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clientdata/vertex_program/a_replace0_decal_vs20.vsh
T
2018-04-24 13:27:52 -04:00

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//hlsl vs_2_0
#define textureCoordinateSetMAIN textureCoordinateSet0
#define textureCoordinateSetREP0 textureCoordinateSet1
#define DECLARE_textureCoordinateSets \
float2 textureCoordinateSet0 : TEXCOORD0 : register(v7);\
float2 textureCoordinateSet1 : TEXCOORD1 : register(v8);
#include "vertex_program/include/vertex_shader_constants.inc"
#include "vertex_program/include/functions.inc"
struct InputVertex
{
float4 position : POSITION0 : register(v0);
float4 normal : NORMAL0 : register(v3);
DECLARE_textureCoordinateSets
};
struct OutputVertex
{
float4 position : POSITION0;
float3 diffuse : COLOR0;
float fog : FOG;
float2 tcs_MAIN : TEXCOORD0;
float2 tcs_REP0 : TEXCOORD1;
float3 normal_o : TEXCOORD2;
};
OutputVertex main(InputVertex inputVertex)
{
OutputVertex outputVertex;
// transform vertex
outputVertex.position = transform3d(inputVertex.position);
// calculate fog
outputVertex.fog = calculateFog(inputVertex.position);
// copy texture coordinates
outputVertex.tcs_MAIN = inputVertex.textureCoordinateSetMAIN;
outputVertex.tcs_REP0 = inputVertex.textureCoordinateSetREP0;
// calculate lighting
outputVertex.diffuse = lightData.ambient.ambientColor;
outputVertex.diffuse += calculateDiffuseLighting(true, inputVertex.position, inputVertex.normal);
// store vertex normal
outputVertex.normal_o = inputVertex.normal;
return outputVertex;
}