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dsrc/sku.0/sys.server/compiled/game/script/conversation/ep3_droid_pilot.script
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// ======================================================================
//
// ep3_droid_pilot.script
// Copyright 2004, Sony Online Entertainment
// All Rights Reserved.
//
// Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE!
//
// ======================================================================
// ======================================================================
// Library Includes
// ======================================================================
include library.ai_lib;
include library.chat;
include library.space_combat;
include library.space_transition;
include library.utils;
// ======================================================================
// Script Constants
// ======================================================================
string c_stringFile = "conversation/ep3_droid_pilot";
// ======================================================================
// Script Conditions
// ======================================================================
boolean ep3_droid_pilot_condition__defaultCondition (obj_id player, obj_id npc)
{
return true;
}
// ----------------------------------------------------------------------
boolean ep3_droid_pilot_condition_isTooFar (obj_id player, obj_id npc)
{
obj_id containingShip = space_transition.getContainingShip(player);
return ( getDistance( npc, containingShip ) > space_transition.STATION_COMM_MAX_DISTANCE );
}
// ======================================================================
// Script Actions
// ======================================================================
void ep3_droid_pilot_action_playCommSound (obj_id player, obj_id npc)
{
space_combat.playCombatTauntSound( player );
}
// ======================================================================
// Script %TO Tokens
// ======================================================================
// ======================================================================
// Script %DI Tokens
// ======================================================================
// ======================================================================
// Script %DF Tokens
// ======================================================================
// ======================================================================
// handleBranch<n> Functions
// ======================================================================
int ep3_droid_pilot_handleBranch2 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: My navigation system has been disrupted by a proton torpedo. As well, my piloting logic has been affected by a plasma leak in the cockpit.
//-- [RESPONSE NOTE]
//-- PLAYER: Who attacked you?
if (response == "s_189")
{
//-- [NOTE]
if (ep3_droid_pilot_condition__defaultCondition (player, npc))
{
//-- NPC: The tactical computer indicated that the attacking vessels were piloted by 'Gotal Bandits.' I have copious information on this criminal group... but I cannot retrieve it.
string_id message = new string_id (c_stringFile, "s_191");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Why not?
boolean hasResponse0 = false;
if (ep3_droid_pilot_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: We can skip the information-dump.
boolean hasResponse1 = false;
if (ep3_droid_pilot_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
//-- PLAYER: Can you please try?
boolean hasResponse2 = false;
if (ep3_droid_pilot_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse2 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_193");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_205");
if (hasResponse2)
responses [responseIndex++] = new string_id (c_stringFile, "s_273");
utils.setScriptVar (player, "conversation.ep3_droid_pilot.branchId", 3);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.ep3_droid_pilot.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: What are you doing about the leak?
if (response == "s_327")
{
//-- [NOTE]
if (ep3_droid_pilot_condition__defaultCondition (player, npc))
{
//-- NPC: I am unable to repair the leak and pilot this vessel simultaneously. Once I make the jump to hyperspace, I can switch to auto-pilot and attend to it.
string_id message = new string_id (c_stringFile, "s_329");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Is there no one else on-board?
boolean hasResponse0 = false;
if (ep3_droid_pilot_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_332");
utils.setScriptVar (player, "conversation.ep3_droid_pilot.branchId", 37);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.ep3_droid_pilot.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: Just relax. I'll protect you.
if (response == "s_337")
{
//-- [NOTE]
if (ep3_droid_pilot_condition__defaultCondition (player, npc))
{
//-- NPC: Your kindness is appreciated. No doubt you will become an Ace pilot for the Civilian Protection Guild.
string_id message = new string_id (c_stringFile, "s_340");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: What is the Civilian Protection Guild?
boolean hasResponse0 = false;
if (ep3_droid_pilot_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: That doesn't interest me.
boolean hasResponse1 = false;
if (ep3_droid_pilot_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_343");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_353");
utils.setScriptVar (player, "conversation.ep3_droid_pilot.branchId", 39);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.ep3_droid_pilot.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int ep3_droid_pilot_handleBranch3 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: The tactical computer indicated that the attacking vessels were piloted by 'Gotal Bandits.' I have copious information on this criminal group... but I cannot retrieve it.
//-- [RESPONSE NOTE]
//-- PLAYER: Why not?
if (response == "s_193")
{
//-- [NOTE]
if (ep3_droid_pilot_condition__defaultCondition (player, npc))
{
//-- NPC: The plasma leak has affected certain areas of my main memory. I no longer have access to certain languages, draft schematics, pilot programs, and my entire galactic encyclopedia.
string_id message = new string_id (c_stringFile, "s_195");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Can you fix it yourself?
boolean hasResponse0 = false;
if (ep3_droid_pilot_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: Who can fix this?
boolean hasResponse1 = false;
if (ep3_droid_pilot_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_197");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_201");
utils.setScriptVar (player, "conversation.ep3_droid_pilot.branchId", 4);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.ep3_droid_pilot.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: We can skip the information-dump.
if (response == "s_205")
{
//-- [NOTE]
if (ep3_droid_pilot_condition__defaultCondition (player, npc))
{
//-- NPC: If I understand you correctly, I agree. The information on the Gotal bandits origins and customs will be useless to you in battle.
string_id message = new string_id (c_stringFile, "s_207");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Roger that.
boolean hasResponse0 = false;
if (ep3_droid_pilot_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: I didn't mean that.
boolean hasResponse1 = false;
if (ep3_droid_pilot_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_209");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_213");
utils.setScriptVar (player, "conversation.ep3_droid_pilot.branchId", 7);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.ep3_droid_pilot.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: Can you please try?
if (response == "s_273")
{
//-- [NOTE]
if (ep3_droid_pilot_condition__defaultCondition (player, npc))
{
//-- NPC: Searching.
string_id message = new string_id (c_stringFile, "s_275");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Anything?
boolean hasResponse0 = false;
if (ep3_droid_pilot_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: Can you hurry it up?
boolean hasResponse1 = false;
if (ep3_droid_pilot_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
//-- PLAYER: Nevermind.
boolean hasResponse2 = false;
if (ep3_droid_pilot_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse2 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_277");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_293");
if (hasResponse2)
responses [responseIndex++] = new string_id (c_stringFile, "s_321");
utils.setScriptVar (player, "conversation.ep3_droid_pilot.branchId", 24);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.ep3_droid_pilot.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int ep3_droid_pilot_handleBranch4 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: The plasma leak has affected certain areas of my main memory. I no longer have access to certain languages, draft schematics, pilot programs, and my entire galactic encyclopedia.
//-- [RESPONSE NOTE]
//-- PLAYER: Can you fix it yourself?
if (response == "s_197")
{
//-- [NOTE]
if (ep3_droid_pilot_condition__defaultCondition (player, npc))
{
//-- NPC: Not now. Once I jump to hyperspace, I can attend to these issues.
string_id message = new string_id (c_stringFile, "s_199");
utils.removeScriptVar (player, "conversation.ep3_droid_pilot.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: Who can fix this?
if (response == "s_201")
{
//-- [NOTE]
if (ep3_droid_pilot_condition__defaultCondition (player, npc))
{
//-- NPC: I will be fine once I make the jump to hyperspace.
string_id message = new string_id (c_stringFile, "s_203");
utils.removeScriptVar (player, "conversation.ep3_droid_pilot.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int ep3_droid_pilot_handleBranch7 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: If I understand you correctly, I agree. The information on the Gotal bandits origins and customs will be useless to you in battle.
//-- [RESPONSE NOTE]
//-- PLAYER: Roger that.
if (response == "s_209")
{
//-- [NOTE]
if (ep3_droid_pilot_condition__defaultCondition (player, npc))
{
//-- NPC: End of communication.
string_id message = new string_id (c_stringFile, "s_211");
utils.removeScriptVar (player, "conversation.ep3_droid_pilot.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: I didn't mean that.
if (response == "s_213")
{
//-- [NOTE]
if (ep3_droid_pilot_condition__defaultCondition (player, npc))
{
//-- NPC: Then you would like me to try to retrieve this information? You think it would aid you in battle?
string_id message = new string_id (c_stringFile, "s_215");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: No.
boolean hasResponse0 = false;
if (ep3_droid_pilot_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: Yes.
boolean hasResponse1 = false;
if (ep3_droid_pilot_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_217");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_221");
utils.setScriptVar (player, "conversation.ep3_droid_pilot.branchId", 9);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.ep3_droid_pilot.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int ep3_droid_pilot_handleBranch9 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Then you would like me to try to retrieve this information? You think it would aid you in battle?
//-- [RESPONSE NOTE]
//-- PLAYER: No.
if (response == "s_217")
{
//-- [NOTE]
if (ep3_droid_pilot_condition__defaultCondition (player, npc))
{
//-- NPC: End of communication.
string_id message = new string_id (c_stringFile, "s_219");
utils.removeScriptVar (player, "conversation.ep3_droid_pilot.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: Yes.
if (response == "s_221")
{
//-- [NOTE]
if (ep3_droid_pilot_condition__defaultCondition (player, npc))
{
//-- NPC: Searching.
string_id message = new string_id (c_stringFile, "s_223");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Anything?
boolean hasResponse0 = false;
if (ep3_droid_pilot_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: Can you hurry it up?
boolean hasResponse1 = false;
if (ep3_droid_pilot_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
//-- PLAYER: Nevermind.
boolean hasResponse2 = false;
if (ep3_droid_pilot_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse2 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_225");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_241");
if (hasResponse2)
responses [responseIndex++] = new string_id (c_stringFile, "s_269");
utils.setScriptVar (player, "conversation.ep3_droid_pilot.branchId", 11);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.ep3_droid_pilot.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int ep3_droid_pilot_handleBranch11 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Searching.
//-- [RESPONSE NOTE]
//-- PLAYER: Anything?
if (response == "s_225")
{
//-- [NOTE]
if (ep3_droid_pilot_condition__defaultCondition (player, npc))
{
//-- NPC: Fragments. I have: Gotal...humanoid... marked by a pair of ridged cone-like horns... can survive full-body cybernetic...
string_id message = new string_id (c_stringFile, "s_227");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Anything else?
boolean hasResponse0 = false;
if (ep3_droid_pilot_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: Thank you.
boolean hasResponse1 = false;
if (ep3_droid_pilot_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_229");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_237");
utils.setScriptVar (player, "conversation.ep3_droid_pilot.branchId", 12);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.ep3_droid_pilot.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: Can you hurry it up?
if (response == "s_241")
{
//-- [NOTE]
if (ep3_droid_pilot_condition__defaultCondition (player, npc))
{
//-- NPC: I have only fragments. Categories include: mercenary, cybernetics, and bio-engineering.
string_id message = new string_id (c_stringFile, "s_243");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Mercenary?
boolean hasResponse0 = false;
if (ep3_droid_pilot_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: Cybernetics?
boolean hasResponse1 = false;
if (ep3_droid_pilot_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
//-- PLAYER: Bio-engineering?
boolean hasResponse2 = false;
if (ep3_droid_pilot_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse2 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_245");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_253");
if (hasResponse2)
responses [responseIndex++] = new string_id (c_stringFile, "s_261");
utils.setScriptVar (player, "conversation.ep3_droid_pilot.branchId", 16);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.ep3_droid_pilot.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: Nevermind.
if (response == "s_269")
{
//-- [NOTE]
if (ep3_droid_pilot_condition__defaultCondition (player, npc))
{
//-- NPC: End of communication.
string_id message = new string_id (c_stringFile, "s_271");
utils.removeScriptVar (player, "conversation.ep3_droid_pilot.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int ep3_droid_pilot_handleBranch12 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Fragments. I have: Gotal...humanoid... marked by a pair of ridged cone-like horns... can survive full-body cybernetic...
//-- [RESPONSE NOTE]
//-- PLAYER: Anything else?
if (response == "s_229")
{
//-- [NOTE]
if (ep3_droid_pilot_condition__defaultCondition (player, npc))
{
//-- NPC: Capable hunters... Untrustworthy... and that's the sum total of data I can access at the moment.
string_id message = new string_id (c_stringFile, "s_231");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Thank you.
boolean hasResponse0 = false;
if (ep3_droid_pilot_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_233");
utils.setScriptVar (player, "conversation.ep3_droid_pilot.branchId", 13);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.ep3_droid_pilot.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: Thank you.
if (response == "s_237")
{
//-- [NOTE]
if (ep3_droid_pilot_condition__defaultCondition (player, npc))
{
//-- NPC: End of communication.
string_id message = new string_id (c_stringFile, "s_239");
utils.removeScriptVar (player, "conversation.ep3_droid_pilot.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int ep3_droid_pilot_handleBranch13 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Capable hunters... Untrustworthy... and that's the sum total of data I can access at the moment.
//-- [RESPONSE NOTE]
//-- PLAYER: Thank you.
if (response == "s_233")
{
//-- [NOTE]
if (ep3_droid_pilot_condition__defaultCondition (player, npc))
{
//-- NPC: End of communication.
string_id message = new string_id (c_stringFile, "s_235");
utils.removeScriptVar (player, "conversation.ep3_droid_pilot.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int ep3_droid_pilot_handleBranch16 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: I have only fragments. Categories include: mercenary, cybernetics, and bio-engineering.
//-- [RESPONSE NOTE]
//-- PLAYER: Mercenary?
if (response == "s_245")
{
//-- [NOTE]
if (ep3_droid_pilot_condition__defaultCondition (player, npc))
{
//-- NPC: The data under that category is the most complete of my records: Gotal bandits have, in recent cycles, organized their offensive forces... intent on filling gaps created by other, more powerful pirate clans...
string_id message = new string_id (c_stringFile, "s_247");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Roger that.
boolean hasResponse0 = false;
if (ep3_droid_pilot_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_249");
utils.setScriptVar (player, "conversation.ep3_droid_pilot.branchId", 17);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.ep3_droid_pilot.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: Cybernetics?
if (response == "s_253")
{
//-- [NOTE]
if (ep3_droid_pilot_condition__defaultCondition (player, npc))
{
//-- NPC: Data includes: full-body... adaptive superiority... adaptive rejection... but nothing complete.
string_id message = new string_id (c_stringFile, "s_255");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Roger that.
boolean hasResponse0 = false;
if (ep3_droid_pilot_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_257");
utils.setScriptVar (player, "conversation.ep3_droid_pilot.branchId", 19);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.ep3_droid_pilot.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: Bio-engineering?
if (response == "s_261")
{
//-- [NOTE]
if (ep3_droid_pilot_condition__defaultCondition (player, npc))
{
//-- NPC: No more than that phase, I am afraid. I am not aware of the significance of this.
string_id message = new string_id (c_stringFile, "s_263");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Roger that.
boolean hasResponse0 = false;
if (ep3_droid_pilot_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_265");
utils.setScriptVar (player, "conversation.ep3_droid_pilot.branchId", 21);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.ep3_droid_pilot.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int ep3_droid_pilot_handleBranch17 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: The data under that category is the most complete of my records: Gotal bandits have, in recent cycles, organized their offensive forces... intent on filling gaps created by other, more powerful pirate clans...
//-- [RESPONSE NOTE]
//-- PLAYER: Roger that.
if (response == "s_249")
{
//-- [NOTE]
if (ep3_droid_pilot_condition__defaultCondition (player, npc))
{
//-- NPC: End of communication.
string_id message = new string_id (c_stringFile, "s_251");
utils.removeScriptVar (player, "conversation.ep3_droid_pilot.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int ep3_droid_pilot_handleBranch19 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Data includes: full-body... adaptive superiority... adaptive rejection... but nothing complete.
//-- [RESPONSE NOTE]
//-- PLAYER: Roger that.
if (response == "s_257")
{
//-- [NOTE]
if (ep3_droid_pilot_condition__defaultCondition (player, npc))
{
//-- NPC: End of communication.
string_id message = new string_id (c_stringFile, "s_259");
utils.removeScriptVar (player, "conversation.ep3_droid_pilot.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int ep3_droid_pilot_handleBranch21 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: No more than that phase, I am afraid. I am not aware of the significance of this.
//-- [RESPONSE NOTE]
//-- PLAYER: Roger that.
if (response == "s_265")
{
//-- [NOTE]
if (ep3_droid_pilot_condition__defaultCondition (player, npc))
{
//-- NPC: End of communication.
string_id message = new string_id (c_stringFile, "s_267");
utils.removeScriptVar (player, "conversation.ep3_droid_pilot.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int ep3_droid_pilot_handleBranch24 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Searching.
//-- [RESPONSE NOTE]
//-- PLAYER: Anything?
if (response == "s_277")
{
//-- [NOTE]
if (ep3_droid_pilot_condition__defaultCondition (player, npc))
{
//-- NPC: Fragments. I have: Gotal...humanoid... marked by a pair of ridged cone-like horns... can survive full-body cybernetic...
string_id message = new string_id (c_stringFile, "s_279");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Anything else?
boolean hasResponse0 = false;
if (ep3_droid_pilot_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: Thank you.
boolean hasResponse1 = false;
if (ep3_droid_pilot_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_281");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_289");
utils.setScriptVar (player, "conversation.ep3_droid_pilot.branchId", 25);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.ep3_droid_pilot.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: Can you hurry it up?
if (response == "s_293")
{
//-- [NOTE]
if (ep3_droid_pilot_condition__defaultCondition (player, npc))
{
//-- NPC: I have only fragments. Categories include: mercenary, cybernetics, and bio-engineering.
string_id message = new string_id (c_stringFile, "s_295");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Mercenary?
boolean hasResponse0 = false;
if (ep3_droid_pilot_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: Cybernetics?
boolean hasResponse1 = false;
if (ep3_droid_pilot_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
//-- PLAYER: Bio-engineering?
boolean hasResponse2 = false;
if (ep3_droid_pilot_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse2 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_297");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_305");
if (hasResponse2)
responses [responseIndex++] = new string_id (c_stringFile, "s_313");
utils.setScriptVar (player, "conversation.ep3_droid_pilot.branchId", 29);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.ep3_droid_pilot.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: Nevermind.
if (response == "s_321")
{
//-- [NOTE]
if (ep3_droid_pilot_condition__defaultCondition (player, npc))
{
//-- NPC: End of communication.
string_id message = new string_id (c_stringFile, "s_324");
utils.removeScriptVar (player, "conversation.ep3_droid_pilot.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int ep3_droid_pilot_handleBranch25 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Fragments. I have: Gotal...humanoid... marked by a pair of ridged cone-like horns... can survive full-body cybernetic...
//-- [RESPONSE NOTE]
//-- PLAYER: Anything else?
if (response == "s_281")
{
//-- [NOTE]
if (ep3_droid_pilot_condition__defaultCondition (player, npc))
{
//-- NPC: Capable hunters... Untrustworthy... and that's the sum total of data I can access at the moment.
string_id message = new string_id (c_stringFile, "s_283");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Thank you.
boolean hasResponse0 = false;
if (ep3_droid_pilot_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_285");
utils.setScriptVar (player, "conversation.ep3_droid_pilot.branchId", 26);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.ep3_droid_pilot.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: Thank you.
if (response == "s_289")
{
//-- [NOTE]
if (ep3_droid_pilot_condition__defaultCondition (player, npc))
{
//-- NPC: End of communication.
string_id message = new string_id (c_stringFile, "s_291");
utils.removeScriptVar (player, "conversation.ep3_droid_pilot.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int ep3_droid_pilot_handleBranch26 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Capable hunters... Untrustworthy... and that's the sum total of data I can access at the moment.
//-- [RESPONSE NOTE]
//-- PLAYER: Thank you.
if (response == "s_285")
{
//-- [NOTE]
if (ep3_droid_pilot_condition__defaultCondition (player, npc))
{
//-- NPC: End of communication.
string_id message = new string_id (c_stringFile, "s_287");
utils.removeScriptVar (player, "conversation.ep3_droid_pilot.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int ep3_droid_pilot_handleBranch29 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: I have only fragments. Categories include: mercenary, cybernetics, and bio-engineering.
//-- [RESPONSE NOTE]
//-- PLAYER: Mercenary?
if (response == "s_297")
{
//-- [NOTE]
if (ep3_droid_pilot_condition__defaultCondition (player, npc))
{
//-- NPC: The data under that category is the most complete of my records: Gotal bandits have, in recent cycles, organized their offensive forces... intent on filling gaps created by other, more powerful pirate clans...
string_id message = new string_id (c_stringFile, "s_299");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Roger that.
boolean hasResponse0 = false;
if (ep3_droid_pilot_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_301");
utils.setScriptVar (player, "conversation.ep3_droid_pilot.branchId", 30);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.ep3_droid_pilot.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: Cybernetics?
if (response == "s_305")
{
//-- [NOTE]
if (ep3_droid_pilot_condition__defaultCondition (player, npc))
{
//-- NPC: Data includes: full-body... adaptive superiority... adaptive rejection... but nothing complete.
string_id message = new string_id (c_stringFile, "s_307");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Roger that.
boolean hasResponse0 = false;
if (ep3_droid_pilot_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_309");
utils.setScriptVar (player, "conversation.ep3_droid_pilot.branchId", 32);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.ep3_droid_pilot.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: Bio-engineering?
if (response == "s_313")
{
//-- [NOTE]
if (ep3_droid_pilot_condition__defaultCondition (player, npc))
{
//-- NPC: No more than that phase, I am afraid. I am not aware of the significance of this.
string_id message = new string_id (c_stringFile, "s_315");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Roger that.
boolean hasResponse0 = false;
if (ep3_droid_pilot_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_317");
utils.setScriptVar (player, "conversation.ep3_droid_pilot.branchId", 34);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.ep3_droid_pilot.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int ep3_droid_pilot_handleBranch30 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: The data under that category is the most complete of my records: Gotal bandits have, in recent cycles, organized their offensive forces... intent on filling gaps created by other, more powerful pirate clans...
//-- [RESPONSE NOTE]
//-- PLAYER: Roger that.
if (response == "s_301")
{
//-- [NOTE]
if (ep3_droid_pilot_condition__defaultCondition (player, npc))
{
//-- NPC: End of communication.
string_id message = new string_id (c_stringFile, "s_303");
utils.removeScriptVar (player, "conversation.ep3_droid_pilot.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int ep3_droid_pilot_handleBranch32 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Data includes: full-body... adaptive superiority... adaptive rejection... but nothing complete.
//-- [RESPONSE NOTE]
//-- PLAYER: Roger that.
if (response == "s_309")
{
//-- [NOTE]
if (ep3_droid_pilot_condition__defaultCondition (player, npc))
{
//-- NPC: End of communication.
string_id message = new string_id (c_stringFile, "s_311");
utils.removeScriptVar (player, "conversation.ep3_droid_pilot.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int ep3_droid_pilot_handleBranch34 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: No more than that phase, I am afraid. I am not aware of the significance of this.
//-- [RESPONSE NOTE]
//-- PLAYER: Roger that.
if (response == "s_317")
{
//-- [NOTE]
if (ep3_droid_pilot_condition__defaultCondition (player, npc))
{
//-- NPC: End of communication.
string_id message = new string_id (c_stringFile, "s_319");
utils.removeScriptVar (player, "conversation.ep3_droid_pilot.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int ep3_droid_pilot_handleBranch37 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: I am unable to repair the leak and pilot this vessel simultaneously. Once I make the jump to hyperspace, I can switch to auto-pilot and attend to it.
//-- [RESPONSE NOTE]
//-- PLAYER: Is there no one else on-board?
if (response == "s_332")
{
//-- [NOTE]
if (ep3_droid_pilot_condition__defaultCondition (player, npc))
{
//-- NPC: Just me.
string_id message = new string_id (c_stringFile, "s_335");
utils.removeScriptVar (player, "conversation.ep3_droid_pilot.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int ep3_droid_pilot_handleBranch39 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Your kindness is appreciated. No doubt you will become an Ace pilot for the Civilian Protection Guild.
//-- [RESPONSE NOTE]
//-- PLAYER: What is the Civilian Protection Guild?
if (response == "s_343")
{
//-- [NOTE]
if (ep3_droid_pilot_condition__defaultCondition (player, npc))
{
//-- NPC: I... I'm sorry. I believe that the plasma leak has affected that area of my main memory.
string_id message = new string_id (c_stringFile, "s_345");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Roger that.
boolean hasResponse0 = false;
if (ep3_droid_pilot_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_348");
utils.setScriptVar (player, "conversation.ep3_droid_pilot.branchId", 40);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.ep3_droid_pilot.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: That doesn't interest me.
if (response == "s_353")
{
//-- [NOTE]
if (ep3_droid_pilot_condition__defaultCondition (player, npc))
{
//-- NPC: In that case, I have no comment.
string_id message = new string_id (c_stringFile, "s_355");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Roger that.
boolean hasResponse0 = false;
if (ep3_droid_pilot_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_357");
utils.setScriptVar (player, "conversation.ep3_droid_pilot.branchId", 42);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.ep3_droid_pilot.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int ep3_droid_pilot_handleBranch40 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: I... I'm sorry. I believe that the plasma leak has affected that area of my main memory.
//-- [RESPONSE NOTE]
//-- PLAYER: Roger that.
if (response == "s_348")
{
//-- [NOTE]
if (ep3_droid_pilot_condition__defaultCondition (player, npc))
{
//-- NPC: End of communication.
string_id message = new string_id (c_stringFile, "s_351");
utils.removeScriptVar (player, "conversation.ep3_droid_pilot.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int ep3_droid_pilot_handleBranch42 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: In that case, I have no comment.
//-- [RESPONSE NOTE]
//-- PLAYER: Roger that.
if (response == "s_357")
{
//-- [NOTE]
if (ep3_droid_pilot_condition__defaultCondition (player, npc))
{
//-- NPC: End of communication.
string_id message = new string_id (c_stringFile, "s_359");
utils.removeScriptVar (player, "conversation.ep3_droid_pilot.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
// ======================================================================
// User Script Triggers
// ======================================================================
trigger OnInitialize ()
{
if ((!isMob (self)) || (isPlayer (self)))
detachScript(self, "conversation.ep3_droid_pilot");
setCondition (self, CONDITION_CONVERSABLE);
setObjVar(self, "convo.appearance", "object/mobile/space_comm_ep3_droid_pilot.iff" );
return SCRIPT_CONTINUE;
}
trigger OnAttach ()
{
setCondition (self, CONDITION_CONVERSABLE);
setObjVar(self, "convo.appearance", "object/mobile/space_comm_ep3_droid_pilot.iff" );
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
{
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
menuInfoData.setServerNotify (false);
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnIncapacitated (obj_id killer)
{
clearCondition (self, CONDITION_CONVERSABLE);
detachScript (self, "conversation.ep3_droid_pilot");
return SCRIPT_CONTINUE;
}
// ======================================================================
// Script Triggers
// ======================================================================
//-- This function should move to base_class.java
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
{
Object[] objects = new Object[responses.length];
System.arraycopy(responses, 0, objects, 0, responses.length);
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
}
// ----------------------------------------------------------------------
trigger OnStartNpcConversation (obj_id player)
{
obj_id npc = self;
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
return SCRIPT_OVERRIDE;
//-- [NOTE]
if (ep3_droid_pilot_condition_isTooFar (player, npc))
{
//-- NPC: Warning. You are out of transmission range!
string_id message = new string_id (c_stringFile, "s_85");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (ep3_droid_pilot_condition__defaultCondition (player, npc))
{
//-- NPC: My navigation system has been disrupted by a proton torpedo. As well, my piloting logic has been affected by a plasma leak in the cockpit.
string_id message = new string_id (c_stringFile, "s_187");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Who attacked you?
boolean hasResponse0 = false;
if (ep3_droid_pilot_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: What are you doing about the leak?
boolean hasResponse1 = false;
if (ep3_droid_pilot_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
//-- PLAYER: Just relax. I'll protect you.
boolean hasResponse2 = false;
if (ep3_droid_pilot_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse2 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_189");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_327");
if (hasResponse2)
responses [responseIndex++] = new string_id (c_stringFile, "s_337");
utils.setScriptVar (player, "conversation.ep3_droid_pilot.branchId", 2);
npcStartConversation (player, npc, "ep3_droid_pilot", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
{
if (conversationId != "ep3_droid_pilot")
return SCRIPT_CONTINUE;
obj_id npc = self;
int branchId = utils.getIntScriptVar (player, "conversation.ep3_droid_pilot.branchId");
if (branchId == 2 && ep3_droid_pilot_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 3 && ep3_droid_pilot_handleBranch3 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 4 && ep3_droid_pilot_handleBranch4 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 7 && ep3_droid_pilot_handleBranch7 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 9 && ep3_droid_pilot_handleBranch9 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 11 && ep3_droid_pilot_handleBranch11 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 12 && ep3_droid_pilot_handleBranch12 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 13 && ep3_droid_pilot_handleBranch13 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 16 && ep3_droid_pilot_handleBranch16 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 17 && ep3_droid_pilot_handleBranch17 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 19 && ep3_droid_pilot_handleBranch19 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 21 && ep3_droid_pilot_handleBranch21 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 24 && ep3_droid_pilot_handleBranch24 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 25 && ep3_droid_pilot_handleBranch25 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 26 && ep3_droid_pilot_handleBranch26 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 29 && ep3_droid_pilot_handleBranch29 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 30 && ep3_droid_pilot_handleBranch30 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 32 && ep3_droid_pilot_handleBranch32 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 34 && ep3_droid_pilot_handleBranch34 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 37 && ep3_droid_pilot_handleBranch37 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 39 && ep3_droid_pilot_handleBranch39 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 40 && ep3_droid_pilot_handleBranch40 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 42 && ep3_droid_pilot_handleBranch42 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
utils.removeScriptVar (player, "conversation.ep3_droid_pilot.branchId");
return SCRIPT_CONTINUE;
}
// ======================================================================