again, re-add some windows stuff Revert "possibly controversial commit: remove all windows sources, keeping only the windows cmake so that we can generate an sln to edit the code"

This reverts commit 48ba7961eb.
This commit is contained in:
DarthArgus
2016-07-23 18:01:50 -07:00
parent efaaa4bb42
commit 9b369713e1
173 changed files with 16448 additions and 0 deletions
@@ -0,0 +1,42 @@
#ifndef BASE_WIN32_ARCHIVE_H
#define BASE_WIN32_ARCHIVE_H
#ifdef EXTERNAL_DISTRO
namespace NAMESPACE
{
#endif
namespace Base
{
#ifdef PACK_BIG_ENDIAN
inline double byteSwap(double value) { byteReverse64(&value); return value; }
inline float byteSwap(float value) { byteReverse32(&value); return value; }
inline uint64 byteSwap(uint64 value) { byteReverse64(&value); return value; }
inline int64 byteSwap(int64 value) { byteReverse64(&value); return value; }
inline uint32 byteSwap(uint32 value) { byteReverse32(&value); return value; }
inline int32 byteSwap(int32 value) { byteReverse32(&value); return value; }
inline uint16 byteSwap(uint16 value) { byteReverse16(&value); return value; }
inline int16 byteSwap(int16 value) { byteReverse16(&value); return value; }
#else
inline double byteSwap(double value) { return value; }
inline float byteSwap(float value) { return value; }
inline uint64 byteSwap(uint64 value) { return value; }
inline int64 byteSwap(int64 value) { return value; }
inline uint32 byteSwap(uint32 value) { return value; }
inline int32 byteSwap(int32 value) { return value; }
inline uint16 byteSwap(uint16 value) { return value; }
inline int16 byteSwap(int16 value) { return value; }
#endif
};
#ifdef EXTERNAL_DISTRO
};
#endif
#endif
@@ -0,0 +1,31 @@
////////////////////////////////////////
// Platform.cpp
//
// Purpose:
// 1. Implementation of the global functionality declaired in Platform.h.
//
// Revisions:
// 07/10/2001 Created
//
#include "Platform.h"
#ifdef EXTERNAL_DISTRO
namespace NAMESPACE
{
#endif
namespace Base
{
CTimer::CTimer() :
mTimer(0)
{
}
};
#ifdef EXTERNAL_DISTRO
};
#endif
@@ -0,0 +1,98 @@
////////////////////////////////////////
// Platform.h
//
// Purpose:
// 1. Include relevent system headers that are platform specific.
// 2. Declair global platform specific functionality.
// 3. Include primative type definitions
//
// Global Functions:
// getTimer() : Return the current high resolution clock count.
// getTimerFrequency() : Return the frequency of the high resolution clock.
// sleep() : Voluntarily relinquish timeslice of the calling thread for a
// specified number of milliseconds.
//
// Revisions:
// 07/10/2001 Created
//
#ifndef BASE_WIN32_PLATFORM_H
#define BASE_WIN32_PLATFORM_H
#include <memory.h>
#include <winsock2.h>
#include <time.h>
#include <io.h>
#include <fcntl.h>
#include <direct.h>
#include <stdio.h>
#include <errno.h>
#include "Types.h"
#ifdef EXTERNAL_DISTRO
namespace NAMESPACE
{
#endif
namespace Base
{
uint64 getTimer(void);
uint64 getTimerFrequency(void);
inline uint64 getTimer(void)
{
uint64 result;
if (!QueryPerformanceCounter(reinterpret_cast<LARGE_INTEGER *>(&result)))
result = 0;
return result;
}
inline uint64 getTimerFrequency(void)
{
uint64 result;
if (!QueryPerformanceFrequency(reinterpret_cast<LARGE_INTEGER *>(&result)))
result = 0;
return result;
}
inline void sleep(uint32 ms)
{
Sleep(ms);
}
class CTimer
{
public:
CTimer();
void Set(uint32 seconds);
void Signal();
bool Expired();
private:
uint32 mTimer;
};
inline void CTimer::Set(uint32 interval)
{
mTimer = (uint32)time(0) + interval;
}
inline void CTimer::Signal()
{
mTimer = 0;
}
inline bool CTimer::Expired()
{
return (mTimer <= (uint32)time(0));
}
};
#ifdef EXTERNAL_DISTRO
};
#endif
#endif BASE_WIN32_PLATFORM_H
@@ -0,0 +1,42 @@
////////////////////////////////////////
// Types.h
//
// Purpose:
// 1. Define integer types that are unambiguous with respect to size
//
// Revisions:
// 07/10/2001 Created
//
#ifndef BASE_WIN32_TYPES_H
#define BASE_WIN32_TYPES_H
#ifdef EXTERNAL_DISTRO
namespace NAMESPACE
{
#endif
namespace Base
{
#define INT32_MAX 0x7FFFFFFF
#define INT32_MIN 0x80000000
#define UINT32_MAX 0xFFFFFFFF
typedef signed char int8;
typedef unsigned char uint8;
typedef short int16;
typedef unsigned short uint16;
typedef int int32;
typedef unsigned uint32;
typedef __int64 int64;
typedef unsigned __int64 uint64;
};
#ifdef EXTERNAL_DISTRO
};
#endif
#endif // BASE_WIN32_TYPES_H
@@ -0,0 +1,70 @@
#include "FirstCommodityServer.h"
#include "sharedFoundation/FirstSharedFoundation.h"
#include "sharedCompression/SetupSharedCompression.h"
#include "sharedDebug/SetupSharedDebug.h"
#include "sharedFile/TreeFile.h"
#include "sharedFile/SetupSharedFile.h"
#include "sharedFoundation/ConfigFile.h"
#include "sharedFoundation/ExitChain.h"
#include "sharedFoundation/Os.h"
#include "sharedFoundation/SetupSharedFoundation.h"
#include "sharedGame/CommoditiesAdvancedSearchAttribute.h"
#include "sharedGame/ConfigSharedGame.h"
#include "sharedNetwork/SetupSharedNetwork.h"
#include "sharedNetwork/NetworkHandler.h"
#include "sharedNetworkMessages/SetupSharedNetworkMessages.h"
#include "sharedThread/SetupSharedThread.h"
#include "sharedUtility/DataTableManager.h"
#include "CommodityServer.h"
#include "ConfigCommodityServer.h"
#include "LocalizationManager.h"
#include "UnicodeUtils.h"
int main(int argc, char ** argv)
{
SetupSharedThread::install();
SetupSharedDebug::install(1024);
//-- setup foundation
SetupSharedFoundation::Data setupFoundationData(SetupSharedFoundation::Data::D_game);
setupFoundationData.argc = argc;
setupFoundationData.argv = argv;
setupFoundationData.createWindow = false;
setupFoundationData.clockUsesSleep = true;
SetupSharedFoundation::install (setupFoundationData);
ConfigSharedGame::install();
SetupSharedCompression::install();
SetupSharedFile::install(false);
SetupSharedNetworkMessages::install();
SetupSharedNetwork::SetupData networkSetupData;
SetupSharedNetwork::getDefaultServerSetupData(networkSetupData);
SetupSharedNetwork::install(networkSetupData);
NetworkHandler::install();
ConfigCommodityServer::install();
const bool displayBadStringIds = ConfigSharedGame::getDisplayBadStringIds ();
const bool debugStringIds = ConfigSharedGame::getDebugStringIds ();
Unicode::NarrowString defaultLocale(ConfigSharedGame::getDefaultLocale ());
Unicode::UnicodeNarrowStringVector localeVector;
localeVector.push_back(defaultLocale);
LocalizationManager::install (new TreeFile::TreeFileFactory, localeVector, debugStringIds, NULL, displayBadStringIds);
ExitChain::add(LocalizationManager::remove, "LocalizationManager::remove");
DataTableManager::install();
CommoditiesAdvancedSearchAttribute::install();
//-- run server
SetupSharedFoundation::callbackWithExceptionHandling(CommodityServer::run);
SetupSharedFoundation::remove();
return 0;
}
//-----------------------------------------------------------------------
@@ -0,0 +1,60 @@
// main.cpp
// Copyright 2000-02, Sony Online Entertainment Inc., all rights reserved.
// Author: Justin Randall
//-----------------------------------------------------------------------
#include "FirstTransferServer.h"
#include "sharedFoundation/FirstSharedFoundation.h"
#include "sharedCompression/SetupSharedCompression.h"
#include "sharedDebug/SetupSharedDebug.h"
#include "sharedFile/SetupSharedFile.h"
#include "sharedFoundation/Os.h"
#include "sharedFoundation/SetupSharedFoundation.h"
#include "sharedNetwork/SetupSharedNetwork.h"
#include "sharedNetwork/NetworkHandler.h"
#include "sharedNetworkMessages/SetupSharedNetworkMessages.h"
#include "sharedThread/SetupSharedThread.h"
#include "TransferServer.h"
#include "ConfigTransferServer.h"
//-----------------------------------------------------------------------
int main(int argc, char ** argv)
{
SetupSharedThread::install();
SetupSharedDebug::install(1024);
//-- setup foundation
SetupSharedFoundation::Data setupFoundationData(SetupSharedFoundation::Data::D_game);
setupFoundationData.argc = argc;
setupFoundationData.argv = argv;
setupFoundationData.createWindow = true;
SetupSharedFoundation::install (setupFoundationData);
SetupSharedCompression::install();
SetupSharedFile::install(false);
SetupSharedNetworkMessages::install();
SetupSharedNetwork::SetupData networkSetupData;
SetupSharedNetwork::getDefaultServerSetupData(networkSetupData);
SetupSharedNetwork::install(networkSetupData);
NetworkHandler::install();
//Os::setProgramName("TransferServer");
ConfigTransferServer::install();
//-- run server
SetupSharedFoundation::callbackWithExceptionHandling(TransferServer::run);
NetworkHandler::remove();
SetupSharedFoundation::remove();
SetupSharedThread::remove();
return 0;
}
//-----------------------------------------------------------------------
@@ -0,0 +1,9 @@
// ======================================================================
//
// FirstServerDatabase.cpp
// copyright (c) 2001 Sony Online Entertainment
//
// ======================================================================
#include "serverDatabase/FirstServerDatabase.h"
@@ -0,0 +1,10 @@
// ======================================================================
//
// FirstServerGame.cpp
// copyright (c) 2001 Sony Online Entertainment
//
// ======================================================================
#include "serverGame/FirstServerGame.h"
// ======================================================================
@@ -0,0 +1,8 @@
// ======================================================================
//
// FirstServerKeyShare.cpp
// copyright (c) 2001 Sony Online Entertainment
//
// ======================================================================
#include "serverKeyShare/FirstServerKeyShare.h"
@@ -0,0 +1,9 @@
// FirstServerMetrics.cpp
// Copyright 2000-02, Sony Online Entertainment Inc., all rights reserved.
// Author: Justin Randall
//-----------------------------------------------------------------------
#include "serverMetrics/FirstServerMetrics.h"
//-----------------------------------------------------------------------
@@ -0,0 +1,3 @@
#include "serverNetworkMessages/FirstServerNetworkMessages.h"
@@ -0,0 +1,8 @@
// ======================================================================
//
// FirstServerPathfinding.cpp
// copyright (c) 2001 Sony Online Entertainment
//
// ======================================================================
#include "serverPathfinding/FirstServerPathfinding.h"
@@ -0,0 +1,2 @@
#include "serverScript/FirstServerScript.h"
@@ -0,0 +1,2 @@
#include "serverUtility/FirstServerUtility.h"