Files
clientdata/quest/corellia_cb_1.qst
2018-04-24 13:27:52 -04:00

725 lines
62 KiB
XML
Executable File

<?xml version="1.0"?>
<quest version="1.0" >
<tasks availableId="42" >
<task type="Go to Location" id="1" taskOnFail="false" >
<data value="0" name="Time To Complete" />
<data value="40" name="Radius(m)" />
<data value="Crash Site" name="waypointName" />
<data value="" name="buildingCellName" />
<data value="" name="interiorWaypointAppearance" />
<data value="-2566" name="LocationZ(m)" />
<data value="5" name="LocationY(m)" />
<data value="-4284" name="LocationX(m)" />
<data value="corellia" name="Planet" />
<data value="true" name="createWaypoint" />
<data value="" name="signalsOnFail" />
<data value="" name="signalsOnComplete" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="" name="grantQuestOnFail" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="" name="grantQuestOnComplete" />
<data value="" name="parameter" />
<data value="" name="target" />
<data value="" name="musicOnFail" />
<data value="" name="musicOnComplete" />
<data value="" name="musicOnActivate" />
<data value="0" name="showSystemMessages" />
<data value="investigate" name="taskName" />
<data value="0" name="allowRepeats" />
<data value="" name="exclusionTasks" />
<data value="" name="prerequisiteTasks" />
<data value="true" name="isVisible" />
<data value="Sinis gave you the coordinates to a location where the ship containing his medical equipment crashed. Go to this location and see if you can find out anything for him." name="journalEntryDescription" />
<data value="Investigate the Crash Site" name="journalEntryTitle" />
<task type="Comm Player" id="2" taskOnFail="false" >
<data value="object/mobile/cb_sinis_questgiver.iff" name="NPC Appearance Server Template" />
<data value="Why are Deflarian scavengers poking around the wreckage? They are a well known criminal organization. Perhaps they are involved somehow. Eliminate a few of them and find out what it is they are searching for." name="Comm Message Text" />
<data value="" name="waypointName" />
<data value="" name="buildingCellName" />
<data value="" name="interiorWaypointAppearance" />
<data value="0.0" name="LocationZ(m)" />
<data value="0.0" name="LocationY(m)" />
<data value="0.0" name="LocationX(m)" />
<data value="tatooine" name="Planet" />
<data value="0" name="createWaypoint" />
<data value="" name="signalsOnFail" />
<data value="" name="signalsOnComplete" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="" name="grantQuestOnFail" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="" name="grantQuestOnComplete" />
<data value="" name="parameter" />
<data value="" name="target" />
<data value="" name="musicOnFail" />
<data value="" name="musicOnComplete" />
<data value="" name="musicOnActivate" />
<data value="0" name="showSystemMessages" />
<data value="cb_1_sinis_comm_1" name="taskName" />
<data value="0" name="allowRepeats" />
<data value="" name="exclusionTasks" />
<data value="" name="prerequisiteTasks" />
<data value="false" name="isVisible" />
<data value="" name="journalEntryDescription" />
<data value="" name="journalEntryTitle" />
<task type="Destroy Multiple and Loot" id="3" taskOnFail="false" >
<data value="0" name="Time To Complete" />
<data value="0" name="RewardCredits" />
<data value="20" name="LootDropPercent" />
<data value="1" name="NumberItemsRequired" />
<data value="Damaged Flight Recorder" name="LootItemName" />
<data value="" name="requiredRegion" />
<data value="" name="Social Group" />
<data value="deflarian_scavenger" name="CreatureType" />
<data value="Crash Site" name="waypointName" />
<data value="" name="buildingCellName" />
<data value="" name="interiorWaypointAppearance" />
<data value="-2533" name="LocationZ(m)" />
<data value="5" name="LocationY(m)" />
<data value="-4313" name="LocationX(m)" />
<data value="corellia" name="Planet" />
<data value="true" name="createWaypoint" />
<data value="" name="signalsOnFail" />
<data value="" name="signalsOnComplete" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="" name="grantQuestOnFail" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="" name="grantQuestOnComplete" />
<data value="" name="parameter" />
<data value="" name="target" />
<data value="" name="musicOnFail" />
<data value="" name="musicOnComplete" />
<data value="" name="musicOnActivate" />
<data value="true" name="showSystemMessages" />
<data value="scavengers" name="taskName" />
<data value="0" name="allowRepeats" />
<data value="" name="exclusionTasks" />
<data value="" name="prerequisiteTasks" />
<data value="true" name="isVisible" />
<data value="Sinis wants you to find out why Deflarian scavengers are hanging around and searching the crash site. Kill these criminals until you find out what they are up to." name="journalEntryDescription" />
<data value="Kill Deflarian Scavengers for a Clue" name="journalEntryTitle" />
<task type="Comm Player" id="4" taskOnFail="false" >
<data value="object/mobile/cb_sinis_questgiver.iff" name="NPC Appearance Server Template" />
<data value="Now what would they want with the flight recorder? Take the recorder to a friend of mine named Yorick. He may be able to get the data off of it." name="Comm Message Text" />
<data value="" name="waypointName" />
<data value="" name="buildingCellName" />
<data value="" name="interiorWaypointAppearance" />
<data value="0" name="LocationZ(m)" />
<data value="0" name="LocationY(m)" />
<data value="0" name="LocationX(m)" />
<data value="" name="Planet" />
<data value="false" name="createWaypoint" />
<data value="" name="signalsOnFail" />
<data value="" name="signalsOnComplete" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="" name="grantQuestOnFail" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="" name="grantQuestOnComplete" />
<data value="" name="parameter" />
<data value="" name="target" />
<data value="" name="musicOnFail" />
<data value="" name="musicOnComplete" />
<data value="" name="musicOnActivate" />
<data value="0" name="showSystemMessages" />
<data value="cb_1_sinis_comm_2" name="taskName" />
<data value="0" name="allowRepeats" />
<data value="" name="exclusionTasks" />
<data value="" name="prerequisiteTasks" />
<data value="false" name="isVisible" />
<data value="" name="journalEntryDescription" />
<data value="" name="journalEntryTitle" />
<task type="Wait for Signal" id="12" taskOnFail="false" >
<data value="0" name="Time To Complete" />
<data value="0" name="waitMarkerZ" />
<data value="0" name="waitMarkerY" />
<data value="0" name="waitMarkerX" />
<data value="" name="waitMarkerCellName" />
<data value="0" name="waitMarkerBuilding" />
<data value="" name="waitMarkerPlanetName" />
<data value="" name="waitMarkerTemplate" />
<data value="0" name="waitMarkerCreate" />
<data value="cb_yorick_pointer" name="Signal Name" />
<data value="Yorick" name="waypointName" />
<data value="" name="buildingCellName" />
<data value="" name="interiorWaypointAppearance" />
<data value="-2273" name="LocationZ(m)" />
<data value="21" name="LocationY(m)" />
<data value="-5197" name="LocationX(m)" />
<data value="corellia" name="Planet" />
<data value="true" name="createWaypoint" />
<data value="" name="signalsOnFail" />
<data value="" name="signalsOnComplete" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="" name="grantQuestOnFail" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="" name="grantQuestOnComplete" />
<data value="" name="parameter" />
<data value="" name="target" />
<data value="" name="musicOnFail" />
<data value="" name="musicOnComplete" />
<data value="" name="musicOnActivate" />
<data value="0" name="showSystemMessages" />
<data value="cb_yorick" name="taskName" />
<data value="0" name="allowRepeats" />
<data value="" name="exclusionTasks" />
<data value="" name="prerequisiteTasks" />
<data value="true" name="isVisible" />
<data value="Take the flight recorder to Yorick. Sinis thinks he may be able to recover the data from it." name="journalEntryDescription" />
<data value="Speak to Yorick" name="journalEntryTitle" />
<task type="Comm Player" id="13" taskOnFail="false" >
<data value="object/mobile/cb_sinis_questgiver.iff" name="NPC Appearance Server Template" />
<data value="Yorick tells me the flight recorder was modified. It may not even be from the right ship. It is time for answers. I am sending you the location of a communications post the Deflarians use. Head over there and investigate." name="Comm Message Text" />
<data value="" name="waypointName" />
<data value="" name="buildingCellName" />
<data value="" name="interiorWaypointAppearance" />
<data value="0.0" name="LocationZ(m)" />
<data value="0.0" name="LocationY(m)" />
<data value="0.0" name="LocationX(m)" />
<data value="tatooine" name="Planet" />
<data value="0" name="createWaypoint" />
<data value="" name="signalsOnFail" />
<data value="" name="signalsOnComplete" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="" name="grantQuestOnFail" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="" name="grantQuestOnComplete" />
<data value="" name="parameter" />
<data value="" name="target" />
<data value="" name="musicOnFail" />
<data value="" name="musicOnComplete" />
<data value="" name="musicOnActivate" />
<data value="0" name="showSystemMessages" />
<data value="cb_1_sinis_comm_3" name="taskName" />
<data value="0" name="allowRepeats" />
<data value="" name="exclusionTasks" />
<data value="" name="prerequisiteTasks" />
<data value="false" name="isVisible" />
<data value="" name="journalEntryDescription" />
<data value="" name="journalEntryTitle" />
<task type="Destroy Multiple and Loot" id="23" taskOnFail="false" >
<data value="0" name="Time To Complete" />
<data value="0" name="RewardCredits" />
<data value="50" name="LootDropPercent" />
<data value="6" name="NumberItemsRequired" />
<data value="Deflarian access card" name="LootItemName" />
<data value="" name="requiredRegion" />
<data value="" name="Social Group" />
<data value="deflarian_guard" name="CreatureType" />
<data value="Deflarian Communications Post" name="waypointName" />
<data value="" name="buildingCellName" />
<data value="" name="interiorWaypointAppearance" />
<data value="-2375" name="LocationZ(m)" />
<data value="39" name="LocationY(m)" />
<data value="-5956" name="LocationX(m)" />
<data value="corellia" name="Planet" />
<data value="true" name="createWaypoint" />
<data value="" name="signalsOnFail" />
<data value="" name="signalsOnComplete" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="" name="grantQuestOnFail" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="" name="grantQuestOnComplete" />
<data value="" name="parameter" />
<data value="" name="target" />
<data value="" name="musicOnFail" />
<data value="" name="musicOnComplete" />
<data value="" name="musicOnActivate" />
<data value="0" name="showSystemMessages" />
<data value="cb_1_kill_guards" name="taskName" />
<data value="0" name="allowRepeats" />
<data value="" name="exclusionTasks" />
<data value="" name="prerequisiteTasks" />
<data value="true" name="isVisible" />
<data value="Yorick says the damaged flight recorder was modified by someone. Sinis wants you to kill Deflarian guards till you have 6 access cards. After that you should be able to decipher the code and gain access to their private communications." name="journalEntryDescription" />
<data value="Recover Data Access Cards" name="journalEntryTitle" />
<task type="Retrieve Item" id="25" taskOnFail="false" >
<data value="0" name="Time To Complete" />
<data value="Display messages" name="retrieveMenuText" />
<data value="100" name="LootDropPercent" />
<data value="Deflarian Communication Terminal" name="ItemName" />
<data value="1" name="Count" />
<data value="object/tangible/quest/cb_1_deflarian_communication_terminal.iff" name="Server Object Template" />
<data value="Deflarian Communications Post" name="waypointName" />
<data value="" name="buildingCellName" />
<data value="" name="interiorWaypointAppearance" />
<data value="-2384" name="LocationZ(m)" />
<data value="39" name="LocationY(m)" />
<data value="-5960" name="LocationX(m)" />
<data value="corellia" name="Planet" />
<data value="true" name="createWaypoint" />
<data value="" name="signalsOnFail" />
<data value="" name="signalsOnComplete" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="" name="grantQuestOnFail" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="" name="grantQuestOnComplete" />
<data value="" name="parameter" />
<data value="" name="target" />
<data value="" name="musicOnFail" />
<data value="" name="musicOnComplete" />
<data value="" name="musicOnActivate" />
<data value="0" name="showSystemMessages" />
<data value="cb_1_comm_terminal" name="taskName" />
<data value="0" name="allowRepeats" />
<data value="" name="exclusionTasks" />
<data value="" name="prerequisiteTasks" />
<data value="true" name="isVisible" />
<data value="Sinis wants you to find out more information about what the Deflarian organization is up to by accessing their communications terminal with the cards you got off the guards." name="journalEntryDescription" />
<data value="Use the Deflarian Communication Terminal" name="journalEntryTitle" />
<task type="Comm Player" id="26" taskOnFail="false" >
<data value="object/mobile/cb_sinis_questgiver.iff" name="NPC Appearance Server Template" />
<data value="I am sending you the location of the source of many communications to this terminal. The communications hint of some equipment these pirates are trying to sell to an unknown buyer." name="Comm Message Text" />
<data value="" name="waypointName" />
<data value="" name="buildingCellName" />
<data value="" name="interiorWaypointAppearance" />
<data value="0.0" name="LocationZ(m)" />
<data value="0.0" name="LocationY(m)" />
<data value="0.0" name="LocationX(m)" />
<data value="tatooine" name="Planet" />
<data value="0" name="createWaypoint" />
<data value="" name="signalsOnFail" />
<data value="" name="signalsOnComplete" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="" name="grantQuestOnFail" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="" name="grantQuestOnComplete" />
<data value="" name="parameter" />
<data value="" name="target" />
<data value="" name="musicOnFail" />
<data value="" name="musicOnComplete" />
<data value="" name="musicOnActivate" />
<data value="0" name="showSystemMessages" />
<data value="cb_1_sinis_comm_4" name="taskName" />
<data value="0" name="allowRepeats" />
<data value="" name="exclusionTasks" />
<data value="" name="prerequisiteTasks" />
<data value="false" name="isVisible" />
<data value="" name="journalEntryDescription" />
<data value="" name="journalEntryTitle" />
<task type="Go to Location" id="31" taskOnFail="false" >
<task type="Wait for Tasks" id="35" taskOnFail="false" >
<data value="Recover the Medical Equipment" name="journalEntryTitle" />
<data value="Sinis wants you to recover the missing medical equipment. For good measure, kill 8 Deflarian enforcers and the Deflarian lieutenant as well." name="journalEntryDescription" />
<data value="true" name="isVisible" />
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="0" name="allowRepeats" />
<data value="cb_1_final" name="taskName" />
<data value="0" name="showSystemMessages" />
<data value="" name="musicOnActivate" />
<data value="" name="musicOnComplete" />
<data value="" name="musicOnFail" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="" name="grantQuestOnFail" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="" name="signalsOnComplete" />
<data value="" name="signalsOnFail" />
<data value="true" name="createWaypoint" />
<data value="corellia" name="Planet" />
<data value="-6153" name="LocationX(m)" />
<data value="36" name="LocationY(m)" />
<data value="-2834" name="LocationZ(m)" />
<data value="" name="interiorWaypointAppearance" />
<data value="" name="buildingCellName" />
<data value="Deflarian Camp" name="waypointName" />
<data value="quest/corellia_cb_1" name="Task1 Quest Filename" />
<data value="cb_1_kill_enforcers" name="Task1 taskName" />
<data value="Defeat Deflarian Enforcers" name="Task1 Display String" />
<data value="quest/corellia_cb_1" name="Task2 Quest Filename" />
<data value="cb_1_kill_lieutenant" name="Task2 taskName" />
<data value="Defeat Deflarian Lieutenant" name="Task2 Display String" />
<data value="quest/corellia_cb_1" name="Task3 Quest Filename" />
<data value="cb_1_medical_recovery" name="Task3 taskName" />
<data value="Recover Sinis's Medical Equipment" name="Task3 Display String" />
<data value="" name="Task4 Quest Filename" />
<data value="" name="Task4 taskName" />
<data value="" name="Task4 Display String" />
<data value="" name="Task5 Quest Filename" />
<data value="" name="Task5 taskName" />
<data value="" name="Task5 Display String" />
<data value="" name="Task6 Quest Filename" />
<data value="" name="Task6 taskName" />
<data value="" name="Task6 Display String" />
<data value="0" name="Time To Complete" />
<task type="Wait for Signal" id="41" taskOnFail="false" >
<data value="Return to Sinis" name="journalEntryTitle" />
<data value="You have done well. I'm dispatching a ship to load the medical equipment you have secured. Return to me and I shall reward you." name="journalEntryDescription" />
<data value="true" name="isVisible" />
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="0" name="allowRepeats" />
<data value="finish" name="taskName" />
<data value="0" name="showSystemMessages" />
<data value="" name="musicOnActivate" />
<data value="" name="musicOnComplete" />
<data value="" name="musicOnFail" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="" name="grantQuestOnFail" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="" name="signalsOnComplete" />
<data value="" name="signalsOnFail" />
<data value="true" name="createWaypoint" />
<data value="corellia" name="Planet" />
<data value="-5010" name="LocationX(m)" />
<data value="21" name="LocationY(m)" />
<data value="-2468" name="LocationZ(m)" />
<data value="" name="interiorWaypointAppearance" />
<data value="" name="buildingCellName" />
<data value="Sinis" name="waypointName" />
<data value="cb_1_sinis_complete" name="Signal Name" />
<data value="0" name="waitMarkerCreate" />
<data value="" name="waitMarkerTemplate" />
<data value="" name="waitMarkerPlanetName" />
<data value="0" name="waitMarkerBuilding" />
<data value="" name="waitMarkerCellName" />
<data value="0" name="waitMarkerX" />
<data value="0" name="waitMarkerY" />
<data value="0" name="waitMarkerZ" />
<data value="0" name="Time To Complete" />
<data value="0" name="chanceToActivate" />
<data value="none" name="questControlOnTaskFailure" />
<data value="none" name="questControlOnTaskCompletion" />
<data value="" name="entranceWaypointName" />
<data value="0.0" name="EntranceLocationZ(m)" />
<data value="0.0" name="EntranceLocationY(m)" />
<data value="0.0" name="EntranceLocationX(m)" />
<data value="0" name="createEntranceWaypoint" />
</task>
<data value="0" name="chanceToActivate" />
<data value="none" name="questControlOnTaskFailure" />
<data value="none" name="questControlOnTaskCompletion" />
<data value="" name="entranceWaypointName" />
<data value="0.0" name="EntranceLocationZ(m)" />
<data value="0.0" name="EntranceLocationY(m)" />
<data value="0.0" name="EntranceLocationX(m)" />
<data value="0" name="createEntranceWaypoint" />
</task>
<task type="Destroy Multiple" id="37" taskOnFail="false" >
<data value="Defeat Deflarian Lieutenant" name="journalEntryTitle" />
<data value="Sinis wants you to defeat the Deflarian lieutenant." name="journalEntryDescription" />
<data value="true" name="isVisible" />
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="0" name="allowRepeats" />
<data value="cb_1_kill_lieutenant" name="taskName" />
<data value="0" name="showSystemMessages" />
<data value="" name="musicOnActivate" />
<data value="" name="musicOnComplete" />
<data value="" name="musicOnFail" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="" name="grantQuestOnFail" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="" name="signalsOnComplete" />
<data value="" name="signalsOnFail" />
<data value="0" name="createWaypoint" />
<data value="tatooine" name="Planet" />
<data value="0.0" name="LocationX(m)" />
<data value="0.0" name="LocationY(m)" />
<data value="0.0" name="LocationZ(m)" />
<data value="" name="interiorWaypointAppearance" />
<data value="" name="buildingCellName" />
<data value="" name="waypointName" />
<data value="deflarian_lieutenant" name="Target Server Template" />
<data value="" name="Social Group" />
<data value="" name="requiredRegion" />
<data value="1" name="Count" />
<data value="0" name="RewardCredits" />
<data value="0" name="Time To Complete" />
<data value="0" name="chanceToActivate" />
<data value="none" name="questControlOnTaskFailure" />
<data value="none" name="questControlOnTaskCompletion" />
<data value="" name="entranceWaypointName" />
<data value="0.0" name="EntranceLocationZ(m)" />
<data value="0.0" name="EntranceLocationY(m)" />
<data value="0.0" name="EntranceLocationX(m)" />
<data value="0" name="createEntranceWaypoint" />
</task>
<task type="Destroy Multiple" id="36" taskOnFail="false" >
<data value="Defeat Deflarian Enforcers" name="journalEntryTitle" />
<data value="Sinis wants you to defeat 8 Deflarian enforcers." name="journalEntryDescription" />
<data value="true" name="isVisible" />
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="0" name="allowRepeats" />
<data value="cb_1_kill_enforcers" name="taskName" />
<data value="0" name="showSystemMessages" />
<data value="" name="musicOnActivate" />
<data value="" name="musicOnComplete" />
<data value="" name="musicOnFail" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="" name="grantQuestOnFail" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="" name="signalsOnComplete" />
<data value="" name="signalsOnFail" />
<data value="0" name="createWaypoint" />
<data value="tatooine" name="Planet" />
<data value="0.0" name="LocationX(m)" />
<data value="0.0" name="LocationY(m)" />
<data value="0.0" name="LocationZ(m)" />
<data value="" name="interiorWaypointAppearance" />
<data value="" name="buildingCellName" />
<data value="" name="waypointName" />
<data value="deflarian_enforcer" name="Target Server Template" />
<data value="" name="Social Group" />
<data value="" name="requiredRegion" />
<data value="8" name="Count" />
<data value="0" name="RewardCredits" />
<data value="0" name="Time To Complete" />
<data value="0" name="chanceToActivate" />
<data value="none" name="questControlOnTaskFailure" />
<data value="none" name="questControlOnTaskCompletion" />
<data value="" name="entranceWaypointName" />
<data value="0.0" name="EntranceLocationZ(m)" />
<data value="0.0" name="EntranceLocationY(m)" />
<data value="0.0" name="EntranceLocationX(m)" />
<data value="0" name="createEntranceWaypoint" />
</task>
<task type="Retrieve Item" id="39" taskOnFail="false" >
<data value="Recover Medical Equipment" name="journalEntryTitle" />
<data value="The medical equipment! Please recover it, you will have to eliminate some of these scum as well." name="journalEntryDescription" />
<data value="true" name="isVisible" />
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="0" name="allowRepeats" />
<data value="cb_1_medical_recovery" name="taskName" />
<data value="0" name="showSystemMessages" />
<data value="" name="musicOnActivate" />
<data value="" name="musicOnComplete" />
<data value="" name="musicOnFail" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
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<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="" name="signalsOnComplete" />
<data value="" name="signalsOnFail" />
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<data value="0.0" name="LocationY(m)" />
<data value="0.0" name="LocationZ(m)" />
<data value="" name="interiorWaypointAppearance" />
<data value="" name="buildingCellName" />
<data value="" name="waypointName" />
<data value="object/tangible/quest/cb_1_medical_equipment.iff" name="Server Object Template" />
<data value="3" name="Count" />
<data value="Medical Equipment Container" name="ItemName" />
<data value="100" name="LootDropPercent" />
<data value="Recover" name="retrieveMenuText" />
<data value="0" name="Time To Complete" />
<data value="0" name="chanceToActivate" />
<data value="none" name="questControlOnTaskFailure" />
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<data value="" name="entranceWaypointName" />
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<data value="0" name="GuaranteedSuccessMaximumAttempts" />
<data value="0" name="GuaranteedSuccessMinumumAttempts" />
<data value="0" name="CountdownTimer" />
</task>
<data value="Investigate Another Deflarian Camp" name="journalEntryTitle" />
<data value="Sinis wants you to investigate the location he says is the origin of many communications between the Deflarians." name="journalEntryDescription" />
<data value="true" name="isVisible" />
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<data value="0" name="allowRepeats" />
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<data value="true" name="grantQuestOnFailShowSystemMessage" />
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<data value="" name="signalsOnFail" />
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<data value="36" name="LocationY(m)" />
<data value="-2834" name="LocationZ(m)" />
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<data value="" name="buildingCellName" />
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</task>
</tasks>
<list>
<data value="35" name="Level" />
<data value="3" name="Tier" />
<data value="solo" name="Type" />
<data value="Crash and Burn" name="journalEntryTitle" />
<data value="Sinis wants you to investigate the crash of a ship containing some medical equipment he was expecting. He wants to know what became of this equipment in the hopes you can recover some of it for him." name="journalEntryDescription" />
<data value="Legacy" name="category" />
<data value="true" name="journalVisible" />
<data value="You recovered Sinis' missing medical equipment for him from the Deflarians." name="journalEntryCompletionSummary" />
<data value="" name="prerequisiteQuests" />
<data value="" name="exclusionQuests" />
<data value="false" name="allowRepeats" />
<data value="quest_combat" name="Experience Type" />
<data value="0" name="Experience Amount" />
<data value="Rebel" name="Faction Name" />
<data value="0" name="Faction Amount" />
<data value="10000" name="Bank Credits" />
<data value="" name="lootName" />
<data value="1" name="lootCount" />
<data value="" name="lootName2" />
<data value="1" name="lootCount2" />
<data value="" name="lootName3" />
<data value="1" name="lootCount3" />
<data value="" name="exclusivelootName" />
<data value="1" name="exclusivelootCount" />
<data value="" name="exclusivelootName1" />
<data value="1" name="exclusivelootCount1" />
<data value="" name="exclusivelootName2" />
<data value="1" name="exclusivelootCount2" />
<data value="" name="exclusivelootName3" />
<data value="1" name="exclusivelootCount3" />
<data value="" name="exclusivelootName4" />
<data value="1" name="exclusivelootCount4" />
<data value="" name="exclusivelootName6" />
<data value="1" name="exclusivelootCount6" />
<data value="" name="exclusivelootName7" />
<data value="1" name="exclusivelootCount7" />
<data value="" name="exclusivelootName8" />
<data value="1" name="exclusivelootCount8" />
<data value="" name="exclusivelootName9" />
<data value="1" name="exclusivelootCount9" />
<data value="" name="exclusivelootName10" />
<data value="1" name="exclusivelootCount10" />
<data value="" name="Item" />
<data value="1" name="CountItem" />
<data value="" name="Weapon" />
<data value="1" name="CountWeapon" />
<data value="0.1" name="Speed" />
<data value="0.1" name="Damage" />
<data value="0.1" name="Efficiency" />
<data value="0.1" name="Elemental Value" />
<data value="" name="Armor" />
<data value="1" name="CountArmor" />
<data value="1" name="Quality" />
<data value="" name="Reward Badge" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="true" name="completeWhenTasksComplete" />
<data value="" name="conditionalQuestGrantQuestToGive" />
<data value="" name="conditionalQuestGrantQuestsThatMustBeCompleted" />
<data value="0" name="penaltyFactionAmount" />
<data value="Rebel" name="penaltyFactionName" />
</list>
</quest>