//======================================================================== // // ServerPlayerQuestObjectTemplate.cpp // //IMPORTANT: Any code between //@BEGIN TFD... and //@END TFD... will be //overwritten the next time the template definition is compiled. Do not //make changes to code inside these blocks. // // copyright 2001 Sony Online Entertainment // //======================================================================== #include "serverGame/FirstServerGame.h" #include "serverGame/PlayerQuestObject.h" #include "ServerPlayerQuestObjectTemplate.h" #include "sharedFile/Iff.h" #include "sharedMath/Vector.h" #include "sharedObject/ObjectTemplate.h" #include "sharedObject/ObjectTemplateList.h" //@BEGIN TFD TEMPLATE REFS //@END TFD TEMPLATE REFS #include const std::string DefaultString(""); const StringId DefaultStringId("", 0); const Vector DefaultVector(0,0,0); const TriggerVolumeData DefaultTriggerVolumeData; bool ServerPlayerQuestObjectTemplate::ms_allowDefaultTemplateParams = true; /** * Class constructor. */ ServerPlayerQuestObjectTemplate::ServerPlayerQuestObjectTemplate(const std::string & filename) //@BEGIN TFD INIT : ServerTangibleObjectTemplate(filename) ,m_versionOk(true) //@END TFD INIT { } // ServerPlayerQuestObjectTemplate::ServerPlayerQuestObjectTemplate /** * Class destructor. */ ServerPlayerQuestObjectTemplate::~ServerPlayerQuestObjectTemplate() { //@BEGIN TFD CLEANUP //@END TFD CLEANUP } // ServerPlayerQuestObjectTemplate::~ServerPlayerQuestObjectTemplate /** * Static function used to register this template. */ void ServerPlayerQuestObjectTemplate::registerMe(void) { ObjectTemplateList::registerTemplate(ServerPlayerQuestObjectTemplate_tag, create); } // ServerPlayerQuestObjectTemplate::registerMe /** * Creates a ServerPlayerQuestObjectTemplate template. * * @return a new instance of the template */ ObjectTemplate * ServerPlayerQuestObjectTemplate::create(const std::string & filename) { return new ServerPlayerQuestObjectTemplate(filename); } // ServerPlayerQuestObjectTemplate::create /** * Returns the template id. * * @return the template id */ Tag ServerPlayerQuestObjectTemplate::getId(void) const { return ServerPlayerQuestObjectTemplate_tag; } // ServerPlayerQuestObjectTemplate::getId /** * Returns this template's version. * * @return the version */ Tag ServerPlayerQuestObjectTemplate::getTemplateVersion(void) const { return m_templateVersion; } // ServerPlayerQuestObjectTemplate::getTemplateVersion /** * Returns the highest version of this template or it's base templates. * * @return the highest version */ Tag ServerPlayerQuestObjectTemplate::getHighestTemplateVersion(void) const { if (m_baseData == nullptr) return m_templateVersion; const ServerPlayerQuestObjectTemplate * base = dynamic_cast(m_baseData); if (base == nullptr) return m_templateVersion; return std::max(m_templateVersion, base->getHighestTemplateVersion()); } // ServerPlayerQuestObjectTemplate::getHighestTemplateVersion /** * Creates a new object from this template. * * @return the object */ Object * ServerPlayerQuestObjectTemplate::createObject(void) const { return new PlayerQuestObject(this); } // ServerMissionObjectTemplate::createObject //@BEGIN TFD /** * Loads the template data from an iff file. We should already be in the form * for this template. * * @param file file to load from */ void ServerPlayerQuestObjectTemplate::load(Iff &file) { static const int MAX_NAME_SIZE = 256; char paramName[MAX_NAME_SIZE]; if (file.getCurrentName() != ServerPlayerQuestObjectTemplate_tag) { ServerTangibleObjectTemplate::load(file); return; } file.enterForm(); m_templateVersion = file.getCurrentName(); if (m_templateVersion == TAG(D,E,R,V)) { file.enterForm(); file.enterChunk(); std::string baseFilename; file.read_string(baseFilename); file.exitChunk(); const ObjectTemplate *base = ObjectTemplateList::fetch(baseFilename); DEBUG_WARNING(base == nullptr, ("was unable to load base template %s", baseFilename.c_str())); if (m_baseData == base && base != nullptr) base->releaseReference(); else { if (m_baseData != nullptr) m_baseData->releaseReference(); m_baseData = base; } file.exitForm(); m_templateVersion = file.getCurrentName(); } if (getHighestTemplateVersion() != TAG(0,0,0,0)) { m_versionOk = false; } file.enterForm(); file.enterChunk(); int paramCount = file.read_int32(); file.exitChunk(); UNREF(paramName); UNREF(paramCount); file.exitForm(); ServerTangibleObjectTemplate::load(file); file.exitForm(); return; } // ServerPlayerQuestObjectTemplate::load //@END TFD