Files
clientdata/quest/corellia_disappearances_5_rescue.qst
2018-04-24 13:27:52 -04:00

351 lines
25 KiB
XML
Executable File

<?xml version="1.0"?>
<quest version="1.0" >
<tasks availableId="26" >
<task type="Destroy Multiple and Loot" id="5" taskOnFail="false" >
<data value="Recover the Keycode to the First Cage" name="journalEntryTitle" />
<data value="The cave-dwellers have rigged a barrier field around each of their victims' cages. Rough the kidnappers up until you find the keycode to turn off the first cage's field." name="journalEntryDescription" />
<data value="true" name="isVisible" />
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="0" name="allowRepeats" />
<data value="cage1" name="taskName" />
<data value="true" name="showSystemMessages" />
<data value="" name="musicOnActivate" />
<data value="" name="musicOnComplete" />
<data value="" name="musicOnFail" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="" name="grantQuestOnFail" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="" name="signalsOnComplete" />
<data value="" name="signalsOnFail" />
<data value="true" name="createWaypoint" />
<data value="corellia" name="Planet" />
<data value="3860" name="LocationX(m)" />
<data value="381" name="LocationY(m)" />
<data value="6519" name="LocationZ(m)" />
<data value="" name="interiorWaypointAppearance" />
<data value="" name="buildingCellName" />
<data value="Hostage Cave" name="waypointName" />
<data value="" name="CreatureType" />
<data value="disappearances" name="Social Group" />
<data value="" name="requiredRegion" />
<data value="First Cage Code" name="LootItemName" />
<data value="1" name="NumberItemsRequired" />
<data value="20" name="LootDropPercent" />
<data value="0" name="RewardCredits" />
<data value="0" name="Time To Complete" />
<task type="Retrieve Item" id="9" taskOnFail="false" >
<data value="Turn Off the First Cage's Trap" name="journalEntryTitle" />
<data value="The cage has a terminal next to it. Use the code you got to turn off the trap." name="journalEntryDescription" />
<data value="true" name="isVisible" />
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
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<data value="openfirstcage" name="taskName" />
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<data value="" name="musicOnActivate" />
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<data value="" name="signalsOnComplete" />
<data value="" name="signalsOnFail" />
<data value="true" name="createWaypoint" />
<data value="corellia" name="Planet" />
<data value="3703.89990234375" name="LocationX(m)" />
<data value="342.100006103516" name="LocationY(m)" />
<data value="6489.5" name="LocationZ(m)" />
<data value="yavin4" name="interiorWaypointAppearance" />
<data value="r5" name="buildingCellName" />
<data value="First Cage" name="waypointName" />
<data value="object/tangible/quest/corellia_disappearances_5_cage_1.iff" name="Server Object Template" />
<data value="1" name="Count" />
<data value="Barrier Lowered" name="ItemName" />
<data value="100" name="LootDropPercent" />
<data value="Use the Code" name="retrieveMenuText" />
<data value="0" name="Time To Complete" />
<task type="Destroy Multiple and Loot" id="10" taskOnFail="false" >
<data value="Recover the Keycode to the Second Cage" name="journalEntryTitle" />
<data value="The cave-dwellers have rigged a barrier field around each of their victims' cages. Rough the kidnappers up until you find the keycode to turn off the second cage's field." name="journalEntryDescription" />
<data value="true" name="isVisible" />
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
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<data value="cage2" name="taskName" />
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<data value="" name="musicOnActivate" />
<data value="" name="musicOnComplete" />
<data value="" name="musicOnFail" />
<data value="" name="target" />
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<data value="" name="grantQuestOnComplete" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="" name="grantQuestOnFail" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="" name="signalsOnComplete" />
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<data value="true" name="createWaypoint" />
<data value="corellia" name="Planet" />
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<data value="381" name="LocationY(m)" />
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<data value="" name="interiorWaypointAppearance" />
<data value="" name="buildingCellName" />
<data value="Hostage Cave" name="waypointName" />
<data value="" name="CreatureType" />
<data value="disappearances" name="Social Group" />
<data value="" name="requiredRegion" />
<data value="Second Cage Code" name="LootItemName" />
<data value="1" name="NumberItemsRequired" />
<data value="20" name="LootDropPercent" />
<data value="0" name="RewardCredits" />
<data value="0" name="Time To Complete" />
<task type="Retrieve Item" id="12" taskOnFail="false" >
<data value="Turn Off the Second Cage's Trap" name="journalEntryTitle" />
<data value="The cage has a terminal next to it. Use the code you got to turn off the trap." name="journalEntryDescription" />
<data value="true" name="isVisible" />
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
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<data value="opensecondcage" name="taskName" />
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<data value="" name="musicOnActivate" />
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<data value="" name="musicOnFail" />
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<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
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<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="" name="signalsOnComplete" />
<data value="" name="signalsOnFail" />
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<data value="corellia" name="Planet" />
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<data value="6450.39990234375" name="LocationZ(m)" />
<data value="yavin4" name="interiorWaypointAppearance" />
<data value="r3" name="buildingCellName" />
<data value="Second Cage" name="waypointName" />
<data value="object/tangible/quest/corellia_disappearances_5_cage_2.iff" name="Server Object Template" />
<data value="1" name="Count" />
<data value="Barrier Lowered" name="ItemName" />
<data value="100" name="LootDropPercent" />
<data value="Use the Code" name="retrieveMenuText" />
<data value="0" name="Time To Complete" />
<task type="Destroy Multiple and Loot" id="19" taskOnFail="false" >
<data value="Recover the Keycode to the Third Cage" name="journalEntryTitle" />
<data value="The cave-dwellers have rigged a barrier field around each of their victims' cages. Rough the kidnappers up until you find the keycode to turn off the third cage's field." name="journalEntryDescription" />
<data value="true" name="isVisible" />
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="0" name="allowRepeats" />
<data value="cage3" name="taskName" />
<data value="true" name="showSystemMessages" />
<data value="" name="musicOnActivate" />
<data value="" name="musicOnComplete" />
<data value="" name="musicOnFail" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="" name="grantQuestOnFail" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="" name="signalsOnComplete" />
<data value="" name="signalsOnFail" />
<data value="true" name="createWaypoint" />
<data value="corellia" name="Planet" />
<data value="3860" name="LocationX(m)" />
<data value="381" name="LocationY(m)" />
<data value="6519" name="LocationZ(m)" />
<data value="" name="interiorWaypointAppearance" />
<data value="" name="buildingCellName" />
<data value="Hostage Cave" name="waypointName" />
<data value="" name="CreatureType" />
<data value="disappearances" name="Social Group" />
<data value="" name="requiredRegion" />
<data value="Third Cage Code" name="LootItemName" />
<data value="1" name="NumberItemsRequired" />
<data value="20" name="LootDropPercent" />
<data value="0" name="RewardCredits" />
<data value="0" name="Time To Complete" />
<task type="Retrieve Item" id="21" taskOnFail="false" >
<data value="Turn Off the Third Cage's Trap" name="journalEntryTitle" />
<data value="The cage has a terminal next to it. Use the code you got to turn off the trap." name="journalEntryDescription" />
<data value="true" name="isVisible" />
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="0" name="allowRepeats" />
<data value="openthirdcage" name="taskName" />
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<data value="" name="signalsOnFail" />
<data value="true" name="createWaypoint" />
<data value="corellia" name="Planet" />
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<data value="yavin4" name="interiorWaypointAppearance" />
<data value="r8" name="buildingCellName" />
<data value="Third Cage" name="waypointName" />
<data value="object/tangible/quest/corellia_disappearances_5_cage_3.iff" name="Server Object Template" />
<data value="1" name="Count" />
<data value="Barrier Lowered" name="ItemName" />
<data value="100" name="LootDropPercent" />
<data value="Use the Code" name="retrieveMenuText" />
<data value="0" name="Time To Complete" />
<task type="Wait for Signal" id="24" taskOnFail="false" >
<data value="Talk to Angela's Husband" name="journalEntryTitle" />
<data value="Angela's husband, Ilyamo, is in the third cage. Tell him that Angela is waiting for him." name="journalEntryDescription" />
<data value="true" name="isVisible" />
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
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<data value="talktohusband" name="taskName" />
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<data value="" name="signalsOnComplete" />
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<data value="r8" name="buildingCellName" />
<data value="Angela's Husband" name="waypointName" />
<data value="corellia_disappear_final_hostage" name="Signal Name" />
<data value="0" name="waitMarkerCreate" />
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<data value="" name="waitMarkerPlanetName" />
<data value="0" name="waitMarkerBuilding" />
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<data value="0" name="waitMarkerZ" />
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<task type="Immediately Complete Quest" id="25" taskOnFail="false" >
<data value="" name="journalEntryTitle" />
<data value="" name="journalEntryDescription" />
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<data value="" name="target" />
<data value="" name="parameter" />
<data value="quest/corellia_disappearances_6_boss" name="grantQuestOnComplete" />
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</task>
</task>
</task>
</task>
</task>
</task>
</task>
</task>
</tasks>
<list>
<data value="36" name="Level" />
<data value="3" name="Tier" />
<data value="solo" name="Type" />
<data value="Disappearances: Rescue" name="journalEntryTitle" />
<data value="Rescue the kidnapped victims from the cave." name="journalEntryDescription" />
<data value="Corellia" name="category" />
<data value="true" name="journalVisible" />
<data value="The kidnapped victims have been freed. All that is left is to deal with the leader." name="journalEntryCompletionSummary" />
<data value="" name="prerequisiteQuests" />
<data value="" name="exclusionQuests" />
<data value="true" name="allowRepeats" />
<data value="quest_combat" name="Experience Type" />
<data value="0" name="Experience Amount" />
<data value="Rebel" name="Faction Name" />
<data value="0" name="Faction Amount" />
<data value="0" name="Bank Credits" />
<data value="item_pub28_meat_pie_02_01" name="lootName" />
<data value="1" name="lootCount" />
<data value="" name="lootName2" />
<data value="1" name="lootCount2" />
<data value="" name="lootName3" />
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<data value="1" name="exclusivelootCount1" />
<data value="" name="exclusivelootName2" />
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<data value="" name="exclusivelootName3" />
<data value="1" name="exclusivelootCount3" />
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<data value="" name="exclusivelootName6" />
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<data value="" name="exclusivelootName8" />
<data value="1" name="exclusivelootCount8" />
<data value="" name="exclusivelootName9" />
<data value="1" name="exclusivelootCount9" />
<data value="" name="exclusivelootName10" />
<data value="1" name="exclusivelootCount10" />
<data value="" name="Item" />
<data value="1" name="CountItem" />
<data value="" name="Weapon" />
<data value="1" name="CountWeapon" />
<data value="0.1" name="Speed" />
<data value="0.1" name="Damage" />
<data value="0.1" name="Efficiency" />
<data value="0.1" name="Elemental Value" />
<data value="" name="Armor" />
<data value="1" name="CountArmor" />
<data value="0.1" name="Quality" />
<data value="" name="Reward Badge" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="true" name="completeWhenTasksComplete" />
<data value="" name="conditionalQuestGrantQuestToGive" />
<data value="" name="conditionalQuestGrantQuestsThatMustBeCompleted" />
</list>
</quest>