Files
src/engine/server/application/PlanetServer/src/shared/ConfigPlanetServer.h
T

288 lines
8.3 KiB
C++
Executable File

// ======================================================================
//
// ConfigPlanetServer.h
// copyright (c) 2001 Sony Online Entertainment
//
// ======================================================================
#ifndef INCLUDED_ConfigPlanetServer_H
#define INCLUDED_ConfigPlanetServer_H
// ======================================================================
class ConfigPlanetServer
{
public:
struct Data
{
const char * centralServerAddress;
int centralServerPort;
const char * sceneID;
int gameServicePort;
int watcherServicePort;
int taskManagerPort;
int maxWatcherConnections;
int watcherOverflowLimit;
bool logObjectLoading;
int maxWatcherUpdatesPerMessage;
const char * gameServiceBindInterface;
const char * watcherServiceBindInterface;
bool loadWholePlanet;
bool loadWholePlanetMultiserver;
bool logPreloading;
int numTutorialServers;
int maxInterestRadius;
int populationCountTime;
bool logChunkLoading;
int preloadBailoutTime;
const char * preloadDataTableName;
int authTransferSanityCheckTimeMs;
int gameServerRestartDelayTimeSeconds;
bool enableContentsChecking;
int maxGameServers;
bool enableStartupCreateProxies;
bool requestDbSaveOnGameServerCrash;
bool gameServerDebugging;
bool gameServerProfiling;
int gameServerDebuggingPortBase;
int maxTimeToWaitForGameServerStartSeconds;
};
static void install ();
static void remove ();
static const char * getCentralServerAddress ();
static const uint16 getCentralServerPort ();
static const char * getSceneID ();
static const uint16 getGameServicePort ();
static const uint16 getWatcherServicePort ();
static const uint16 getTaskManagerPort ();
static const int getMaxWatcherConnections();
static const int getWatcherOverflowLimit ();
static const bool getLogObjectLoading ();
static const int getMaxWatcherUpdatesPerMessage();
static const char * getGameServiceBindInterface();
static const char * getWatcherServiceBindInterface();
static const bool getLoadWholePlanet();
static const bool getLoadWholePlanetMultiserver();
static const bool getLogPreloading();
static const int getNumTutorialServers();
static const int getMaxInterestRadius();
static const int getPopulationCountTime();
static const bool getLogChunkLoading();
static const int getPreloadBailoutTime();
static const char * getPreloadDataTableName();
static const int getAuthTransferSanityCheckTimeMs();
static const unsigned int getGameServerRestartDelayTimeSeconds();
static bool getEnableContentsChecking();
static int getMaxGameServers();
static bool getEnableStartupCreateProxies();
static bool getRequestDbSaveOnGameServerCrash();
static bool getGameServerDebugging();
static bool getGameServerProfiling();
static int getGameServerDebuggingPortBase();
static int getMaxTimeToWaitForGameServerStartSeconds();
private:
static Data * data;
};
// ======================================================================
inline const char * ConfigPlanetServer::getCentralServerAddress()
{
return data->centralServerAddress;
}
//-----------------------------------------------------------------------
inline const uint16 ConfigPlanetServer::getCentralServerPort()
{
return static_cast<const uint16>(data->centralServerPort);
}
//-----------------------------------------------------------------------
inline const char * ConfigPlanetServer::getSceneID()
{
return data->sceneID;
}
//-----------------------------------------------------------------------
inline const uint16 ConfigPlanetServer::getGameServicePort()
{
return static_cast<uint16>(data->gameServicePort);
}
//-----------------------------------------------------------------------
inline const uint16 ConfigPlanetServer::getTaskManagerPort()
{
return static_cast<uint16>(data->taskManagerPort);
}
// ----------------------------------------------------------------------
inline const uint16 ConfigPlanetServer::getWatcherServicePort()
{
return static_cast<uint16>(data->watcherServicePort);
}
// ----------------------------------------------------------------------
inline const int ConfigPlanetServer::getMaxWatcherConnections()
{
return data->maxWatcherConnections;
}
//-----------------------------------------------------------------------
inline const int ConfigPlanetServer::getWatcherOverflowLimit()
{
return data->watcherOverflowLimit;
}
// ----------------------------------------------------------------------
inline const bool ConfigPlanetServer::getLogObjectLoading()
{
return data->logObjectLoading;
}
// ----------------------------------------------------------------------
inline const int ConfigPlanetServer::getMaxWatcherUpdatesPerMessage()
{
return data->maxWatcherUpdatesPerMessage;
}
// ----------------------------------------------------------------------
inline const char * ConfigPlanetServer::getGameServiceBindInterface()
{
return data->gameServiceBindInterface;
}
// ----------------------------------------------------------------------
inline const char * ConfigPlanetServer::getWatcherServiceBindInterface()
{
return data->watcherServiceBindInterface;
}
// ----------------------------------------------------------------------
inline const bool ConfigPlanetServer::getLoadWholePlanet()
{
return data->loadWholePlanet;
}
// ----------------------------------------------------------------------
inline const bool ConfigPlanetServer::getLoadWholePlanetMultiserver()
{
return data->loadWholePlanetMultiserver;
}
// ----------------------------------------------------------------------
inline const bool ConfigPlanetServer::getLogPreloading()
{
return data->logPreloading;
}
// ----------------------------------------------------------------------
inline const int ConfigPlanetServer::getNumTutorialServers()
{
return data->numTutorialServers;
}
// ----------------------------------------------------------------------
inline const int ConfigPlanetServer::getMaxInterestRadius()
{
return data->maxInterestRadius;
}
// ----------------------------------------------------------------------
inline const int ConfigPlanetServer::getPopulationCountTime()
{
return data->populationCountTime;
}
// ----------------------------------------------------------------------
inline const bool ConfigPlanetServer::getLogChunkLoading()
{
return data->logChunkLoading;
}
// ----------------------------------------------------------------------
inline const int ConfigPlanetServer::getPreloadBailoutTime()
{
return data->preloadBailoutTime;
}
// ----------------------------------------------------------------------
inline const char * ConfigPlanetServer::getPreloadDataTableName()
{
return data->preloadDataTableName;
}
// ----------------------------------------------------------------------
inline const int ConfigPlanetServer::getAuthTransferSanityCheckTimeMs()
{
return data->authTransferSanityCheckTimeMs;
}
// ----------------------------------------------------------------------
inline const unsigned int ConfigPlanetServer::getGameServerRestartDelayTimeSeconds()
{
return static_cast<unsigned int>(data->gameServerRestartDelayTimeSeconds);
}
// ----------------------------------------------------------------------
inline bool ConfigPlanetServer::getEnableContentsChecking()
{
return data->enableContentsChecking;
}
// ----------------------------------------------------------------------
inline int ConfigPlanetServer::getMaxGameServers()
{
return data->maxGameServers;
}
// ----------------------------------------------------------------------
inline bool ConfigPlanetServer::getEnableStartupCreateProxies()
{
return data->enableStartupCreateProxies;
}
// ----------------------------------------------------------------------
inline bool ConfigPlanetServer::getRequestDbSaveOnGameServerCrash()
{
return data->requestDbSaveOnGameServerCrash;
}
// ----------------------------------------------------------------------
inline int ConfigPlanetServer::getMaxTimeToWaitForGameServerStartSeconds()
{
return data->maxTimeToWaitForGameServerStartSeconds;
}
// ======================================================================
#endif