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1167 lines
33 KiB
Plaintext
1167 lines
33 KiB
Plaintext
// ======================================================================
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//
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// inquisitor_admin.script
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// Copyright 2004, Sony Online Entertainment
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// All Rights Reserved.
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//
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// Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE!
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//
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// ======================================================================
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// ======================================================================
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// Library Includes
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// ======================================================================
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include library.ai_lib;
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include library.chat;
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include library.conversation;
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include library.groundquests;
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include library.utils;
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// ======================================================================
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// Script Constants
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// ======================================================================
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string c_stringFile = "conversation/inquisitor_admin";
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// ======================================================================
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// Script Conditions
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// ======================================================================
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boolean inquisitor_admin_condition__defaultCondition (obj_id player, obj_id npc)
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{
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return true;
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}
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// ----------------------------------------------------------------------
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boolean inquisitor_admin_condition_isNeutQuest (obj_id player, obj_id npc)
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{
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faceTo(npc, player);
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return groundquests.hasCompletedQuest(player, "outbreak_quest_02_neutral");
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}
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// ----------------------------------------------------------------------
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boolean inquisitor_admin_condition_isRebQuest (obj_id player, obj_id npc)
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{
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faceTo(npc, player);
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return groundquests.hasCompletedQuest(player, "outbreak_quest_02_rebel");
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}
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// ----------------------------------------------------------------------
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boolean inquisitor_admin_condition_hasQuestForInq (obj_id player, obj_id npc)
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{
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faceTo(npc, player);
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return (groundquests.hasCompletedQuest(player, "outbreak_quest_02_imperial")
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|| groundquests.hasCompletedQuest(player, "outbreak_quest_02_neutral")
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|| groundquests.hasCompletedQuest(player, "outbreak_quest_02_rebel"));
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}
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// ----------------------------------------------------------------------
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boolean inquisitor_admin_condition_hasPreviousQuests (obj_id player, obj_id npc)
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{
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return (inquisitor_admin_condition_isImpQuest(player, npc) || inquisitor_admin_condition_isRebQuest(player, npc) || inquisitor_admin_condition_isNeutQuest(player, npc)
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&& inquisitor_admin_condition_hasARandomInquisitorQuest(player, npc));
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}
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// ----------------------------------------------------------------------
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boolean inquisitor_admin_condition_isPlayerGodMode (obj_id player, obj_id npc)
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{
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return isGod(player);
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}
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// ----------------------------------------------------------------------
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boolean inquisitor_admin_condition_hasARandomInquisitorQuest (obj_id player, obj_id npc)
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{
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string faction = "";
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if(inquisitor_admin_condition_isImpQuest(player,npc))
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{
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faction = "imperial";
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}
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else if(inquisitor_admin_condition_isRebQuest(player,npc))
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{
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faction = "rebel";
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}
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else
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{
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faction = "neutral";
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}
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if(faction == null || faction.length() <= 0)
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return false;
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boolean hasAValidQuest = false;
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for(int i = 1; i <= 5; i++)
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{
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if(!groundquests.isQuestActive(player, "outbreak_quest_administrative_building_" + faction + "_0" + i))
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continue;
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hasAValidQuest = true;
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break;
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}
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return hasAValidQuest;
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}
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// ----------------------------------------------------------------------
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boolean inquisitor_admin_condition_hasKey (obj_id player, obj_id npc)
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{
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string faction = "";
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if(inquisitor_admin_condition_isImpQuest(player,npc))
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{
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faction = "imperial";
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}
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else if(inquisitor_admin_condition_isRebQuest(player,npc))
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{
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faction = "rebel";
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}
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else
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{
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faction = "neutral";
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}
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if(faction == null || faction.length() <= 0)
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return false;
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boolean hasAValidTask = false;
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for(int i = 1; i <= 5; i++)
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{
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if(!groundquests.isTaskActive(player, "outbreak_quest_administrative_building_" + faction + "_0" + i, "returnInquisitor"))
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continue;
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hasAValidTask = true;
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break;
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}
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return hasAValidTask;
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}
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// ----------------------------------------------------------------------
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boolean inquisitor_admin_condition_isNeutralOrRebelQuest (obj_id player, obj_id npc)
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{
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return inquisitor_admin_condition_isRebQuest(player, npc) || inquisitor_admin_condition_isNeutQuest(player, npc);
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}
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// ----------------------------------------------------------------------
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boolean inquisitor_admin_condition_hasCompletedKeyDeletedDungeon (obj_id player, obj_id npc)
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{
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string faction = "";
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if(inquisitor_admin_condition_isImpQuest(player,npc))
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{
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faction = "imperial";
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}
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else if(inquisitor_admin_condition_isRebQuest(player,npc))
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{
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faction = "rebel";
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}
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else
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{
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faction = "neutral";
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}
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if(faction == null || faction.length() <= 0)
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return false;
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string theKeyQuest = "";
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for(int i = 1; i <= 5; i++)
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{
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if(!groundquests.hasCompletedQuest(player, "outbreak_quest_administrative_building_" + faction + "_0" + i))
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continue;
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theKeyQuest = "outbreak_quest_administrative_building_" + faction + "_0" + i;
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break;
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}
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if(theKeyQuest == null || theKeyQuest.length() <= 0)
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return false;
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return groundquests.hasCompletedQuest(player, theKeyQuest);
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//&& !groundquests.isQuestActiveOrComplete(player, "quest_name");
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}
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// ----------------------------------------------------------------------
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boolean inquisitor_admin_condition_isImpQuest (obj_id player, obj_id npc)
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{
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faceTo(npc, player);
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return groundquests.hasCompletedQuest(player, "outbreak_quest_02_imperial");
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}
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// ----------------------------------------------------------------------
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boolean inquisitor_admin_condition_hasFindKeyTaskActive (obj_id player, obj_id npc)
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{
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string faction = "";
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if(inquisitor_admin_condition_isImpQuest(player,npc))
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{
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faction = "imperial";
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}
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else if(inquisitor_admin_condition_isRebQuest(player,npc))
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{
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faction = "rebel";
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}
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else
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{
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faction = "neutral";
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}
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if(faction == null || faction.length() <= 0)
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return false;
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boolean hasAValidQuest = false;
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for(int i = 1; i <= 5; i++)
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{
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if(!groundquests.isTaskActive(player, "outbreak_quest_administrative_building_" + faction + "_0" + i, "findKey"))
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continue;
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hasAValidQuest = true;
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break;
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}
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return hasAValidQuest;
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}
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// ----------------------------------------------------------------------
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boolean inquisitor_admin_condition_hasRadio (obj_id player, obj_id npc)
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{
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return groundquests.isTaskActive(player, "outbreak_radio_delivery_03", "findEpsilonContact");
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}
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// ======================================================================
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// Script Actions
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// ======================================================================
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void inquisitor_admin_action_sendSignalGoAdminBuilding (obj_id player, obj_id npc)
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{
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faceTo(npc, player);
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groundquests.sendSignal(player, "hasSpokenInquisitor");
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}
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// ----------------------------------------------------------------------
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void inquisitor_admin_action_grantDungeonQuest (obj_id player, obj_id npc)
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{
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//sendSystemMessageTestingOnly(player, "The next quest hasn't been created yet.");
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groundquests.grantQuest(player, "outbreak_quest_facility_01");
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//remove scriptvars!!
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utils.removeScriptVarTree(player, "consoleMiniGame");
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}
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// ----------------------------------------------------------------------
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void inquisitor_admin_action_sendSignalReturnedInquisitor (obj_id player, obj_id npc)
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{
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groundquests.sendSignal(player, "hasReturnedInquisitor");
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inquisitor_admin_action_grantDungeonQuest(player, npc);
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}
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// ======================================================================
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// Script %TO Tokens
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// ======================================================================
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// ======================================================================
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// Script %DI Tokens
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// ======================================================================
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// ======================================================================
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// Script %DF Tokens
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// ======================================================================
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// ======================================================================
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// handleBranch<n> Functions
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// ======================================================================
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int inquisitor_admin_handleBranch2 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Looks like you have the key...
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//-- [RESPONSE NOTE]
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//-- PLAYER: You made me come back to tell me what I already knew?
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if (response == "s_38")
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{
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//-- [NOTE]
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if (inquisitor_admin_condition__defaultCondition (player, npc))
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{
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//-- NPC: No. I wanted to also try and talk sense into you. The research facility has been overrun. There is nothing alive down there I assure you.
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string_id message = new string_id (c_stringFile, "s_39");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: I am not here to rescue survivors.
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boolean hasResponse0 = false;
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if (inquisitor_admin_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_40");
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utils.setScriptVar (player, "conversation.inquisitor_admin.branchId", 3);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.inquisitor_admin.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int inquisitor_admin_handleBranch3 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: No. I wanted to also try and talk sense into you. The research facility has been overrun. There is nothing alive down there I assure you.
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//-- [RESPONSE NOTE]
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//-- PLAYER: I am not here to rescue survivors.
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if (response == "s_40")
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{
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//-- [NOTE]
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if (inquisitor_admin_condition__defaultCondition (player, npc))
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{
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//-- NPC: No? What then?
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string_id message = new string_id (c_stringFile, "s_41");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: I need to retrieve an unmutated Blackwing sample and destroy the canisters so the virus will dissipate.
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boolean hasResponse0 = false;
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if (inquisitor_admin_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_42");
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utils.setScriptVar (player, "conversation.inquisitor_admin.branchId", 4);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.inquisitor_admin.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int inquisitor_admin_handleBranch4 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: No? What then?
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//-- [RESPONSE NOTE]
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//-- PLAYER: I need to retrieve an unmutated Blackwing sample and destroy the canisters so the virus will dissipate.
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if (response == "s_42")
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{
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//-- [NOTE]
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if (inquisitor_admin_condition__defaultCondition (player, npc))
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{
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//-- NPC: Maybe that is why the Empire hasn't bombarded this area into the stone age.
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string_id message = new string_id (c_stringFile, "s_43");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Maybe.
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boolean hasResponse0 = false;
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if (inquisitor_admin_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_52");
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utils.setScriptVar (player, "conversation.inquisitor_admin.branchId", 5);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.inquisitor_admin.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int inquisitor_admin_handleBranch5 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Maybe that is why the Empire hasn't bombarded this area into the stone age.
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//-- [RESPONSE NOTE]
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//-- PLAYER: Maybe.
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if (response == "s_52")
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{
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//-- [NOTE]
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if (inquisitor_admin_condition__defaultCondition (player, npc))
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{
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//-- NPC: Well, hopefully I'll be long gone if you are successful. Oh, by the way, thanks for the shuttle parts. I hear we may be flight worthy sometime in the next several hours.
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string_id message = new string_id (c_stringFile, "s_54");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: I'd suggest you find a rock to hide under if you leave without me.
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boolean hasResponse0 = false;
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if (inquisitor_admin_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_56");
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utils.setScriptVar (player, "conversation.inquisitor_admin.branchId", 6);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.inquisitor_admin.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int inquisitor_admin_handleBranch6 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Well, hopefully I'll be long gone if you are successful. Oh, by the way, thanks for the shuttle parts. I hear we may be flight worthy sometime in the next several hours.
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//-- [RESPONSE NOTE]
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//-- PLAYER: I'd suggest you find a rock to hide under if you leave without me.
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if (response == "s_56")
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{
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//-- [NOTE]
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if (inquisitor_admin_condition__defaultCondition (player, npc))
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{
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//-- NPC: Uh...well...uhm. I see. So, the facility has several underground levels. Some I haven't even seen myself. The Chief Virologist is....well, was...Dr. Giffax Jin. You might have a good chance of finding an unmutated sample in one of the cryogenic storage rooms next to his main office. Where that can be found I have no idea.
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string_id message = new string_id (c_stringFile, "s_58");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Great. Anything else?
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boolean hasResponse0 = false;
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if (inquisitor_admin_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_59");
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utils.setScriptVar (player, "conversation.inquisitor_admin.branchId", 7);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.inquisitor_admin.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
|
|
|
|
}
|
|
|
|
return SCRIPT_DEFAULT;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
int inquisitor_admin_handleBranch7 (obj_id player, obj_id npc, string_id response)
|
|
{
|
|
//-- [BRANCH NOTE]
|
|
//-- NPC: Uh...well...uhm. I see. So, the facility has several underground levels. Some I haven't even seen myself. The Chief Virologist is....well, was...Dr. Giffax Jin. You might have a good chance of finding an unmutated sample in one of the cryogenic storage rooms next to his main office. Where that can be found I have no idea.
|
|
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: Great. Anything else?
|
|
if (response == "s_59")
|
|
{
|
|
//-- [NOTE]
|
|
if (inquisitor_admin_condition__defaultCondition (player, npc))
|
|
{
|
|
inquisitor_admin_action_sendSignalReturnedInquisitor (player, npc);
|
|
|
|
//-- NPC: No. Good luck, %TU.
|
|
string_id message = new string_id (c_stringFile, "s_61");
|
|
utils.removeScriptVar (player, "conversation.inquisitor_admin.branchId");
|
|
|
|
prose_package pp = new prose_package ();
|
|
pp.stringId = message;
|
|
pp.actor.set (player);
|
|
pp.target.set (npc);
|
|
|
|
npcEndConversationWithMessage (player, pp);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
}
|
|
|
|
return SCRIPT_DEFAULT;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
int inquisitor_admin_handleBranch10 (obj_id player, obj_id npc, string_id response)
|
|
{
|
|
//-- [BRANCH NOTE]
|
|
//-- NPC: I have no time for your small talk citizen.
|
|
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: I was sent by Darth Vader. I expect your full cooperation.
|
|
if (response == "s_20")
|
|
{
|
|
//-- [NOTE]
|
|
if (inquisitor_admin_condition__defaultCondition (player, npc))
|
|
{
|
|
//-- NPC: Wh..what? Show me your authorization code!
|
|
string_id message = new string_id (c_stringFile, "s_22");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: Here.
|
|
boolean hasResponse0 = false;
|
|
if (inquisitor_admin_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_24");
|
|
|
|
utils.setScriptVar (player, "conversation.inquisitor_admin.branchId", 11);
|
|
|
|
npcSpeak (player, message);
|
|
npcSetConversationResponses (player, responses);
|
|
}
|
|
else
|
|
{
|
|
utils.removeScriptVar (player, "conversation.inquisitor_admin.branchId");
|
|
|
|
npcEndConversationWithMessage (player, message);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
}
|
|
|
|
return SCRIPT_DEFAULT;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
int inquisitor_admin_handleBranch11 (obj_id player, obj_id npc, string_id response)
|
|
{
|
|
//-- [BRANCH NOTE]
|
|
//-- NPC: Wh..what? Show me your authorization code!
|
|
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: Here.
|
|
if (response == "s_24")
|
|
{
|
|
doAnimationAction (player, "handshake_tandem");
|
|
|
|
//-- [NOTE]
|
|
if (inquisitor_admin_condition__defaultCondition (player, npc))
|
|
{
|
|
doAnimationAction (npc, "nod_head_once");
|
|
|
|
//-- NPC: Look...we did all we could here. It all happened so quickly.
|
|
string_id message = new string_id (c_stringFile, "s_26");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: I'm not here for your debriefing...I'm here to enter the research facility and find a sample of unmutated virus.
|
|
boolean hasResponse0 = false;
|
|
if (inquisitor_admin_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_28");
|
|
|
|
utils.setScriptVar (player, "conversation.inquisitor_admin.branchId", 12);
|
|
|
|
npcSpeak (player, message);
|
|
npcSetConversationResponses (player, responses);
|
|
}
|
|
else
|
|
{
|
|
utils.removeScriptVar (player, "conversation.inquisitor_admin.branchId");
|
|
|
|
npcEndConversationWithMessage (player, message);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
}
|
|
|
|
return SCRIPT_DEFAULT;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
int inquisitor_admin_handleBranch12 (obj_id player, obj_id npc, string_id response)
|
|
{
|
|
//-- [BRANCH NOTE]
|
|
//-- NPC: Look...we did all we could here. It all happened so quickly.
|
|
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: I'm not here for your debriefing...I'm here to enter the research facility and find a sample of unmutated virus.
|
|
if (response == "s_28")
|
|
{
|
|
//-- [NOTE]
|
|
if (inquisitor_admin_condition__defaultCondition (player, npc))
|
|
{
|
|
doAnimationAction (npc, "shakefist");
|
|
|
|
//-- NPC: But...that is suicide. If you don't succumb to the virus, you'll surely be eaten!
|
|
string_id message = new string_id (c_stringFile, "s_30");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: I'll be sure to tell Vader that you refused to support his bidding.
|
|
boolean hasResponse0 = false;
|
|
if (inquisitor_admin_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_32");
|
|
|
|
utils.setScriptVar (player, "conversation.inquisitor_admin.branchId", 13);
|
|
|
|
npcSpeak (player, message);
|
|
npcSetConversationResponses (player, responses);
|
|
}
|
|
else
|
|
{
|
|
utils.removeScriptVar (player, "conversation.inquisitor_admin.branchId");
|
|
|
|
npcEndConversationWithMessage (player, message);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
}
|
|
|
|
return SCRIPT_DEFAULT;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
int inquisitor_admin_handleBranch13 (obj_id player, obj_id npc, string_id response)
|
|
{
|
|
//-- [BRANCH NOTE]
|
|
//-- NPC: But...that is suicide. If you don't succumb to the virus, you'll surely be eaten!
|
|
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: I'll be sure to tell Vader that you refused to support his bidding.
|
|
if (response == "s_32")
|
|
{
|
|
//-- [NOTE]
|
|
if (inquisitor_admin_condition__defaultCondition (player, npc))
|
|
{
|
|
//-- NPC: Wait...uh, I don't know where they kept the virus samples. You'll need an access key to use the facility command consoles. Surely they kept a record of all the experiments on the facility mainframe. I dropped my key long ago or I'd let you have it. I am pretty sure you'll be able to find one in the administrative building if you want to try that building.
|
|
string_id message = new string_id (c_stringFile, "s_34");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: Is there a specific room in the building I should check?
|
|
boolean hasResponse0 = false;
|
|
if (inquisitor_admin_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_36");
|
|
|
|
utils.setScriptVar (player, "conversation.inquisitor_admin.branchId", 14);
|
|
|
|
npcSpeak (player, message);
|
|
npcSetConversationResponses (player, responses);
|
|
}
|
|
else
|
|
{
|
|
utils.removeScriptVar (player, "conversation.inquisitor_admin.branchId");
|
|
|
|
npcEndConversationWithMessage (player, message);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
}
|
|
|
|
return SCRIPT_DEFAULT;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
int inquisitor_admin_handleBranch14 (obj_id player, obj_id npc, string_id response)
|
|
{
|
|
//-- [BRANCH NOTE]
|
|
//-- NPC: Wait...uh, I don't know where they kept the virus samples. You'll need an access key to use the facility command consoles. Surely they kept a record of all the experiments on the facility mainframe. I dropped my key long ago or I'd let you have it. I am pretty sure you'll be able to find one in the administrative building if you want to try that building.
|
|
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: Is there a specific room in the building I should check?
|
|
if (response == "s_36")
|
|
{
|
|
//-- [NOTE]
|
|
if (inquisitor_admin_condition__defaultCondition (player, npc))
|
|
{
|
|
//-- NPC: There was a lot of chaos when everything happened. There is no telling where a key might be. Sorry I can't give you an exact location.
|
|
string_id message = new string_id (c_stringFile, "s_45");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: I'm going to look. You better hope you are right.
|
|
boolean hasResponse0 = false;
|
|
if (inquisitor_admin_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_47");
|
|
|
|
utils.setScriptVar (player, "conversation.inquisitor_admin.branchId", 15);
|
|
|
|
npcSpeak (player, message);
|
|
npcSetConversationResponses (player, responses);
|
|
}
|
|
else
|
|
{
|
|
utils.removeScriptVar (player, "conversation.inquisitor_admin.branchId");
|
|
|
|
npcEndConversationWithMessage (player, message);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
}
|
|
|
|
return SCRIPT_DEFAULT;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
int inquisitor_admin_handleBranch15 (obj_id player, obj_id npc, string_id response)
|
|
{
|
|
//-- [BRANCH NOTE]
|
|
//-- NPC: There was a lot of chaos when everything happened. There is no telling where a key might be. Sorry I can't give you an exact location.
|
|
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: I'm going to look. You better hope you are right.
|
|
if (response == "s_47")
|
|
{
|
|
//-- [NOTE]
|
|
if (inquisitor_admin_condition__defaultCondition (player, npc))
|
|
{
|
|
doAnimationAction (npc, "shrug_shoulders");
|
|
|
|
inquisitor_admin_action_sendSignalGoAdminBuilding (player, npc);
|
|
|
|
//-- NPC: Well, if you don't come back...
|
|
string_id message = new string_id (c_stringFile, "s_49");
|
|
utils.removeScriptVar (player, "conversation.inquisitor_admin.branchId");
|
|
|
|
npcEndConversationWithMessage (player, message);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
}
|
|
|
|
return SCRIPT_DEFAULT;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
// ======================================================================
|
|
// User Script Triggers
|
|
// ======================================================================
|
|
|
|
trigger OnInitialize ()
|
|
{
|
|
if ((!isTangible (self)) || (isPlayer (self)))
|
|
detachScript(self, "conversation.inquisitor_admin");
|
|
|
|
setCondition (self, CONDITION_CONVERSABLE);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
trigger OnAttach ()
|
|
{
|
|
setCondition (self, CONDITION_CONVERSABLE);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
|
|
{
|
|
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
|
|
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
|
|
menuInfoData.setServerNotify (false);
|
|
setCondition (self, CONDITION_CONVERSABLE);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
trigger OnIncapacitated (obj_id killer)
|
|
{
|
|
clearCondition (self, CONDITION_CONVERSABLE);
|
|
detachScript (self, "conversation.inquisitor_admin");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ======================================================================
|
|
// Script Triggers
|
|
// ======================================================================
|
|
|
|
//-- This function should move to base_class.java
|
|
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
|
|
{
|
|
Object[] objects = new Object[responses.length];
|
|
System.arraycopy(responses, 0, objects, 0, responses.length);
|
|
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
trigger OnStartNpcConversation (obj_id player)
|
|
{
|
|
obj_id npc = self;
|
|
|
|
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
|
|
return SCRIPT_OVERRIDE;
|
|
|
|
//-- [NOTE]
|
|
if (inquisitor_admin_condition_hasCompletedKeyDeletedDungeon (player, npc))
|
|
{
|
|
inquisitor_admin_action_grantDungeonQuest (player, npc);
|
|
|
|
//-- NPC: So you lost your instructions for the facility? No problem. Let me get you that data.
|
|
string_id message = new string_id (c_stringFile, "s_62");
|
|
chat.chat (npc, player, message);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [NOTE]
|
|
if (inquisitor_admin_condition_hasKey (player, npc))
|
|
{
|
|
//-- NPC: Looks like you have the key...
|
|
string_id message = new string_id (c_stringFile, "s_37");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: You made me come back to tell me what I already knew?
|
|
boolean hasResponse0 = false;
|
|
if (inquisitor_admin_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_38");
|
|
|
|
utils.setScriptVar (player, "conversation.inquisitor_admin.branchId", 2);
|
|
|
|
npcStartConversation (player, npc, "inquisitor_admin", message, responses);
|
|
}
|
|
else
|
|
{
|
|
chat.chat (npc, player, message);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [NOTE]
|
|
if (inquisitor_admin_condition_hasFindKeyTaskActive (player, npc))
|
|
{
|
|
//-- NPC: Come back when you have the key...if you even find it.
|
|
string_id message = new string_id (c_stringFile, "s_50");
|
|
chat.chat (npc, player, message);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [NOTE]
|
|
if (inquisitor_admin_condition_hasPreviousQuests (player, npc))
|
|
{
|
|
//-- NPC: I have no time for your small talk citizen.
|
|
string_id message = new string_id (c_stringFile, "s_73");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: I was sent by Darth Vader. I expect your full cooperation.
|
|
boolean hasResponse0 = false;
|
|
if (inquisitor_admin_condition_hasQuestForInq (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_20");
|
|
|
|
utils.setScriptVar (player, "conversation.inquisitor_admin.branchId", 10);
|
|
|
|
npcStartConversation (player, npc, "inquisitor_admin", message, responses);
|
|
}
|
|
else
|
|
{
|
|
chat.chat (npc, player, message);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [NOTE]
|
|
if (inquisitor_admin_condition_hasRadio (player, npc))
|
|
{
|
|
//-- NPC: What am I supposed to do with that radio? Find someone else to pawn your goods to...I'm not interested.
|
|
string_id message = new string_id (c_stringFile, "s_53");
|
|
chat.chat (npc, player, message);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [NOTE]
|
|
if (inquisitor_admin_condition__defaultCondition (player, npc))
|
|
{
|
|
doAnimationAction (npc, "shoo");
|
|
|
|
//-- NPC: Anything you see here is Empire business. I expect you to forget it all once it is over.
|
|
string_id message = new string_id (c_stringFile, "s_65");
|
|
chat.chat (npc, player, message);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
|
|
{
|
|
if (conversationId != "inquisitor_admin")
|
|
return SCRIPT_CONTINUE;
|
|
|
|
obj_id npc = self;
|
|
|
|
int branchId = utils.getIntScriptVar (player, "conversation.inquisitor_admin.branchId");
|
|
|
|
if (branchId == 2 && inquisitor_admin_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 3 && inquisitor_admin_handleBranch3 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 4 && inquisitor_admin_handleBranch4 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 5 && inquisitor_admin_handleBranch5 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 6 && inquisitor_admin_handleBranch6 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 7 && inquisitor_admin_handleBranch7 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 10 && inquisitor_admin_handleBranch10 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 11 && inquisitor_admin_handleBranch11 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 12 && inquisitor_admin_handleBranch12 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 13 && inquisitor_admin_handleBranch13 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 14 && inquisitor_admin_handleBranch14 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 15 && inquisitor_admin_handleBranch15 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
|
|
|
|
utils.removeScriptVar (player, "conversation.inquisitor_admin.branchId");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ======================================================================
|
|
|