Files
clientdata/quest/npe_marksman.qst
2018-04-24 13:27:52 -04:00

242 lines
16 KiB
XML
Executable File

<?xml version="1.0"?>
<quest version="1.0" >
<tasks availableId="12" >
<task type="Wait for Signal" id="11" taskOnFail="false" >
<data value="0" name="Time To Complete" />
<data value="0" name="waitMarkerZ" />
<data value="0" name="waitMarkerY" />
<data value="0" name="waitMarkerX" />
<data value="" name="waitMarkerCellName" />
<data value="0" name="waitMarkerBuilding" />
<data value="" name="waitMarkerPlanetName" />
<data value="" name="waitMarkerTemplate" />
<data value="0" name="waitMarkerCreate" />
<data value="npe_elevator_main_down" name="Signal Name" />
<data value="Elevator" name="waypointName" />
<data value="elevator" name="buildingCellName" />
<data value="yavin4" name="interiorWaypointAppearance" />
<data value="150" name="LocationZ(m)" />
<data value="-1" name="LocationY(m)" />
<data value="-110" name="LocationX(m)" />
<data value="dungeon1" name="Planet" />
<data value="true" name="createWaypoint" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="" name="grantQuestOnFail" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="" name="grantQuestOnComplete" />
<data value="" name="parameter" />
<data value="" name="target" />
<data value="" name="musicOnFail" />
<data value="" name="musicOnComplete" />
<data value="" name="musicOnActivate" />
<data value="0" name="showSystemMessages" />
<data value="" name="taskName" />
<data value="0" name="allowRepeats" />
<data value="" name="exclusionTasks" />
<data value="" name="prerequisiteTasks" />
<data value="true" name="isVisible" />
<data value="Use the elevator to head down to the lower level." name="journalEntryDescription" />
<data value="Use the Elevator to go to the Lower Level" name="journalEntryTitle" />
<task type="Destroy Multiple and Loot" id="0" taskOnFail="false" >
<data value="0" name="Time To Complete" />
<data value="yavin4" name="interiorWaypointAppearance" />
<data value="thm_spc_nebula_orion_station.iff" name="buildingServerTemplateName" />
<data value="droidroom" name="buildingCellName" />
<data value="0" name="RewardCredits" />
<data value="100" name="LootDropPercent" />
<data value="10" name="NumberItemsRequired" />
<data value="Memory module found" name="LootItemName" />
<data value="" name="requiredRegion" />
<data value="npe_crazy_droids" name="Social Group" />
<data value="" name="CreatureType" />
<data value="Droid Repair Center" name="waypointName" />
<data value="150" name="LocationZ(m)" />
<data value="-31" name="LocationY(m)" />
<data value="-150" name="LocationX(m)" />
<data value="dungeon1" name="Planet" />
<data value="true" name="createWaypoint" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="" name="grantQuestOnFail" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="" name="grantQuestOnComplete" />
<data value="" name="parameter" />
<data value="" name="target" />
<data value="" name="musicOnFail" />
<data value="" name="musicOnComplete" />
<data value="" name="musicOnActivate" />
<data value="true" name="showSystemMessages" />
<data value="npe_marksman_main_droid" name="taskName" />
<data value="0" name="allowRepeats" />
<data value="" name="exclusionTasks" />
<data value="" name="prerequisiteTasks" />
<data value="true" name="isVisible" />
<data value="Disable the droids till you have enough memory modules." name="journalEntryDescription" />
<data value="Disable the Droids in the Droid Repair Center" name="journalEntryTitle" />
<task type="Wait for Signal" id="10" taskOnFail="false" >
<data value="Use the Elevator to return to the Main Level" name="journalEntryTitle" />
<data value="The droids have been disabled. Use the elevator to return to the main level." name="journalEntryDescription" />
<data value="true" name="isVisible" />
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="0" name="allowRepeats" />
<data value="" name="taskName" />
<data value="0" name="showSystemMessages" />
<data value="" name="musicOnActivate" />
<data value="" name="musicOnComplete" />
<data value="" name="musicOnFail" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="" name="grantQuestOnFail" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="true" name="createWaypoint" />
<data value="dungeon1" name="Planet" />
<data value="-110" name="LocationX(m)" />
<data value="-31" name="LocationY(m)" />
<data value="150" name="LocationZ(m)" />
<data value="yavin4" name="interiorWaypointAppearance" />
<data value="elevator" name="buildingCellName" />
<data value="Elevator" name="waypointName" />
<data value="npe_elevator_droid_up" name="Signal Name" />
<data value="0" name="waitMarkerCreate" />
<data value="" name="waitMarkerTemplate" />
<data value="" name="waitMarkerPlanetName" />
<data value="0" name="waitMarkerBuilding" />
<data value="" name="waitMarkerCellName" />
<data value="0" name="waitMarkerX" />
<data value="0" name="waitMarkerY" />
<data value="0" name="waitMarkerZ" />
<data value="0" name="Time To Complete" />
<task type="Wait for Signal" id="1" taskOnFail="false" >
<data value="Return to Loche in the Ranged Combat Training Room" name="journalEntryTitle" />
<data value="Return to Loche with your Memory Chips" name="journalEntryDescription" />
<data value="true" name="isVisible" />
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="0" name="allowRepeats" />
<data value="npe_marksman_wait" name="taskName" />
<data value="true" name="showSystemMessages" />
<data value="" name="musicOnActivate" />
<data value="" name="musicOnComplete" />
<data value="" name="musicOnFail" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="quest/npe_pointer_secretary" name="grantQuestOnComplete" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="" name="grantQuestOnFail" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="true" name="createWaypoint" />
<data value="dungeon1" name="Planet" />
<data value="-183" name="LocationX(m)" />
<data value="0.0" name="LocationY(m)" />
<data value="118" name="LocationZ(m)" />
<data value="Loche Crestingsky " name="waypointName" />
<data value="npe_marksman_main_pistol" name="Signal Name" />
<data value="0" name="waitMarkerCreate" />
<data value="" name="waitMarkerTemplate" />
<data value="" name="waitMarkerPlanetName" />
<data value="0" name="waitMarkerBuilding" />
<data value="" name="waitMarkerCellName" />
<data value="0" name="waitMarkerX" />
<data value="0" name="waitMarkerY" />
<data value="0" name="waitMarkerZ" />
<task type="Immediately Complete Quest" id="6" taskOnFail="false" >
<data value="" name="interiorWaypointAppearance" />
<data value="" name="buildingCellName" />
<data value="" name="waypointName" />
<data value="0.0" name="LocationZ(m)" />
<data value="0.0" name="LocationY(m)" />
<data value="0.0" name="LocationX(m)" />
<data value="tatooine" name="Planet" />
<data value="0" name="createWaypoint" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="" name="grantQuestOnFail" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="" name="grantQuestOnComplete" />
<data value="" name="parameter" />
<data value="" name="target" />
<data value="" name="musicOnFail" />
<data value="" name="musicOnComplete" />
<data value="" name="musicOnActivate" />
<data value="true" name="showSystemMessages" />
<data value="npe-marksman_main_complete_pistol" name="taskName" />
<data value="0" name="allowRepeats" />
<data value="" name="exclusionTasks" />
<data value="" name="prerequisiteTasks" />
<data value="true" name="isVisible" />
<data value="You gathered all the needed memory modules, and were given a pistol as a reward" name="journalEntryDescription" />
<data value="Success!" name="journalEntryTitle" />
</task>
<data value="cloninglab" name="buildingCellName" />
<data value="thm_spc_nebula_orion_station.iff" name="buildingServerTemplateName" />
<data value="yavin4" name="interiorWaypointAppearance" />
<data value="0" name="Time To Complete" />
</task>
</task>
</task>
</task>
</tasks>
<list>
<data value="Crazed Droids" name="journalEntryTitle" />
<data value="Disable some of the haywire droids in the lower level and bring back their memory chips." name="journalEntryDescription" />
<data value="Tansarii Point Station" name="category" />
<data value="true" name="journalVisible" />
<data value="" name="prerequisiteQuests" />
<data value="" name="exclusionQuests" />
<data value="true" name="allowRepeats" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="true" name="completeWhenTasksComplete" />
<data value="2" name="Level" />
<data value="solo" name="Type" />
<data value="0.1" name="Quality" />
<data value="1" name="CountArmor" />
<data value="" name="Armor" />
<data value="0.1" name="Elemental Value" />
<data value="0.1" name="Efficiency" />
<data value="0.1" name="Damage" />
<data value="0.1" name="Speed" />
<data value="1" name="CountWeapon" />
<data value="" name="Weapon" />
<data value="1" name="CountItem" />
<data value="" name="Item" />
<data value="100" name="Bank Credits" />
<data value="0" name="Faction Amount" />
<data value="Rebel" name="Faction Name" />
<data value="0" name="Experience Amount" />
<data value="quest_combat" name="Experience Type" />
<data value="1" name="lootCount" />
<data value="" name="lootName" />
<data value="" name="journalEntryCompletionSummary" />
<data value="" name="Reward Badge" />
<data value="" name="conditionalQuestGrantQuestsThatMustBeCompleted" />
<data value="" name="conditionalQuestGrantQuestToGive" />
<data value="1" name="exclusivelootCount10" />
<data value="" name="exclusivelootName10" />
<data value="1" name="exclusivelootCount9" />
<data value="" name="exclusivelootName9" />
<data value="1" name="exclusivelootCount8" />
<data value="" name="exclusivelootName8" />
<data value="1" name="exclusivelootCount7" />
<data value="" name="exclusivelootName7" />
<data value="1" name="exclusivelootCount6" />
<data value="" name="exclusivelootName6" />
<data value="1" name="exclusivelootCount4" />
<data value="" name="exclusivelootName4" />
<data value="1" name="exclusivelootCount3" />
<data value="" name="exclusivelootName3" />
<data value="1" name="exclusivelootCount2" />
<data value="item_npe_ring_rifle_speed_01_01" name="exclusivelootName2" />
<data value="1" name="exclusivelootCount1" />
<data value="item_npe_bandolier_carbine_acc_01_01" name="exclusivelootName1" />
<data value="1" name="exclusivelootCount" />
<data value="item_npe_bandolier_rng_acc_01_01" name="exclusivelootName" />
<data value="1" name="lootCount3" />
<data value="" name="lootName3" />
<data value="1" name="lootCount2" />
<data value="" name="lootName2" />
<data value="2" name="Tier" />
</list>
</quest>