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dsrc/sku.0/sys.server/compiled/game/script/conversation/tusken_expert.script
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// ======================================================================
//
// tusken_expert.script
//
//
//
// Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE!
//
// ======================================================================
// ======================================================================
// Library Includes
// ======================================================================
include library.ai_lib;
include library.chat;
include library.factions;
include library.groundquests;
include library.utils;
// ======================================================================
// Script Constants
// ======================================================================
string c_stringFile = "conversation/tusken_expert";
// ======================================================================
// Script Conditions
// ======================================================================
boolean tusken_expert_condition__defaultCondition (obj_id player, obj_id npc)
{
return true;
}
// ----------------------------------------------------------------------
boolean tusken_expert_condition_starportNeedsCrew (obj_id player, obj_id npc)
{
return groundquests.isTaskActive(player, "heroic_tusken_tracking_02", "heroic_tusken_starport_crew");
}
// ----------------------------------------------------------------------
boolean tusken_expert_condition_wattoNeedsCrew (obj_id player, obj_id npc)
{
return groundquests.isTaskActive(player, "heroic_tusken_tracking_02", "heroic_tusken_watto_crew");
}
// ----------------------------------------------------------------------
boolean tusken_expert_condition_medcenterNeedsCrew (obj_id player, obj_id npc)
{
return groundquests.isTaskActive(player, "heroic_tusken_tracking_02", "heroic_tusken_medcenter_crew");
}
// ----------------------------------------------------------------------
boolean tusken_expert_condition_universityNeedsCrew (obj_id player, obj_id npc)
{
return groundquests.isTaskActive(player, "heroic_tusken_tracking_02", "heroic_tusken_university_crew");
}
// ----------------------------------------------------------------------
boolean tusken_expert_condition_clonecenterNeedsCrew (obj_id player, obj_id npc)
{
return groundquests.isTaskActive(player, "heroic_tusken_tracking_02", "heroic_tusken_cloning_crew");
}
// ----------------------------------------------------------------------
boolean tusken_expert_condition_combathallNeedsCrew (obj_id player, obj_id npc)
{
return groundquests.isTaskActive(player, "heroic_tusken_tracking_02", "heroic_tusken_combat_crew");
}
// ----------------------------------------------------------------------
boolean tusken_expert_condition_allBuildingsHaveCrews (obj_id player, obj_id npc)
{
return ( groundquests.hasCompletedTask(player, "heroic_tusken_tracking_02", "heroic_tusken_starport_crew") &&
groundquests.hasCompletedTask(player, "heroic_tusken_tracking_02", "heroic_tusken_watto_crew") &&
groundquests.hasCompletedTask(player, "heroic_tusken_tracking_02", "heroic_tusken_medcenter_crew") &&
groundquests.hasCompletedTask(player, "heroic_tusken_tracking_02", "heroic_tusken_university_crew") &&
groundquests.hasCompletedTask(player, "heroic_tusken_tracking_02", "heroic_tusken_cloning_crew") &&
groundquests.hasCompletedTask(player, "heroic_tusken_tracking_02", "heroic_tusken_combat_crew") );
}
// ======================================================================
// Script Actions
// ======================================================================
void tusken_expert_action_goToStarport (obj_id player, obj_id npc)
{
dictionary dict = new dictionary();
dict.put("pathAction", "patrol_path");
dict.put("pathName", "toStarport");
messageTo(npc, "doPathAction", dict, 0.0f, false);
}
// ----------------------------------------------------------------------
void tusken_expert_action_goToUniversity (obj_id player, obj_id npc)
{
dictionary dict = new dictionary();
dict.put("pathAction", "patrol_path");
dict.put("pathName", "toUniversity");
messageTo(npc, "doPathAction", dict, 0.0f, false);
}
// ----------------------------------------------------------------------
void tusken_expert_action_goToMedicalCenter (obj_id player, obj_id npc)
{
dictionary dict = new dictionary();
dict.put("pathAction", "patrol_path");
dict.put("pathName", "toMedical");
messageTo(npc, "doPathAction", dict, 0.0f, false);
}
// ----------------------------------------------------------------------
void tusken_expert_action_goToCommerce (obj_id player, obj_id npc)
{
dictionary dict = new dictionary();
dict.put("pathAction", "patrol_path");
dict.put("pathName", "toCommerce");
messageTo(npc, "doPathAction", dict, 0.0f, false);
}
// ----------------------------------------------------------------------
void tusken_expert_action_goToCloning (obj_id player, obj_id npc)
{
dictionary dict = new dictionary();
dict.put("pathAction", "patrol_path");
dict.put("pathName", "toCloning");
messageTo(npc, "doPathAction", dict, 0.0f, false);
}
// ----------------------------------------------------------------------
void tusken_expert_action_goToCombat (obj_id player, obj_id npc)
{
dictionary dict = new dictionary();
dict.put("pathAction", "patrol_path");
dict.put("pathName", "toCombat");
messageTo(npc, "doPathAction", dict, 0.0f, false);
}
// ----------------------------------------------------------------------
void tusken_expert_action_goToWatto (obj_id player, obj_id npc)
{
dictionary dict = new dictionary();
dict.put("pathAction", "patrol_path");
dict.put("pathName", "toWatto");
messageTo(npc, "doPathAction", dict, 0.0f, false);
}
// ======================================================================
// Script %TO Tokens
// ======================================================================
// ======================================================================
// Script %DI Tokens
// ======================================================================
// ======================================================================
// Script %DF Tokens
// ======================================================================
// ======================================================================
// handleBranch<n> Functions
// ======================================================================
int tusken_expert_handleBranch2 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Thank goodness you are here, what should I do?
//-- [RESPONSE NOTE]
//-- PLAYER: The cloning center needs to get back on line.
if (response == "s_22")
{
//-- [NOTE]
if (tusken_expert_condition__defaultCondition (player, npc))
{
tusken_expert_action_goToCloning (player, npc);
//-- NPC: I'm on my way.
string_id message = new string_id (c_stringFile, "s_24");
utils.removeScriptVar (player, "conversation.tusken_expert.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: Get to the medical center, find a stimpack and start making yourself useful.
if (response == "s_14")
{
//-- [NOTE]
if (tusken_expert_condition__defaultCondition (player, npc))
{
tusken_expert_action_goToMedicalCenter (player, npc);
//-- NPC: I'm on my way.
string_id message = new string_id (c_stringFile, "s_16");
utils.removeScriptVar (player, "conversation.tusken_expert.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: Go to the university, we need to know everything about these tuskens immediately.
if (response == "s_11")
{
//-- [NOTE]
if (tusken_expert_condition__defaultCondition (player, npc))
{
tusken_expert_action_goToUniversity (player, npc);
//-- NPC: I'm on my way.
string_id message = new string_id (c_stringFile, "s_13");
utils.removeScriptVar (player, "conversation.tusken_expert.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: It's the combat hall for you.
if (response == "s_26")
{
//-- [NOTE]
if (tusken_expert_condition__defaultCondition (player, npc))
{
tusken_expert_action_goToCombat (player, npc);
//-- NPC: I'm on my way.
string_id message = new string_id (c_stringFile, "s_28");
utils.removeScriptVar (player, "conversation.tusken_expert.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: If you know you way around a droid, then head on over to Watto's junk shop.
if (response == "s_19")
{
//-- [NOTE]
if (tusken_expert_condition__defaultCondition (player, npc))
{
tusken_expert_action_goToWatto (player, npc);
//-- NPC: I'm on my way.
string_id message = new string_id (c_stringFile, "s_21");
utils.removeScriptVar (player, "conversation.tusken_expert.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: We need a flight crew at the starport, get there.
if (response == "s_25")
{
//-- [NOTE]
if (tusken_expert_condition__defaultCondition (player, npc))
{
tusken_expert_action_goToStarport (player, npc);
//-- NPC: I'm on my way.
string_id message = new string_id (c_stringFile, "s_30");
utils.removeScriptVar (player, "conversation.tusken_expert.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
// ======================================================================
// User Script Triggers
// ======================================================================
trigger OnInitialize ()
{
if ((!isTangible (self)) || (isPlayer (self)))
detachScript(self, "conversation.tusken_expert");
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnAttach ()
{
setCondition (self, CONDITION_CONVERSABLE);
setTriggerVolume(self);
return SCRIPT_CONTINUE;
}
trigger OnTriggerVolumeEntered(string volumeName, obj_id breacher)
{
if (volumeName.equals("tusken_citizen"))
{
if (factions.getFaction(breacher).equals("heroic_tusken"))
{
addHate(breacher, self, 1000.0f);
}
}
return SCRIPT_CONTINUE;
}
void setTriggerVolume(obj_id self)
{
createTriggerVolume("tusken_citizen", 6.0f, true);
}
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
{
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
menuInfoData.setServerNotify (false);
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnIncapacitated (obj_id killer)
{
clearCondition (self, CONDITION_CONVERSABLE);
detachScript (self, "conversation.tusken_expert");
return SCRIPT_CONTINUE;
}
// ======================================================================
// Script Triggers
// ======================================================================
//-- This function should move to base_class.java
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
{
Object[] objects = new Object[responses.length];
System.arraycopy(responses, 0, objects, 0, responses.length);
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
}
// ----------------------------------------------------------------------
trigger OnStartNpcConversation (obj_id player)
{
obj_id npc = self;
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
return SCRIPT_OVERRIDE;
//-- [NOTE]
if (tusken_expert_condition_allBuildingsHaveCrews (player, npc))
{
//-- NPC: Looks like you have all of the expert assistance you need. I'm going to go find someplace to hide.
string_id message = new string_id (c_stringFile, "s_29");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (tusken_expert_condition__defaultCondition (player, npc))
{
//-- NPC: Thank goodness you are here, what should I do?
string_id message = new string_id (c_stringFile, "s_5");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: The cloning center needs to get back on line.
boolean hasResponse0 = false;
if (tusken_expert_condition_clonecenterNeedsCrew (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: Get to the medical center, find a stimpack and start making yourself useful.
boolean hasResponse1 = false;
if (tusken_expert_condition_medcenterNeedsCrew (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
//-- PLAYER: Go to the university, we need to know everything about these tuskens immediately.
boolean hasResponse2 = false;
if (tusken_expert_condition_universityNeedsCrew (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse2 = true;
}
//-- PLAYER: It's the combat hall for you.
boolean hasResponse3 = false;
if (tusken_expert_condition_combathallNeedsCrew (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse3 = true;
}
//-- PLAYER: If you know you way around a droid, then head on over to Watto's junk shop.
boolean hasResponse4 = false;
if (tusken_expert_condition_wattoNeedsCrew (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse4 = true;
}
//-- PLAYER: We need a flight crew at the starport, get there.
boolean hasResponse5 = false;
if (tusken_expert_condition_starportNeedsCrew (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse5 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_22");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_14");
if (hasResponse2)
responses [responseIndex++] = new string_id (c_stringFile, "s_11");
if (hasResponse3)
responses [responseIndex++] = new string_id (c_stringFile, "s_26");
if (hasResponse4)
responses [responseIndex++] = new string_id (c_stringFile, "s_19");
if (hasResponse5)
responses [responseIndex++] = new string_id (c_stringFile, "s_25");
utils.setScriptVar (player, "conversation.tusken_expert.branchId", 2);
npcStartConversation (player, npc, "tusken_expert", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
{
if (conversationId != "tusken_expert")
return SCRIPT_CONTINUE;
obj_id npc = self;
int branchId = utils.getIntScriptVar (player, "conversation.tusken_expert.branchId");
if (branchId == 2 && tusken_expert_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
utils.removeScriptVar (player, "conversation.tusken_expert.branchId");
return SCRIPT_CONTINUE;
}
// ======================================================================