Files
dsrc/sku.0/sys.server/compiled/game/script/player/skill/bh_shields.script
T

27 lines
711 B
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include library.buff;
trigger OnCreatureDamaged(obj_id attacker, obj_id weapon, int[] damage)
{
string shield_buff = "bh_shields";
string shield_charge = "bh_shields_charged";
if (!buff.hasBuff(self, shield_buff))
{
detachScript(self, "player.skill.bh_shields");
return SCRIPT_CONTINUE;
}
int stackCount = (int)buff.getBuffStackCount(self, shield_buff);
int timeLeft = (int)buff.getBuffTimeRemaining(self, "bh_shields");
if (stackCount < 2 || timeLeft < 2)
{
buff.applyBuff(self, "bh_shields_block");
detachScript(self, "player.skill.bh_shields");
return SCRIPT_CONTINUE;
}
buff.decrementBuffStack(self, shield_buff, 1);
buff.applyBuff(self, shield_charge);
return SCRIPT_CONTINUE;
}