Files
clientdata/vertex_program/e_planet.vsh
T
2018-04-24 13:27:52 -04:00

51 lines
1.3 KiB
V Shell
Executable File

//hlsl vs_1_1
#define textureCoordinateSetMAIN textureCoordinateSet0
#define DECLARE_textureCoordinateSets \
float2 textureCoordinateSet0 : TEXCOORD0 : register(v7);
#include "vertex_program/include/vertex_shader_constants.inc"
#include "vertex_program/include/functions.inc"
struct InputVertex
{
float4 position : POSITION0 : register(v0);
float4 normal : NORMAL0 : register(v3);
DECLARE_textureCoordinateSets
};
struct OutputVertex
{
float4 position : POSITION0;
float4 diffuse : COLOR0;
float fog : FOG;
float2 textureCoordinateSet0 : TEXCOORD0;
};
OutputVertex main(InputVertex inputVertex)
{
OutputVertex outputVertex;
// transform vertex
outputVertex.position = transform3d(inputVertex.position);
// calculate fog
outputVertex.fog = calculateFog(inputVertex.position);
// calculate lighting
outputVertex.diffuse = lightData.ambient.ambientColor;
float4 singleLight = material.emissiveColor;
singleLight += calculateDiffuseParallelLight((ParallelLight)lightData.parallelSpecular[0],inputVertex.normal);
outputVertex.diffuse = saturate(singleLight * 2.25);
// copy texture coordinates
outputVertex.textureCoordinateSet0 = inputVertex.textureCoordinateSetMAIN;
return outputVertex;
}