mirror of
https://bitbucket.org/seefoe/src.git
synced 2026-10-18 08:02:53 -04:00
persister cleanup
This commit is contained in:
@@ -25,7 +25,7 @@ class NetworkId;
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namespace DB
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{
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typedef stdset<Tag>::fwd TagSet;
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typedef std::set<Tag> TagSet;
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}
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// ======================================================================
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@@ -34,14 +34,14 @@ void ConfigServerDatabase::install(void)
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ConfigServerUtility::install();
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data = &staticData;
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KEY_INT (objvarNameCleanupTime, 10);
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KEY_INT (orphanedObjectCleanupTime, 10);
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KEY_INT (marketAttributesCleanupTime, 10);
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KEY_INT (messagesCleanupTime, 10);
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KEY_INT (brokenObjectCleanupTime, 10);
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KEY_INT (vendorObjectCleanupTime, 10);
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KEY_INT (objvarNameCleanupTime, 0);
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KEY_INT (orphanedObjectCleanupTime, 0);
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KEY_INT (marketAttributesCleanupTime, 0);
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KEY_INT (messagesCleanupTime, 0);
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KEY_INT (brokenObjectCleanupTime, 0);
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KEY_INT (vendorObjectCleanupTime, 0);
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KEY_STRING (customSQLFilename,"");
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KEY_BOOL (enableFixBadCells, true);
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KEY_BOOL (enableFixBadCells, false);
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KEY_STRING (objectTemplateListUpdateFilename,"");
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KEY_STRING (DSN,"gameserver");
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@@ -56,7 +56,7 @@ void ConfigServerDatabase::install(void)
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KEY_INT (taskManagerPort, 60001);
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KEY_INT (expectedDBVersion, 270);
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KEY_BOOL (correctDBVersionRequired,true);
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KEY_INT (saveFrequencyLimit,1);
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KEY_INT (saveFrequencyLimit,0);
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KEY_STRING (schemaOwner, "");
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KEY_STRING (goldSchemaOwner, "");
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KEY_FLOAT (uniqueMessageCacheTimeSec, 30.0f);
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@@ -50,7 +50,7 @@ class DatabaseProcess : public MessageDispatch::Receiver
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// getters:
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GameServerConnection * getConnectionByProcess(const uint32 processId);
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void getGameServerProcessIds(stdvector<uint32>::fwd &processIds) const;
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void getGameServerProcessIds(std::vector<uint32> &processIds) const;
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uint32 getProcessId(void);
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DB::Server *getDBServer(void);
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const std::string &getClusterName() const;
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@@ -27,7 +27,7 @@ public:
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void clearChunkCompleteQueue();
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private:
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typedef stdvector<std::pair<int, int> >::fwd ChunkCompleteQueueType;
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typedef std::vector<std::pair<int, int> > ChunkCompleteQueueType;
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ChunkCompleteQueueType * const m_chunkCompleteQueue;
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private:
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@@ -28,7 +28,7 @@ class ImmediateDeleteCustomPersistStep : public CustomPersistStep
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void addObject (const NetworkId &deletedObject);
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private:
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stdset<NetworkId>::fwd *m_objects; // using set instead of vector to enforce uniqueness
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std::set<NetworkId> *m_objects; // using set instead of vector to enforce uniqueness
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private:
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ImmediateDeleteCustomPersistStep &operator= (const ImmediateDeleteCustomPersistStep&); //disable
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@@ -53,8 +53,8 @@ class LazyDeleter
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private:
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static LazyDeleter *ms_instance;
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Thread *m_workerThread;
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stdvector<NetworkId>::fwd *m_incomingObjects;
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stddeque<NetworkId>::fwd *m_objectsToDelete;
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std::vector<NetworkId> *m_incomingObjects;
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std::deque<NetworkId> *m_objectsToDelete;
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Mutex *m_objectListLock;
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bool m_shutdown;
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bool m_paused;
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@@ -27,7 +27,7 @@ class GameServerConnection;
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class MessageToManager
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{
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public:
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typedef stdvector<MessageToPayload>::fwd MessageVector;
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typedef std::vector<MessageToPayload> MessageVector;
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public:
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static void install();
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@@ -5,6 +5,8 @@
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//
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// ======================================================================
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#include <memory>
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#include "serverDatabase/FirstServerDatabase.h"
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#include "serverDatabase/Persister.h"
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@@ -174,33 +176,15 @@ Persister::~Persister()
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{
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DEBUG_FATAL(taskQueue,("Call shutdown() before deleting Persister.\n"));
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for (auto i=m_currentSnapshots.begin(); i!=m_currentSnapshots.end(); ++i) {
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ServerSnapshotMap::iterator i;
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for (i=m_currentSnapshots.begin(); i!=m_currentSnapshots.end(); ++i)
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delete i->second;
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i->second = nullptr;
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}
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for (auto i=m_newObjectSnapshots.begin(); i!=m_newObjectSnapshots.end(); ++i) {
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for (i=m_newObjectSnapshots.begin(); i!=m_newObjectSnapshots.end(); ++i)
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delete i->second;
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i->second = nullptr;
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}
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for (auto i=m_savingCharacterSnapshots.begin(); i!=m_savingCharacterSnapshots.end(); ++i) {
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delete *i;
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*i = nullptr;
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}
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for (auto i=m_savingSnapshots.begin(); i!=m_savingSnapshots.end(); ++i) {
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delete *i;
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*i = nullptr;
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}
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m_currentSnapshots.clear();
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m_newObjectSnapshots.clear();
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m_objectSnapshotMap.clear();
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m_savingCharacterSnapshots.clear();
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m_savingSnapshots.clear();
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m_messageSnapshot = nullptr;
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m_commoditiesSnapshot = nullptr;
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m_arbitraryGameDataSnapshot = nullptr;
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@@ -235,18 +219,14 @@ void Persister::onFrameBarrierReached()
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if (m_newCharacterTaskQueue->getNumPendingTasks() == 0)
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{
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ServerSnapshotMap delayedSaves;
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for (ServerSnapshotMap::iterator i=m_newCharacterSnapshots.begin(); i!=m_newCharacterSnapshots.end(); ++i)
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{
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if (m_newCharacterLock.find(i->first)==m_newCharacterLock.end())
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{
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DEBUG_REPORT_LOG(ConfigServerDatabase::getReportSaveTimes(),("Starting new character save\n"));
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if (i->second != nullptr) {
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m_savingCharacterSnapshots.push_back(i->second);
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m_newCharacterTaskQueue->asyncRequest(new TaskSaveSnapshot(i->second));
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}
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m_savingCharacterSnapshots.push_back(i->second);
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m_newCharacterTaskQueue->asyncRequest(new TaskSaveSnapshot(i->second));
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for (ObjectSnapshotMap::iterator obj=m_objectSnapshotMap.begin(); obj!=m_objectSnapshotMap.end();)
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{
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if (obj->second == i->second)
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@@ -265,7 +245,8 @@ void Persister::onFrameBarrierReached()
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}
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// Check for whether it is time to save
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FATAL(m_timeSinceLastSave > ConfigServerDatabase::getMaxTimewarp(),("Save was not completed within %i seconds. We may experience a \"time warp\"\n",ConfigServerDatabase::getMaxTimewarp()));
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FATAL(m_timeSinceLastSave > ConfigServerDatabase::getMaxTimewarp(),("Save was not completed within %i seconds. Shutting down to avoid a longer timewarp.\n",ConfigServerDatabase::getMaxTimewarp()));
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if (ConfigServerDatabase::getSaveAtModulus()!=-1)
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{
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@@ -329,7 +310,7 @@ void Persister::startSave(void)
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for (CharactersToDeleteType::const_iterator iter = m_charactersToDeleteThisSaveCycle->begin(); iter != m_charactersToDeleteThisSaveCycle->end(); ++iter)
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{
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DeleteCharacterCustomPersistStep *cps = new DeleteCharacterCustomPersistStep(iter->first, iter->second);
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getSnapshotForObject(iter->second, 0).addCustomPersistStep(cps);
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getSnapshotForObject(iter->second, 0)->addCustomPersistStep(cps);
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}
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// if this is the final save before the cluster is brought down,
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@@ -340,7 +321,7 @@ void Persister::startSave(void)
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for (CharactersToDeleteType::const_iterator iter2 = m_charactersToDeleteNextSaveCycle->begin(); iter2 != m_charactersToDeleteNextSaveCycle->end(); ++iter2)
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{
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DeleteCharacterCustomPersistStep *cps = new DeleteCharacterCustomPersistStep(iter2->first, iter2->second);
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getSnapshotForObject(iter2->second, 0).addCustomPersistStep(cps);
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getSnapshotForObject(iter2->second, 0)->addCustomPersistStep(cps);
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}
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}
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}
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@@ -353,19 +334,14 @@ void Persister::startSave(void)
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ServerSnapshotMap::iterator i;
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for (i=m_currentSnapshots.begin(); i!=m_currentSnapshots.end(); ++i)
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{
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if (i->second != nullptr) {
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m_savingSnapshots.push_back(i->second);
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taskQueue->asyncRequest(new TaskSaveSnapshot(i->second));
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}
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m_savingSnapshots.push_back(i->second);
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taskQueue->asyncRequest(new TaskSaveSnapshot(i->second));
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}
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for (i=m_newObjectSnapshots.begin(); i!=m_newObjectSnapshots.end(); ++i)
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{
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if (i->second != nullptr) {
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m_savingSnapshots.push_back(i->second);
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taskQueue->asyncRequest(new TaskSaveSnapshot(i->second));
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}
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}
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{
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m_savingSnapshots.push_back(i->second);
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taskQueue->asyncRequest(new TaskSaveSnapshot(i->second));
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}
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// nothing changed so send a complete message for the shutdown process
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if( m_savingSnapshots.empty() )
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@@ -407,18 +383,18 @@ void Persister::startSave(void)
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* the first time we've seen the object, remember which snapshot we
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* decided to use for it.)
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*/
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Snapshot & Persister::getSnapshotForObject(const NetworkId &networkId, uint32 serverId)
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Snapshot * Persister::getSnapshotForObject(const NetworkId &networkId, uint32 serverId)
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{
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ObjectSnapshotMap::const_iterator i=m_objectSnapshotMap.find(networkId);
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if (i!=m_objectSnapshotMap.end())
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{
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NOT_NULL(i->second);
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return *(i->second);
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return i->second;
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}
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else
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{
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Snapshot &snap = getSnapshotForServer(serverId);
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m_objectSnapshotMap[networkId]=&snap;
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Snapshot *snap = getSnapshotForServer(serverId);
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m_objectSnapshotMap[networkId]=snap;
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return snap;
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}
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}
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@@ -433,7 +409,7 @@ bool Persister::hasDataForObject(const NetworkId &objectId) const
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// ----------------------------------------------------------------------
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Snapshot & Persister::getSnapshotForServer(uint32 serverId)
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Snapshot *Persister::getSnapshotForServer(uint32 serverId)
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{
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if (serverId==0)
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{
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@@ -442,7 +418,7 @@ Snapshot & Persister::getSnapshotForServer(uint32 serverId)
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m_arbitraryGameDataSnapshot = makeSnapshot(DB::ModeQuery::mode_UPDATE);
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m_currentSnapshots[0] = m_arbitraryGameDataSnapshot;
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}
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return *m_arbitraryGameDataSnapshot;
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return m_arbitraryGameDataSnapshot;
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}
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else
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{
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@@ -454,23 +430,23 @@ Snapshot & Persister::getSnapshotForServer(uint32 serverId)
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m_currentSnapshots[serverId]=snap;
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if (!m_arbitraryGameDataSnapshot)
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m_arbitraryGameDataSnapshot = snap;
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return *snap;
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return snap;
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}
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else
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{
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NOT_NULL (j->second);
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return *(j->second);
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return j->second;
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}
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}
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}
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// ----------------------------------------------------------------------
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Snapshot & Persister::getCommoditiesSnapshot(uint32 serverId)
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Snapshot *Persister::getCommoditiesSnapshot(uint32 serverId)
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{
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if (m_commoditiesSnapshot)
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{
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return *m_commoditiesSnapshot;
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return m_commoditiesSnapshot;
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}
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else
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{
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@@ -483,13 +459,13 @@ Snapshot & Persister::getCommoditiesSnapshot(uint32 serverId)
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Snapshot *snap = makeCommoditiesSnapshot(DB::ModeQuery::mode_INSERT);
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m_currentSnapshots[serverId]=snap;
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m_commoditiesSnapshot = snap;
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return *snap;
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return snap;
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}
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else
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{
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NOT_NULL (j->second);
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m_commoditiesSnapshot = j->second;
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return *(j->second);
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return j->second;
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}
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}
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}
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@@ -500,7 +476,7 @@ void Persister::handleDeltasMessage(uint32 serverId, const DeltasMessage &msg)
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{
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NetworkId objectId=msg.getTarget();
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// DEBUG_REPORT_LOG(true,("Got deltas message for object %s.\n",objectId.getValueString().c_str()));
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getSnapshotForObject(objectId,serverId).handleDeltasMessage(objectId, msg);
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getSnapshotForObject(objectId,serverId)->handleDeltasMessage(objectId, msg);
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}
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// ----------------------------------------------------------------------
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@@ -510,7 +486,7 @@ void Persister::handleBaselinesMessage(uint32 serverId, const BaselinesMessage &
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// DEBUG_REPORT_LOG(true,("Got baselines message.\n"));
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NetworkId objectId=msg.getTarget();
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getSnapshotForObject(objectId,serverId).handleBaselinesMessage(objectId, msg);
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getSnapshotForObject(objectId,serverId)->handleBaselinesMessage(objectId, msg);
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}
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// ----------------------------------------------------------------------
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@@ -521,7 +497,7 @@ void Persister::handleBaselinesMessage(uint32 serverId, const BaselinesMessage &
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void Persister::handleDeleteMessage(uint32 serverId, const NetworkId &objectId, int reasonCode, bool immediate, bool demandLoadedContainer, bool cascadeReason)
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{
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getSnapshotForObject(objectId,serverId).handleDeleteMessage(objectId, reasonCode, immediate, demandLoadedContainer, cascadeReason);
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getSnapshotForObject(objectId,serverId)->handleDeleteMessage(objectId, reasonCode, immediate, demandLoadedContainer, cascadeReason);
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}
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// ----------------------------------------------------------------------
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@@ -619,48 +595,22 @@ void Persister::endBaselines(const NetworkId &objectId, uint32 serverId)
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// ----------------------------------------------------------------------
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void Persister::nukeOrphans() {
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if (m_completedSnapshots.size() > 0) {
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int completeCount = m_completedSnapshots.size();
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int snapshotClassCount = (*m_completedSnapshots.begin())->getPendingCount();
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WARNING(true, ("%i snapshots done, snapshot class reports %i currently allocated", completeCount, snapshotClassCount));
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if (snapshotClassCount > 5) {
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delmutex.lock();
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for (auto i = m_completedSnapshots.begin(); i != m_completedSnapshots.end(); ++i) {
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if (i != m_completedSnapshots.end() && *i != nullptr && !(*i)->getIsBeingSaved() && completeCount > 5) {
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WARNING(true, ("Deleting orphaned snapshot"));
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delete (*i);
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*i = nullptr;
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i = m_completedSnapshots.erase(i);
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completeCount--;
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} else {
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break;
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}
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}
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delmutex.unlock();
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}
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}
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}
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/**
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* Called by TaskSaveSnapshot when it finishes.
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*/
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void Persister::saveCompleted(Snapshot *completedSnapshot)
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{
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nukeOrphans();
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auto i=std::remove(m_savingSnapshots.begin(),m_savingSnapshots.end(),completedSnapshot);
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SnapshotListType::iterator i=std::remove(m_savingSnapshots.begin(),m_savingSnapshots.end(),completedSnapshot);
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if (i!=m_savingSnapshots.end())
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{
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m_savingSnapshots.erase(i, m_savingSnapshots.end());
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if (completedSnapshot != nullptr) {
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delete completedSnapshot;
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completedSnapshot = nullptr;
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}
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if (m_savingSnapshots.empty() && ConfigServerDatabase::getReportSaveTimes())
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{
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int saveTime = Clock::timeMs() - m_saveStartTime;
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@@ -671,9 +621,11 @@ void Persister::saveCompleted(Snapshot *completedSnapshot)
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DEBUG_REPORT_LOG(true,("Save completed in %i. (Average %i, max %i)\n", saveTime, m_totalSaveTime/m_saveCount, m_maxSaveTime));
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LOG("SaveTimes",("Save completed in %i. (Average %i, max %i)", saveTime, m_totalSaveTime/m_saveCount, m_maxSaveTime));
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m_lastSaveTime = saveTime;
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}
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if (m_savingSnapshots.empty())
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if (m_savingSnapshots.empty())
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{
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// message Central Server that the current save cycle is complete
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GenericValueTypeMessage<int> const saveCompleteMessage("DatabaseSaveComplete", ++m_saveCounter);
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@@ -689,26 +641,22 @@ void Persister::saveCompleted(Snapshot *completedSnapshot)
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}
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else
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{
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auto j=std::remove(m_savingCharacterSnapshots.begin(),m_savingCharacterSnapshots.end(),completedSnapshot);
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if (j != m_savingCharacterSnapshots.end()) {
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m_savingCharacterSnapshots.erase(j, m_savingCharacterSnapshots.end());
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} else {
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DEBUG_WARNING(true,("saveCompleted called w/o snap in m_savingSnapshots or m_savingCharacterSnapshots."));
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SnapshotListType::iterator j=std::remove(m_savingCharacterSnapshots.begin(),m_savingCharacterSnapshots.end(),completedSnapshot);
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DEBUG_FATAL(i==m_savingCharacterSnapshots.end(),("Programmer bug: SaveCompleted() called with a snapshot that wasn't in m_savingSnapshots or m_savingCharacterSnapshots."));
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m_savingCharacterSnapshots.erase(j, m_savingCharacterSnapshots.end());
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if (completedSnapshot != nullptr) {
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delete completedSnapshot;
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completedSnapshot = nullptr;
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}
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}
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bool locked = false;
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do {
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locked = delmutex.try_lock();
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} while (!locked);
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if (completedSnapshot != nullptr){
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m_completedSnapshots.push_back(completedSnapshot);
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DEBUG_REPORT_LOG(ConfigServerDatabase::getReportSaveTimes(),("New character save completed\n"));
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}
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delmutex.unlock();
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}
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// ----------------------------------------------------------------------
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void Persister::receiveMessage(const MessageDispatch::Emitter & source, const MessageDispatch::MessageBase & message)
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@@ -764,7 +712,7 @@ void Persister::receiveMessage(const MessageDispatch::Emitter & source, const Me
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Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
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UpdateObjectPositionMessage msg(ri);
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getSnapshotForObject(msg.getNetworkId(), sourceGameServer).handleUpdateObjectPosition(msg);
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getSnapshotForObject(msg.getNetworkId(), sourceGameServer)->handleUpdateObjectPosition(msg);
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break;
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}
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case constcrc("AddCharacterMessage") :
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@@ -924,7 +872,7 @@ void Persister::receiveMessage(const MessageDispatch::Emitter & source, const Me
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{
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||||
Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
|
||||
BountyHunterTargetMessage msg(ri);
|
||||
getSnapshotForServer(sourceGameServer).handleBountyHunterTargetMessage(msg);
|
||||
getSnapshotForServer(sourceGameServer)->handleBountyHunterTargetMessage(msg);
|
||||
break;
|
||||
}
|
||||
case constcrc("CMCreateAuctionMessage") :
|
||||
@@ -940,7 +888,7 @@ void Persister::receiveMessage(const MessageDispatch::Emitter & source, const Me
|
||||
if (commConnection)
|
||||
commServerId = commConnection->getProcessId();
|
||||
|
||||
getCommoditiesSnapshot(commServerId).handleCommoditiesDataMessage(message);
|
||||
getCommoditiesSnapshot(commServerId)->handleCommoditiesDataMessage(message);
|
||||
break;
|
||||
}
|
||||
case constcrc("LoadCommodities") :
|
||||
@@ -1072,9 +1020,8 @@ void Persister::handleMessageTo(uint32 sourceServer, const MessageToPayload &dat
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!m_messageSnapshot)
|
||||
m_messageSnapshot = &getSnapshotForServer(sourceServer);
|
||||
|
||||
if (!m_messageSnapshot)
|
||||
m_messageSnapshot = getSnapshotForServer(sourceServer);
|
||||
m_messageSnapshot->handleMessageTo(data);
|
||||
}
|
||||
MessageToManager::getInstance().handleMessageTo(data);
|
||||
@@ -1089,7 +1036,7 @@ void Persister::handleMessageTo(uint32 sourceServer, const MessageToPayload &dat
|
||||
void Persister::handleMessageToAck(uint32 sourceServer, const MessageToId &messageId)
|
||||
{
|
||||
if (!m_messageSnapshot)
|
||||
m_messageSnapshot = &getSnapshotForServer(sourceServer);
|
||||
m_messageSnapshot = getSnapshotForServer(sourceServer);
|
||||
|
||||
m_messageSnapshot->handleMessageToAck(messageId);
|
||||
MessageToManager::getInstance().handleMessageToAck(messageId);
|
||||
@@ -1114,7 +1061,7 @@ void Persister::deleteCharacter(StationId stationId, const NetworkId &characterI
|
||||
else
|
||||
{
|
||||
DeleteCharacterCustomPersistStep *cps = new DeleteCharacterCustomPersistStep(stationId, characterId);
|
||||
getSnapshotForObject(characterId, 0).addCustomPersistStep(cps);
|
||||
getSnapshotForObject(characterId, 0)->addCustomPersistStep(cps);
|
||||
}
|
||||
|
||||
// send delete character message to CommoditiesServer to delete auction items from this character
|
||||
@@ -1169,7 +1116,7 @@ void Persister::renameCharacter(uint32 sourceServer, int8 renameCharacterMessage
|
||||
}
|
||||
|
||||
RenameCharacterCustomPersistStep *cps = new RenameCharacterCustomPersistStep(renameCharacterMessageSource, stationId, characterId, newName, oldName, requestedBy, renameRequest);
|
||||
getSnapshotForServer(sourceServer).addCustomPersistStep(cps);
|
||||
getSnapshotForServer(sourceServer)->addCustomPersistStep(cps);
|
||||
|
||||
if (static_cast<RenameCharacterMessageEx::RenameCharacterMessageSource>(renameCharacterMessageSource) == RenameCharacterMessageEx::RCMS_player_request)
|
||||
{
|
||||
@@ -1214,7 +1161,7 @@ void Persister::changeStationId(const TransferAccountData * transferRequest)
|
||||
void Persister::unloadCharacter(const NetworkId &characterId, uint32 sourceServer)
|
||||
{
|
||||
UnloadCharacterCustomPersistStep *cps = new UnloadCharacterCustomPersistStep(characterId, sourceServer);
|
||||
getSnapshotForObject(characterId, sourceServer).addCustomPersistStep(cps);
|
||||
getSnapshotForObject(characterId, sourceServer)->addCustomPersistStep(cps);
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------
|
||||
@@ -1236,7 +1183,7 @@ bool Persister::isSaveInProgress()
|
||||
void Persister::moveToPlayer(uint32 sourceServer, const NetworkId &objectId, const NetworkId &targetPlayer, int maxDepth, bool useBank, bool useDatapad)
|
||||
{
|
||||
MoveToPlayerCustomPersistStep *cps = new MoveToPlayerCustomPersistStep(objectId, targetPlayer, maxDepth, useBank, useDatapad);
|
||||
getSnapshotForObject(objectId, sourceServer).addCustomPersistStep(cps);
|
||||
getSnapshotForObject(objectId, sourceServer)->addCustomPersistStep(cps);
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------
|
||||
@@ -1244,7 +1191,7 @@ void Persister::moveToPlayer(uint32 sourceServer, const NetworkId &objectId, con
|
||||
void Persister::fixLoadWith(uint32 sourceServer, const NetworkId &topmostObject, const NetworkId &startingLoadWith, int maxDepth)
|
||||
{
|
||||
FixLoadWithCustomPersistStep *cps = new FixLoadWithCustomPersistStep(topmostObject, startingLoadWith, maxDepth);
|
||||
getSnapshotForObject(topmostObject, sourceServer).addCustomPersistStep(cps);
|
||||
getSnapshotForObject(topmostObject, sourceServer)->addCustomPersistStep(cps);
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------
|
||||
@@ -1290,7 +1237,7 @@ void Persister::planetRequestedSave()
|
||||
|
||||
void Persister::handleAddResourceTypeMessage(uint32 const serverId, AddResourceTypeMessage const & message)
|
||||
{
|
||||
getSnapshotForServer(serverId).handleAddResourceTypeMessage(message);
|
||||
getSnapshotForServer(serverId)->handleAddResourceTypeMessage(message);
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------
|
||||
@@ -1298,7 +1245,7 @@ void Persister::handleAddResourceTypeMessage(uint32 const serverId, AddResourceT
|
||||
void Persister::handlePurgeCompleteMessage(uint32 const serverId, StationId stationId)
|
||||
{
|
||||
PurgeCompleteCustomPersistStep * cps = new PurgeCompleteCustomPersistStep(stationId);
|
||||
getSnapshotForServer(serverId).addCustomPersistStep(cps);
|
||||
getSnapshotForServer(serverId)->addCustomPersistStep(cps);
|
||||
}
|
||||
|
||||
// ======================================================================
|
||||
|
||||
@@ -16,8 +16,6 @@
|
||||
#include <vector>
|
||||
#include <set> //TODO: remove when we clean up newCharacterLock hack
|
||||
|
||||
#include <mutex>
|
||||
|
||||
#include "Unicode.h"
|
||||
#include "serverNetworkMessages/MessageToPayload.h"
|
||||
#include "sharedDatabaseInterface/DbModeQuery.h"
|
||||
@@ -71,8 +69,6 @@ class Persister : public MessageDispatch::Receiver
|
||||
void beginBaselines(const NetworkId &newObject) const;
|
||||
void endBaselines(const NetworkId &newObject, uint32 serverId);
|
||||
|
||||
|
||||
void nukeOrphans();
|
||||
void saveCompleted (Snapshot *completedSnapshot);
|
||||
void onNewCharacterSaved (uint32 stationId, const NetworkId &characterObject, const Unicode::String &characterName, const int templateId, bool special) const;
|
||||
|
||||
@@ -101,8 +97,6 @@ class Persister : public MessageDispatch::Receiver
|
||||
DB::TaskQueue *m_newCharacterTaskQueue;
|
||||
|
||||
private:
|
||||
std::mutex delmutex;
|
||||
|
||||
struct PendingCharacter
|
||||
{
|
||||
uint32 stationId;
|
||||
@@ -122,11 +116,8 @@ class Persister : public MessageDispatch::Receiver
|
||||
ServerSnapshotMap m_newCharacterSnapshots;
|
||||
ObjectSnapshotMap m_objectSnapshotMap;
|
||||
PendingCharactersType m_pendingCharacters;
|
||||
|
||||
SnapshotListType m_savingSnapshots;
|
||||
SnapshotListType m_savingCharacterSnapshots;
|
||||
SnapshotListType m_completedSnapshots;
|
||||
|
||||
NewCharacterLockType m_newCharacterLock;
|
||||
CharactersToDeleteType * m_charactersToDeleteThisSaveCycle;
|
||||
CharactersToDeleteType * m_charactersToDeleteNextSaveCycle;
|
||||
@@ -154,8 +145,8 @@ class Persister : public MessageDispatch::Receiver
|
||||
|
||||
virtual void startSave() = 0;
|
||||
|
||||
Snapshot & getSnapshotForObject(const NetworkId &networkId, uint32 serverId);
|
||||
Snapshot & getSnapshotForServer(uint32 serverId);
|
||||
Snapshot *getSnapshotForObject(const NetworkId &networkId, uint32 serverId);
|
||||
Snapshot *getSnapshotForServer(uint32 serverId);
|
||||
|
||||
private:
|
||||
|
||||
@@ -173,7 +164,7 @@ class Persister : public MessageDispatch::Receiver
|
||||
void centralRequestedSave ();
|
||||
void planetRequestedSave ();
|
||||
|
||||
Snapshot & getCommoditiesSnapshot(uint32 serverId);
|
||||
Snapshot *getCommoditiesSnapshot(uint32 serverId);
|
||||
|
||||
/**
|
||||
* Derived class should override this to make a game-specific derived Snapshot.
|
||||
@@ -192,7 +183,7 @@ class Persister : public MessageDispatch::Receiver
|
||||
/**
|
||||
* Misc game-specific persistence steps
|
||||
*/
|
||||
virtual void getMoneyFromOfflineObject(uint32 replyServer, NetworkId const & sourceObject, int amount, NetworkId const & replyTo, std::string const & successCallback, std::string const & failCallback, stdvector<int8>::fwd const & packedDictionary)=0;
|
||||
virtual void getMoneyFromOfflineObject(uint32 replyServer, NetworkId const & sourceObject, int amount, NetworkId const & replyTo, std::string const & successCallback, std::string const & failCallback, std::vector<int8> const & packedDictionary)=0;
|
||||
|
||||
protected:
|
||||
Persister();
|
||||
|
||||
@@ -116,7 +116,7 @@ bool Snapshot::saveToDB(DB::Session *session)
|
||||
* appropriate (virtual) function.
|
||||
*/
|
||||
|
||||
void Snapshot::handleDeltasMessage(NetworkId objectId, const DeltasMessage &msg)
|
||||
void Snapshot::handleDeltasMessage(NetworkId & objectId, const DeltasMessage &msg)
|
||||
{
|
||||
unsigned char packageId=msg.getPackageId();
|
||||
Tag typeId=msg.getTypeId();
|
||||
@@ -164,7 +164,7 @@ void Snapshot::handleDeltasMessage(NetworkId objectId, const DeltasMessage &msg)
|
||||
* appropriate (virtual) function.
|
||||
*/
|
||||
|
||||
void Snapshot::handleBaselinesMessage(NetworkId objectId, const BaselinesMessage &msg)
|
||||
void Snapshot::handleBaselinesMessage(NetworkId &objectId, const BaselinesMessage &msg)
|
||||
{
|
||||
unsigned char packageId=msg.getPackageId();
|
||||
Tag typeId=msg.getTypeId();
|
||||
|
||||
@@ -45,16 +45,16 @@ public:
|
||||
virtual ~Snapshot();
|
||||
|
||||
virtual void handleUpdateObjectPosition(const UpdateObjectPositionMessage &msg) =0;
|
||||
virtual void handleDeleteMessage (const NetworkId objectID, int reasonCode, bool immediate, bool demandLoadedContainer, bool cascadeReason) =0;
|
||||
virtual void handleDeleteMessage (const NetworkId & objectID, int reasonCode, bool immediate, bool demandLoadedContainer, bool cascadeReason) =0;
|
||||
virtual void handleMessageTo (const MessageToPayload &data) =0;
|
||||
virtual void handleMessageToAck (const MessageToId &messageId) =0;
|
||||
virtual void handleAddResourceTypeMessage (const AddResourceTypeMessage &message) =0;
|
||||
virtual void handleBountyHunterTargetMessage (const BountyHunterTargetMessage &message) =0;
|
||||
|
||||
virtual void getWorldContainers (stdvector<NetworkId>::fwd &containers) const = 0;
|
||||
virtual void getWorldContainers (std::vector<NetworkId> &containers) const = 0;
|
||||
|
||||
void handleDeltasMessage (NetworkId objectId, const DeltasMessage &msg);
|
||||
void handleBaselinesMessage (NetworkId objectId, const BaselinesMessage &msg);
|
||||
void handleDeltasMessage (NetworkId & objectId, const DeltasMessage &msg);
|
||||
void handleBaselinesMessage (NetworkId & objectId, const BaselinesMessage &msg);
|
||||
|
||||
virtual bool saveToDB (DB::Session *session) =0;
|
||||
virtual bool load (DB::Session *session) =0;
|
||||
@@ -63,8 +63,8 @@ public:
|
||||
|
||||
void takeTimestamp();
|
||||
|
||||
virtual void newObject (NetworkId const objectId, int templateId, Tag typeId) =0;
|
||||
// virtual void addObjectIdForLoad (NetworkId objectId)=0; //TODO: the load list could be moved into Snapshot, intead of being in the derived class
|
||||
virtual void newObject (const NetworkId & objectId, int templateId, Tag typeId) =0;
|
||||
// virtual void addObjectIdForLoad (NetworkId & objectId)=0; //TODO: the load list could be moved into Snapshot, intead of being in the derived class
|
||||
|
||||
void addLocator (ObjectLocator *newLocator);
|
||||
void addCustomPersistStep (CustomPersistStep *newStep);
|
||||
@@ -113,15 +113,15 @@ private:
|
||||
static int ms_deletionCount;
|
||||
|
||||
protected:
|
||||
virtual void decodeServerData(NetworkId const objectId, Tag typeId, uint16 index, Archive::ReadIterator &bs, bool isBaseline) = 0;
|
||||
virtual void decodeSharedData(NetworkId const objectId, Tag typeId, uint16 index, Archive::ReadIterator &bs, bool isBaseline) = 0;
|
||||
virtual void decodeClientData(NetworkId const objectId, Tag typeId, uint16 index, Archive::ReadIterator &bs, bool isBaseline) = 0;
|
||||
virtual void decodeParentClientData(NetworkId const objectId, Tag typeId, uint16 index, Archive::ReadIterator &bs, bool isBaseline) = 0;
|
||||
virtual void decodeServerData(const NetworkId & objectId, Tag typeId, uint16 index, Archive::ReadIterator &bs, bool isBaseline) = 0;
|
||||
virtual void decodeSharedData(const NetworkId & objectId, Tag typeId, uint16 index, Archive::ReadIterator &bs, bool isBaseline) = 0;
|
||||
virtual void decodeClientData(const NetworkId & objectId, Tag typeId, uint16 index, Archive::ReadIterator &bs, bool isBaseline) = 0;
|
||||
virtual void decodeParentClientData(const NetworkId & objectId, Tag typeId, uint16 index, Archive::ReadIterator &bs, bool isBaseline) = 0;
|
||||
|
||||
virtual bool encodeParentClientData(NetworkId const objectId, Tag typeId, stdvector<BatchBaselinesMessageData>::fwd &baselines) const = 0;
|
||||
virtual bool encodeClientData(NetworkId const objectId, Tag typeId, stdvector<BatchBaselinesMessageData>::fwd &baselines) const = 0;
|
||||
virtual bool encodeServerData(NetworkId const objectId, Tag typeId, stdvector<BatchBaselinesMessageData>::fwd &baselines) const = 0;
|
||||
virtual bool encodeSharedData(NetworkId const objectId, Tag typeId, stdvector<BatchBaselinesMessageData>::fwd &baselines) const = 0;
|
||||
virtual bool encodeParentClientData(NetworkId const & objectId, Tag typeId, std::vector<BatchBaselinesMessageData> &baselines) const = 0;
|
||||
virtual bool encodeClientData(NetworkId const & objectId, Tag typeId, std::vector<BatchBaselinesMessageData> &baselines) const = 0;
|
||||
virtual bool encodeServerData(NetworkId const & objectId, Tag typeId, std::vector<BatchBaselinesMessageData> &baselines) const = 0;
|
||||
virtual bool encodeSharedData(NetworkId const & objectId, Tag typeId, std::vector<BatchBaselinesMessageData> &baselines) const = 0;
|
||||
|
||||
private:
|
||||
Snapshot(const Snapshot&); //disable
|
||||
|
||||
@@ -23,14 +23,14 @@
|
||||
class WorldContainerLocator : public ObjectLocator
|
||||
{
|
||||
public:
|
||||
WorldContainerLocator(const stdvector<NetworkId>::fwd &containers);
|
||||
WorldContainerLocator(const std::vector<NetworkId> &containers);
|
||||
virtual ~WorldContainerLocator();
|
||||
|
||||
public:
|
||||
virtual bool locateObjects(DB::Session *session, const std::string &schema, int &objectsLocated);
|
||||
|
||||
private:
|
||||
stdvector<NetworkId>::fwd * m_containers;
|
||||
std::vector<NetworkId> * m_containers;
|
||||
|
||||
private:
|
||||
WorldContainerLocator &operator=(const WorldContainerLocator&); //disable
|
||||
|
||||
@@ -29,7 +29,7 @@ struct BidRecord
|
||||
|
||||
// ======================================================================
|
||||
|
||||
typedef stdvector<BidRecord>::fwd BidList;
|
||||
typedef std::vector<BidRecord> BidList;
|
||||
|
||||
// ======================================================================
|
||||
|
||||
|
||||
@@ -36,7 +36,7 @@ struct LocationRecord
|
||||
|
||||
// ======================================================================
|
||||
|
||||
typedef stdvector<LocationRecord>::fwd LocationList;
|
||||
typedef std::vector<LocationRecord> LocationList;
|
||||
|
||||
// ======================================================================
|
||||
|
||||
|
||||
Reference in New Issue
Block a user