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dsrc/sku.0/sys.server/compiled/game/script/test/swyckoff_test_conversation.script
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// swyckoff_test.script
// ======================================================================
// ======================================================================
// Library Includes
// ======================================================================
include library.ai_lib;
include library.chat;
include library.conversation;
include library.utils;
// ======================================================================
// Script Constants
// ======================================================================
string c_stringFile = "conversation/test/swyckoff_test_conversation";
// ======================================================================
// Script Conditions
// ======================================================================
boolean swyckoff_test_condition__defaultCondition (obj_id player, obj_id npc)
{
return true;
}
// ----------------------------------------------------------------------
boolean swyckoff_test_condition_false1 (obj_id player, obj_id npc)
{
return false;
}
// ----------------------------------------------------------------------
boolean swyckoff_test_condition_false2 (obj_id player, obj_id npc)
{
return false;
}
// ======================================================================
// Script Actions
// ======================================================================
// ======================================================================
// Script %TO Tokens
// ======================================================================
// ======================================================================
// Script %DI Tokens
// ======================================================================
// ======================================================================
// Script %DF Tokens
// ======================================================================
// ======================================================================
// handleBranch<n> Functions
// ======================================================================
int swyckoff_test_handleBranch1 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Hello %TU. This is a test script. This text should not be echoed.
//-- [RESPONSE NOTE]
//-- PLAYER: Lets see some echo please.
if (response == "s_4")
{
conversation.echoToGroup (player, player, npc, response);
//-- [NOTE]
if (swyckoff_test_condition__defaultCondition (player, npc))
{
//-- NPC: Very well, this should be echoed %TU, ask your group if it is.
string_id message = new string_id (c_stringFile, "s_5");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Thanks for that.
boolean hasResponse0 = false;
if (swyckoff_test_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_6");
utils.setScriptVar (player, "conversation.swyckoff_test.branchId", 2);
prose_package pp = new prose_package ();
pp.stringId = message;
pp.actor.set (player);
pp.target.set (npc);
npcSpeak (player, pp);
conversation.echoToGroup (player, npc, player, pp);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.swyckoff_test.branchId");
prose_package pp = new prose_package ();
pp.stringId = message;
pp.actor.set (player);
pp.target.set (npc);
npcEndConversationWithMessage (player, pp);
conversation.echoToGroup (player, npc, player, pp);
}
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: No echo for me thanks.
if (response == "s_8")
{
//-- [NOTE]
if (swyckoff_test_condition__defaultCondition (player, npc))
{
//-- NPC: Fine, this text should not be echoed
string_id message = new string_id (c_stringFile, "s_9");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: It wasn't thanks.
boolean hasResponse0 = false;
if (swyckoff_test_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_10");
utils.setScriptVar (player, "conversation.swyckoff_test.branchId", 4);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.swyckoff_test.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: Let me make sure that it all works if I don't end up with any responses.
if (response == "s_11")
{
//-- [NOTE]
if (swyckoff_test_condition__defaultCondition (player, npc))
{
//-- NPC: Ok, you have nothing you are allowed to say now. so the conversation should end.
string_id message = new string_id (c_stringFile, "s_12");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: This is not allowed
boolean hasResponse0 = false;
if (swyckoff_test_condition_false1 (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: This is also not allowed
boolean hasResponse1 = false;
if (swyckoff_test_condition_false2 (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_13");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_14");
utils.setScriptVar (player, "conversation.swyckoff_test.branchId", 6);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.swyckoff_test.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int swyckoff_test_handleBranch2 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Very well, this should be echoed %TU, ask your group if it is.
//-- [RESPONSE NOTE]
//-- PLAYER: Thanks for that.
if (response == "s_6")
{
conversation.echoToGroup (player, player, npc, response);
//-- [NOTE]
if (swyckoff_test_condition__defaultCondition (player, npc))
{
//-- NPC: No problem.
string_id message = new string_id (c_stringFile, "s_19");
utils.removeScriptVar (player, "conversation.swyckoff_test.branchId");
npcEndConversationWithMessage (player, message);
conversation.echoToGroup (player, npc, player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int swyckoff_test_handleBranch4 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Fine, this text should not be echoed
//-- [RESPONSE NOTE]
//-- PLAYER: It wasn't thanks.
if (response == "s_10")
{
//-- [NOTE]
if (swyckoff_test_condition__defaultCondition (player, npc))
{
//-- NPC: I aim to please.
string_id message = new string_id (c_stringFile, "s_20");
utils.removeScriptVar (player, "conversation.swyckoff_test.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int swyckoff_test_handleBranch6 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Ok, you have nothing you are allowed to say now. so the conversation should end.
//-- [RESPONSE NOTE]
//-- PLAYER: This is not allowed
if (response == "s_13")
{
//-- [NOTE]
if (swyckoff_test_condition__defaultCondition (player, npc))
{
//-- NPC: Can't be reached
string_id message = new string_id (c_stringFile, "s_15");
utils.removeScriptVar (player, "conversation.swyckoff_test.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: This is also not allowed
if (response == "s_14")
{
//-- [NOTE]
if (swyckoff_test_condition__defaultCondition (player, npc))
{
//-- NPC: Can't be reached
string_id message = new string_id (c_stringFile, "s_16");
utils.removeScriptVar (player, "conversation.swyckoff_test.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
// ======================================================================
// User Script Triggers
// ======================================================================
trigger OnInitialize ()
{
if ((!isTangible (self)) || (isPlayer (self)))
detachScript(self, "conversation.swyckoff_test");
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnAttach ()
{
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
{
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
menuInfoData.setServerNotify (false);
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnIncapacitated (obj_id killer)
{
clearCondition (self, CONDITION_CONVERSABLE);
detachScript (self, "conversation.swyckoff_test");
return SCRIPT_CONTINUE;
}
// ======================================================================
// Script Triggers
// ======================================================================
//-- This function should move to base_class.java
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
{
Object[] objects = new Object[responses.length];
System.arraycopy(responses, 0, objects, 0, responses.length);
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
}
// ----------------------------------------------------------------------
trigger OnStartNpcConversation (obj_id player)
{
obj_id npc = self;
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
return SCRIPT_OVERRIDE;
//-- [NOTE]
if (swyckoff_test_condition__defaultCondition (player, npc))
{
//-- NPC: Hello %TU. This is a test script. This text should not be echoed.
string_id message = new string_id (c_stringFile, "s_3");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Lets see some echo please.
boolean hasResponse0 = false;
if (swyckoff_test_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: No echo for me thanks.
boolean hasResponse1 = false;
if (swyckoff_test_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
//-- PLAYER: Let me make sure that it all works if I don't end up with any responses.
boolean hasResponse2 = false;
if (swyckoff_test_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse2 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_4");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_8");
if (hasResponse2)
responses [responseIndex++] = new string_id (c_stringFile, "s_11");
utils.setScriptVar (player, "conversation.swyckoff_test.branchId", 1);
prose_package pp = new prose_package ();
pp.stringId = message;
pp.actor.set (player);
pp.target.set (npc);
npcStartConversation (player, npc, "swyckoff_test", null, pp, responses);
}
else
{
prose_package pp = new prose_package ();
pp.stringId = message;
pp.actor.set (player);
pp.target.set (npc);
chat.chat (npc, player, null, null, pp);
}
return SCRIPT_CONTINUE;
}
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
{
if (conversationId != "swyckoff_test")
return SCRIPT_CONTINUE;
obj_id npc = self;
int branchId = utils.getIntScriptVar (player, "conversation.swyckoff_test.branchId");
if (branchId == 1 && swyckoff_test_handleBranch1 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 2 && swyckoff_test_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 4 && swyckoff_test_handleBranch4 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 6 && swyckoff_test_handleBranch6 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
utils.removeScriptVar (player, "conversation.swyckoff_test.branchId");
return SCRIPT_CONTINUE;
}
// ======================================================================