Files
dsrc/sku.0/sys.server/compiled/game/script/working/cmayer/bottom.script
T

38 lines
651 B
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/*
test.script
*/
trigger OnSpeaking(string text)
{
if ( text == "test" )
{
obj_id building = getTopMostContainer(self);
moveHouseItemToPlayer(building, self, 0);
}
else if ( text == "test2" )
{
obj_id building = getTopMostContainer(self);
deleteAllHouseItems(building, self);
}
return SCRIPT_CONTINUE;
}
trigger OnHearSpeech(obj_id speaker, string text)
{
return SCRIPT_CONTINUE;
}
trigger OnReceivedItem(obj_id srcContainer, obj_id transferer, obj_id item)
{
if (isPlayer(item))
{
debugServerConsoleMsg(self, "Got player");
sendSystemMessageTestingOnly( item, "Building got player");
}
return SCRIPT_CONTINUE;
}