remove SOE deprecated code and files - leaving in the #if 0 blocks with TODO and other possible uses for later

This commit is contained in:
DarthArgus
2016-03-24 21:07:31 +00:00
parent f275628817
commit 3b430656ba
58 changed files with 7 additions and 2481 deletions
@@ -374,130 +374,6 @@ bool SamplerProceduralTerrainAppearance::SamplerChunk::getHeightAt (const Vector
return false;
}
//-------------------------------------------------------------------
#if 0
bool SamplerProceduralTerrainAppearance::SamplerChunk::getHeightAt2(const Vector& pos, float* const height, Vector* const normal) const
{
// ------------------------------------------------
// make sure we're in the chunk
const Vector vmin = m_boxExtent.getMin ();
const Vector vmax = m_boxExtent.getMax ();
if (pos.x < vmin.x || pos.x > vmax.x || pos.z < vmin.z || pos.z > vmax.z)
{
DEBUG_WARNING (true, ("called getHeightAt for position not within chunk"));
return false;
}
// ------------------------------------------------
// ------------------------------------------------
// get height pole and tile coordinate.
const Vector localPos = pos - vmin;
const ProceduralTerrainAppearanceTemplate *proceduralTerrainAppearanceTemplate = getAppearanceTemplate();
const float distanceBetweenPoles = proceduralTerrainAppearanceTemplate->getTileWidthInMeters() / 2.0f;
const int numberOfPolesPerChunk = proceduralTerrainAppearanceTemplate->getNumberOfTilesPerChunk() * 2;
int poleX = int(floor(localPos.x / distanceBetweenPoles));
if (poleX>=numberOfPolesPerChunk)
{
poleX=numberOfPolesPerChunk-1;
}
int poleZ = int(floor(localPos.z / distanceBetweenPoles));
if (poleZ>=numberOfPolesPerChunk)
{
poleZ=numberOfPolesPerChunk-1;
}
const int tileX = poleX>>1;
const int tileZ = poleZ>>1;
// ------------------------------------------------
// ------------------------------------------------
// if the tile at x,z is excluded, return failure.
// DEBUG
{
int dbgTileX, dbgTileZ;
_findTileXz(pos, dbgTileX, dbgTileZ);
DEBUG_FATAL(dbgTileX!=tileX, (""));
DEBUG_FATAL(dbgTileZ!=tileZ, (""));
}
if (isExcluded(tileX, tileZ))
{
return false;
}
// ------------------------------------------------
// ------------------------------------------------
// construct vertical vector at x,z that goes
// from the highest point in the chunk to the
// lowest point in the chunk.
const Vector start(pos.x, vmax.y + 0.1f, pos.z);
const Vector end(pos.x, vmin.y - 0.1f, pos.z);
const Vector dir = end - start;
// ------------------------------------------------
//-- collide with the 8 polygons in the tile
bool found = false;
CollisionInfo result;
result.setPoint (end);
Vector intersection;
const int numberOfTilesPerChunk = m_proceduralTerrainAppearance.getNumberOfTilesPerChunk();
const int tileIndex = tileZ * numberOfTilesPerChunk + tileX;
const int triangleOffset = tileIndex * 8;
for (int tri = triangleOffset; tri < triangleOffset + 8; ++tri)
{
const Plane& plane = (*m_planeList) [tri];
const Vector& normal = plane.getNormal ();
if ( dir.dot(normal)<0.f // if triangle is facing upward
&& plane.findIntersection(start, end, intersection)
)
{
const int i0 = (*ms_indexList)[tri*3 + 0];
const int i1 = (*ms_indexList)[tri*3 + 1];
const int i2 = (*ms_indexList)[tri*3 + 2];
const Vector& v0 = (*m_vertexList)[i0];
const Vector& v1 = (*m_vertexList)[i1];
const Vector& v2 = (*m_vertexList)[i2];
DenormalizedLine2d const line01 (Vector2d (v0.x, v0.z), Vector2d (v1.x, v1.z));
DenormalizedLine2d const line12 (Vector2d (v1.x, v1.z), Vector2d (v2.x, v2.z));
DenormalizedLine2d const line20 (Vector2d (v2.x, v2.z), Vector2d (v0.x, v0.z));
if (line01.computeDistanceTo (Vector2d (start.x, start.z)) <= 0 &&
line12.computeDistanceTo (Vector2d (start.x, start.z)) <= 0 &&
line20.computeDistanceTo (Vector2d (start.x, start.z)) <= 0)
{
found = true;
result.setPoint (intersection);
result.setNormal (normal);
}
}
}
if (found)
{
if (height)
*height = result.getPoint ().y;
if (normal)
*normal = result.getNormal ();
return true;
}
return false;
}
#endif
//-------------------------------------------------------------------
#define ALLOW_BACKFACING_COLLISION 0
@@ -209,25 +209,4 @@ float CoordinateHash::makeFloat(unsigned long hash)
return returnValue;
}
#if 0
long CoordinateHash::hashTuple(float x, float z)
{
const unsigned long ix = (*(unsigned long *)&x)^0x5a5a5a5a;
const unsigned long iz = (*(unsigned long *)&z)^0xa5a5a5a5;
const unsigned long hx = _hash1((ix>>8) | (ix<<24));
const unsigned long hz = _hash1((iz>>16) | (iz<<16));
const unsigned long hmix1 = hx^hz;
const unsigned long h = hmix1;
/*
FastRandomGenerator rngx(hx);
FastRandomGenerator rngz(hz);
const long rnx = rngx.random();
const long rnz = rngz.random();
return rnx^rnz;
*/
return h;
}
#endif
//===================================================================