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dsrc/sku.0/sys.server/compiled/game/script/npe/hangar_exit_terminal.script
T

55 lines
1.3 KiB
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include library.create;
include library.utils;
include library.npe;
const string_id OPEN_HANGAR = new string_id("npe_hangar_1", "open_hangar");
trigger OnAttach()
{
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest(obj_id player, menu_info mi)
{
menu_info_data mid = mi.getMenuItemByType(menu_info_types.ITEM_USE);
if ( mid != null )
mid.setServerNotify(true);
else
mi.addRootMenu(menu_info_types.ITEM_USE, new string_id("ui_radial", "item_use"));
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuSelect(obj_id player, int item)
{
if ( item == menu_info_types.ITEM_USE )
{
//do that thing
removeObjVar(player, "canpickupmedikit");
removeObjVar(player, "finishedtutorial");
utils.removeScriptVar(player, "npe.hangarEventStarted");
if (checkGod(player))
return SCRIPT_CONTINUE;
//sendSystemMessageTestingOnly(player, "Going to turret...");
detachScript(player, "npe.han_solo_experience_player");
attachScript(player, "npe.npe_falcon_player");
npe.movePlayerFromHangarToFalcon(player);
}
return SCRIPT_CONTINUE;
}
boolean checkGod(obj_id self)
{
if (isGod(self))
{
sendSystemMessageTestingOnly(self, "Please turn off god mode when moving between npe locations. God mode and instances do not get along");
return true;
}
return false;
}