Files
clientdata/vertex_program/ui_radar.vsh
T
2018-04-24 13:27:52 -04:00

38 lines
995 B
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Executable File

//hlsl vs_1_1 vs_2_0
#define textureCoordinateSetMAIN textureCoordinateSet0
#define textureCoordinateSetALPH textureCoordinateSet1
#define DECLARE_textureCoordinateSets \
float2 textureCoordinateSet0 : TEXCOORD0 : register(v7); \
float2 textureCoordinateSet1 : TEXCOORD0 : register(v8);
#include "vertex_program/include/vertex_shader_constants.inc"
#include "vertex_program/include/functions.inc"
struct Input
{
float4 position : POSITION0 : register(v0);
DECLARE_textureCoordinateSets
};
struct Output
{
float4 position : POSITION0;
float2 textureCoordinateSet0 : TEXCOORD0;
float2 textureCoordinateSet1 : TEXCOORD1;
};
Output main(Input vertex)
{
Output output;
// transform vertex
output.position = transform2d(vertex.position);
// copy texture coordinates
output.textureCoordinateSet0 = vertex.textureCoordinateSetMAIN;
output.textureCoordinateSet1 = vertex.textureCoordinateSetALPH;
return output;
}