Files
dsrc/sku.0/sys.shared/compiled/game/datatables/space/nebula/space_kashyyyk.tab
T

21 lines
7.1 KiB
SQL

name x y z radius density facingPercent facingA facingR facingG facingB facingRampA facingRampR facingRampG facingRampB orientedA orientedR orientedG orientedB orientedRampA orientedRampR orientedRampG orientedRampB ambientSound ambientSoundVolume cameraJitter effectReactor effectEngine effectShields lightningFrequency lightningDurationMax lightningDamageMin lightningDamageMax lightningAppearace lightningA lightningR lightningG lightningB lightningRampA lightningRampR lightningRampG lightningRampB lightningSound lightningSoundLoop lightningHitEffectClient lightningHitEffectServer environmentalDamageFrequency environmentalDamage environmentalDamageEffect shaderIndex
s f f f f f f[0.5] f[1] f f f f[1] f f f f[1] f f f f[1] f f f s f f f f f f f[1.0] f f s f[1] f[1] f[1] f[1] f[1] f[1] f[1] f[1] s s s s f f s i
quad4_cube 3000 2000 4000 2000 0.8 0.3 0.1 0.6 0.8 0.1 0.3 0.6 0.7 0.1 0.8 0.6 0.1 0.9 0.7 sound/amb_neb_desert_sands_lp.snd 0.3 0 0 0 0 appearance/pt_nebulae_white_02.ltn 0.1 1 1 1 0.1 0 1 1 sound/amb_neb_desert_sands_strk.snd sound/item_fwks_sparkler_lp.snd clienteffect/combat_ship_hit_shield.cef clienteffect/combat_ship_hit_armor.cef 1
quad1_corkscrew_1 -4000 2000 4000 1024 0.5 0.5 0.8 0.3 0.9 0.7 0.5 0.3 0.9 0.8 0.6 0.3 0.9 0.7 0.5 0.3 0.9 0.7 sound/amb_neb_desert_sands_lp.snd 0.3 0.1 6 5 15 appearance/pt_nebulae_white_02.ltn 0.1 1 1 1 0.1 0 1 1 sound/amb_neb_desert_sands_strk.snd sound/item_fwks_sparkler_lp.snd clienteffect/combat_ship_hit_shield.cef clienteffect/combat_ship_hit_armor.cef 1
quad1_corkscrew_2 -6000 0 1000 979 0.2 0.5 0.7 0.3 0.9 0.7 0.5 0.3 0.9 0.8 0.6 0.3 0.9 0.7 0.5 0.3 0.9 0.7 sound/amb_neb_desert_sands_lp.snd 0.3 0.1 6 5 15 appearance/pt_nebulae_white_02.ltn 0.1 1 1 1 0.1 0 1 1 sound/amb_neb_desert_sands_strk.snd sound/item_fwks_sparkler_lp.snd clienteffect/combat_ship_hit_shield.cef clienteffect/combat_ship_hit_armor.cef 1
quad1_corkscrew_3 -600 -2000 -1000 1024 0.5 0.5 0.8 0.3 0.9 0.7 0.5 0.3 0.9 0.8 0.6 0.3 0.9 0.7 0.5 0.3 0.9 0.7 sound/amb_neb_desert_sands_lp.snd 0.3 0.1 6 5 15 appearance/pt_nebulae_white_02.ltn 0.1 1 1 1 0.1 0 1 1 sound/amb_neb_desert_sands_strk.snd sound/item_fwks_sparkler_lp.snd clienteffect/combat_ship_hit_shield.cef clienteffect/combat_ship_hit_armor.cef 1
quad1_corkscrew_4 -1200 -4000 -4000 1620 0.2 0.5 0.7 0.3 0.9 0.7 0.5 0.3 0.9 0.8 0.6 0.3 0.9 0.7 0.5 0.3 0.9 0.7 sound/amb_neb_desert_sands_lp.snd 0.3 0.1 6 5 15 appearance/pt_nebulae_white_02.ltn 0.1 1 1 1 0.1 0 1 1 sound/amb_neb_desert_sands_strk.snd sound/item_fwks_sparkler_lp.snd clienteffect/combat_ship_hit_shield.cef clienteffect/combat_ship_hit_armor.cef 1
quad1_corkscrew_5 -2400 -6000 -6000 1250 0.5 0.5 0.7 0.3 0.9 0.7 0.5 0.3 0.9 0.8 0.6 0.3 0.9 0.7 0.5 0.3 0.9 0.7 sound/amb_neb_desert_sands_lp.snd 0.3 0.1 6 5 15 appearance/pt_nebulae_white_02.ltn 0.1 1 1 1 0.1 0 1 1 sound/amb_neb_desert_sands_strk.snd sound/item_fwks_sparkler_lp.snd clienteffect/combat_ship_hit_shield.cef clienteffect/combat_ship_hit_armor.cef 1
landcube_a -5840 -430 -3891 1860 0.5 0.3 0.1 0.6 0.8 0.1 0.3 0.6 0.7 0.1 0.8 0.6 0.1 0.9 0.7 sound/amb_neb_desert_sands_lp.snd 0.3 0 0 0 0 appearance/pt_nebulae_white_02.ltn 0.1 1 1 1 0.1 0 1 1 sound/amb_neb_desert_sands_strk.snd sound/item_fwks_sparkler_lp.snd clienteffect/combat_ship_hit_shield.cef clienteffect/combat_ship_hit_armor.cef 1
landcube_b -4161 -275 -4559 2140 0.5 0.3 0.1 0.6 0.8 0.1 0.3 0.6 0.7 0.1 0.8 0.6 0.1 0.9 0.7 sound/amb_neb_desert_sands_lp.snd 0.3 0 0 0 0 appearance/pt_nebulae_white_02.ltn 0.1 1 1 1 0.1 0 1 1 sound/amb_neb_desert_sands_strk.snd sound/item_fwks_sparkler_lp.snd clienteffect/combat_ship_hit_shield.cef clienteffect/combat_ship_hit_armor.cef 1
landcube_c -5302 -360 -5625 2280 0.7 0.3 0.1 0.6 0.8 0.1 0.3 0.6 0.7 0.1 0.8 0.6 0.1 0.9 0.7 sound/amb_neb_desert_sands_lp.snd 0.3 0 0 0 0 appearance/pt_nebulae_white_02.ltn 0.1 1 1 1 0.1 0 1 1 sound/amb_neb_desert_sands_strk.snd sound/item_fwks_sparkler_lp.snd clienteffect/combat_ship_hit_shield.cef clienteffect/combat_ship_hit_armor.cef 1
gotalbandits_cube -6040 2810 4580 1480 0.6 0.3 0.1 0.6 0.8 0.1 0.3 0.6 0.7 0.1 0.8 0.6 0.1 0.9 0.7 sound/amb_neb_desert_sands_lp.snd 0.3 0 0 0 0 appearance/pt_nebulae_white_02.ltn 0.1 1 1 1 0.1 0 1 1 sound/amb_neb_desert_sands_strk.snd sound/item_fwks_sparkler_lp.snd clienteffect/combat_ship_hit_shield.cef clienteffect/combat_ship_hit_armor.cef 1
tyyyn_center -6200 -3500 -4500 2270 0.8 0.6 0.1 0.6 0.8 0.1 0.3 0.6 0.7 0.1 0.8 0.6 0.1 0.9 0.7 sound/amb_neb_desert_sands_lp.snd 0.3 0 0 0 0 appearance/pt_nebulae_white_02.ltn 0.1 1 1 1 0.1 0 1 1 sound/amb_neb_desert_sands_strk.snd sound/item_fwks_sparkler_lp.snd clienteffect/combat_ship_hit_shield.cef clienteffect/combat_ship_hit_armor.cef 1
tyyyn_below -6500 -4500 -2500 2680 0.4 0.3 0.1 0.6 0.8 0.1 0.3 0.6 0.7 0.1 0.8 0.6 0.1 0.9 0.7 sound/amb_neb_desert_sands_lp.snd 0.3 0 0 0 0 appearance/pt_nebulae_white_02.ltn 0.1 1 1 1 0.1 0 1 1 sound/amb_neb_desert_sands_strk.snd sound/item_fwks_sparkler_lp.snd clienteffect/combat_ship_hit_shield.cef clienteffect/combat_ship_hit_armor.cef 1
tyyyn_middle -5551 -1996 -4962 2198 0.5 0.3 0.1 0.6 0.8 0.1 0.3 0.6 0.7 0.1 0.8 0.6 0.1 0.9 0.7 sound/amb_neb_desert_sands_lp.snd 0.3 0 0 0 0 appearance/pt_nebulae_white_02.ltn 0.1 1 1 1 0.1 0 1 1 sound/amb_neb_desert_sands_strk.snd sound/item_fwks_sparkler_lp.snd clienteffect/combat_ship_hit_shield.cef clienteffect/combat_ship_hit_armor.cef 1
tyyyn_edge -5401 -3643 -3075 2075 0.3 0.3 0.1 0.6 0.8 0.1 0.3 0.6 0.7 0.1 0.8 0.6 0.1 0.9 0.7 sound/amb_neb_desert_sands_lp.snd 0.3 0 0 0 0 appearance/pt_nebulae_white_02.ltn 0.1 1 1 1 0.1 0 1 1 sound/amb_neb_desert_sands_strk.snd sound/item_fwks_sparkler_lp.snd clienteffect/combat_ship_hit_shield.cef clienteffect/combat_ship_hit_armor.cef 1
tyyyn_thicken_a -6090 -2850 -4750 2241 0.4 0.3 0.1 0.6 0.8 0.1 0.3 0.6 0.7 0.1 0.8 0.6 0.1 0.9 0.7 sound/amb_neb_desert_sands_lp.snd 0.3 0 0 0 0 appearance/pt_nebulae_white_02.ltn 0.1 1 1 1 0.1 0 1 1 sound/amb_neb_desert_sands_strk.snd sound/item_fwks_sparkler_lp.snd clienteffect/combat_ship_hit_shield.cef clienteffect/combat_ship_hit_armor.cef 1
tyyyn_thicken_b -6418 -4520 -2630 1988 0.5 0.3 0.1 0.6 0.8 0.1 0.3 0.6 0.7 0.1 0.8 0.6 0.1 0.9 0.7 sound/amb_neb_desert_sands_lp.snd 0.3 0 0 0 0 appearance/pt_nebulae_white_02.ltn 0.1 1 1 1 0.1 0 1 1 sound/amb_neb_desert_sands_strk.snd sound/item_fwks_sparkler_lp.snd clienteffect/combat_ship_hit_shield.cef clienteffect/combat_ship_hit_armor.cef 1
tyyyn_thicken_c -5710 -1900 -5050 2040 0.3 0.3 0.1 0.6 0.8 0.1 0.3 0.6 0.7 0.1 0.8 0.6 0.1 0.9 0.7 sound/amb_neb_desert_sands_lp.snd 0.3 0 0 0 0 appearance/pt_nebulae_white_02.ltn 0.1 1 1 1 0.1 0 1 1 sound/amb_neb_desert_sands_strk.snd sound/item_fwks_sparkler_lp.snd clienteffect/combat_ship_hit_shield.cef clienteffect/combat_ship_hit_armor.cef 1
edge_nebula -3350 2600 6700 4600 0.8 0.3 0.6 0.4 0.2 0.3 0.6 0.4 0.2 0.3 0.6 0.4 0.3 0.6 0.4 0.2 sound/amb_neb_desert_sands_lp.snd 0.3 0 0 0 0 appearance/pt_nebulae_white_02.ltn 0.1 1 1 1 0.1 0 1 1 sound/amb_neb_desert_sands_strk.snd sound/item_fwks_sparkler_lp.snd clienteffect/combat_ship_hit_shield.cef clienteffect/combat_ship_hit_armor.cef 1