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dsrc/sku.0/sys.server/compiled/game/script/conversation/bestine_artist03.script
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2013-09-10 23:17:15 -07:00

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// ======================================================================
//
// bestine_artist03.script
// Copyright 2003, Sony Online Entertainment
// All Rights Reserved.
//
// DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR!
//
// ======================================================================
// ======================================================================
// Library Includes
// ======================================================================
include library.ai_lib;
include library.chat;
// ======================================================================
// Script Constants
// ======================================================================
string c_stringFile = "conversation/bestine_artist03";
// ======================================================================
// Script Conditions
// ======================================================================
boolean bestine_artist03_condition__defaultCondition (obj_id player, obj_id npc)
{
return true;
}
// ----------------------------------------------------------------------
boolean bestine_artist03_condition_hasFeaturedArt (obj_id player, obj_id npc)
{
if ( hasObjVar(npc, "bestine.museumEventWinner") )
{
string winner = getStringObjVar(npc, "bestine.museumEventWinner");
if ( winner.equals("bestine_artist03") )
return true;
}
return false;
}
// ----------------------------------------------------------------------
boolean bestine_artist03_condition_isActiveInEvent (obj_id player, obj_id npc)
{
if (hasObjVar(npc, "bestine.museumEventStarted"))
{
int eventNum = getIntObjVar(npc, "bestine.museumEventStarted");
if ( hasObjVar(player, "bestine.museumEventPlayer") )
{
int playerEventNum = getIntObjVar(player, "bestine.museumEventPlayer");
if ( playerEventNum >= eventNum )
{
string entry01 = "";
string entry02 = "";
string entry03 = "";
if( hasObjVar(npc, "bestine.museumEventEntry01") )
entry01 = getStringObjVar(npc, "bestine.museumEventEntry01");
if( hasObjVar(npc, "bestine.museumEventEntry02") )
entry02 = getStringObjVar(npc, "bestine.museumEventEntry02");
if( hasObjVar(npc, "bestine.museumEventEntry03") )
entry03 = getStringObjVar(npc, "bestine.museumEventEntry03");
if ( entry01.equals("bestine_artist03") )
return true;
if ( entry02.equals("bestine_artist03") )
return true;
if ( entry03.equals("bestine_artist03") )
return true;
}
}
}
return false;
}
// ----------------------------------------------------------------------
boolean bestine_artist03_condition_hasFeaturedArt_EventActive (obj_id player, obj_id npc)
{
return ( (bestine_artist03_condition_isActiveInEvent(player, npc)) && (bestine_artist03_condition_hasFeaturedArt(player, npc)) );
}
// ----------------------------------------------------------------------
boolean bestine_artist03_condition_hasAlreadyVoted (obj_id player, obj_id npc)
{
if ( hasObjVar(npc, "bestine.museumEventStarted") )
{
if ( hasObjVar(player, "bestine.museumEventPlayerVoted") )
{
int eventNum = getIntObjVar(npc, "bestine.museumEventStarted");
int playerEventNum = getIntObjVar(player, "bestine.museumEventPlayerVoted");
if ( playerEventNum >= eventNum )
return true;
}
}
return false;
}
// ----------------------------------------------------------------------
boolean bestine_artist03_condition_hasSpokenTo (obj_id player, obj_id npc)
{
if ( hasObjVar(npc, "bestine.museumEventStarted") )
{
if ( hasObjVar(player, "bestine.spokeToArtist03") )
{
int eventNum = getIntObjVar(npc, "bestine.museumEventStarted");
int playerEventNum = getIntObjVar(player, "bestine.spokeToArtist03");
if ( playerEventNum >= eventNum )
return true;
}
}
return false;
}
// ======================================================================
// Script Actions
// ======================================================================
void bestine_artist03_action__defaultAction (obj_id player, obj_id npc)
{
}
// ----------------------------------------------------------------------
void bestine_artist03_action_setHasSpokenTo (obj_id player, obj_id npc)
{
if ( hasObjVar(npc, "bestine.museumEventStarted") )
{
int currentEventNum = getIntObjVar(npc, "bestine.museumEventStarted");
setObjVar(player, "bestine.spokeToArtist03", currentEventNum);
if ( hasObjVar(player, "museumEventPlayer") )
removeObjVar(player, "museumEventPlayer");
}
return;
}
// ======================================================================
// User Script Triggers
// ======================================================================
trigger OnInitialize ()
{
if ((!isMob (self)) || (isPlayer (self)))
detachScript(self, "npc.conversation.bestine_artist03");
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnAttach ()
{
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
{
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
menuInfoData.setServerNotify (false);
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnIncapacitated (obj_id killer)
{
clearCondition (self, CONDITION_CONVERSABLE);
detachScript (self, "npc.conversation.bestine_artist03");
return SCRIPT_CONTINUE;
}
// ======================================================================
// Script Triggers
// ======================================================================
trigger OnStartNpcConversation (obj_id player)
{
if (ai_lib.isInCombat (self) || ai_lib.isInCombat (player))
return SCRIPT_OVERRIDE;
//-- [NOTE]
if (bestine_artist03_condition_hasFeaturedArt_EventActive (player, self))
{
//-- NPC: Hello. Have you heard about the time one of my paintings was featured in the Bestine Museum? That time is now! I encourage you to rush to Bestine and see for yourself.
string_id message = new string_id (c_stringFile, "s_a9fe5eb6");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: The Bestine Museum is looking for more art to feature.
boolean hasResponse0 = false;
if (!bestine_artist03_condition_hasAlreadyVoted (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: All the way over in Bestine?
boolean hasResponse1 = false;
if (bestine_artist03_condition_hasAlreadyVoted (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_ead5e0b4");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_c53bdfa0");
setObjVar (player, "conversation.bestine_artist03.branchId", 1);
npcStartConversation (player, self, "bestine_artist03", message, responses);
}
else
{
chat.chat (self, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (bestine_artist03_condition_isActiveInEvent (player, self))
{
//-- NPC: Greetings friends. Have you heard about the time I crossed the Dune Sea without drinking even a single drop of water? Ha...who needs water when you've got a good Corellian ale!
string_id message = new string_id (c_stringFile, "s_1054ba24");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Er yeah. Anyway the Bestine Museum is looking for their next work of art to feature.
boolean hasResponse0 = false;
if (!bestine_artist03_condition_hasAlreadyVoted (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: Yeah, you've mentioned it before.
boolean hasResponse1 = false;
if (bestine_artist03_condition_hasAlreadyVoted (player, self))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_9700d1c6");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_3e426694");
setObjVar (player, "conversation.bestine_artist03.branchId", 5);
npcStartConversation (player, self, "bestine_artist03", message, responses);
}
else
{
chat.chat (self, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (bestine_artist03_condition_hasFeaturedArt (player, self))
{
//-- NPC: Hello. Have you heard about the time one of my paintings was featured in the Bestine Museum? That time is now! I encourage you to rush to Bestine and see for yourself.
string_id message = new string_id (c_stringFile, "s_a9fe5eb6");
chat.chat (self, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (bestine_artist03_condition__defaultCondition (player, self))
{
//-- NPC: Greetings friends. Have you heard about the time I tricked an underling of Jabba into giving me his money? Who needs a bank account with all the gullible thugs Jabba employs.
string_id message = new string_id (c_stringFile, "s_77b94789");
chat.chat (self, message);
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnStartNpcConversation were false.");
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
{
if (conversationId != "bestine_artist03")
return SCRIPT_CONTINUE;
int branchId = getIntObjVar (player, "conversation.bestine_artist03.branchId");
//-- [BRANCH NOTE]
//-- NPC: Hello. Have you heard about the time one of my paintings was featured in the Bestine Museum? That time is now! I encourage you to rush to Bestine and see for yourself.
//-- [RESPONSE NOTE]
//-- PLAYER: The Bestine Museum is looking for more art to feature.
if (branchId == 1 && response == "s_ead5e0b4")
{
//-- [NOTE]
if (!bestine_artist03_condition_hasSpokenTo (player, self))
{
bestine_artist03_action_setHasSpokenTo (player, self);
//-- NPC: How could I not leap at the chance yet again!
string_id message = new string_id (c_stringFile, "s_b53cc4bf");
removeObjVar (player, "conversation.bestine_artist03.branchId");
npcSpeak (player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (bestine_artist03_condition_hasSpokenTo (player, self))
{
//-- NPC: Do you get the feeling we've done this before?
string_id message = new string_id (c_stringFile, "s_1eebe4c5");
removeObjVar (player, "conversation.bestine_artist03.branchId");
npcSpeak (player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Hello. Have you heard about the time one of my paintings was featured in the Bestine Museum? That time is now! I encourage you to rush to Bestine and see for yourself.' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: Hello. Have you heard about the time one of my paintings was featured in the Bestine Museum? That time is now! I encourage you to rush to Bestine and see for yourself.
//-- [RESPONSE NOTE]
//-- PLAYER: All the way over in Bestine?
if (branchId == 1 && response == "s_c53bdfa0")
{
//-- [NOTE]
if (bestine_artist03_condition__defaultCondition (player, self))
{
//-- NPC: Oh sure. Closest thing this planet has to an art museum. Though, have you heard about the time I tried to open an art gallery for Tusken Raiders? Ends up they really don't like art. Or maybe it was just me... I'm not sure.
string_id message = new string_id (c_stringFile, "s_ae2d8845");
removeObjVar (player, "conversation.bestine_artist03.branchId");
npcSpeak (player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Hello. Have you heard about the time one of my paintings was featured in the Bestine Museum? That time is now! I encourage you to rush to Bestine and see for yourself.' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: Greetings friends. Have you heard about the time I crossed the Dune Sea without drinking even a single drop of water? Ha...who needs water when you've got a good Corellian ale!
//-- [RESPONSE NOTE]
//-- PLAYER: Er yeah. Anyway the Bestine Museum is looking for their next work of art to feature.
if (branchId == 5 && response == "s_9700d1c6")
{
//-- [NOTE]
if (!bestine_artist03_condition_hasSpokenTo (player, self))
{
bestine_artist03_action_setHasSpokenTo (player, self);
//-- NPC: Say no more.
string_id message = new string_id (c_stringFile, "s_46c7e15a");
removeObjVar (player, "conversation.bestine_artist03.branchId");
npcSpeak (player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (bestine_artist03_condition_hasSpokenTo (player, self))
{
//-- NPC: Have we talked about this already? You want to hear it again? Okay.
string_id message = new string_id (c_stringFile, "s_77eb5b90");
removeObjVar (player, "conversation.bestine_artist03.branchId");
npcSpeak (player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Greetings friends. Have you heard about the time I crossed the Dune Sea without drinking even a single drop of water? Ha...who needs water when you've got a good Corellian ale!' were false.");
return SCRIPT_CONTINUE;
}
//-- [BRANCH NOTE]
//-- NPC: Greetings friends. Have you heard about the time I crossed the Dune Sea without drinking even a single drop of water? Ha...who needs water when you've got a good Corellian ale!
//-- [RESPONSE NOTE]
//-- PLAYER: Yeah, you've mentioned it before.
if (branchId == 5 && response == "s_3e426694")
{
//-- [NOTE]
if (bestine_artist03_condition__defaultCondition (player, self))
{
//-- NPC: Oh, well then have you heard about the time I single-handedly defeated an entire unit of stormtroopers? It's true... they're really terrible at sabacc.
string_id message = new string_id (c_stringFile, "s_14cd5816");
removeObjVar (player, "conversation.bestine_artist03.branchId");
npcSpeak (player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Greetings friends. Have you heard about the time I crossed the Dune Sea without drinking even a single drop of water? Ha...who needs water when you've got a good Corellian ale!' were false.");
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
removeObjVar (player, "conversation.bestine_artist03.branchId");
return SCRIPT_CONTINUE;
}
// ======================================================================