Files
clientdata/quest/som_glyph_hunt.qst
2018-04-24 13:27:52 -04:00

443 lines
30 KiB
XML
Executable File

<?xml version="1.0"?>
<quest version="1.0" >
<tasks availableId="12" >
<task type="Nothing" id="0" taskOnFail="false" >
<data value="" name="journalEntryTitle" />
<data value="" name="journalEntryDescription" />
<data value="false" name="isVisible" />
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="0" name="allowRepeats" />
<data value="" name="taskName" />
<data value="0" name="showSystemMessages" />
<data value="sound/mus_mustafar_quest_exception.snd" name="musicOnActivate" />
<data value="" name="musicOnComplete" />
<data value="" name="musicOnFail" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="" name="grantQuestOnFail" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="0" name="createWaypoint" />
<data value="tatooine" name="Planet" />
<data value="0.0" name="LocationX(m)" />
<data value="0.0" name="LocationY(m)" />
<data value="0.0" name="LocationZ(m)" />
<data value="" name="waypointName" />
<task type="Wait for Tasks" id="1" taskOnFail="false" >
<data value="Find the Three Glyphs" name="journalEntryTitle" />
<data value="The historian needs you to find three different glyphs located around the ruins of the Jedi enclave to the northeast." name="journalEntryDescription" />
<data value="true" name="isVisible" />
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="0" name="allowRepeats" />
<data value="glyph_hunt_four" name="taskName" />
<data value="true" name="showSystemMessages" />
<data value="" name="musicOnActivate" />
<data value="" name="musicOnComplete" />
<data value="" name="musicOnFail" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="" name="grantQuestOnFail" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="0" name="createWaypoint" />
<data value="tatooine" name="Planet" />
<data value="0.0" name="LocationX(m)" />
<data value="0.0" name="LocationY(m)" />
<data value="0.0" name="LocationZ(m)" />
<data value="" name="waypointName" />
<data value="quest/som_glyph_hunt" name="Task1 Quest Filename" />
<data value="glyph_hunt_one" name="Task1 taskName" />
<data value="Glyph of Mustafar that Was" name="Task1 Display String" />
<data value="quest/som_glyph_hunt" name="Task2 Quest Filename" />
<data value="glyph_hunt_two" name="Task2 taskName" />
<data value="Glyph of Mustafar that Is" name="Task2 Display String" />
<data value="quest/som_glyph_hunt" name="Task3 Quest Filename" />
<data value="glyph_hunt_three" name="Task3 taskName" />
<data value="Glyph of Mustafar that Changed" name="Task3 Display String" />
<data value="" name="Task4 Quest Filename" />
<data value="" name="Task4 taskName" />
<data value="" name="Task4 Display String" />
<data value="" name="Task5 Quest Filename" />
<data value="" name="Task5 taskName" />
<data value="" name="Task5 Display String" />
<data value="" name="Task6 Quest Filename" />
<data value="" name="Task6 taskName" />
<data value="" name="Task6 Display String" />
<task type="Wait for Signal" id="5" taskOnFail="false" >
<data value="Return to the Historian" name="journalEntryTitle" />
<data value="Bring the two glyphs back to the historian and explain the damage done to the glyph of Mustafar that Changed." name="journalEntryDescription" />
<data value="true" name="isVisible" />
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="0" name="allowRepeats" />
<data value="glyph_hunt_five" name="taskName" />
<data value="true" name="showSystemMessages" />
<data value="" name="musicOnActivate" />
<data value="" name="musicOnComplete" />
<data value="" name="musicOnFail" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="" name="grantQuestOnFail" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="true" name="createWaypoint" />
<data value="mustafar" name="Planet" />
<data value="-5791" name="LocationX(m)" />
<data value="106" name="LocationY(m)" />
<data value="5808" name="LocationZ(m)" />
<data value="Return to the Historian" name="waypointName" />
<data value="glyph_hunt_found" name="Signal Name" />
<data value="0" name="waitMarkerCreate" />
<data value="" name="waitMarkerTemplate" />
<data value="" name="waitMarkerPlanetName" />
<data value="0" name="waitMarkerBuilding" />
<data value="" name="waitMarkerCellName" />
<data value="0" name="waitMarkerX" />
<data value="0" name="waitMarkerY" />
<data value="0" name="waitMarkerZ" />
<task type="Wait for Tasks" id="7" taskOnFail="false" >
<data value="Defeat the Coyn's Commanders" name="journalEntryTitle" />
<data value="Locate the two commanding officers of the Coyn mercenaries. They will probably have the missing pieces of the glyph on them." name="journalEntryDescription" />
<data value="true" name="isVisible" />
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="0" name="allowRepeats" />
<data value="glyph_hunt_eight" name="taskName" />
<data value="true" name="showSystemMessages" />
<data value="" name="musicOnActivate" />
<data value="" name="musicOnComplete" />
<data value="" name="musicOnFail" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="" name="grantQuestOnFail" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="0" name="createWaypoint" />
<data value="tatooine" name="Planet" />
<data value="0.0" name="LocationX(m)" />
<data value="0.0" name="LocationY(m)" />
<data value="0.0" name="LocationZ(m)" />
<data value="" name="waypointName" />
<data value="quest/som_glyph_hunt" name="Task1 Quest Filename" />
<data value="glyph_hunt_six" name="Task1 taskName" />
<data value="First Chunk of Missing Glyph" name="Task1 Display String" />
<data value="quest/som_glyph_hunt" name="Task2 Quest Filename" />
<data value="glyph_hunt_seven" name="Task2 taskName" />
<data value="Second Chunk of Missing Glyph" name="Task2 Display String" />
<data value="" name="Task3 Quest Filename" />
<data value="" name="Task3 taskName" />
<data value="" name="Task3 Display String" />
<data value="" name="Task4 Quest Filename" />
<data value="" name="Task4 taskName" />
<data value="" name="Task4 Display String" />
<data value="" name="Task5 Quest Filename" />
<data value="" name="Task5 taskName" />
<data value="" name="Task5 Display String" />
<data value="" name="Task6 Quest Filename" />
<data value="" name="Task6 taskName" />
<data value="" name="Task6 Display String" />
<task type="Wait for Signal" id="10" taskOnFail="false" >
<data value="Return to Historian" name="journalEntryTitle" />
<data value="Return to the historian with the missing pieces of the glyph and see if he can put them back together." name="journalEntryDescription" />
<data value="true" name="isVisible" />
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="0" name="allowRepeats" />
<data value="glyph_hunt_nine" name="taskName" />
<data value="true" name="showSystemMessages" />
<data value="" name="musicOnActivate" />
<data value="" name="musicOnComplete" />
<data value="" name="musicOnFail" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="" name="grantQuestOnFail" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="true" name="createWaypoint" />
<data value="mustafar" name="Planet" />
<data value="-5791" name="LocationX(m)" />
<data value="106" name="LocationY(m)" />
<data value="5808" name="LocationZ(m)" />
<data value="Return to Historian" name="waypointName" />
<data value="glyph_hunt_finish" name="Signal Name" />
<data value="0" name="waitMarkerCreate" />
<data value="" name="waitMarkerTemplate" />
<data value="" name="waitMarkerPlanetName" />
<data value="0" name="waitMarkerBuilding" />
<data value="" name="waitMarkerCellName" />
<data value="0" name="waitMarkerX" />
<data value="0" name="waitMarkerY" />
<data value="0" name="waitMarkerZ" />
<task type="Reward" id="11" taskOnFail="false" >
<data value="" name="journalEntryTitle" />
<data value="" name="journalEntryDescription" />
<data value="false" name="isVisible" />
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="0" name="allowRepeats" />
<data value="" name="taskName" />
<data value="true" name="showSystemMessages" />
<data value="" name="musicOnActivate" />
<data value="sound/mus_mustafar_quest_success.snd" name="musicOnComplete" />
<data value="" name="musicOnFail" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="" name="grantQuestOnFail" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="0" name="createWaypoint" />
<data value="tatooine" name="Planet" />
<data value="0.0" name="LocationX(m)" />
<data value="0.0" name="LocationY(m)" />
<data value="0.0" name="LocationZ(m)" />
<data value="" name="waypointName" />
<data value="" name="Experience Type" />
<data value="0" name="Experience Amount" />
<data value="Rebel" name="Faction Name" />
<data value="0" name="Faction Amount" />
<data value="10000" name="Bank Credits" />
<data value="" name="Item" />
<data value="1" name="CountItem" />
<data value="" name="Weapon" />
<data value="1" name="CountWeapon" />
<data value="0.1" name="Speed" />
<data value="0.1" name="Damage" />
<data value="0.1" name="Efficiency" />
<data value="0.1" name="Elemental Value" />
<data value="" name="Armor" />
<data value="1" name="CountArmor" />
<data value="0.1" name="Quality" />
<data value="1" name="lootCount" />
<data value="weapon_tow_rifle_03_01" name="lootName" />
</task>
</task>
</task>
<task type="Destroy Multiple and Loot" id="9" taskOnFail="false" >
<data value="Defeat Commander Razor" name="journalEntryTitle" />
<data value="The two missing chunks of the last glyph must be with the commanding officers of the mercenary group. Defeat Commander Razor and see if he has one of the pieces of the glyph." name="journalEntryDescription" />
<data value="true" name="isVisible" />
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="0" name="allowRepeats" />
<data value="glyph_hunt_seven" name="taskName" />
<data value="true" name="showSystemMessages" />
<data value="" name="musicOnActivate" />
<data value="" name="musicOnComplete" />
<data value="" name="musicOnFail" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="" name="grantQuestOnFail" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="0" name="createWaypoint" />
<data value="tatooine" name="Planet" />
<data value="0.0" name="LocationX(m)" />
<data value="0.0" name="LocationY(m)" />
<data value="0.0" name="LocationZ(m)" />
<data value="" name="waypointName" />
<data value="som_coyn_commander" name="CreatureType" />
<data value="" name="Social Group" />
<data value="" name="requiredRegion" />
<data value="Missing Chunk of Glyph" name="LootItemName" />
<data value="1" name="NumberItemsRequired" />
<data value="100" name="LootDropPercent" />
<data value="0" name="RewardCredits" />
</task>
<task type="Destroy Multiple and Loot" id="8" taskOnFail="false" >
<data value="Defeat Captain Starkill" name="journalEntryTitle" />
<data value="The two missing chunks of the last glyph must be with the commanding officers of the mercenary group. Defeat Captain Starkill and see if he has one of the pieces of the glyph." name="journalEntryDescription" />
<data value="true" name="isVisible" />
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="0" name="allowRepeats" />
<data value="glyph_hunt_six" name="taskName" />
<data value="true" name="showSystemMessages" />
<data value="" name="musicOnActivate" />
<data value="" name="musicOnComplete" />
<data value="" name="musicOnFail" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="" name="grantQuestOnFail" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="0" name="createWaypoint" />
<data value="tatooine" name="Planet" />
<data value="0.0" name="LocationX(m)" />
<data value="0.0" name="LocationY(m)" />
<data value="0.0" name="LocationZ(m)" />
<data value="" name="waypointName" />
<data value="som_coyn_captain" name="CreatureType" />
<data value="" name="Social Group" />
<data value="" name="requiredRegion" />
<data value="Missing Chunk of Glyph" name="LootItemName" />
<data value="1" name="NumberItemsRequired" />
<data value="100" name="LootDropPercent" />
<data value="0" name="RewardCredits" />
</task>
</task>
</task>
<task type="Retrieve Item" id="2" taskOnFail="false" >
<data value="Glyph of the Mustafar in Change" name="journalEntryTitle" />
<data value="The historian needs you to locate the glyph showing Mustafar as it went through its change." name="journalEntryDescription" />
<data value="true" name="isVisible" />
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="0" name="allowRepeats" />
<data value="glyph_hunt_three" name="taskName" />
<data value="true" name="showSystemMessages" />
<data value="" name="musicOnActivate" />
<data value="" name="musicOnComplete" />
<data value="" name="musicOnFail" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="" name="grantQuestOnFail" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="0" name="createWaypoint" />
<data value="tatooine" name="Planet" />
<data value="0.0" name="LocationX(m)" />
<data value="0.0" name="LocationY(m)" />
<data value="0.0" name="LocationZ(m)" />
<data value="" name="waypointName" />
<data value="object/tangible/quest/som_jedi_two_glyph_03.iff" name="Server Object Template" />
<data value="1" name="Count" />
<data value="This glyph appears to have been defaced. It appears that two huge portions of the glyph are missing so you cannot decipher what occured" name="ItemName" />
<data value="100" name="LootDropPercent" />
<data value="Copy Glyph" name="retrieveMenuText" />
</task>
<task type="Retrieve Item" id="3" taskOnFail="false" >
<data value="Glyph of the Mustafar that Is" name="journalEntryTitle" />
<data value="The historian needs you to locate the glyph showing Mustafar as it is today." name="journalEntryDescription" />
<data value="true" name="isVisible" />
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="0" name="allowRepeats" />
<data value="glyph_hunt_two" name="taskName" />
<data value="true" name="showSystemMessages" />
<data value="" name="musicOnActivate" />
<data value="" name="musicOnComplete" />
<data value="" name="musicOnFail" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="" name="grantQuestOnFail" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="0" name="createWaypoint" />
<data value="tatooine" name="Planet" />
<data value="0.0" name="LocationX(m)" />
<data value="0.0" name="LocationY(m)" />
<data value="0.0" name="LocationZ(m)" />
<data value="" name="waypointName" />
<data value="object/tangible/quest/som_jedi_two_glyph_02.iff" name="Server Object Template" />
<data value="1" name="Count" />
<data value="This Glyph of Mustafar shows the moon in its current volcanic state" name="ItemName" />
<data value="100" name="LootDropPercent" />
<data value="Copy Glyph" name="retrieveMenuText" />
</task>
<task type="Retrieve Item" id="4" taskOnFail="false" >
<data value="Glyph of the Mustafar that Was" name="journalEntryTitle" />
<data value="The historian needs you to locate the glyph showing Mustafar as it used to be." name="journalEntryDescription" />
<data value="true" name="isVisible" />
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="0" name="allowRepeats" />
<data value="glyph_hunt_one" name="taskName" />
<data value="true" name="showSystemMessages" />
<data value="" name="musicOnActivate" />
<data value="" name="musicOnComplete" />
<data value="" name="musicOnFail" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="" name="grantQuestOnFail" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="0" name="createWaypoint" />
<data value="tatooine" name="Planet" />
<data value="0.0" name="LocationX(m)" />
<data value="0.0" name="LocationY(m)" />
<data value="0.0" name="LocationZ(m)" />
<data value="" name="waypointName" />
<data value="object/tangible/quest/som_jedi_two_glyph_01.iff" name="Server Object Template" />
<data value="1" name="Count" />
<data value="The Glyph of Mustafar shows the moon having forests and water. It also shows the planet having great cities" name="ItemName" />
<data value="100" name="LootDropPercent" />
<data value="Copy Glyph" name="retrieveMenuText" />
</task>
</task>
</tasks>
<list>
<data value="Unlocking the Secrets" name="journalEntryTitle" />
<data value="A historian has asked you to try to locate a series of glyphs located in the temple ruins. The problem is that a group of Coyn mercenaries, called the Razor Runners, have secured the area and the Emperor has refused to supply any troops to clear them out. The historian has asked you to infiltrate the area and locate the glyphs." name="journalEntryDescription" />
<data value="Mustafar" name="category" />
<data value="true" name="journalVisible" />
<data value="" name="prerequisiteQuests" />
<data value="" name="exclusionQuests" />
<data value="true" name="allowRepeats" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="true" name="completeWhenTasksComplete" />
<data value="75" name="Level" />
<data value="4" name="Tier" />
<data value="solo" name="Type" />
<data value="" name="journalEntryCompletionSummary" />
<data value="" name="Reward Badge" />
<data value="0.1" name="Quality" />
<data value="1" name="CountArmor" />
<data value="" name="Armor" />
<data value="0.1" name="Elemental Value" />
<data value="0.1" name="Efficiency" />
<data value="0.1" name="Damage" />
<data value="0.1" name="Speed" />
<data value="1" name="CountWeapon" />
<data value="" name="Weapon" />
<data value="1" name="CountItem" />
<data value="" name="Item" />
<data value="1" name="exclusivelootCount10" />
<data value="" name="exclusivelootName10" />
<data value="1" name="exclusivelootCount9" />
<data value="" name="exclusivelootName9" />
<data value="1" name="exclusivelootCount8" />
<data value="" name="exclusivelootName8" />
<data value="1" name="exclusivelootCount7" />
<data value="" name="exclusivelootName7" />
<data value="1" name="exclusivelootCount6" />
<data value="" name="exclusivelootName6" />
<data value="1" name="exclusivelootCount4" />
<data value="" name="exclusivelootName4" />
<data value="1" name="exclusivelootCount3" />
<data value="" name="exclusivelootName3" />
<data value="1" name="exclusivelootCount2" />
<data value="" name="exclusivelootName2" />
<data value="1" name="exclusivelootCount1" />
<data value="" name="exclusivelootName1" />
<data value="1" name="exclusivelootCount" />
<data value="" name="exclusivelootName" />
<data value="1" name="lootCount3" />
<data value="" name="lootName3" />
<data value="1" name="lootCount2" />
<data value="" name="lootName2" />
<data value="1" name="lootCount" />
<data value="" name="lootName" />
<data value="0" name="Bank Credits" />
<data value="0" name="Faction Amount" />
<data value="Rebel" name="Faction Name" />
<data value="0" name="Experience Amount" />
<data value="quest_combat" name="Experience Type" />
<data value="" name="conditionalQuestGrantQuestsThatMustBeCompleted" />
<data value="" name="conditionalQuestGrantQuestToGive" />
</list>
</quest>