;
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}
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// ======================================================================
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// Script Triggers
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// ======================================================================
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//-- This function should move to base_class.java
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boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
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{
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Object[] objects = new Object[responses.length];
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System.arraycopy(responses, 0, objects, 0, responses.length);
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return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
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}
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// ----------------------------------------------------------------------
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trigger OnStartNpcConversation (obj_id player)
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{
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obj_id npc = self;
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if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
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return SCRIPT_OVERRIDE;
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//-- [NOTE]
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if (sd_chief_olum_condition__defaultCondition (player, npc))
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{
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doAnimationAction (npc, "wave_finger_warning");
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sd_chief_olum_action_setFaceToPlayer (player, npc);
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//-- NPC: Who are you?
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string_id message = new string_id (c_stringFile, "s_4");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: One would think that I were in the position to ask questions.
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boolean hasResponse0 = false;
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if (sd_chief_olum_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_6");
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utils.setScriptVar (player, "conversation.sd_chief_olum.branchId", 1);
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npcStartConversation (player, npc, "sd_chief_olum", message, responses);
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}
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else
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{
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chat.chat (npc, player, message);
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}
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return SCRIPT_CONTINUE;
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}
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chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
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return SCRIPT_CONTINUE;
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}
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// ----------------------------------------------------------------------
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trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
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{
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if (conversationId != "sd_chief_olum")
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return SCRIPT_CONTINUE;
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obj_id npc = self;
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int branchId = utils.getIntScriptVar (player, "conversation.sd_chief_olum.branchId");
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if (branchId == 1 && sd_chief_olum_handleBranch1 (player, npc, response) == SCRIPT_CONTINUE)
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return SCRIPT_CONTINUE;
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if (branchId == 2 && sd_chief_olum_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE)
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return SCRIPT_CONTINUE;
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if (branchId == 3 && sd_chief_olum_handleBranch3 (player, npc, response) == SCRIPT_CONTINUE)
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return SCRIPT_CONTINUE;
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chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
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utils.removeScriptVar (player, "conversation.sd_chief_olum.branchId");
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return SCRIPT_CONTINUE;
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}
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// ======================================================================
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