Files
dsrc/sku.0/sys.server/compiled/game/script/conversation/sheeli.script
T

472 lines
14 KiB
Plaintext

// ======================================================================
//
// sheeli.script
// Copyright 2004, Sony Online Entertainment
// All Rights Reserved.
//
// Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE!
//
// ======================================================================
// ======================================================================
// Library Includes
// ======================================================================
include library.ai_lib;
include library.chat;
include library.conversation;
include library.create;
include library.groundquests;
include library.utils;
// ======================================================================
// Script Constants
// ======================================================================
string c_stringFile = "conversation/sheeli";
// ======================================================================
// Script Conditions
// ======================================================================
boolean sheeli_condition__defaultCondition (obj_id player, obj_id npc)
{
return true;
}
// ----------------------------------------------------------------------
boolean sheeli_condition_isRescuer (obj_id player, obj_id npc)
{
return groundquests.isTaskActive(player, "u16_nym_themepark_rescue_sheeli", "rescueSheeli");
}
// ----------------------------------------------------------------------
boolean sheeli_condition_hasArrived (obj_id player, obj_id npc)
{
return groundquests.isTaskActive(player, "u16_nym_themepark_rescue_sheeli", "waitingForShuttle");
}
// ----------------------------------------------------------------------
boolean sheeli_condition_isTraveling (obj_id player, obj_id npc)
{
faceTo(npc, player);
return hasObjVar(npc, "traveling")
&& getIntObjVar(npc, "traveling") == 1
&& groundquests.isTaskActive(player, "u16_nym_themepark_rescue_sheeli", "getToPickUp");
}
// ======================================================================
// Script Actions
// ======================================================================
void sheeli_action_startEscort (obj_id player, obj_id npc)
{
groundquests.sendSignal(player, "hasRescuedSheeli");
ai_lib.aiFollow(npc, player, 1.0f, 3.0f);
setMovementRun(npc);
setBaseRunSpeed(npc, (getBaseRunSpeed(npc)-8));
setObjVar(npc, "traveling", 1);
setObjVar(npc, "playerOwner", player);
setInvulnerable(npc, false);
setMaster(npc, player);
messageTo(npc, "checkArrivalLoopHandler", null, 5, false);
}
// ----------------------------------------------------------------------
void sheeli_action_walkFaster (obj_id player, obj_id npc)
{
setMovementRun(npc);
setBaseRunSpeed(npc, (getBaseRunSpeed(npc)-8));
ai_lib.aiFollow(npc, player, 1.0f, 3.0f);
}
// ======================================================================
// Script %TO Tokens
// ======================================================================
// ======================================================================
// Script %DI Tokens
// ======================================================================
// ======================================================================
// Script %DF Tokens
// ======================================================================
// ======================================================================
// handleBranch<n> Functions
// ======================================================================
int sheeli_handleBranch3 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Who are you? You aren't a Sulfur Lake Pirate!
//-- [RESPONSE NOTE]
//-- PLAYER: No, I'm here to rescue you.
if (response == "s_8")
{
//-- [NOTE]
if (sheeli_condition__defaultCondition (player, npc))
{
doAnimationAction (npc, "thank");
sheeli_action_startEscort (player, npc);
//-- NPC: Oh thank you. I thought for sure they were going to kill me. I'll follow you!
string_id message = new string_id (c_stringFile, "s_10");
utils.removeScriptVar (player, "conversation.sheeli.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
// ======================================================================
// User Script Triggers
// ======================================================================
trigger OnInitialize ()
{
if ((!isTangible (self)) || (isPlayer (self)))
detachScript(self, "conversation.sheeli");
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnAttach ()
{
setCondition (self, CONDITION_CONVERSABLE);
CustomerServiceLog("nyms_themepark","OnAttach - init.");
messageTo(self, "startFollowingOwner", null, 3, false);
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
{
if(!hasObjVar(self, "quest.owner"))
{
CustomerServiceLog("nyms_themepark","OnObjectMenuRequest - quest.owner not valid.");
messageTo(self, "handleDestroySelf", null, 0, false);
return SCRIPT_OVERRIDE;
}
if(player != getObjIdObjVar(self, "quest.owner"))
{
CustomerServiceLog("nyms_themepark","OnObjectMenuRequest - quest.owner var found but not valid.");
return SCRIPT_OVERRIDE;
}
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
menuInfoData.setServerNotify (false);
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnIncapacitated (obj_id killer)
{
clearCondition (self, CONDITION_CONVERSABLE);
detachScript (self, "conversation.sheeli");
return SCRIPT_CONTINUE;
}
messageHandler handleDestroySelf()
{
destroyObject(self);
return SCRIPT_CONTINUE;
}
messageHandler startFollowingOwner()
{
if(!hasObjVar(self, "quest.owner"))
{
CustomerServiceLog("nyms_themepark","startFollowingOwner - quest.owner not valid.");
messageTo(self, "handleDestroySelf", null, 0, false);
return SCRIPT_CONTINUE;
}
obj_id owner = getObjIdObjVar(self, "quest.owner");
if(!isValidId(owner) || !exists(owner))
{
messageTo(self, "handleDestroySelf", null, 0, false);
return SCRIPT_CONTINUE;
}
setInvulnerable(self, true);
ai_lib.aiFollow(self, owner, 1.0f, 3.0f);
setMovementRun(self);
setBaseRunSpeed(self, (getBaseRunSpeed(self)-8));
setObjVar(self, "traveling", 1);
setInvulnerable(self, false);
setMaster(self, owner);
messageTo(self, "checkArrivalLoopHandler", null, 5, false);
//messageTo(self, "loopForSpeakingTask", null, 0, false);
return SCRIPT_CONTINUE;
}
messageHandler checkArrivalLoopHandler()
{
CustomerServiceLog("nyms_themepark","checkArrivalLoopHandler - Setting move to run.");
setMovementRun(self);
setBaseRunSpeed(self, (getBaseRunSpeed(self)-8));
CustomerServiceLog("nyms_themepark","checkArrivalLoopHandler - init.");
obj_id player = getObjIdObjVar(self, "quest.owner");
if(!isValidId(player))
{
CustomerServiceLog("nyms_themepark","checkArrivalLoopHandler - could not get valid player OID.");
messageTo(self, "handleDestroySelf", null, 1, false);
return SCRIPT_CONTINUE;
}
if(isDead(player))
{
CustomerServiceLog("nyms_themepark","checkArrivalLoopHandler - Player Died.");
failRescueQuest(self);
return SCRIPT_CONTINUE;
}
CustomerServiceLog("nyms_themepark","checkArrivalLoopHandler - player: "+ player);
//The player has failed the quest
if(!groundquests.isQuestActive(player, "u16_nym_themepark_rescue_sheeli"))
{
CustomerServiceLog("nyms_themepark","checkArrivalLoopHandler - player no longer had required quest active!");
failRescueQuest(self);
return SCRIPT_CONTINUE;
}
else if(groundquests.isTaskActive(player, "u16_nym_themepark_rescue_sheeli", "waitingForShuttle"))
{
CustomerServiceLog("nyms_themepark","checkArrivalLoopHandler - Calling SHuttle!");
callShuttle(self, player);
return SCRIPT_CONTINUE;
}
ai_lib.aiFollow(self, player, 1.0f, 3.0f);
messageTo(self, "checkArrivalLoopHandler", null, 1, false);
return SCRIPT_CONTINUE;
}
messageHandler handleUpdatePrisonerRescueQuest()
{
//NPC could be destroyed or on the way to being destroyed
if(!isValidId(self))
{
CustomerServiceLog("nyms_themepark","handleUpdatePrisonerRescueQuest - NPC is not a valid OID.");
return SCRIPT_CONTINUE;
}
obj_id player = getObjIdObjVar(self, "quest.owner");
if(!isValidId(player))
{
messageTo(self, "handleDestroySelf", null, 1, false);
CustomerServiceLog("nyms_themepark","handleUpdatePrisonerRescueQuest - could not get valid player OID.");
return SCRIPT_CONTINUE;
}
groundquests.sendSignal(player, "shuttleHasArrived");
return SCRIPT_CONTINUE;
}
boolean callShuttle(obj_id self, obj_id player)
{
CustomerServiceLog("nyms_themepark","callShuttle - Shuttle Called");
if(!isValidId(player))
return false;
if(!isValidId(self))
return false;
ai_lib.aiStopFollowing(self);
removeObjVar(self, "traveling");
location[] prisonerPath = new location[1];
prisonerPath[0] = new location(-42, 11, 2741, "lok", null);
setYaw(self, 27.0f);
setMovementRun(self);
setBaseRunSpeed(self, (getBaseRunSpeed(self)-8));
utils.setScriptVar(self, ai_lib.SCRIPTVAR_CACHED_PATROL_NAMED_PATH, prisonerPath);
utils.setScriptVar(self, ai_lib.SCRIPTVAR_CACHED_PATROL_TYPE, 0);
patrolOnce(self, prisonerPath, 0);
location landLocation = new location(-28, 11, 2759, "lok", null);
obj_id shuttle = create.object("object/creature/npc/theme_park/player_shuttle.iff", landLocation);
if(!isIdValid(shuttle))
return false;
//THIS WILL CHANGE THE SHUTTLE TRAJECTORY!!!!
setYaw(shuttle, -140);
detachScript(shuttle, "ai.ai");
detachScript(shuttle, "ai.creature_combat");
detachScript(shuttle, "skeleton.humanoid");
detachScript(shuttle, "systems.combat.combat_actions");
detachScript(shuttle, "systems.combat.combat_actions_creature");
detachScript(shuttle, "systems.combat.credit_for_kills");
stop(shuttle);
utils.setScriptVar(shuttle, "prisoner", self);
utils.setScriptVar(shuttle, "playerOwner", player);
setPosture(shuttle, POSTURE_PRONE);
attachScript(shuttle, "systems.spawning.dropship.player_shuttle");
//Land Shuttle
messageTo(shuttle, "landShuttle", null, 0, false);
messageTo(shuttle, "takeOff", null, 37, false);
messageTo(self, "handleUpdatePrisonerRescueQuest", null, 30, false);
messageTo(self, "handleDestroySelf", null, 32, false);
return true;
}
boolean failRescueQuest(obj_id self)
{
obj_id player = getObjIdObjVar(self, "quest.owne");
if(!isValidId(player))
{
messageTo(self, "handleDestroySelf", null, 1, false);
return false;
}
groundquests.sendSignal(player, "hasFailedQuest");
messageTo(self, "handleDestroySelf", null, 1, false);
return true;
}
// ======================================================================
// Script Triggers
// ======================================================================
//-- This function should move to base_class.java
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
{
Object[] objects = new Object[responses.length];
System.arraycopy(responses, 0, objects, 0, responses.length);
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
}
// ----------------------------------------------------------------------
trigger OnStartNpcConversation (obj_id player)
{
obj_id npc = self;
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
return SCRIPT_OVERRIDE;
//-- [NOTE]
if (sheeli_condition_hasArrived (player, npc))
{
doAnimationAction (npc, "scream");
//-- NPC: They are sending a shuttle? Hope it gets here soon.
string_id message = new string_id (c_stringFile, "s_11");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (sheeli_condition_isTraveling (player, npc))
{
sheeli_action_walkFaster (player, npc);
//-- NPC: I'm coming, sorry!
string_id message = new string_id (c_stringFile, "s_13");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (sheeli_condition_isRescuer (player, npc))
{
doAnimationAction (npc, "nervous");
//-- NPC: Who are you? You aren't a Sulfur Lake Pirate!
string_id message = new string_id (c_stringFile, "s_6");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: No, I'm here to rescue you.
boolean hasResponse0 = false;
if (sheeli_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_8");
utils.setScriptVar (player, "conversation.sheeli.branchId", 3);
npcStartConversation (player, npc, "sheeli", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (sheeli_condition__defaultCondition (player, npc))
{
//-- NPC: I'm sorry. I'm busy at the moment.
string_id message = new string_id (c_stringFile, "s_14");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
{
if (conversationId != "sheeli")
return SCRIPT_CONTINUE;
obj_id npc = self;
int branchId = utils.getIntScriptVar (player, "conversation.sheeli.branchId");
if (branchId == 3 && sheeli_handleBranch3 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
utils.removeScriptVar (player, "conversation.sheeli.branchId");
return SCRIPT_CONTINUE;
}
// ======================================================================