diff --git a/engine/server/library/serverDatabase/src/shared/Persister.cpp b/engine/server/library/serverDatabase/src/shared/Persister.cpp index e9d62df0..c6f12b2e 100755 --- a/engine/server/library/serverDatabase/src/shared/Persister.cpp +++ b/engine/server/library/serverDatabase/src/shared/Persister.cpp @@ -303,8 +303,6 @@ void Persister::startSave(void) m_newObjectCount=0; - pad.lock(); - // delete any characters for this save cycle if (m_charactersToDeleteNextSaveCycle && m_charactersToDeleteThisSaveCycle) { @@ -375,8 +373,6 @@ void Persister::startSave(void) if (ConfigServerDatabase::getReportSaveTimes()) m_saveStartTime = Clock::timeMs(); - - pad.unlock(); } // ---------------------------------------------------------------------- @@ -515,12 +511,9 @@ void Persister::newObject(uint32 serverId, const NetworkId &objectId, int templa { UNREF(serverId); - pad.lock(); - if (m_objectSnapshotMap.find(objectId)!=m_objectSnapshotMap.end()) { DEBUG_WARNING(true,("Database received multiple new object messages for object %s",objectId.getValueString().c_str())); - pad.unlock(); return; } @@ -575,8 +568,6 @@ void Persister::newObject(uint32 serverId, const NetworkId &objectId, int templa NOT_NULL(snap); snap->newObject(objectId, templateId, typeId); m_objectSnapshotMap[objectId]=snap; - - pad.unlock(); } // ---------------------------------------------------------------------- @@ -589,9 +580,6 @@ void Persister::newObject(uint32 serverId, const NetworkId &objectId, int templa void Persister::endBaselines(const NetworkId &objectId, uint32 serverId) { - - pad.lock(); - //TODO: This is a hack until we remove frame boundaries and have "end frame" messages from the game server. Apparently the game // server can split baselines across frame boundaries, so we can't assume we have all the data for a character when we hit a // frame bounday. @@ -601,8 +589,6 @@ void Persister::endBaselines(const NetworkId &objectId, uint32 serverId) m_pendingCharacters.erase(chardata); m_newCharacterLock.erase(serverId); } - - pad.unlock(); } // ---------------------------------------------------------------------- @@ -613,65 +599,57 @@ void Persister::endBaselines(const NetworkId &objectId, uint32 serverId) void Persister::saveCompleted(Snapshot *completedSnapshot) { - pad.lock(); - - auto i=std::remove(m_savingSnapshots.begin(),m_savingSnapshots.end(),completedSnapshot); - if (i!=m_savingSnapshots.end()) - { - m_savingSnapshots.erase(i, m_savingSnapshots.end()); - - if (completedSnapshot != nullptr) { - delete completedSnapshot; - completedSnapshot = nullptr; + bool found = false; + for (auto i = m_savingSnapshots.begin(); i != m_savingSnapshots.end();) { + if (*i == completedSnapshot) { + i = m_savingSnapshots.erase(i); + found = true; + } else { + ++i; } + } - if (m_savingSnapshots.empty() && ConfigServerDatabase::getReportSaveTimes()) - { + if (m_savingSnapshots.empty()) + { + if (found && ConfigServerDatabase::getReportSaveTimes()) { int saveTime = Clock::timeMs() - m_saveStartTime; ++m_saveCount; m_totalSaveTime += saveTime; if (saveTime > m_maxSaveTime) m_maxSaveTime = saveTime; - DEBUG_REPORT_LOG(true,("Save completed in %i. (Average %i, max %i)\n", saveTime, m_totalSaveTime/m_saveCount, m_maxSaveTime)); - LOG("SaveTimes",("Save completed in %i. (Average %i, max %i)", saveTime, m_totalSaveTime/m_saveCount, m_maxSaveTime)); - - m_lastSaveTime = saveTime; + DEBUG_REPORT_LOG(true,("Save completed in %i. (Average %i, max %i)\n", saveTime, m_totalSaveTime/m_saveCount, m_maxSaveTime)); + LOG("SaveTimes",("Save completed in %i. (Average %i, max %i)", saveTime, m_totalSaveTime/m_saveCount, m_maxSaveTime)); + + m_lastSaveTime = saveTime; } - if (m_savingSnapshots.empty()) - { - // message Central Server that the current save cycle is complete - GenericValueTypeMessage const saveCompleteMessage("DatabaseSaveComplete", ++m_saveCounter); - DatabaseProcess::getInstance().sendToCentralServer(saveCompleteMessage, true); - LOG("Database",("Sending DatabaseSaveComplete network message to Central.")); - } + LOG("Database",("Sending DatabaseSaveComplete network message to Central.")); - { - // set the last save completion time (for the monitoring program) - time_t theTime = time(0); - m_lastSaveCompletionTime = ctime(&theTime); - } + // TODO: so do we send this for the other snapshot type or not? hrmph + // message Central Server that the current save cycle is complete + GenericValueTypeMessage const saveCompleteMessage("DatabaseSaveComplete", ++m_saveCounter); + DatabaseProcess::getInstance().sendToCentralServer(saveCompleteMessage, true); + LOG("Database",("Sending DatabaseSaveComplete network message to Central.")); } - else - { - auto j=std::remove(m_savingCharacterSnapshots.begin(),m_savingCharacterSnapshots.end(),completedSnapshot); - - DEBUG_FATAL(i==m_savingCharacterSnapshots.end(),("Programmer bug: SaveCompleted() called with a snapshot that wasn't in m_savingSnapshots or m_savingCharacterSnapshots.")); - - if (j != m_savingCharacterSnapshots.end()) { - m_savingCharacterSnapshots.erase(j, m_savingCharacterSnapshots.end()); + + if (!found) { + for (auto i = m_savingCharacterSnapshots.begin(); i != m_savingCharacterSnapshots.end();) { + if (*i == completedSnapshot) { + i = m_savingCharacterSnapshots.erase(i); + found = true; + } else { + ++i; + } } - - if (completedSnapshot != nullptr) { - delete completedSnapshot; - completedSnapshot = nullptr; - } - + DEBUG_REPORT_LOG(ConfigServerDatabase::getReportSaveTimes(),("New character save completed\n")); } - pad.unlock(); + if (found && completedSnapshot != nullptr) { + delete completedSnapshot; + completedSnapshot = nullptr; + } } diff --git a/engine/server/library/serverDatabase/src/shared/Persister.h b/engine/server/library/serverDatabase/src/shared/Persister.h index 6f6ba2d6..31b09608 100755 --- a/engine/server/library/serverDatabase/src/shared/Persister.h +++ b/engine/server/library/serverDatabase/src/shared/Persister.h @@ -16,8 +16,6 @@ #include #include //TODO: remove when we clean up newCharacterLock hack -#include - #include "Unicode.h" #include "serverNetworkMessages/MessageToPayload.h" #include "sharedDatabaseInterface/DbModeQuery.h" @@ -99,8 +97,6 @@ class Persister : public MessageDispatch::Receiver DB::TaskQueue *m_newCharacterTaskQueue; private: - std::mutex pad; - struct PendingCharacter { uint32 stationId; diff --git a/engine/server/library/serverGame/src/shared/core/GameServer.cpp b/engine/server/library/serverGame/src/shared/core/GameServer.cpp index e760ae70..f48e37ad 100755 --- a/engine/server/library/serverGame/src/shared/core/GameServer.cpp +++ b/engine/server/library/serverGame/src/shared/core/GameServer.cpp @@ -4768,15 +4768,10 @@ void GameServer::handleCharacterCreateNameVerification(const VerifyNameResponse // ---------------------------------------------------------------------- // Set up the PlayerObject - - WARNING(true, ("Setting up the PlayerObject for %s", vrn.getName().c_str())); - ServerObject *playerServerObject = ServerWorld::createNewObject(ConfigServerGame::getPlayerObjectTemplate(), *newCharacterObject, false); PlayerObject *play = dynamic_cast(playerServerObject); if (play) { - WARNING(true, ("Player object is good...")); - play->setStationId(createMessage->getStationId()); play->setBornDate(); play->setSkillTemplate(createMessage->getSkillTemplate(), true); @@ -4811,8 +4806,6 @@ void GameServer::handleCharacterCreateNameVerification(const VerifyNameResponse WARNING_STRICT_FATAL(true,("Unable to create PlayerObject for new character %s.\n",newCharacterObject->getNetworkId().getValueString().c_str())); } - - WARNING(true, ("Setting scene and sending to DB for persist.")); newCharacterObject->setSceneIdOnThisAndContents(createMessage->getPlanetName()); // ----------------------------------------------------------------------